Thread Tools
Old August 19, 2002, 18:57   #1
Aggie
Civilization III PBEMPtWDG Glory of WarCivilization III Democracy GameC4DG SarantiumPtWDG2 TabemonoInterSite Democracy Game: Apolyton Team
King
 
Aggie's Avatar
 
Local Time: 01:35
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
Some troop movement ideas
While analyzing our current situation I came up with the following troop orders I would like to give, but since i am a deputy I want some imput. These movements don't change our situation much they just let us get to our troop distribution goal quicker
1) To provide spearman for settler in delmonte
a) Move current spearman from Gaia to Del Monte(3turns)
b) Move Spearman in Tassagrad to Gaia (3turns)
2) Move new spearman in apolyton to BHQ(Unless he is other wise commited)
3) Changed this order look at 6c
4) Move new spear in tassagrad to timeline(4turns)
5) Now here is a somewhat risky(slightly) move
When we send the army from timeline, send everyone there out. This would give us the first 2 occupying spearman for the invasion. One of the units heading to timeline will replace it in 4 turns. Unlike the movement of the spear from gaia there is a small risk that greece could rush at it, between the exiting of the army and the arrival of the new spearman. We could always get back and defend it, i just worry about tempting greece and endangering the french campaign.
6) To deny Persians Iron
a)Move warrior from ubergorsk to Geofront
b)Move warrior from Geofront to the iron ne of antioch
follow this path 3e,5ne,1e, this will give us some recon too of both the english and persians.
c) Move spear from BHQ to Loveshack
d) NEXT TURN move spearman in loveshack to Ubergorsk. The next turn is important because if we move it this turn we leave loveshack vulnerable.
7) When troops get to where they are going fortify in coming turns
Aggie

Last edited by Aggie; August 20, 2002 at 11:57.
Aggie is offline  
Old August 19, 2002, 19:07   #2
OPD
Civilization III Democracy GameC3CDG Blood Oath HordePtWDG Gathering StormPtWDG2 Mohammed Al-SahafInterSite Democracy Game: Apolyton Team
King
 
OPD's Avatar
 
Local Time: 06:35
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633


I see no problems city happiness wise.

I haven't looked at this closely but there's also a vet warrior in BHQ (prob drop to reg if upgraded) perhaps you could upgrade him and then use him to back up timeline?
__________________
Are we having fun yet?
OPD is offline  
Old August 20, 2002, 00:08   #3
Togas
Civilization III Democracy GameCivilization III MultiplayerInterSite Democracy Game: Apolyton TeamPtWDG2 SunshineC3CDG The Lost BoysC4DG The Mercenary TeamPtWDG RoleplayC3C IDG: Apolyton Team
Emperor
 
Togas's Avatar
 
Local Time: 22:35
Local Date: October 31, 2010
Join Date: Jun 2002
Location: California
Posts: 5,245
One idea. This is the sort of thing Uber would appreciate. Move the warrior in Ubergorsk to Geofront, and the Geofront warrior takes advantage of our RoP with Persia to walk to the Iron deposit just NE of Antioch and sit on it. They cannot ask us to leave, and while we sit there they cannot get the iron needed to make Immortals. A Persia without Immortals is not a viable threat to our exposed Eastern side during the coming French conflict.

Consider it.

--Togas
__________________
Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. :p"
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team.
Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
Togas is offline  
Old August 20, 2002, 00:32   #4
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
Good ideas here.
btw, I seem to recall veteran units keep their veteranness when upgraded. Only elite units lose a rank when upgraded.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline  
Old August 20, 2002, 00:34   #5
Aro
lifer
PtWDG Glory of WarC3C IDG: Apolyton TeamC4DG Gathering StormCiv4 SP Democracy Game
Emperor
 
Aro's Avatar
 
Local Time: 03:35
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
Quote:
Originally posted by Spiffor
Good ideas here.
btw, I seem to recall veteran units keep their veteranness when upgraded. Only elite units lose a rank when upgraded.
Checked. It’s right.

About the Togas idea, could this affect our relationship with the Persians?
__________________
RIAA sucks
The Optimistas
I'm a political cartoonist
Aro is offline  
Old August 20, 2002, 07:42   #6
OPD
Civilization III Democracy GameC3CDG Blood Oath HordePtWDG Gathering StormPtWDG2 Mohammed Al-SahafInterSite Democracy Game: Apolyton Team
King
 
OPD's Avatar
 
Local Time: 06:35
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
Quote:
Originally posted by Togas
One idea. This is the sort of thing Uber would appreciate. Move the warrior in Ubergorsk to Geofront, and the Geofront warrior takes advantage of our RoP with Persia to walk to the Iron deposit just NE of Antioch and sit on it. They cannot ask us to leave, and while we sit there they cannot get the iron needed to make Immortals. A Persia without Immortals is not a viable threat to our exposed Eastern side during the coming French conflict.

Consider it.

--Togas
This is great. We have to do this.



Vets stay vets even better
__________________
Are we having fun yet?
OPD is offline  
Old August 20, 2002, 07:45   #7
adaMada
Civilization III Democracy GameTrade Wars / BlackNova TradersPtWDG RoleplayRise of Nations MultiplayerInterSite Democracy Game: Apolyton Team
King
 
adaMada's Avatar
 
Local Time: 01:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: "The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Posts: 1,848
Quote:
Originally posted by Togas
One idea. This is the sort of thing Uber would appreciate. Move the warrior in Ubergorsk to Geofront, and the Geofront warrior takes advantage of our RoP with Persia to walk to the Iron deposit just NE of Antioch and sit on it. They cannot ask us to leave, and while we sit there they cannot get the iron needed to make Immortals. A Persia without Immortals is not a viable threat to our exposed Eastern side during the coming French conflict.

Consider it.

--Togas
Wow. Awsome idea. Another one I wish I'd thought of . We gotta do it .

-- adaMada
__________________
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
adaMada is offline  
Old August 20, 2002, 11:09   #8
Shiber
Civilization III Democracy GamePtWDG2 Cake or Death?InterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC3C IDG: Apolyton Team
Emperor
 
Shiber's Avatar
 
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Haifa, Israel
Posts: 5,474
Quote:
Originally posted by Togas
One idea. This is the sort of thing Uber would appreciate. Move the warrior in Ubergorsk to Geofront, and the Geofront warrior takes advantage of our RoP with Persia to walk to the Iron deposit just NE of Antioch and sit on it. They cannot ask us to leave, and while we sit there they cannot get the iron needed to make Immortals. A Persia without Immortals is not a viable threat to our exposed Eastern side during the coming French conflict.

Consider it.

--Togas
Citizens can work a tile occupied by a foreign military unit as long as the two have signed a RoP agreement.
However, if we send a settler there ASAP and then give the city to the English as a "token of our, uh, good will" we can stall Persia for a while, maybe even forever. This would certainly help us later when we make a grab for Persepolis and the Great Pyramids.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Shiber is offline  
Old August 20, 2002, 11:49   #9
Aggie
Civilization III PBEMPtWDG Glory of WarCivilization III Democracy GameC4DG SarantiumPtWDG2 TabemonoInterSite Democracy Game: Apolyton Team
King
 
Aggie's Avatar
 
Local Time: 01:35
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
good idea Togas and I am going to include it in orders.
However I do want ubergorsk to have 2 defensive units(It is after all our only iron source). So I am altering the orders for the spear from BHQ to send it to Loveshack and will have the spearman in loveshack go to Ubergorsk NEXT turn.(I will edit top orders to reflect this). If there are objections please speak up.
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Aggie is offline  
Old August 20, 2002, 11:57   #10
Aro
lifer
PtWDG Glory of WarC3C IDG: Apolyton TeamC4DG Gathering StormCiv4 SP Democracy Game
Emperor
 
Aro's Avatar
 
Local Time: 03:35
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
Quote:
Originally posted by Shiber

Citizens can work a tile occupied by a foreign military unit as long as the two have signed a RoP agreement.
It’s right, but workers can’t do any improvements on this tile, included roads. And this specific tile is not connected. The Persians could not use the iron, even if they expand culturally.

IMO, it's a great idea.
Edit: typos, etc
__________________
RIAA sucks
The Optimistas
I'm a political cartoonist
Aro is offline  
Old August 20, 2002, 11:59   #11
Ninot
PtWDG RoleplayC4DG Sarantium
Emperor
 
Ninot's Avatar
 
Local Time: 01:35
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Centre Bell
Posts: 4,632
Quote:
Originally posted by Shiber


Citizens can work a tile occupied by a foreign military unit as long as the two have signed a RoP agreement.
AFAIK
you can also work that tyle if you dont have an ROP
i think the only time you cant touch it is if you are at war with that nation.
__________________
Resident Sexy Lesbian Beauty Expert
Ninot is offline  
Old August 20, 2002, 12:29   #12
Shiber
Civilization III Democracy GamePtWDG2 Cake or Death?InterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC3C IDG: Apolyton Team
Emperor
 
Shiber's Avatar
 
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Haifa, Israel
Posts: 5,474
Quote:
Originally posted by Aro
It’s right, but workers can’t do any improvements on this tile, included roads. And this specific tile is not connected. The Persians could not use the iron, even if they expand culturally.

IMO, it's a great idea.
Edit: typos, etc
You are right, I didn't think of this.
Excellent plan then!
/me joins the bandwagon.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Shiber is offline  
Old August 21, 2002, 07:24   #13
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
hi ,

sounds fine Aggie

we could risk 6 d , it shall save a turn , ..

actually its not a risk

have a nice day
Panag is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:35.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team