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Old August 26, 2002, 16:21   #1
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AVault PtW screenshot reveals: Beserkers are Marine-type unit
Just look the pic:
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Old August 26, 2002, 16:45   #2
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Looks like what many have thought it would be. Now is the question, does it replace the Swordsman or Medieval Infantry?
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Old August 26, 2002, 19:21   #3
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Quote:
Originally posted by N. Machiavelli
Looks like what many have thought it would be. Now is the question, does it replace the Swordsman or Medieval Infantry?
That's pretty cool, though I'm not sure I would ever use the marine ability.

As pure speculation, I would doubt that it would replace swordsmen, as it would probably (at least in my games) be a while until you could get galleys to use the marine ability.
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Old August 27, 2002, 12:36   #4
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on the other hand, the fact that the russians still have spearmen, could indicate that it replaces the swordsman. or maybe just the russkies are underdeveloped as usual...
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Old August 27, 2002, 12:51   #5
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It's also possible that the Russians either dont have Iron or simply have not yet upgraded that spearman. On the other hand, it's likely that the Viking Civ is in the middle ages as well and has access to Feudalism or Chivalry, or whatever tech is required for Medieval Infantry. Unfortunatly, it's all speculation until Firaxis tells us more. But my guess is that it replaces the Med. Infantry.
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Old August 27, 2002, 13:46   #6
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Quote:
Originally posted by N. Machiavelli
But my guess is that it replaces the Med. Infantry.
Maybe the only reason for including medieval infantry is that Firaxis now has a new unit that can be replaced by a UU. Two UUs replacing swordsmen (roman, persian) should be enough.
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Old August 27, 2002, 17:01   #7
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hi ,

ninja

have a nice day
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Old August 27, 2002, 17:02   #8
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hi ,

this is the other screenshot

have a nice day
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Old August 27, 2002, 17:03   #9
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Re: AVault PtW screenshot reveals: Beserkers are Marine-type unit
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Just look the pic:
hi ,

note that the ship is elite , ...

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Old August 27, 2002, 17:11   #10
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Maybe it's an Arabian Assassin?
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Old August 27, 2002, 17:36   #11
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Quote:
Originally posted by Caliban


Maybe the only reason for including medieval infantry is that Firaxis now has a new unit that can be replaced by a UU. Two UUs replacing swordsmen (roman, persian) should be enough.
True enough, but don't we already have 3 replacing he Knight as is (Japan, China, India)?
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Old August 27, 2002, 17:54   #12
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Quote:
Originally posted by Caliban


Maybe the only reason for including medieval infantry is that Firaxis now has a new unit that can be replaced by a UU. Two UUs replacing swordsmen (roman, persian) should be enough.
hi ,

rome has the legion , why should they change it , ...

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Old August 27, 2002, 23:27   #13
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Dudes, this is awesome. The Vikings may now become the most powerful/valueable civ. The ability to launch amphibious assaults that early in the game ...with fewer defenders in cities, with no railroads ...that's huge.
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Old August 29, 2002, 03:08   #14
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What I don't like so much is that the Vikings will be Militaristic and Expansionistic.
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Old August 29, 2002, 03:41   #15
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I think I'll just go make them Commercial and probably keep the expansionist-trait.
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Old August 29, 2002, 04:21   #16
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Quote:
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What I don't like so much is that the Vikings will be Militaristic and Expansionistic.
Who says that?

As far as I know Mongols and Mil & Exp.
And I doubt that they would give 2 civs with those traits.
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Old August 29, 2002, 04:32   #17
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Quote:
Originally posted by N. Machiavelli
It's also possible that the Russians either dont have Iron or simply have not yet upgraded that spearman. On the other hand, it's likely that the Viking Civ is in the middle ages as well and has access to Feudalism or Chivalry, or whatever tech is required for Medieval Infantry. Unfortunatly, it's all speculation until Firaxis tells us more. But my guess is that it replaces the Med. Infantry.
Or the screenshot is arranged like many others, they just put the units there with the editor. So the screenshot really isn't a clue.

To be historically correct the vikings should be both militaristic, expansionistic and commercial, but when picking two I would definitively (sp?) have picked commercial. If I remember correct most of their travels were with the intention of trade, not war (although the latter got most attantion, wonder why ). The difficulty is to choose between the other two. But considering the game is about fun and not realism I'd go for com/mil.
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Old August 29, 2002, 04:33   #18
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Quote:
Originally posted by player1


Who says that?

As far as I know Mongols and Mil & Exp.
And I doubt that they would give 2 civs with those traits.
With PTW there will be more civs than combinations of traits so...
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Old August 29, 2002, 05:31   #19
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Quote:
Originally posted by Cesa
With PTW there will be more civs than combinations of traits so...
But not new 8 civs need to have same traits.
They can all have diffrent traits.


Anyway, personnaly I think that they would be Mil & Com or Exp & Com.

Industrial and Scientific don't make sense.
Same for Religious.
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Old August 29, 2002, 12:31   #20
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This is what I saw at CFC

Carthaginians: Commercial/Industrius, UU is Numidian Infantry, spearman with increased attack/defense and no special resources
Koreans: Commercial/Scientific, UU is Hwacha, cannon with increased bombard and requires less special resources
Mongols: Militaristic/Expansionist, UU is Keshik, cheaper Knight that requires less special resources
Vikings: Militaristic/Expansionist, UU is Berserker, Actually Berserk Longbowman with increased attack, defense, AND amphibious attack
Spanish: Religious/Commercial, UU is Conquistador, weak, cheap, requires almost no special resources, treat all terrain as roads, and doesn't replace anything
Celts: Religious/Militaristic, UU is Gallic Swordsman, swordsman with faster movement
Arabs: Expansionist/Religious, UU is Ansar Warrior, replaces Knights, and are faster and cheaper
Turks: Industrial/Scientific, UU is Siphai, a better attacking Cavalry Actually Ottomans and Sipahi

It shows the current listing of civ traits and UU info.
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Old August 31, 2002, 14:30   #21
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hi ,

with so many new civs , ....

and more to come , or more that we can make , there should be somewhere more "civ specific abilities" , ....

it would only be logical , they have taken 8 new civs that can have a whole bunch of new ones , ...

there is a site update on civ3.com also , check it out , ...

lets hope we get more screenshots in the next couple of days , ...

have a nice day
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