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Old August 15, 2002, 16:01   #1
Artifex
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Sweet, we're getting another Militaristic, Religious Civ
Of the European Variety (Celts). So what are the other traits going to be? Anyone take a stab at the mongols traits? I know they have to be militaristic, I guess expansionist is thier 2nd trait Too bad I hate that trait but love the mongols.
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Old August 15, 2002, 17:13   #2
Inverse Icarus
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mongols could also get... err... uhh...

hrrmmm...
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Old August 15, 2002, 17:33   #3
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Expansionistic, if I had to venture a guess.
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Old August 15, 2002, 17:36   #4
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Personally, I would prefer that no trait combination (or individual trait) be overrepresented.

But hey, that's just me.
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Old August 15, 2002, 17:56   #5
N. Machiavelli
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Kinda tough with a fixed number of combinations. Unless they introduce some new Civ traits there simply are going to be repeats.
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Old August 15, 2002, 19:51   #6
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Yes, but there are 15 combinations and we have only 24 civs. We already have two Rel-Mil civs. We don't need three.
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Old August 15, 2002, 21:09   #7
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I would like at least one more militaristic/industrial civ. As of right now, there is only one; the Chinese.
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Old August 15, 2002, 21:11   #8
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I'll eat my PtW manual if the Mongols aren't Militaristic and Expansionist.
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Old August 16, 2002, 03:23   #9
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Quote:
Originally posted by Trip
I'll eat my PtW manual if the Mongols aren't Militaristic and Expansionist.
They probably will be. However, you do realize we're going to hold you to that statement. If you don't already have a bottle, I suggest getting some A-1 sauce just in case...
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Old August 16, 2002, 04:37   #10
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Are you crazy?!

Hoisin sauce is the proper complement for the manual...
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Old August 16, 2002, 12:51   #11
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Well, it's not like the Civ 3 manual is any help either.

Hand over the tobasco sauce, my deal lads.
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Old August 16, 2002, 13:21   #12
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Quote:
Originally posted by alexman
Yes, but there are 15 combinations and we have only 24 civs. We already have two Rel-Mil civs. We don't need three.
Hmm...

If each Civ could have three traits there would be 20 possible combinations instead of the current 15.

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Old August 16, 2002, 14:06   #13
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Quote:
Originally posted by IthacaMike


Hmm...

If each Civ could have three traits there would be 20 possible combinations instead of the current 15.

Mike G
but 3 is probably too much to give a civ. Militaristic, Religious, Industrious would be INSANE. how do you expect a Commercial, Expansionist, Scientific civ to beat them?

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Old August 16, 2002, 14:15   #14
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In most cases, you're right. But it depends on the map. In a large pangea map with less than maximum civs they would be pretty evenly matched in this case. Expansionist gets you all the ancient age techs, and the Commercial trait shines in the late game when you have many cities. It also depends on the UU.

I think 3 traits per civ is a good idea for a mod.
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Old August 16, 2002, 15:41   #15
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I can't do the math at the moment, but if a new trait were added, and each civ had to have two of them, how many combinations would that make?
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Old August 16, 2002, 15:45   #16
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Yeah, especially when you have lots of room, Expansionist lets you explore and optimally settle land quickly, and Commercial keeps your large empire more productive. A huge Pangea map would probably be best for England. Rather ironic, given that it's on an island in Real Life. Hm. Maybe if the English had started out on a continent, they would have conquered the world. (They did make a nice attempt, though, the Britich Empire covered one quarter of the world's land at one point, if I'm not mistaken.)

I think Scientific is the worst trait in the game, though.
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Old August 16, 2002, 16:05   #17
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Quote:
Originally posted by Purple
I can't do the math at the moment, but if a new trait were added, and each civ had to have two of them, how many combinations would that make?
Twenty-one. With eight traits, there are twenty-eight two-trait combinations. Nine traits, thirty-six. Notice the progression?
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Old August 18, 2002, 10:33   #18
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With all these new civ's there is room for for more Civ-Specific-Abilities .

This would only make the game more intresting .
And we could choose how we "make" a civ .
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Old August 18, 2002, 11:51   #19
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when PTW was annoucned there was much speculuation over new civ abilities... alas none of them made it in.

i think maritime was my favorite
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Old August 18, 2002, 15:39   #20
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Quote:
Originally posted by JohnM2433


Twenty-one. With eight traits, there are twenty-eight two-trait combinations. Nine traits, thirty-six. Notice the progression?
Yes, I see the pattern: ten traits would yield 45 unique combinations.

Thanks
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