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Old September 6, 2002, 00:23   #31
Kramerman
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After all, the ability for an invader to erase a huge city that had existed for millenia in a single turn is a bit harsh, isnt it?
Well, one turn, you must realize, especially in the early part of the game, is a long time. even later when a turn is only like a year, with modern weaponry that is plenty of time to clear a city...heh
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Old September 6, 2002, 11:03   #32
Panag
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hi ,

it would be nice if firaxis lets us know what we can do with the ruins , .....

the best would be that we can clear them up with a worker , .... , hey the worker could even die because of the hard work , ....

if a new city is build on top , we should get a certain bonus , maybe a couple shields , or maybe a low cost or free building , ...

or we should get a some troubles , because of the ruins the city should get some extra pollution , or should not get that many shields , ....

have a nice day
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Old September 7, 2002, 15:50   #33
Adm.Naismith
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Quote:
Originally posted by panag
the best would be that we can clear them up with a worker , .... , hey the worker could even die because of the hard work , ....

if a new city is build on top , we should get a certain bonus , maybe a couple shields , or maybe a low cost or free building , ...
What about a ten shields bonus once, like the "worker cut forest", then?

Probably easy to code into the program and not unbalancing.
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Old September 8, 2002, 07:44   #34
Panag
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Originally posted by Adm.Naismith


What about a ten shields bonus once, like the "worker cut forest", then?

Probably easy to code into the program and not unbalancing.
hi ,

, sounds good , but ten is a bit low , maybe 20 or even 30 , .....

now , if some-one from Firaxis would take note , ....

have a nice day

Last edited by Panag; September 16, 2002 at 10:54.
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Old September 8, 2002, 09:59   #35
Gen. Maximus
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you guys getting carried away here
But seriously, it should have a minimum of a 50% defense bonus not just eye candy.
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Old September 8, 2002, 12:14   #36
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I say:
1- Defense bunus similar to fortresses.
2- If you build a city on the ruins you still to conserve it's culture and it's name.

Simple, not horribly powerfull.

Past cities that were abandoned or razed didnt really conserve their old buildings. And that includes cities that were abandoned because of food issues in the region. The populators just went back and rebuilt on top of the previous city. The ruins just ended up underground due to natural erossive (I dont know if this is the right word) forces.
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