Thread Tools
Old August 29, 2002, 06:32   #1
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 19:04
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
First Build queue discussion thread
I, your friendly neighbourhood Director of Base Production, may not be present for the first turnchat if it is sometime on Saturday Nth Hemisphere time, so I need to get a preliminary build queue sussed. It would be fantastic if the relevant Ministers all posted their wishes here, but I am hoping that even without them we can reach a consensus about the first build queue.

So, what is it to be? Scout/scout/garrison/former/colony pod or scout/former/garrison/colony pod or garrison/recycling tanks/colony pod/garrison or what?

Let's hear from the experts. All of you in the signup thread.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old August 29, 2002, 06:39   #2
Kassiopeia
Alpha Centauri Democracy GameGalCiv Apolyton EmpireApolyton Storywriters' GuildCivilization II Democracy GameApolytoners Hall of FameACDG3 Spartans
Emperor
 
Kassiopeia's Avatar
 
Local Time: 10:04
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Aperture Science Enrichment Center
Posts: 8,638
Quote:
Scout/scout/garrison/former/colony pod
Not that it's really my business (no problems with drones expected in the horizon thus far), but I'd go with that.
__________________
Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
Kassiopeia is offline  
Old August 29, 2002, 06:58   #3
Vlad Antlerkov
Civilization III Democracy Game
King
 
Vlad Antlerkov's Avatar
 
Local Time: 01:04
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
Scout/garrison/Recycling Tanks/former/CP.

We don't have much cash, so rushing would be impractical.

Last edited by Vlad Antlerkov; August 29, 2002 at 07:18.
Vlad Antlerkov is offline  
Old August 29, 2002, 07:20   #4
Maniac
Alpha Centauri Democracy GameC4DG Team Alpha CentauriansACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyPolyCast TeamACDG3 Spartans
 
Maniac's Avatar
 
Local Time: 09:04
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
Can only directors reply?
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
Maniac is offline  
Old August 29, 2002, 07:24   #5
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 19:04
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Certainly not! All opinions are welcome, as they help Directors to make more Democratic decisions.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old August 29, 2002, 07:36   #6
Maniac
Alpha Centauri Democracy GameC4DG Team Alpha CentauriansACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyPolyCast TeamACDG3 Spartans
 
Maniac's Avatar
 
Local Time: 09:04
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
In that case, is the build queue now to be proposed just for the HQ base or for about all future found bases?

Anyway, for our first base I'd go for Garrison/Colony Pod. Predicting any further is too early IMHO. We don't know when we will discover Centauri Ecology for instance. If that will even be our first tech.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
Maniac is offline  
Old August 29, 2002, 08:29   #7
Archaic
Alpha Centauri Democracy GameAlpha Centauri PBEMNationStatesACDG The Cybernetic ConsciousnessACDG3 MorganACDG Planet University of Technology
Emperor
 
Archaic's Avatar
 
Local Time: 17:04
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
Assuming all future bases and depending on the underlying terrain....

(No 2 Nut tiles)
Former/Garrison/CP/Former/CP/Tanks/Commons

(2 Nut tiles)
Garrison/CP/Former/CP/Former/Tanks/Commons

That's all we'd probably have to be worried about early on.
Archaic is offline  
Old August 29, 2002, 09:08   #8
FlameFlash
Call to Power PBEMAlpha Centauri Democracy GameAlpha Centauri PBEMMacACDG PeaceCall To Power SuperLeagueACDG3 Data AngelsCall to Power MultiplayerCivilization II PBEMCivilization III PBEMCivilization IV PBEMCivilization IV: MultiplayerCivilization III MultiplayerC4BtSDG Team Banana
Emperor
 
FlameFlash's Avatar
 
Local Time: 01:04
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
Once we have the ability:

former/garrison/scout/CP/whatever

But in the first stages:

scout/garrison/CP/whatever
__________________
I'm not conceited, conceit is a fault and I have no faults...

As always, will play after work. I wonder if I'll ever be able to turn that the other way...
FlameFlash is offline  
Old August 29, 2002, 09:33   #9
DeathByTheSword
ACDG Planet University of TechnologyACDG The Cybernetic ConsciousnessAlpha Centauri Democracy GameACDG3 Spartans
King
 
DeathByTheSword's Avatar
 
Local Time: 07:04
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
garrison/cp/scout or any other variation of this!?
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
DeathByTheSword is offline  
Old August 29, 2002, 11:05   #10
lucky22
Alpha Centauri Democracy GameApolyton Storywriters' Guild
Prince
 
lucky22's Avatar
 
Local Time: 07:04
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Oregon
Posts: 386
garrison/tanks/scout/cp
lucky22 is offline  
Old August 29, 2002, 11:10   #11
Maniac
Alpha Centauri Democracy GameC4DG Team Alpha CentauriansACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyPolyCast TeamACDG3 Spartans
 
Maniac's Avatar
 
Local Time: 09:04
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
Man, there are too many variations on the same theme. My suggestion is that as soon as we have landed the Director organizes a poll simply with the question what will be our first build in our first base. Nothing more. Build queue polls are for when we have several bases IMHO.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
Maniac is offline  
Old August 29, 2002, 11:23   #12
- Groucho -
Diplomacy
Prince
 
- Groucho -'s Avatar
 
Local Time: 02:04
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 577
Initial scout goes expolring and we build another. then former then cp.
__________________
What's so funny 'bout peace, love and understanding?
- Groucho - is offline  
Old August 29, 2002, 11:23   #13
Method
ACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyACDG The Human HiveACDG PeaceACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansAlpha Centauri Democracy GameACDG3 CMNs
Emperor
 
Method's Avatar
 
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
first base:
CP/former/scout OR CP/SP

after that
former/cp/scout/SP
OR
former/cp/cp/scout/SP

this is from The Guide, so it's not a BS strategy!

i want to get ecology early. and i'm in a position to do that now
Method is offline  
Old August 29, 2002, 11:57   #14
Zakharov VII
Warlord
 
Zakharov VII's Avatar
 
Local Time: 23:04
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 160
Depending on the fungal situation near where we land, for our first base either...

Garrison (and quick scouting)/Colony Pod/Former (CE by then, thanks TKG )/Colony Pod/Colony Pod/Tanks/Commons (though maybe not, not sure what kind of a difference Thinker will make)/Secret Project

If the fungus is nice, we can skip the garrison and build the Colony Pod first...if we still need a few turns before CE, we can build it then.

If we don't have Formers by the first Colony Pod, we can build a scout. If we wouldn't be size 2 when Colony Pods finish (we should plan in advance, taking into account terraforming), we can build a scout then the Pod.

For other bases,
Former (unless rainy nearby)/Garrison/Pod/Pod/Pod/etc...eventually we may want a second SP base, so then we can do the Tanks and Commons (but we'd have to look at the numbers then, to determine whether building the Commons is better or worse than going straight to the SP and assigning a Doctor when needed. It's a fairly straight-forward calculation)

Usually my kind of exploration is just to send colony pods out (not really caring the kind of terrain nearby, though nice terrain is nice ), and use the garrison to explore the base radius and pop those pods. I'm sure many people don't agree with me, so I guess we'll have to build scouts (but what about Free Market?? I still say that independant is fine, of course it's great if we find a Rover but not worth holding back Free Market for our supported scouts to go run around)

Z
Zakharov VII is offline  
Old August 29, 2002, 15:46   #15
lucky22
Alpha Centauri Democracy GameApolyton Storywriters' Guild
Prince
 
lucky22's Avatar
 
Local Time: 07:04
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Oregon
Posts: 386
Quote:
Originally posted by Maniac
My suggestion is that as soon as we have landed the Director organizes a poll simply with the question what will be our first build in our first base. Nothing more.
Well said. This man speals sense, MWIA.
lucky22 is offline  
Old August 29, 2002, 15:50   #16
Method
ACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyACDG The Human HiveACDG PeaceACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansAlpha Centauri Democracy GameACDG3 CMNs
Emperor
 
Method's Avatar
 
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
hey MWIA. if we get it started soon enough, we can have the WP finished by 2160, and the HGP finished by 2170. think about it.
Method is offline  
Old August 29, 2002, 15:53   #17
Anodyne
Prince
 
Anodyne's Avatar
 
Local Time: 09:04
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Being perverse is bad.
Posts: 540
Quote:
Originally posted by Archaic
Assuming all future bases and depending on the underlying terrain....

(No 2 Nut tiles)
Former/Garrison/CP/Former/CP/Tanks/Commons

(2 Nut tiles)
Garrison/CP/Former/CP/Former/Tanks/Commons

That's all we'd probably have to be worried about early on.
I'd go with that
__________________
You make my life and times
A book of bluesy Saturdays
Anodyne is offline  
Old August 29, 2002, 18:40   #18
Main_Brain
Alpha Centauri Democracy GameACDG The Free Drones
King
 
Main_Brain's Avatar
 
Local Time: 09:04
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
CEco within 16Turns I guess, so If possible I agree with CP,Scout/Former(depends on Surroundings),CP,Garnison
__________________
Stopped waiting for Duke Nukem
Main_Brain is offline  
Old August 29, 2002, 19:10   #19
Zakharov VII
Warlord
 
Zakharov VII's Avatar
 
Local Time: 23:04
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 160
Quote:
Originally posted by lucky22

Quote:
Originally posted by Maniac

My suggestion is that as soon as we have landed the Director organizes a poll simply with the question what will be our first build in our first base. Nothing more.
Well said. This man speals sense, MWIA.
I disagree. We need to plan in advance, so that correct decisions can be made on hurrying. And we should definately be hurrying quite a bit, especially if we can get on Free Market.

Quote:
Originally posted by TKG

hey MWIA. if we get it started soon enough, we can have the WP finished by 2160, and the HGP finished by 2170. think about it.
I've never played on Thinker, but I can't imagine it being MUCH worse than Transcend. In that case, I advise that we be very careful with what we plan on. In a recent game of mine, Deirdre got the Weather Paradigm in 2130 (can't remember the exact years, but I know the decade), and some other project (Human Genome or Merchant Exchange) by 2150. This was Transcend, but Thinker won't be twice as slow, right?

Every once in a while (on my Transcend experience), the AI does really well (with its cheating, of course ). We have to be careful what we count on. Thus we should be flexible enough with our strategy, perhaps prepared to go green (not Green) with forests if the Weather Paradigm fails, taking the ME (I prefer it over HGP even on Transcend, even without crawlers. With the extra drone help (on Thinker) and crawlers allowed, we can get a killer energy base with ME + SC + ToE. Even if we miss the Paradigm, the sea is a good cheap crawler place, as well as Hybrid Forest forest), foresting, putting in Creches and Commons for a Tree Farm population boom.

Z
Zakharov VII is offline  
Old August 29, 2002, 19:55   #20
Method
ACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyACDG The Human HiveACDG PeaceACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansAlpha Centauri Democracy GameACDG3 CMNs
Emperor
 
Method's Avatar
 
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
Quote:
Originally posted by Zakharov VII
In a recent game of mine, Deirdre got the Weather Paradigm in 2130
she must have gotten some artifacts! i've never seen an AI get it that fast. and by "we can get a project by 2160" i mean we can get it in the 2150's.

Quote:
Originally posted by Zakharov VII
Every once in a while (on my Transcend experience), the AI does really well (with its cheating, of course ).
it gets an industry bonus right?

Quote:
Originally posted by Zakharov VII
We have to be careful what we count on. Thus we should be flexible enough with our strategy, perhaps prepared to go green (not Green) with forests if the Weather Paradigm fails, taking the ME (I prefer it over HGP even on Transcend, even without crawlers).
well, if we fail at the WP, switch it to HGP, and switch HGP to VW or command nexus. i NEVER take the ME. Why would you take ME over HGP? +1 energy/tile over +1 talent in EVERY base? are you nuts?
Method is offline  
Old August 29, 2002, 20:29   #21
Zakharov VII
Warlord
 
Zakharov VII's Avatar
 
Local Time: 23:04
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 160
Nuts? I much prefer Energy...sorry, I had to say that .

She probably did get some artifacts, but the AI does have a huge production bonus (equivilent to +3 or +4 on the SE scale) on Transcend. It's 1-2 less on Thinker, IIRC.

The ME is quite an investment, considering how when I run Free Market with forests, it doesn't make a difference until Environmental Economics when the Energy cap is lifted! However, it gives either +50% or +33% bonus to all energy production at the base (depending on whether I'm on Planned or Free Market), and with all the facilities and those nice tech secret projects, it's quite a powerful base (especially if we build lots of crawlers to feed it hundreds of energy).

If I can get two early SPs, I like ME and VW, and if I can snatch a third I get HGP. VW saves some maintenence and some build time, both good. HGP gives only 1 extra Talent. It's nice with small bases, but with larger ones, 10% Psych with all the +% Psych facilities (Hologram Theater, Tree Farm, Research Hospital, Hybrid Forest, and more later on) is plenty to get large ones (size 18 if we can get Ascetic Virties ) stable. The 10% Psych would be necessary anyways even with HGP, as only a -5 to drones and a +6 talent (PK+HGP) won't nearly cover such a base.

Early on, I keep bases size 2 or less. They just keep churning out Colony Pods, so they never get larger. The SP building bases get a Recreation Commons which takes them to size 5, IIRC (thanks to another PK Talent at 4), and later as expansion ends all bases get Tanks, Commons, and Creches. Nodes are put in (assuming VW), Tree Farms are put in, then I switch to Planned to bring them up high (with a +10% or +20% put in when needed). HGP's one extra talent never seems like a big deal to me (I do play PK a lot, so I rely on the inherent extra Talents. Even with University I don't do much different, putting Psych one notch higher).

Z
Zakharov VII is offline  
Old August 29, 2002, 21:04   #22
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 19:04
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
I think I need to actually put that poster up! I don't often use abbreviations, so it will take me alittle time to get into them.

Some good discussion going here, the Ministers need to make it clear what their priorities are too. Although ther is clearly little in the way of a consensus (I will come back later and see if I can work one out), what is becoming obvious to me is that most support formers as soon as we have the tech, and that a garrison at the start is not necessarily the best option. Keep it up, I will do my best to put some ideas together later on!
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old August 29, 2002, 21:45   #23
Method
ACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyACDG The Human HiveACDG PeaceACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansAlpha Centauri Democracy GameACDG3 CMNs
Emperor
 
Method's Avatar
 
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
don't worry about me... i doubt we'll even get the tech for network nodes in the 1st term, let along have to build any.

what we need is:

formers formers formers formers formers formers formers formers formers formers formers

and the odd colony pod, here or there
Method is offline  
Old August 30, 2002, 02:50   #24
Voltaire
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessNever Ending StoriesC4DG Team Alpha CentauriansACDG The Human Hive
King
 
Voltaire's Avatar
 
Local Time: 00:04
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
Scout/Scout/Colony Pod/Colony Pod/Colony Pod/Colony Pod/Colony Pod/Colony Pod/Colony Pod
__________________
You can only curse me to eternal damnation for so long!
Voltaire is offline  
Old August 30, 2002, 03:34   #25
GeneralTacticus
Alpha Centauri Democracy GameAlpha Centauri PBEMPtWDG RoleplayNationStatesInterSite Democracy Game: Apolyton TeamCivilization III PBEMApolyton Storywriters' GuildACDG3 Spartans
Emperor
 
GeneralTacticus's Avatar
 
Local Time: 18:04
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
I'd ask for a garrison then a scout (not including our free scout patrol), after that it's not really relevant for my Directorate.

Last edited by GeneralTacticus; August 30, 2002 at 03:45.
GeneralTacticus is offline  
Old August 30, 2002, 04:44   #26
Lemmy
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Spartans
King
 
Lemmy's Avatar
 
Local Time: 09:04
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
scout or/and garrison first, and then tanks/cp or former.
Since Mobility will probably not be the first tech we research, i would like to have as much scout units early on as possible to make up for the loss in speed.
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
Lemmy is offline  
Old August 30, 2002, 06:26   #27
Gnool
Alpha Centauri Democracy GameACDG The Human Hive
Warlord
 
Gnool's Avatar
 
Local Time: 17:04
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Australia
Posts: 201
I think garrison/scout/CP/CP/CP/CP/CP/CP is a nice plan
Gnool is offline  
Old August 30, 2002, 22:45   #28
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 19:04
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Well this is going to be VERY difficult, but here is a first draft type queue

Scout/CP/garrison/formers

Formers will be built as soon as tech allows after the first CP. This takes us a fair few turns into the game, and beyond then it may be necessary to know more about our environs before planning any further.

My justification: A Scout is needed for early pod-popping and to find us some base sites. Colony Pod as the more bases the earlier the better (DUH) and this would also mean we could start to build things that take a bit longer, like Recyc Tanks, without stopping expansion dead. Garrison, whcih we will need sooner rather than later, and some are desperate for formers, thus we will go for one as soon as we are able to after the CP.

Well, let's hear a bit of discussion on this now. Keep in mind we want a queue soon, so try to make some acceptable compromises.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old August 31, 2002, 00:59   #29
GeneralTacticus
Alpha Centauri Democracy GameAlpha Centauri PBEMPtWDG RoleplayNationStatesInterSite Democracy Game: Apolyton TeamCivilization III PBEMApolyton Storywriters' GuildACDG3 Spartans
Emperor
 
GeneralTacticus's Avatar
 
Local Time: 18:04
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
Are you sure we should build a CP before a garrison? If we get a poor start we could be waiting for a long time, and we would be screwed if a mindworm popped out of the fungus ate us all for lunch.
GeneralTacticus is offline  
Old August 31, 2002, 00:59   #30
AdamTG02
Alpha Centauri Democracy GameACDG Planet University of TechnologyACDG The Cybernetic ConsciousnessACDG3 Data AngelsC4WDG Delian LeagueC4BtSDG Rabbits of Caerbannog
Prince
 
AdamTG02's Avatar
 
Local Time: 03:04
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Williamsburg, Virginia
Posts: 648
Seems balanced, and I do agree that the first priority at the start should be to explore and expand. The only suggestion I would make is that if nutrient production is skimpy in the first base (no square above one) that the colony pod (which would disband the base anyway if produced too early) be switched with the formers (which can improve squares, allowing the base to grow that quickly in the future.)

Edit: GT has a point; maybe garrison should be earlier. I'm thinking that for the first base, mindworms are unlikely to attack us. I definitely support early garrisons for later bases, though.
__________________
Adam T. Gieseler

Last edited by AdamTG02; August 31, 2002 at 13:22.
AdamTG02 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:04.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team