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Old August 15, 2002, 20:22   #1
Artifex
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LOL. I keep getting Rise of Nations confused with Play the World for some reason
LOL, I just read Rise of Nations article and I got it confused with Play the World..LOL.

I was getting psyched I was like wow we are getting special units for each age..I didn't know that!!

I read Russians get t-34, then t-80 tanks and katayusha rockets..special abilities like russian winter and I was like WOW ..this IS gonna be an awesome upgrade!!!

LOL and it hit me this was an entirely different game..

and RTS (which I DESPISE)..

...pfffffffffffffffffffffffft...

I'm kinda deflated now after getting all excited over nothing.
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Old August 15, 2002, 20:59   #2
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IMO, RTS games stink.

Mostly because there's really no grand strategy, and all you ever do is build up a new base in each scenario or MP game.

*yawn*

But I wish those kinds of things would be in PtW. Instead we get 8 new civs, MP, new terrain sets and a new auto-bombard hotkey. I seriously think that's about all that will be in PtW.
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Old August 15, 2002, 21:05   #3
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Well I guess we'll see soon what PTW is all about.

As for RTS games...............they do all stink. But supposedly RON will be different. Not too excited though but we'll see.
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Old August 16, 2002, 07:04   #4
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I still love the classic C&C. Live actors in a game? Amazing

It was fun and new - but about every other RTS draws from it.
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Old August 16, 2002, 07:28   #5
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Yes C&C was fun because much of what it did was new. Unfortunately the hundreds of derivatives lack that advantage and just become formulaic. I dislike real time games in general (fps, rts, space shooters, platformers) but have thoroughly enjoyed the games that started genres or broke significant new ground (populous, C&C, doom, elite, gauntlet to name but a few.) Perhaps its also because typically as genres "mature" the difficulty level rises to appeal to the twitchers who become addicted to that style of game and need additional challenges.

One of the things I hoped for in the Civ III editor was the chance to make the sort of additions you describe. I wasn't expecting it out of the box from Firaxis but hoped for the chance to have modmakers insert it in the same way as CtP. Each civ having a variety of UU's they could aim for in each age and having to carefully choose which to go for, for example.
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Old August 16, 2002, 07:44   #6
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Quote:
Originally posted by Grumbold
Yes C&C was fun because much of what it did was new. Unfortunately the hundreds of derivatives lack that advantage and just become formulaic.
It was amazing really. When I played C&C I thought the genre would go places - and hype aside besides a few good attempts (Starcraft, Red Alert 2 and maybe Empire Earth) it really hasn't.

Good old turn based has quietly survived thorugh the years
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Old August 16, 2002, 09:45   #7
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Quote:
Originally posted by NeoStar
I still love the classic C&C. Live actors in a game? Amazing

It was fun and new - but about every other RTS draws from it.
Can't say it was new, since it was just a bad copy of the great game Dune 2

And I haven't played any game that draws from c&c, and I have played many RTS games
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