Thread Tools
Old August 21, 2002, 17:49   #1
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 06:42
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
Changes to nukes
On this forum i've heard people talking aobut nukes, but never heard sombody actualy talking about changes they made to them. Has anybody done anything to them?

PS: Do a search on kazaa for 'a bomb' in videos, now thats entertaining!
HazieDaVampire is offline  
Old August 21, 2002, 17:51   #2
Fighter
Chieftain
 
Fighter's Avatar
 
Local Time: 22:42
Local Date: October 31, 2010
Join Date: Aug 2002
Location: Vancouver, BC
Posts: 63
I like the way they handled nukes in the game, I was annoyed how in civ2 the nukes could only move 16 squares. In real life, Nukes can drop on another city accross the planet easily, not just 16 spaces.
__________________
TWO FISTED MONKEY STYLE ATTACK!
Fighter is offline  
Old August 21, 2002, 17:53   #3
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 06:42
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
actualy, real life ICBMs are also carried on subs, and they can only be launched 250k square miles around the sub.
HazieDaVampire is offline  
Old August 21, 2002, 18:15   #4
DRoseDARs
lifer
Spore
Emperor
 
DRoseDARs's Avatar
 
Local Time: 23:42
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Reno, Nevada
Posts: 3,554
Civ3 subs can only carry...what, two or four tac-nukes? Bullcrap I say! Los Angeles-class Nuclear subs can carry I believe 16 ICBMs. That's one alteration I do, though I go 8 tac-nukes not 16. Also, thermo-nuclear warheads typically have multiple explosive devices, not just one. I change some settings with the ICBMs so they can move anywhere unlimited and carry 3 tac-nukes. Have not been able to test it yet and really DO NOT CARE if the AI(s) can handle it (it/they get enough advantages/cheats as it is...).

The current game I'm playing: 256x256 Pangea, Wet, Warm, 3 billion years, 16 civs, me = The United States. There are additional mods I did to the rules, but not gonna list them here, they are irrelevant to this thread. Current savegame is at 1550AD, I'm half-way through Industrial Age and the other fifteen civs just entered that Age. Used Gramphos' C3MTv95 a few times to prevent AIs from settling RIGHT WHERE I WAS GOING AND THEY SAW IT!!! and to prevent the ever-irritating AIs building a WoW one turn before me, even though I'd been building that WoW long before AIs started it. Nearing the 512 city-limit and just had a flurry of MPP offers come my way (I ALWAYS reject them). I can only assume World War I will happen in the next twenty or thirty turns. I should have the ability to build nukes not long after that.

When I get there I'll post my findings...
__________________
The cake is NOT a lie. It's so delicious and moist.

The Weighted Companion Cube is cheating on you, that slut.
DRoseDARs is offline  
Old August 21, 2002, 18:19   #5
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 06:42
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
hey, i'm looking these videos and did you know nukes can be fired from cannons?
HazieDaVampire is offline  
Old August 21, 2002, 19:22   #6
Carver
Prince
 
Carver's Avatar
 
Local Time: 00:42
Local Date: November 1, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
Yeah, the US and others have long had nuclear artillery shells for tacticals to be used on the battlefield... much more convenient for terrorists too.
Carver is offline  
Old August 21, 2002, 19:37   #7
N. Machiavelli
Prince
 
N. Machiavelli's Avatar
 
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Nov 2001
Location: THE Prince
Posts: 359
The tactical nuclear artillery shells have been around since the mid-50's. The neat things were intended for rapid theater deployment with front-line troops, but were impractical in comparison to rockets (less range, larger crew, specialized cannon that broke alot, that whole 'radiation' thing that has been known to itch if you send troops in right after the blast hits, etc).

OT though, I've made ICBM's have 1 movement point so that they can be placed onto modified subs. I just wish they were a bit more destructive
N. Machiavelli is offline  
Old August 21, 2002, 19:56   #8
Carver
Prince
 
Carver's Avatar
 
Local Time: 00:42
Local Date: November 1, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
Quote:
Originally posted by N. Machiavelli
OT though, I've made ICBM's have 1 movement point so that they can be placed onto modified subs. I just wish they were a bit more destructive
Wow, is that all you changed in the editor? Having true SLBMs would be awesome as the tacticals being carried by Civ3 subs are completely unrealistic. US subs can sit in Charleston Harbor and hit Moscow as it is.
Carver is offline  
Old August 21, 2002, 20:05   #9
N. Machiavelli
Prince
 
N. Machiavelli's Avatar
 
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Nov 2001
Location: THE Prince
Posts: 359
There are a couple other flags that need to be changed as well, such as the stationary flag for ICBM's and the 'tactical missle only' flag for the Nuclear Subs. The only 'downside' is that this allows Nuclear subs to carry other air units. These were quick changes I made last night, I'm sure if I tweak it a bit more, I'll find a work-around.
N. Machiavelli is offline  
Old August 21, 2002, 20:23   #10
Col. Emil Furst
Alpha Centauri Democracy GameCivilization III Democracy GamePtWDG Gathering Storm
Settler
 
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Aug 2002
Location: The otherspace.
Posts: 26
Note that submarines do NOT carry ICBMs. They carry SLBM's.
__________________
"You know truth is the first casualty of war. Well, I guess sobriety is the second."

-Hawkeye Pierce, MASH.
Col. Emil Furst is offline  
Old August 21, 2002, 20:50   #11
korn469
Emperor
 
korn469's Avatar
 
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
a few quick responces

Quote:
There are a couple other flags that need to be changed as well, such as the stationary flag for ICBM's and the 'tactical missle only' flag for the Nuclear Subs. The only 'downside' is that this allows Nuclear subs to carry other air units. These were quick changes I made last night, I'm sure if I tweak it a bit more, I'll find a work-around.
this is not the way to allow submarines to carry ICBMs...first thing is that you do not have to change nuclear submarines at all, every change you make will be to ICBMs, most likely what you did was select carry air units for nuclear subs, which isn't needed because ICBMs technically count as ground units

do this to ICBMs instead

remove "immobile"
add tactical missile
enable the load check box
make sure it has at least 1 movement point

this should work just fine

Quote:
Civ3 subs can only carry...what, two or four tac-nukes? Bullcrap I say! Los Angeles-class Nuclear subs can carry I believe 16 ICBMsThat's one alteration I do, though I go 8 tac-nukes not 16. Also, thermo-nuclear warheads typically have multiple explosive devices, not just one.
i thought civ3 nuclear subs could only carry one tactical nuke, and it is the Ohio class that carries SLBMs not the Los Angles class

i would also argue that all units on the map most likely represent multiple units including nuclear missiles

basically my favorite change to make to nuclear weapons is to make them alot cheaper, because that means more gets built and the risks of a nuclear war are greater

Last edited by korn469; August 21, 2002 at 21:21.
korn469 is offline  
Old August 21, 2002, 20:50   #12
Coracle
Prince
 
Coracle's Avatar
 
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 915
Quote:
Originally posted by N. Machiavelli
The tactical nuclear artillery shells have been around since the mid-50's. The neat things were intended for rapid theater deployment with front-line troops, but were impractical. . .

Never heard them described as "neat" before.

Of course tactical nukes were indeed totally impractical and were never used and have been abandoned by front line troops. The only place they remain is in Civ 3. American tacfical nuclear tests resulted in the eventual deaths of many American soldiers involved in them.

One of the most unrealistic, and disturbing, aspects of this game is the cavalier way nukes are thrown around. There is good reason none have been used since 1945 - moral, political, religious, and other prohibitions and condemnation, along with massive RADIATION POLLUTION. None of which is in the game, thus making it all the more unrealistic. Also missing from the game is a Quick Response option to a First Strike.

All of this is why the Manhattan Project was modded out of my version long ago.
Coracle is offline  
Old August 21, 2002, 21:14   #13
Carver
Prince
 
Carver's Avatar
 
Local Time: 00:42
Local Date: November 1, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
The Ohio Class/Trident subs of the US Navy carry 24 SLBMs. Each of those missles can have 8 (or more) warheads, allthough I think they've reduced the numbers of warheads with the end of the cold war.
Carver is offline  
Old August 21, 2002, 21:19   #14
korn469
Emperor
 
korn469's Avatar
 
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
Quote:
One of the most unrealistic, and disturbing, aspects of this game is the cavalier way nukes are thrown around. There is good reason none have been used since 1945 - moral, political, religious, and other prohibitions and condemnation
i actually agree with this

Quote:
along with massive RADIATION POLLUTION.
nuclear winter would be better, and more realistic, i don't love the way that fallout is currently handled but it's not that bad

Quote:
Also missing from the game is a Quick Response option to a First Strike
M.A.D. is there, it's just not as flashy or as quick as i'd like it, so i'd give a nod to this

Quote:
All of this is why the Manhattan Project was modded out of my version long ago
i completely disagree with this approach, if you make nukes cheap enough then basically you can see just how horrible they are, try 70 for tacticals and 150 for ICBMs, then things can get really messy really quick
korn469 is offline  
Old August 21, 2002, 21:22   #15
YC4B4U
Warlord
 
YC4B4U's Avatar
 
Local Time: 16:12
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Adelaide, Australia
Posts: 110
Can't say that I have actually used a nuke. I have built a couple but not done anything with them.

I guess the only time I would use them was if my civ was attacked with nukes or if I was about to die anyway...

P.S. Not only can nukes be fired from planes, trains and automobiles ... but can be fired as torpedoes and depth charges! I would want the depth charge to be in very deep water otherwise you will be surfing from Hawaii to Alaska
YC4B4U is offline  
Old August 22, 2002, 04:02   #16
Fighter
Chieftain
 
Fighter's Avatar
 
Local Time: 22:42
Local Date: October 31, 2010
Join Date: Aug 2002
Location: Vancouver, BC
Posts: 63
The only problem I have with Nuke's is MAD, its not their. I went up against the Zulu's, he nukes one of my cities, now I hadnt nuked him yet and their was effectively no actual fighting going on and he nukes me! I of course had more than enough nukes to slag his entire island and did so, with my spy before the war I knew he had 1 nuke, 1 nuke and he uses it on me, when I had well over 20.

I want the computer to hold back when the other guy has more than enough nukes to lay waste to every city he has.
__________________
TWO FISTED MONKEY STYLE ATTACK!
Fighter is offline  
Old August 22, 2002, 04:06   #17
Galvatron
Civilization II PBEMPtWDG Glory of War
Prince
 
Galvatron's Avatar
 
Local Time: 00:42
Local Date: November 1, 2010
Join Date: Aug 2002
Location: of the Decepticons
Posts: 456
Well in the end it's more rewarding to take a city with conventional forces than bombing it to the ground (you sure want those little citizens work for you ) but in the end concerning cultural flipping perhaps it's better to bomb them away
__________________
Dance to Trance

Proud and official translator of Yaroslavs Civilization-Diplomacy utility.
Galvatron is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:42.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team