March 10, 2003, 10:27
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#121
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Emperor
Local Time: 01:09
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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For aurora, I agree. Just use the unit in the city... for the ones threatening the formers that don't have protection, I'd say probably just make them try to run away.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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March 11, 2003, 01:34
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#122
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Emperor
Local Time: 18:09
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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The problem in both cases is, that can't be done. One of the formers doesn't have the movement to run away, and the troops in Aurora wouldn't be able to kill the worms.
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March 11, 2003, 09:29
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#123
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King
Local Time: 02:09
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Quote:
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and the troops in Aurora wouldn't be able to kill the worms.
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*watches Drogue flame out another mini-boil that got too close to the base*
They're sure trying, though
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March 11, 2003, 09:38
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#124
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King
Local Time: 02:09
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Btw, do you guys see those mines up around the area NE of the ruins in the '71 save? I think someone's been prowling around up there popping pods... those mines weren't there in the '64 save.
Perhaps we should deploy some more units on our northern border, particularly when start moving a lot of formers that way (energy park and a tube to the ruins site), just to be safe.
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March 12, 2003, 02:50
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#125
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Emperor
Local Time: 18:09
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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If someone is prowling aorund up there, we shoudl defeintely send some troops up to have a look; whoever they are (unless they were Morganites who came with the base, but that's unlikely), they probably aren't friendly.
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March 12, 2003, 08:52
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#126
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King
Local Time: 02:09
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Indeed, our ability to make enemies is legendary. I'll see what I can do in terms of building/sending stuff up from JV, though I'd like to be able to rehome it all to Egregion (ie when we have mag tubes and can do so for free from our land bases) so they can go outside of our nominal borders without my region raising the red flag of rebellion.
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March 12, 2003, 21:36
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#127
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Prince
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Oregon
Posts: 386
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Quote:
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Originally posted by Cedayon
Btw, do you guys see those mines up around the area NE of the ruins in the '71 save? I think someone's been prowling around up there popping pods... those mines weren't there in the '64 save.
Perhaps we should deploy some more units on our northern border, particularly when start moving a lot of formers that way (energy park and a tube to the ruins site), just to be safe.
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here here!! The sooner the better!!!
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March 17, 2003, 08:48
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#128
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Local Time: 09:09
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Does anyone know what happened to the ACS "Pizza"?
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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March 17, 2003, 11:06
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#129
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Deity
Local Time: 19:09
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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It should be heading to Egregion to rehome, then likely station in that base that connects that large sea of ours to the main watercourse (can't remember.....names......head hurts......kill Yang.... BWWAAAAAAGGGGH!)
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March 17, 2003, 16:01
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#130
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Local Time: 09:09
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Odd. I didn't see any fusion-silksteel cruiser when I checked our military F7 nexus.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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