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Old May 31, 2003, 19:34   #61
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I'll post a link to another strategy thread.

"Taking away another Civ's Valuables"
http://apolyton.net/forums/showthrea...threadid=54848

Why? There aren't any links to threads on anything similar to this topic, and I want to be able to say, "My story is on the "'Must Read' Threads" thread." Of course, the only reason that is on here is because I posted it there, but I don't have to tell that to anyone.
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Old June 8, 2003, 14:40   #62
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Corrected the link to Firaxian Comments.

Added a few new threads.

Before I add a MP section, any suggestions other than F-P's threads? ( He's good, but he ain't the only one! )
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Old June 9, 2003, 07:44   #63
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Theseus - why no link to any of the luxury slider threads? It's one of those issues that keeps coming up, but as far as I know it isn't in the directory yet.
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Old June 9, 2003, 08:44   #64
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Got a suggestion?
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Old June 10, 2003, 06:38   #65
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You could try The power of the luxury slider - there was another similar one more recently, but I don't remember it having anything new in it.
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Old June 29, 2003, 14:20   #66
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Updated to include:
1) Nathan's luxury slider thread, and
2) A number of MP threads both here and at the CIV3PLAYERS Ladder League, courtesy of Fried-Psitalon.
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Old June 30, 2003, 02:02   #67
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Quote:
Originally posted by Master Zen
Oh well, just found them

"Siege! Taking and defending cities" http://apolyton.net/forums/showthrea...threadid=77955

"A look at ALL Civs from a MP point of view"
http://apolyton.net/forums/showthrea...threadid=73721

"Beating the no-iron blues and other MP problems"
http://apolyton.net/forums/showthrea...threadid=75314

"Don't Blink, And Other tips for MP Elimination Games"
http://apolyton.net/forums/showthrea...threadid=74739

"Civ Tribe Traits Ranked in the MP Environment"
http://apolyton.net/forums/showthrea...threadid=72853
Actually, I've written a few more since then; Theseus has the links to them. Do let me know what you think.

::heads back to ISDG land, not to be seen in the Strat forum again for months::
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Old July 8, 2003, 15:31   #68
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I think DaveMcW's Free Palace Jump thread also deserves to be mentioned, even though the formula is not yet 100% exact, but it is still pretty powerful.
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Old July 8, 2003, 15:46   #69
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I agree that is worth reading even though I have no use for it. I mean that I would not abandon my palace or let it be razed. If I jump it, I will use a leader.
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Old October 17, 2003, 19:36   #70
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I was prompted to revisit this compendium due to the Free Palace Jump thread (which still needs to be determined as a possible Must Read).

This baby needs updating, especially with C3C on the way... we've periodically touched on the subject, but it hasn't really been done.

Seems to me that three major actions would be:

1) Some of the threads really are out of date... with some help, I'd at least like to mark them as such in the first thread.

2) There must be some other threads from the past, uh, year?, that should be included.

3) Some concepts / threads should be revisited / supplemented / replaced... best civs, traits, UUs, etc.

And, last but not least, we haven't had a REALLY good flame war in too long. "You b*stard, agricultural ROCKS!!" Seriously, on a related note, I am considering adding a section for some of our historically... interesting... posters, including l337, HSS, and fanes7, just for posterity.

So... anybody want to help?
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Old October 17, 2003, 21:03   #71
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Depends on what you want done and how and when. I would think we need a bit of time after C3C. The nwe will get new ideas and changes. That would be the time to attempt it. It seems to me that to try to rework the threads and just add more potentially
out of date info, is not a good investment of ones time.
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Old October 17, 2003, 23:07   #72
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Quote:
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And, last but not least, we haven't had a REALLY good flame war in too long. "You b*stard, agricultural ROCKS!!"
You're missing all the action in Saint Marcus' "Agricultural = Too Powerful" thread in the Conquests forum. We started by debating Agricultural, and now we're on to Seafaring...and C3C is not even out yet!


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Old October 18, 2003, 07:48   #73
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As I suggested, Im in favor of including the palace jump thread.

If someone thinks it is an exploit, well then just dont use or agree not to use it when you set up PBEM rules or whatever.

I think the research that went into it, merits its inclusion here.

If you want place a disclaimer in the link that says some may feel that it is an exploit.

I believe it has at least some merit in MP games without the AI. And since Im not all the great of a player, I sometimes need every little bit of help I can get against the AI!

Just MHO! Thanks
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Old October 18, 2003, 08:05   #74
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I agree: Palace jump is definitely a must-read. DaveMcW has put some good work into this, and many people will surely find it useful/informative.

Who cares if it's an exploit? The Strategy forum is all about discussing such topics.


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Old October 18, 2003, 09:03   #75
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Dominae = l33t 3xp!01t m0f0

Theseus - I currently have several articles awaiting "Release Day" dealing with C3C. I'm just not sure where I should post them....
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Old October 18, 2003, 14:03   #76
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The Palace Jump Thread is good, it has uncovered the palace jump formula, and regardless of it being an exploit (which I don't think so) is a must read.
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Old November 25, 2003, 06:04   #77
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Theseus,
I was just wondering where Vel's strategy Guide 1 and 2 are as 3 is very good and I would like to read 1 and 2.
Cheers
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Old November 25, 2003, 21:07   #78
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If I remember correctly, 3 incorporated 1 and 2.

BTW, disclaimer: Many of these threads are oooold. The principles are good, but many of the game mechanics issue are way out of date.

But I am very glad that people are still reading these, and that Vel gets the acknowledgement he deserves!!
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Old December 17, 2003, 21:08   #79
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F-P, or any of the other MP addicts out there, are there any other more recent great threads either here or on the ladder boards?

/me asks in enlightened self-interest as the holiday season will prolly be my introduction to MP.
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Old December 22, 2003, 18:02   #80
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tag for later
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Old December 22, 2003, 20:12   #81
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Artifex not sure what you mean by tag, but it is a topped thread so it is alway at the top of the page.
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Old December 23, 2003, 01:22   #82
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Hi, MP, and threads - old but the best!
I would help with the MP, but for a few problems

First is that for some reason, Civ and my modem work in tandem to produce pretty blue screens
Second is that the other machine I tried making it work on, couldn't connect to the other guy in question - but that's probably more of a firewall thing
Last and most important is that I have no intention of being 'Theseus meat' or 'Aeson meat' (I don't care if he says he won't do MP, I've only the courage to stick around Prince/Monarch! )

Anyhow, I've been silently tracking Poly in the past few months, mainly to sort out this mess I call 'playing ability' (very loose usage indeed ), and I decided to sign up as I seem to spend vast amounts of time using this thread to patch over the glaring holes in my tactics....

This thread will -always- be useful. So much so, I actually bookmarked this rather the the site itself. And I've been playing the game for about 18 months now, so I should (shamefully) know better and don't. This thread goes a LOOOONG way to making sure I do in future!

(Post #1 out of the way...! )
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Old December 23, 2003, 01:47   #83
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Cerbykins go get em.
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Old December 23, 2003, 20:22   #84
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Welcome aboard, Cerbykins!!

As we settle into C3C with BETA, feel free to re-visit any of the threads or concepts, raise questions, add new ideas, whatever.

Glad to be of service.
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Old March 25, 2004, 15:25   #85
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my personal strategy for expansion probably isn't the best one but what i do is keep building cities quite far apart at first so i get alot of quick territory i try to build culture and settlers once its no longer easy to expand if i dont think i have enough cities i start to make a bit of an ICS
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Old March 25, 2004, 17:15   #86
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Ecliptik that will start to be counter productive as you move up the difficulty tree. I would even argue that it is not all that useful even at Regent.

This is because you have so many tiles that cannot be worked, but still need to be roaded. It slows down movement of workers and settlers and worse troops.

The empire will be harder to defend or you will have to have more troops to have the same level of defense.

A CxxC spacing will be plenty loose and you will have enough tiles for all citizens.
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Old March 25, 2004, 17:41   #87
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I've only recently started to experiment with CxxC spacing, and the ONLY problems that I can find are that 1) you can only have ~12 pop per city (sometimes it can go up to 15~16) and;

2) It is in fact possible for fast movers to heal in a captured city/town, and then attack a new city/town with out having to wait in enemy territory.
That should not be a problem, since you should be attacking the AI, not being attacked yourself.

It is a good/the best city placement strategy there is, though
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Old March 25, 2004, 18:05   #88
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The trick is to learn to abandon certain "camp" towns later in the game to allow their neighbors to grow well beyond size 12. In the early game, you can have military "camp" towns with nothing more than a barracks for the express purpose of churning out units. When you get Hospitals and want to grown your original core cities bigger, you can abandon these camps with little sentimental pain - assuming you kept them small over the millenia and didn't build anything but a barracks.

I still don't have the knack, but it allows you to go CxxC - or even the rare CxC - in the early game and then to grow huge metros in the late game.

At least, that's the theory. I still have trouble abandoning even the most crowded of military camps. I'm trying, though.
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Old March 25, 2004, 18:30   #89
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"Assuming you kept them small over the millenia and didn't build anything but a barracks."
Military camps? ALL my core citoes have preety much every improvement (except barracks).
Ducki, you may play along to Theseus' request:
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos,

But I play to a godly "Whiter Than White" builder strategy. Pease tell me how to be a war monger. I (somehow) find it easier to play builder than warmonger, even at emperor.
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Old March 25, 2004, 21:40   #90
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You don't even have to abandon them Krill. Just don't build hospitals in some and they will only use 12 tiles. You can have some use up to all 21 tiles, if you want.

Camps not on a river and no aqua will stay at 6, leaving lots of tiles to be used by their neighbor.
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