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Old August 25, 2002, 17:33   #31
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Quote:
Originally posted by Shiber
I'd prefer if one of the warriors made his way to the German front through Munich (i.e. conquered Munich and enslaved the worker there and then went to the German front). The more damage we cause to Germany, the more prune it will be towards signing a peace treaty.
I agree. Munich is vulnerable, and Germany will come to the table much more rapidly if we punish her. Upgrade the vet warrior in Banana HQ to sword, pop-rush another sword (which would be veteran -- much better than upgrading the regular warrior there) (cost: 1 pop; 40 gp), and send them against Munich.

Napoleton we should consider writing-off. It's virtually undefendable, given the current disposition of our military.

Seeburg, on the other hand, I'd fight to keep. We should pop-rush walls there.

Bring it, Bis!
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Old August 25, 2002, 17:35   #32
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Also, although its risky, perhaps we could move all spearmen from our core cities to the frontline.

We have enough millitary stength and production to take care of ourselves it's more a matter of time than anything else.
hi ,

we could do that , but , only if in a couple of turns those cities produce a unit , ....

the French have ships , imagine they or someone else use a ship behind the lines , ...what about MP , .....

have a nice day
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Old August 25, 2002, 17:41   #33
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Quote:
Originally posted by Robber Baron
I agree. Munich is vulnerable, and Germany will come to the table much more rapidly if we punish her. Upgrade the vet warrior in Banana HQ to sword, pop-rush another sword (which would be veteran -- much better than upgrading the regular warrior there) (cost: 1 pop; 40 gp), and send them against Munich.

Napoleton we should consider writing-off. It's virtually undefendable, given the current disposition of our military.

Seeburg, on the other hand, I'd fight to keep. We should pop-rush walls there.

Bring it, Bis!
Munich is vulnerable and its undefendable for the Germans. There is no chance of getting more production out of the jungle. Which is exactly why we should ignore it.

It's ours when we want it but we currently have an opportunity to take Hamburg and gain a backup iron resouce if we quickly concentrate our forces on it.

It further secures Seeburg and actually makes Napoleton more defensible by creating a Defense Triumverate of Seeburg, Napoleton, and Hamburg with potential high production and the ability to pull in reinfocements from the other two cities should one of them be threatened.

With that as an anchor and Ubergorsk at the other end we form a high production front line that, once equipped with barracks makes our Eastern/Southern border potentially invulnerable as the line will be able to produce units by converting to pure hill and mountain production when the need arises.

We literally make that mountain range our "Great Wall" an obstruction that even Panzers will have to slow down for.
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Old August 25, 2002, 17:51   #34
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hi ,

we shoud remember that because of our level the AI started with some extra units , and can build them a bit faster , .....

indeed GhengisFarb we can use the pountains as a great wall , not only shall it help in the defense , we see enemy units coming from far , ....

a bit later after those mountains are mined and have roads we should build forts there , ....even for future use they shall remain usefull

we can furthermore use the terrain near the site of the new yet to be born city , .....

have a nice night
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Old August 25, 2002, 18:02   #35
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I think we can safely move spearmen from our core cities as long as they're not required as military police.
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Old August 25, 2002, 18:08   #36
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[QUOTE] Originally posted by GhengisFarb


Munich is vulnerable and its undefendable for the Germans. There is no chance of getting more production out of the jungle. Which is exactly why we should ignore it.

[QUOTE]

Except the dyes. Their loss could hurt the Germans. We could sell them dyes in the peace treaty.
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Old August 25, 2002, 18:11   #37
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Quote:
Originally posted by Shiber
I think we can safely move spearmen from our core cities as long as they're not required as military police.
hi ,

, we could even remove all the units if in such a city it would take only a couple turns to build a unit , ....

have a nice day
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Old August 25, 2002, 18:18   #38
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Forget munich until its time to sue for peace. Then demad it for peace, if they refuse (and they may cause of the dyes), take it then make peace We could wait for the culture flip, but Joan handed us an opportunity to speed things up, so after all our other concerns are out the way why not?
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Old August 25, 2002, 18:24   #39
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[QUOTE] Originally posted by DAVOUT
[QUOTE] Originally posted by GhengisFarb


Munich is vulnerable and its undefendable for the Germans. There is no chance of getting more production out of the jungle. Which is exactly why we should ignore it.

Quote:

Except the dyes. Their loss could hurt the Germans. We could sell them dyes in the peace treaty.
They don't have dyes. They don't get those dyes unless WE connect Munich to Germany with roads.

We can fight another war later, but right now we have the opportunity to sack Sidon and gain Hamburg without much of a fight. We immediately sign a peace treaty and use it to move more forces to Hamburg and the Persian border, then we can declare war and rest easy knowing we have an advantage.
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Old August 25, 2002, 18:26   #40
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wervdon,

I would agree with you if we demonstrate that the German production will NOT be significantly perturbated by the loss of two (?) dyes.
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Old August 25, 2002, 18:29   #41
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Quote:
Originally posted by GhengisFarb


They don't have dyes. They don't get those dyes unless WE connect Munich to Germany with roads.
That settles the case : go for Hamburg.
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Old August 25, 2002, 18:30   #42
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Double post.
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Old August 25, 2002, 18:44   #43
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In the next 10 turns we could probably build about 8 chariots and upgrade them to horses. Which would provide a good force to do some serious damage to the Perisans/Germans.

But we should be more concerned about an attack on us before that.

Although I think moving defensive units to our front line cities is a must they may not get there in time.
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Old August 25, 2002, 18:59   #44
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Does everyone know that Persia is currently in Anarchy?
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Old August 25, 2002, 18:59   #45
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I’m worried about this. The Persian stack near Ubergorsk could capture our three workers in one turn. We need to do something about…
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Old August 25, 2002, 19:05   #46
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Geofront and Napoleton are sitting ducks.


That is all I have right now. I am currently rethinking tech plans based on new data.

I suggest we try to get Monotheism from Germany in a peace deal if at all possible. This needs to be done in the next 15 turns (when I think we get Feudalism).
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Old August 25, 2002, 19:09   #47
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Those dudes haven't done their turn-- I believe they can go into loveshack right now.
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Old August 25, 2002, 19:12   #48
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Can we move the workers into the loveshack this turn.

We can have a decent horse army quickly and retake any lost cities. I don't know about Napoleon but Geofront can culture expand in 6 turns.
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Old August 25, 2002, 19:53   #49
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Might aswell put it here aswellProduction summary
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Old August 25, 2002, 20:20   #50
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Quote:
Originally posted by OPD
In the next 10 turns we could probably build about 8 chariots and upgrade them to horses. Which would provide a good force to do some serious damage to the Perisans/Germans.

But we should be more concerned about an attack on us before that.

Although I think moving defensive units to our front line cities is a must they may not get there in time.
There's not going to be attack for some time. They did not plan on this war and they have to gather troops and move them to the border just like us. They have to cross mountains to get us. They're not going to be here anytime soon. The most likely loss for us is Napoleton and maybe quite a bit later Seeburg. Move the workers behind Loveshack and clear some jungle there while we wait for the tension to ease down. The Persian units are guarding Settlers and won't attack (it would expose the settler) unless its a guaranteed win (like unprotected workers).

We can send Movement two troops and attack Sidon befor ethe Persians can get troops to the border as we have roads and they don't. That ends the war with the Persians.

We send all of available foot troops, the more swordsmen the better, over the mountains to Hamburg and its over. We probably won't be at war with anybody at that point.

Fast troops to Persia. Foot troops to Hamburg.
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Old August 25, 2002, 20:43   #51
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I’m worried about this. The Persian stack near Ubergorsk could capture our three workers in one turn. We need to do something about…
We shouldn't send them to Loveshack. We should send them due south this turn, and then put them in Ubergorsk next turn. The Persians won't be able to get at them, and if we station them in Ubergorsk, then we can always use them to build instant population in Ubergorsk, which we might want to do if we need to pop-rush defense there (either barracks, or spear). (I'm not advocating immediate pop-rush. Just if Ubergorsk's defense gets whittled down. For now, it's well-defended: 2 spear, fortified behind walls.)
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Old August 25, 2002, 21:17   #52
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Quote:
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We shouldn't send them to Loveshack. We should send them due south this turn, and then put them in Ubergorsk next turn. The Persians won't be able to get at them, and if we station them in Ubergorsk, then we can always use them to build instant population in Ubergorsk, which we might want to do if we need to pop-rush defense there (either barracks, or spear). (I'm not advocating immediate pop-rush. Just if Ubergorsk's defense gets whittled down. For now, it's well-defended: 2 spear, fortified behind walls.)
What's it going to get whittled down by, mutant bananas? Persia's going to have to send troops from it's cities which are 10-18 jungle tiles away, no roads. Tyre and Sidon are like the Morman colonies in Utah, completely isolated and unsupported from the main civilization.

Don't get me wrong I think the workers should improve Ubergorsk, I just think a quick skip to Loveshack, clear off a jungle or build a mine on BHQ's mountain for better unit production while we wait for the guarded settler stacks to dissipate would be safer.
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Old August 25, 2002, 22:13   #53
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Everyone forgot the one Persian archer outside of Del Monte, faced by our one spearman (of course, the spearman is veteran and accross a river from the regular archger, but what the hey)
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Old August 26, 2002, 07:12   #54
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I suspect that instead of attacking, they'll resort to destroying our land improvements. The AI will not attack Del Monte with this archer because it knows the odds are greatly against him (regular vs. veteran, river and attacking vs. fortified). Even if he moves to the other side of the river the odds will still be greatly against him.
No, the AI is going to try to destroy our improvements, which is why we need to dispatch one of the upgraded warriors to Del Monte ASAP. Also, once the improved warrior / swordsman deals with that archer he can pursue the nearby settler stack and increase the number of slaves we own by one.
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Old August 26, 2002, 08:40   #55
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My 2 cents...

Send some of our spearmen from our central safer cities to the german/persian front
Lets upgrade our warriors, and send them as well.

Finish the job with the French, then send any spare units to the eastern front.

Cause as much havoc as possible and take over as many slaves as possible.

It seems that the only city that may be in jeopardy is Napolitan. If a German army does appear on the horizon, has anyone used the tactic of..
Colapsing our defenders deeper into our territory.
Gifting napoliton to the Americans..this will buy us more time to manouver troops into position.
Then once we have the available forces, counterattack the germans.

As we plan on wiping out the Americans very soon anyway, gifting napoliton keeps it temporarily safe from the germans, which, depending on their strength, we may have difficulty claiming it back from.

I suggest this as a possible worse case scenario option only...obviously, we should try to defend our cities as much as possible.
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Old August 26, 2002, 08:55   #56
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Gifting napoliton to the Americans..this will buy us more time to manouver troops into position.
A remarkable idea! However there's a chance that Germany will declare war on America and take those towns, and then we'll have to take them back from Germany.
I suggest that giving Napoleton and possibly Seeberg to America will be used as a last resort, if we see that either is about to fall.
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Old August 26, 2002, 09:52   #57
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What a turn of events. Go away for a couple of days and WOW!!!

When I get home tonight this will prove to be an interesting download.
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Old August 26, 2002, 11:10   #58
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Quote:
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A remarkable idea! However there's a chance that Germany will declare war on America and take those towns, and then we'll have to take them back from Germany.
I suggest that giving Napoleton and possibly Seeberg to America will be used as a last resort, if we see that either is about to fall.
I agree and I DON'T want Germany at war with America. That would put the nail on the coffin of any hopes we have for Incense Valley because Germany in the best postion to gobble up America.
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Old August 26, 2002, 12:04   #59
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Quote:
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I suspect that instead of attacking, they'll resort to destroying our land improvements. The AI will not attack Del Monte with this archer because it knows the odds are greatly against him (regular vs. veteran, river and attacking vs. fortified). Even if he moves to the other side of the river the odds will still be greatly against him.
No, the AI is going to try to destroy our improvements, which is why we need to dispatch one of the upgraded warriors to Del Monte ASAP. Also, once the improved warrior / swordsman deals with that archer he can pursue the nearby settler stack and increase the number of slaves we own by one.
I agree, but I don't see how we can avoid that. About the two settlers stacks, we need to start a "settler’s chase" right now, but we don't have any offensive units close to them. This will be annoying… In fact, our defenses in that area and our possibilities of counter-attack are weak. RoP sucks.
By other hand, the AI will have a big reputation damage, I hope ( Is it true, in this level?).
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Old August 26, 2002, 12:20   #60
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