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Old August 30, 2002, 09:25   #61
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LM, how about military alliances against Persia? Are Greece or India NOT in MPPs with Persia? You certainly have the gold for it, and there is obviously no reason to be worried about your rep (for not partaking... you stay strictly defensive).

If nothing else, it will misdirect Persian production.
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Old August 30, 2002, 12:43   #62
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LM - even though Soren said that the AI would be more efficient about the SS win, I still haven't seen them going all out for a launch (one game I played they still researched Recycling, for instance). If you just concentrate on the SS, you should almost surely win -- I'd also suggest cranking up your science - that 18,000 gold and healthy surplus won't do much for you at the end of the game, and if you can get techs like Synthetic Fibers down to 4 - 5 turns instead of 10, the game should be a lock.

If Persia is a Democracy, I would definitely consider spearking a war if the SS looked risky - the goal being to stay out of the fighting, but saddle Xerxes with military production needs and a hoped-for government change in the face of war weariness. A healthy amount of MI, MA, transports and escorts ready to go and raze Persepolis (sp?) in the event that the SS looks dicey would also be prudent .

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Old August 30, 2002, 13:17   #63
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Punkbass, I'd be very interested in reviewing a peaceful deity win, as long as it's not v. 1.29, which I can't open. My question had to do with the number of cities needed for a spaceship win on deity - my guess is 15, minimum. I wondered how you presumably got that many without warmongering, since standard-settings AI tend to not let you peacefully expand to that degree.
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Old August 30, 2002, 13:23   #64
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Persia is no longer in Democracy, but in Communism, since it's at war with both Zulus and Romans. But Xerxes makes a good living by embezzelling techs to Iroquois, Babylonians, and Indians. And those guys seem quite chicken about joining an alliance against the Persians.

Fortunately, I have the UN in my hand, because I tried to get a vote just for fun and was soundly defeated there. The option of AI winning diplomatically is closed.

My spy in Persia tells me that they have about 90 MIs and 1 Tactical Nukes. Their home continent has 11 cities with about 5 MIs defending each on average. Some of the bigger cities, such as Persepolis, have more, while some smaller cities like Arbela have only 2. If I assign 15 MAs to attack each city, including 6 MA Armies on Persepolis, would they be enough?
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Old August 30, 2002, 13:34   #65
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Lord Merciless,

I would try and put in a few more: only having 3:1 units superiority isn't going to be enough to do the deed quickly. I'd try to make the most important targets (nukes, luxuries, wonders, etc) have a 5:1 superiority.

Persepolis is a forgone conclusion, but to snare the rest of the cities, you will need a second turn to move re-enforcments left over from the other cities where you couldn't get 5:1 superiority. Just have to let the MA's dig in and wait a turn or two before finishing the Persians. This would also prevent any of their MI going to help protect your the primary targets. Gotta love the simple things in life: divide and conquer.

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Old August 30, 2002, 17:52   #66
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Quote:
Originally posted by Txurce
Punkbass, I'd be very interested in reviewing a peaceful deity win, as long as it's not v. 1.29, which I can't open. My question had to do with the number of cities needed for a spaceship win on deity - my guess is 15, minimum. I wondered how you presumably got that many without warmongering, since standard-settings AI tend to not let you peacefully expand to that degree.
I'll be glad to post it next week, it's 1.21. I haven't played Civ3 for about a month, largely due to the fact that I beat Deity peacefully and took up Ceaser III . That's also partially why I haven't been around recently.
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Old September 3, 2002, 14:08   #67
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I have finally reached the D-Day in 1766AD. Prior to that, I have executed the following steps:
- Researched Miniaturization in 6 turns and greatly improved the productivity of my coastal cities.
- Signed a ROP with Persians 11 turns before the invasion.
- Paid 30 gpt to the Persians 7 turns before the invasion to keep them happy.
- Signed a MPP with Persians 4 turns before the invasion and give a luxury resource to fool them.
- It took me another 8 turns to reach Synthetic Fiber.
- A total of 252 MAs have been produced, of which 210 will be deployed against Persians.

The objective of the invasion is to capture all Persian cities on its main island in 1 turn, and to deny Persians access to both oil and uranium. 4 MAs will be assigned to each defending MI in a city. Persepolis itself will be attacked by 6 MA Armies. Since Persia has signed MPP with at least 2 other nations, including the third most-powerful civ Iroquois and the pesky Babylonians, this initial wave of attack must cripple them in 1 turn.

As for allies on my side, India and America will definitely be in. If I can get Romans on board against both Iroquois and Persians, the game is won.

In the current turn, I have unloaded all of my MAs on the largest 2 Persian islands. My cruise missiles are all in position to strike at the Persian fleet. It will be a great firework.
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Old September 5, 2002, 08:45   #68
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Just wanted to thank you for this post. I've been oscillating between easy wins on Emperor and getting my butt kicked on Deity for weeks. This gives me some fresh ideas, particularly the critical importance of hyper- early warmongering, then being peaceful for a long time, in order to become barbaric in the modern era again.
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Old September 5, 2002, 10:36   #69
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That's why I started playing deity as well - it's more fun for me being challenged. This approach provides a pretty secure base for domination wins with no spaceship option. It needs refinement if the spaceship option is left open, because the AI sometimes launches surprisingly early in more peaceful games: 1500 AD in my first one. I'm finishing the other game I posted (no spaceship), then will start playing with the option on. That means figuring out a way to research more quickly, which probably means more early expansion. I look forward to the experiment!
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Old September 9, 2002, 15:43   #70
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Latest Deity game went well in the beginning by limiting early city founding to 4 sites only and building barracks for a very early Egyptian UU rush. Trimmed Germany and France back and got key techs as per hopes. However, the peaceful Mr Gandhi soared off to a tech lead in the middle ages. Do you agree that, most times, you have to be willing to attack the tech leader and get alliances from others to do it. If you don't create war conditions, no matter how good your early land grab was, your economy won't keep up with the Deity tech pace and the SS race will be lost. I'm just amazed that anyone can win a peaceful Deity game, unless the AI spending the whole game at war and leave you alone.
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Old September 9, 2002, 18:41   #71
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As I said, it's tougher to win a SS race... and even tougher when someone pulls ahead. There's no way I've found to keep up in the tech race after education (even if you snag the GL with a leader), unless the AI civs stay close to each other, and you have luxuries and resources to trade. By the way, acquiring resources in the early rush really pays off later, and so does keeping a sterling repotation, so you can trade these for techs.

I think you have to trim India's sails as well. If you don't have a border with them, by all means figure out how to form a grand alliance against them as soon as possible, then focus on infrastructure while the others fight. (One option could be buying a tech from India, then offering it in exchange for an alliance against them!) If you do have a border with India, secure it as best you can, maybe overloading it with all of your defenders, so they won't bother with you. Then see if you get an opportunity down the road to scavenge one of their cities, once they're exhausted.
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Old September 9, 2002, 23:25   #72
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The only way to win on Deity is warmongering, from the very beginning until the very end.
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Old September 10, 2002, 00:39   #73
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I agree with your perspective, LM, except for when you can't. Which in my case seems to center on the middle of the game... a window I'm trying to close.
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Old September 10, 2002, 01:19   #74
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Well, I was simplifying things a little bit. There are periods in which you have to cease hostilities and develop your civ. It's also a good idea to terminate wars during eras in which defensive units are dominating.
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Old September 10, 2002, 08:55   #75
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Of course, the problem with terminating hostilities is that the AI civ then takes off into the tech stratosphere. Maybe what's neat about this level is that there is no one way to play that usually wins. I like the way Gandhi dials me up on the turn before he launches just to show he has researched the last SS tech and to stick his tough out at me. Real nasty personality.
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Old September 10, 2002, 11:09   #76
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What did Gandhi say? The AI usually only mentions obsolete techs to me, trying to pick up a little extra gold.

I agree that, playing with the SS option, there is no one likely way to win. The middle of the game becomes one of constant adjustment to an opponent who has the means to set the tone. This very fact - overlapping with your underdog status - is what makes deity games so exciting.
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Old September 10, 2002, 12:25   #77
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He wanted to trade territory maps. Ha!
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Old September 10, 2002, 12:45   #78
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What I mean by developing is to boost your production. Then it's a matter of gaining several key techs and overwhelm any leading AI civs with massive Tank and MA attacks.
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Old September 10, 2002, 13:33   #79
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LM, that's how I played my last game, and am playing my current one. But I did it with the SS option turned off, which puts time on my side. It's going to be a lot harder for me the next time around, when I keep the SS option on.
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Old September 10, 2002, 13:46   #80
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Quote:
Originally posted by jshelr
I'm just amazed that anyone can win a peaceful Deity game, unless the AI spending the whole game at war and leave you alone.
I'm probably just not good enough, but I too find it exceedingly difficult to win on Diety without a significant amount of warfare - if I'm not at constant warfare into the early to mid middle ages, I just don't seem to have a snowball's chance in h*ll to win. And the only "peaceful" wins I've had have been diplomatic wins -- all of which require significant early warfare anyways to (1) stay close enough tech-wise to build the UN, or (2) be big enough tech-wise to be a candidtae at the UN if an AI builds it and calls a vote.

Maybe if I were better, I could play something other than a "constant oscillating war" strategy at Diety and win, but I can't do that today. And since I don't really enjoy playing in the same style with the same "macro goals" every game regardless of civ, map, start position, etc., I tend to play on Emperor most of the time just because it offers me more game strategy choice (and therefore is more fun for me personally).

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Old September 10, 2002, 15:12   #81
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Quote:
Originally posted by Txurce
LM, that's how I played my last game, and am playing my current one. But I did it with the SS option turned off, which puts time on my side. It's going to be a lot harder for me the next time around, when I keep the SS option on.
I'm winning on my Japanese Deity game, too, but I stopped playing it for now because it's getting quite painful: hundreds of units to move each turn, rampant pollutions, etc...

In this game, I used at least 210 MAs in a massive ROP rape and totally crippled the leading AI civ. All that remains from this game is to mop up the rest.

I think it will be easier to play on a standard Pangea map than on a large Continental map.

Last edited by Lord Merciless; September 10, 2002 at 19:22.
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Old September 10, 2002, 18:30   #82
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Catt, I agree that variety in strategy is what keeps Civ from getting boring, and I "oscillate" in order to stay interested. The problem is the range. For example, there are more strategic choices in monarch than in emperor (because it's easier), but most of us find the lack of challenge at that level problematic. Emperor with standard settings seems to require an aggressive start - less variety than at monarch - but then you can win with various approaches.

Deity roughly parallels emperor into the middle ages, in that you have to be a warmonger to stay even. If you make it into the modern era, by definition you've caught up, so the game again becomes like emperor, only more competitive. So the major difference between emperor and deity vis-a-vis game play is in the middle game. In emperor, your choices are builder or warmonger, as best suits circumstances, and you have a reasonable chance of winning either way. In deity, warmongering is a frequently unrealistic option, and building is effectively replaced by negotiations (trades and alliances). I think within this admittedly narrow context, the choices are quite varied.

That's how it feels at this point, anyway, with very few games under my belt. I suspect that I will soon be agreeing with you in general. But like everyone else, I have to find out for myself.
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Old September 10, 2002, 18:33   #83
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LM, my current Aztec game is similarly painful - nuke city - although I have nowhere near the number of units you do (never have, and I hope never will!). I'll post when I wrap it up.
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Old September 10, 2002, 19:18   #84
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Txurce - keep at it - I really want to see a Txurce game summary a few months from now in a thread titled "Deity for Less Warmongerish" or something similar . I'm pretty sure there are those who play Deity and are able to mold strategies other than early, constant warfare - I just think it takes a lot more effort, attention, etc. than I'm willing to put in with my somewhat limited free time. I would love to hear from a bunch of folks that Deity is doable even with a peaceful start.

I don't think my skills improved all that much since 1.29f, but I think that the new version has made Emperor "easier" (I know you're on a Mac and therefore on 1.21). The changes to the tech progression under 1.29f seem to actually make even Emperor games viable with a variety of strats. After playing a lot of Emperor games with early warfare a requirement rather than a luxury, it seemed like the first couple of 1.29f Emperor games I played essentially forced me into a very passive, peaceful, trader-builder game due to very pooor start locations and/or lack of resources, etc., and both games were winnable and won! It was a lot of fun and exciting to find that I could play with the greater challenege that Emperor provides without being channeled into one macro strategy regardless of the game parameters. If many others start reporting that it is doable on Deity as well, then I'll start playing more Deity games.

Great thread, BTW!

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Old September 10, 2002, 20:21   #85
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Now you're making me jealous, Catt. I'm looking forward to playing on 1.29 even more now.
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Old September 10, 2002, 20:24   #86
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Why can't you get the 1.29?
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Old September 10, 2002, 20:56   #87
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I play on a Mac. Their next step is to put out the editor, which has never been finalized because every patch threw it off. Then they'll get to 1.29.
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Old September 11, 2002, 16:54   #88
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Have anyone figured out how to keep up in tech with the AI after 1.29 (also valid on emperor and in some cases monarch)?

Before 1.29, it was possible to trade yourself to state-of the-art tech, but now you simply lack the funds.

After 1.29, you also have to push a civ to the brink of annihilation before they will give you any tech in peace deals. And by then, they have fallen behind too much to have anything valuable to give you anyway.
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Old September 11, 2002, 18:49   #89
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Olaf, the trick seems to be researching whatever techs the AI civs don't... you can trade your way into a tech lead quite handily.
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Old September 12, 2002, 01:28   #90
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Re: Deity for beginners.
Quote:
Originally posted by Txurce
Background
I would say that this is a good job of writing, but I am not to sure about the thread title. It should be something like tales of deity. I expected to see a run down on how to play deity for beginners. Anyway good luck.
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