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Old August 27, 2002, 10:26   #1
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Paris: domestic issues
I'm afraid Paris has a few domestic issues which we haven't put much thought into yet. There's the issue of what to build in Paris, but above all there's the issue of unhappiness - or rather, solving the unhappiness problem thus preventing Paris from falling into civil disorder. Unless we change both laborers to specialists (tax collectors would be best IMHO) the city will go into civil disorder the next turn (note: switching one laborer to an entertainer won't help and switching two to entertainers won't help either because the 3rd is a resisting citizen anyway).
Also, we need to look into what to build in Paris.

I would like to suggest the following plan:
* 290 BC: change both laborers to tax collectors. Population will starve and drop to two but there's no other choice. Begin building temple so we can make citizens content and connect the wines tile to Paris and the rest of the French towns as soon as possible (which is why we should rush the temple in Paris once we're able to).
* 270 BC: domestic situation in Paris will change. We'll now have 2 citizens, out of which one will be content (granted that the other serves as an entertainer). Population is stable (zero growth). Production will stay at one shield per turn no matter what we do so we might as well switch the laborer to working the tile N of Paris, which produces an additional commerce (which I estimate will not be taken by corruption. If my estimate turns out to be false then the president can employ this laborer as he sees fit).
* Next turns: continue building the temple until it's possible to poprush it.

Note: this plan depends on the fact that two garrison units will be kept in Paris as military police.
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Old August 27, 2002, 10:35   #2
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We must keep in mind that Paris pop-rushed a Spear, so we are stuck with that unhappiness caused from Joan's Rule. A temple will only alleviate ONE of the two unhappy citizens from the pop rushing. But, by then it will be a one citizen town.
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Old August 27, 2002, 13:02   #3
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Re: Paris: domestic issues
Quote:
Originally posted by Shiber
I'm afraid Paris has a few domestic issues which we haven't put much thought into yet. There's the issue of what to build in Paris, but above all there's the issue of unhappiness - or rather, solving the unhappiness problem thus preventing Paris from falling into civil disorder. Unless we change both laborers to specialists (tax collectors would be best IMHO) the city will go into civil disorder the next turn (note: switching one laborer to an entertainer won't help and switching two to entertainers won't help either because the 3rd is a resisting citizen anyway).
Also, we need to look into what to build in Paris.

I would like to suggest the following plan:
* 290 BC: change both laborers to tax collectors. Population will starve and drop to two but there's no other choice. Begin building temple so we can make citizens content and connect the wines tile to Paris and the rest of the French towns as soon as possible (which is why we should rush the temple in Paris once we're able to).
* 270 BC: domestic situation in Paris will change. We'll now have 2 citizens, out of which one will be content (granted that the other serves as an entertainer). Population is stable (zero growth). Production will stay at one shield per turn no matter what we do so we might as well switch the laborer to working the tile N of Paris, which produces an additional commerce (which I estimate will not be taken by corruption. If my estimate turns out to be false then the president can employ this laborer as he sees fit).
* Next turns: continue building the temple until it's possible to poprush it.

Note: this plan depends on the fact that two garrison units will be kept in Paris as military police.
Its sounds ok, but I have to look at the rest when I get home later. Just to point out, the wine tile is out side of Paris's current cultural border, so that won't help us, yet.
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Old August 27, 2002, 13:38   #4
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Re: Re: Paris: domestic issues
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Originally posted by jdjdjd
Just to point out, the wine tile is out side of Paris's current cultural border, so that won't help us, yet.
I know, that's why I proposed that we build a temple.
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Old August 27, 2002, 13:43   #5
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Quote:
Originally posted by UnOrthOdOx
We must keep in mind that Paris pop-rushed a Spear, so we are stuck with that unhappiness caused from Joan's Rule.
I already put that into consideration.

Quote:
[SIZE=1] Originally posted by UnOrthOdOx
A temple will only alleviate ONE of the two unhappy citizens from the pop rushing. But, by then it will be a one citizen town.
Only one citizen will be unhappy from the pop rushing (we'll pop rush once there are 20 shields left before the temple is completed). Furthermore, the temple will put the wines in our territory in 5 turns.

One thing I forgot to note in my top thread: if we can't get Chartres in the peace deal then we should sign a RoP with France after we're in peace and complete the road to Chartres. This will be the quickest and cheapest way to create a trade network from the French towns (the proposed region 5?) and the rest of our glorious empire.
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Old August 27, 2002, 16:25   #6
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hi ,

we should start to mine the hills and mountains , ....

have a nice day
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Old August 27, 2002, 16:33   #7
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This thread deals with domestic issues such as how to resolve unhappiness problems, not with production, so your post is off-topic.
Please post this somewhere else.
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Old August 27, 2002, 20:27   #8
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OK...good catch Shiber.

We have three citizens. Oneis a resistor two are unhappy. If we turn one to entertainer, that is not enough to make the other happy.

I agree we will have to make taxmen of the two non-resistan citizens, so we can at least get something from Paris.

The one will die off then next turn leaving a taxman and a unhappy citizen, assuming resistance ends in 270 BC.

We should switch to Temple in 290 BC, this is been asked for by the SMC (Aggie), and the town is still under his direction, and it is the best thing to do anyway. The temple will need 30 turns at that point. Paris will produce only one shield, two food and two gold for 290 BC. We need that garrison to quell the resistor

In 270, If the resisance stops and he is content, then the square north (irrigated) or NNE (mined) should be worked, they both produce two food, gold & 1 sheild. The taxman becomes an entertainer to make the other content. They'll be no pop growth until we can get a citizen working the land.

The slave/worker in Paris could join Paris, as soon as we can pop-rush the temple. Thus we exchange a worker/slave for the temple and Paris can stay at two pop. Its not worth doing it before, since it will only worsen our happiness factor....unless you want to have it join for the one gold a taxman would bring in. If the wroker is just hanging around waiting for the war to end, then may be we should.

That should cover us for three more turns at least, or through the next turn thread.

Oh, and the wines already are connected via roads built by the French to all our potential French cities.

I am advising GK of this for his review.
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Old August 27, 2002, 20:29   #9
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Oh, the same consideration should be given to Marsielles, should there be a happiness issue and we capture it. Build the temple. Balance happiness with taxmen or one entertainer as needed. I'll look at the workers there once we take it. That should take care of Ile de Rose for the next turn.

Thanks again Shiber.
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Old August 27, 2002, 20:52   #10
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Shiber, I had already seen it, but I am very glad that you did also. Please keep doing these threads as you never know when the appropriate person will not notice.

Thank you.

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Old August 28, 2002, 07:58   #11
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Will do chief.
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Old August 28, 2002, 10:30   #12
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Quote:
Originally posted by Shiber
This thread deals with domestic issues such as how to resolve unhappiness problems, not with production, so your post is off-topic.
Please post this somewhere else.
hi ,

it still has to do with the domestic paris issue , ....

a temple should be build asap , then a courthouse or a cathedral , ...

the sooner they are happy the more we can use that place , ..

have a nice day
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Old August 28, 2002, 10:34   #13
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Quote:
The slave/worker in Paris could join Paris, as soon as we can pop-rush the temple. Thus we exchange a worker/slave for the temple and Paris can stay at two pop. Its not worth doing it before, since it will only worsen our happiness factor....unless you want to have it join for the one gold a taxman would bring in. If the wroker is just hanging around waiting for the war to end, then may be we should.
Curious, what do you guys think of this idea? Or do we need that worker?
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Old August 28, 2002, 10:51   #14
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I thought a little along those lines but never took it to its conclusion.

I think that we need lots of workers to clear lots of jungle.....

Short term benifit vs long term. I like aiming for long term. However, I have no strong feelings either way and short term it may become urgent.
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Old August 28, 2002, 10:53   #15
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I think the worker would do more good outside of Paris in the long run (especially if we mine the mountains), though if we find ourselves in an emergency I'd support this idea.
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Old August 28, 2002, 12:07   #16
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Ok, that makes sense. Thanks.
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Old August 29, 2002, 07:03   #17
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I suggest that the laborer in Here It Is (formerly known as Paris) switches to working either the tile N or NE of Paris. It produces one less shield (doesn't matter though, we lose it to waste anyway) but it produces an additional commerce (which we won't lose to corruption).
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Old August 29, 2002, 07:46   #18
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The laborer idea isn't bad. But it is a french laborer, right? So if it joins the town it will add french population, correct? is it worth it? what will the elitists say of putting french citizens back in control of the city and allowing them to grow? i think they want them kept as slave laborer...

at the same time i think its best to avoid letting the city fall to 1 pop. if possible.
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Old August 29, 2002, 08:02   #19
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No, I meant the laboring citizen in the city. If I wanted to refer to the worker I would have referred to him as a worker, not a laborer.
What do you think of my suggestion then? We'd gain one additional commerce per turn.
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Old August 29, 2002, 11:25   #20
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Shiber, Reddawg was responding to my note, which is why he was talking about a laborer joining the town.

As for your idea, I thought we were going to work N or NNE tile, they produce 1 shield, 2 gold and 2 food. That was what I had suggested to GK. What square is being worked?

I will have to look at the latest save when I get home.
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Old August 29, 2002, 11:35   #21
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Oh. I thought he was talking to me because his post appeared below mine and he didn't quote a different post. Sorry reddawg!
jdjdjd: we are currently working the tile SE of Paris (2g, 2f, 1c).
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Old August 29, 2002, 11:48   #22
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Thanks.

They should all produce the same then.
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Old August 29, 2002, 19:47   #23
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Paris never bloody went out of resistance, so it has since starved to a pop of 1. No resisters now though.
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Old August 29, 2002, 19:53   #24
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Those bastards!! I'll will rule this city with an iron fist in retaliation...oh wait, I guess starving to death is good enough.
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Old August 29, 2002, 19:55   #25
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Yeah, we sure starved them resistors to death.
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Old August 29, 2002, 20:20   #26
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I'm going to post my orders here for next chat, and email GK with the link...discussion is here., next is orders

Paris:
I have checked and the SE tile gives us 2 food, 2 sheilds, 1 gold, while N & NE tiles give 2 food, 2 gold, 1 sheild. When you change it the temple still completes in 26 turns. We get pop increase in nine turns. so...might as well take the extra gold.

Marseilles:

one worker is resisting. we need garrison in the city to quell. When resistance ends, if worker unhappy, make him a taxman. If he is content, set him to work E mine tile. It gives 2 of each, better than the other improved tiles.

ask that slave labor captured clear some more jungle, unless more pressing work is necessary.

Unless the plan is build spearman here, switch to temple. it needs 30 turns, which I guess is the cap. They increase pop in 10 turns...perfect, we should be able to pop rush it as well to help avoid flip.
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Old August 29, 2002, 20:24   #27
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Orders for Ile de Rose

Paris 210 BC
switch worker to work NE or N tile.

Maintain until pop increases in 9 turns, then we should be able to pop rush temple, temple will need 17 turns.

Marseilles 210 BC
No change. We need some one to garrison city and quell one resistor. Switch to temple, assuming SMC is Ok with that, else to whatever he wants.

190 BC or any turn where the resistance ends, if worker is content, set him to work East mine tile. If worker is unhappy, set him to taxman.

Maintain this for 9 more turns after 190 BC, when pop increases and we can pop rush temple.
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Old August 30, 2002, 09:08   #28
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What hapened to my posts? They're all missing some lines?!

EDIT:

Hey now, they're back!?
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Old August 30, 2002, 09:20   #29
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You've been using those mushrooms again.
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Old August 30, 2002, 10:38   #30
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I can't help, the little pink elephants tell me to take them.
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