Thread Tools
Old August 31, 2002, 03:22   #1
Haon
ACDG The Human HiveMacAlpha Centauri Democracy Game
Warlord
 
Haon's Avatar
 
Local Time: 07:13
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Japan, but I just live here.
Posts: 213
Trancendence Players
How many people her eplay at the level of Trancendence and actually won?
Haon is offline  
Old August 31, 2002, 07:33   #2
Archaic
Alpha Centauri Democracy GameAlpha Centauri PBEMNationStatesACDG The Cybernetic ConsciousnessACDG3 MorganACDG Planet University of Technology
Emperor
 
Archaic's Avatar
 
Local Time: 17:13
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
*Watches the dozens of hands raise*
Trancend Level? Meh. After you've gone through MP a few times (Or read Vel's guides, etc religiously), Trancend doesn't seem so hard afterall.
__________________
Veni Vidi Castravi Illegitimos
Archaic is offline  
Old August 31, 2002, 08:39   #3
Maniac
Alpha Centauri Democracy GameC4DG Team Alpha CentauriansACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyPolyCast TeamACDG3 Spartans
 
Maniac's Avatar
 
Local Time: 09:13
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
What do you think?
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
Maniac is offline  
Old August 31, 2002, 10:06   #4
Method
ACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyACDG The Human HiveACDG PeaceACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansAlpha Centauri Democracy GameACDG3 CMNs
Emperor
 
Method's Avatar
 
Local Time: 04:13
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
most everyone here plays on transcend (though i'm still on thinker )
Method is offline  
Old August 31, 2002, 11:27   #5
Adalbertus
Prince
 
Adalbertus's Avatar
 
Local Time: 08:13
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
I usually play Transcend. But sometimes I cannot resist cheating, when the AI does all the day . Doesn't decide the game, though.
__________________
Why doing it the easy way if it is possible to do it complicated?
Adalbertus is offline  
Old August 31, 2002, 11:47   #6
Zakharov VII
Warlord
 
Zakharov VII's Avatar
 
Local Time: 23:13
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 160
I play on Transcend, except for every once in a while when I want to do something silly and I play at Citizen .

Z
Zakharov VII is offline  
Old August 31, 2002, 19:01   #7
Blake
lifer
PolyCast TeamCivilization IV: MultiplayerC4DG Gathering StormCivilization IV CreatorsApolyton UniversityApolytoners Hall of Fame
Beyond the Sword AI Programmer
 
Blake's Avatar
 
Local Time: 20:13
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
I play on Transcend difficulty, I think I have lost once in not-so-recent history, that was to being rushed by spartans or aliens or some such...

I usually play "super-transcend" difficulty, scenerios where all the AI's start in a pre-forested jungle with extra boreholes, and other such boosts.
Blake is offline  
Old August 31, 2002, 19:21   #8
Bearcat
King
 
Local Time: 07:13
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Oregonia
Posts: 1,742
Usually I play on Citizen or Specialist.
*shuffles feet*
Bearcat is offline  
Old September 2, 2002, 04:29   #9
MariOne
King
 
MariOne's Avatar
 
Local Time: 09:13
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,082
Well, you maybe notice how all the players complain that the AI is not enough of a match for a human, and take all possible efforts to invent tweaks and involuted rules and challenges to make single playing interesting.

They wouldn't be making such comments if they weren't alredy playing at the highest difficulty level, don't you think so? They would just increase the difficulty, won't they?

I think this should definitely go in the FAQ!

With the caveat, that if you play SMAC (not SMAX) Firaxis never bothered to apply to the old executable the fixes they DID find for SMAX.
Thus, the Maintenance Bug was never fixed for plain SMAC and never will be. This means that at the two hardest SMAC levels, maintenace costs are reduced, and this makes the game easier for those who build a lot infrastructure.
__________________
I don't exactly know what I mean by that, but I mean it (Holden Caulfield)
MariOne is offline  
Old September 2, 2002, 13:23   #10
Straybow
Civilization II Succession GamesSpanish CiversPtWDG2 TabemonoAlpha Centauri Democracy GameNationStatesGalCiv Apolyton EmpireTrade Wars / BlackNova TradersCivilization II Democracy Game
Emperor
 
Straybow's Avatar
 
Local Time: 00:13
Local Date: November 1, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
Pardon my foolishness… Maintenance Bug? It has been so long since I paid attention to SMAC forums I can't remember exactly what that is.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
Straybow is offline  
Old September 2, 2002, 14:33   #11
Mongoose
ACDG The Free Drones
King
 
Local Time: 02:13
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
Quote:
Originally posted by Straybow
Pardon my foolishness… Maintenance Bug? It has been so long since I paid attention to SMAC forums I can't remember exactly what that is.
In SMAC (fixed in SMAX) at Thinker level, only 2/3 of the maintenence expense for facilities shown on F3 is actually deducted from your treasury. At Transcend, only 1/3 of the indicated expense is actually paid.

I think Firaxis got the coding backwards and intended the AI to have those benefits. Human player gets them.
Mongoose is offline  
Old September 3, 2002, 07:13   #12
Skanderbeg
Warlord
 
Skanderbeg's Avatar
 
Local Time: 07:13
Local Date: November 1, 2010
Join Date: Nov 2000
Location: of the Anti-Alien Forces of the Cult of Planet
Posts: 263
I usually play a random faction on Transcendent level on huge random maps with blind research and random AI factions and win around 75% of my games.
Skanderbeg is offline  
Old September 10, 2002, 13:24   #13
Tommara
Chieftain
 
Local Time: 07:13
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 30
Transcendence for Dummies
No, this isn't a dig at folks who haven't played transcendence yet. This is just some of the stuff that this dummy did or didn't do, which might help other rookies.

1. RTFM! Sure, I read it when I first started playing, but there's a lot of stuff in there that I either missed, or didn't quite realize the significance of when I first started playing. Silly little things like interceptors having a penalty when fighting land units. Ohhh, that explains something odd I'd noticed about my Deathspheres...

2. Free Market and Wealth are good! But only if you spend the money! Sheesh, that was silly sitting there admiring how wealthy I was while getting my clock cleaned. Maybe I'd do better if I bought something....

I found that if I started the game with no one trying to pick a fight with me immediately, I could rush build base facilities and secret projects so fast, that I'd run out of things to build. Oh well, nothing else to do but build military units (and supply crawlers and formers to support them or maybe new colonies, making my own land if necessary) until somebody showed up to play...



And if I was lucky enough to get attacked immediately -probe units + lotsa money => instant army! Then go back to rush building while your army swells as you convert the invasion force (in my current game, I've got bases that are low on minerals because of this, so be careful - either transfer to another base or keep up mineral supply with crawlers).

3. Don't dispair if your faction rating lags behind initially. The AI is really dumb about building (take a peek at what your pact brothers are building sometime), and the strength of your infrastructure doesn't seem to affect the score as much as military units, population, number of cities, etc.

4. Expect some surprises from the military AI. If you see some little pitiful enemy unit lingering around one of your bases , expect a volley of missile strikes soon. Send out a unit to kill or intercept the land unit. That will also give you something to defend the base with after the missiles wipe out your garrison.

Well, all I can think of for now and better get back to work. Hope this helps. I'm sure that the vets here know this stuff like the back of their hand, never dreaming there might be dummies like me who didn't know this stuff.

Edited note: And if you already know this stuff, and aren't playing Transcendence, what are you waiting for? I play it and win.

Last edited by Tommara; September 10, 2002 at 13:30.
Tommara is offline  
Old September 10, 2002, 15:47   #14
Earwicker
Civilization II Democracy GameAlpha Centauri Democracy Game
Prince
 
Earwicker's Avatar
 
Local Time: 02:13
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
Re: Transcendence for Dummies
Quote:
Originally posted by Tommara
Don't dispair if your faction rating lags behind initially. The AI is really dumb about building (take a peek at what your pact brothers are building sometime), and the strength of your infrastructure doesn't seem to affect the score as much as military units, population, number of cities, etc.
And remember that the AI tends to be particularly poor at terraforming. Somehow a pathetic faction-wide food/ energy/ mineral production doesn't play into the power rating calculations either. Recently the graphs had me neck-and-neck with the Spartans for over 100 years. When I finally found their home island at the bottom of a huge map I was stunned that they had done NO terraforming.

So definitely give Transcend a try - the AI's silliness makes up for all it is given in cheats.
Earwicker is offline  
Old September 10, 2002, 19:02   #15
Nowhere Man
Settler
 
Nowhere Man's Avatar
 
Local Time: 09:13
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Head of Planning, Nowhere Land
Posts: 2
Once you get the hang of it, the AI - even on transcend -ceases to be a real challenge unless you soup it up through modifications or give it serious advantage in a prepared scenario.
__________________
He's a real nowhere man
Sitting in his nowhere land
Making all his nowhere plans for nobody
John Lennon
Nowhere Man is offline  
Old September 11, 2002, 06:57   #16
Kirov
Prince
 
Local Time: 09:13
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Warsaw, Poland
Posts: 910
Even on a tiny planet with all the opponents insanely aggressive (aliens/Hive/Spartans/Believers, etc.) ? I found this challenge rather hard, esp when playing Morgan (Builder-style is not an option on tiny planet, and -1 SUPPORT grows to be _very_ important factor).
Kirov is offline  
Old September 11, 2002, 08:08   #17
knowhow2
King
 
knowhow2's Avatar
 
Local Time: 08:13
Local Date: November 1, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
I remeber when asked the same question myself once........... ah great times......
knowhow2 is offline  
Old September 11, 2002, 08:29   #18
Mr. President
MacSpanish CiversNationStatesNever Ending StoriesCivilization II Democracy Game: ExodusApolyton Storywriters' GuildACDG Planet University of Technology
Emperor
 
Mr. President's Avatar
 
Local Time: 17:13
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
Thinker difficulty for me. Perhaps soon.
__________________
Everything changes, but nothing is truly lost.
Mr. President is offline  
Old September 11, 2002, 09:12   #19
Tommara
Chieftain
 
Local Time: 07:13
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 30
Quote:
Originally posted by Kirov
Even on a tiny planet with all the opponents insanely aggressive (aliens/Hive/Spartans/Believers, etc.) ? I found this challenge rather hard, esp when playing Morgan (Builder-style is not an option on tiny planet, and -1 SUPPORT grows to be _very_ important factor).
Yeah, I'm pegged way over into the builder-style of play. I still play only University, and on huge maps. I get the biggest kick out of the "Populous" stage of the game - you know, where you raise/lower land and get settlers to build on it. What? Nobody knows what I'm talking about?

Tip: The -1 support can be countered with supply crawlers. I have so many now that it's hard to tell when I'm being invaded. My cities often start doing eco damage around size 4. :\
Tommara is offline  
Old September 14, 2002, 09:34   #20
knowhow2
King
 
knowhow2's Avatar
 
Local Time: 08:13
Local Date: November 1, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
Try playing a game without using crawlers, formers and military units........
knowhow2 is offline  
Old September 14, 2002, 15:32   #21
Clear Skies
Prince
 
Clear Skies's Avatar
 
Local Time: 07:13
Local Date: November 1, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
If you're playing Transcend for the first time, pick your early-game SPs carefully. You will not get all of them, so make sure you get the ones you need most. If you're the University, beeline to the Virtual World; if the Morganites, the Planetary Transit System, and so on. The Empath Guild is a must on big planets - get tech trading early and often.

Other than that, watch for who's shooting up the power chart. Ally with others to take them out. When one of your allies gets too big for their boots, wipe them out next. Sure, you'll be a pariah, but SMAC isn't the place to be a nice person. Once you're on top, do anything to stay there, and you should make it through to Transcendence no trouble.
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
Clear Skies is offline  
Old September 14, 2002, 18:02   #22
Adalbertus
Prince
 
Adalbertus's Avatar
 
Local Time: 08:13
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
Clear Skies,
About the Early Game SP's in Transcend, you are right, but in a normal game, I think with some optimisations, it's even possible to grab them all. The first time I succeeded was playing Gaians (ruthlessly exploiting the fact that they could build formers from the beginning). But I have to admit, this requires quite some optimisation on gameplay. I arrived at it with the "specialized approach" in Vel's guide, which means to pump out exactly as many Colony Pods as needed to get to the efficiency limit, and then concentrating on finishing the SP's, which even means to build units only to disband them in a base with SP. But I guess, Weather Paradigm, HGP, and Virtual Worlds are worth the investment. Most for Uni, least for PK. And planning to set up a SSC (sorry, SSB), I usually don't want to miss the Merchant Exchange.
__________________
Why doing it the easy way if it is possible to do it complicated?
Adalbertus is offline  
Old September 14, 2002, 23:52   #23
Alinestra Covelia
ACDG The Human HiveRise of Nations Multiplayer
Queen
 
Alinestra Covelia's Avatar
 
Local Time: 03:13
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 5,848
I have only ever beaten the game on Transcend as the Hive. I have never been able to adequately balance Psyche in the SE settings for the other factions - something that you have to be able to do when your faction doesn't rely on Police to keep order.
__________________
"lol internet" ~ AAHZ
Alinestra Covelia is offline  
Old September 15, 2002, 04:35   #24
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 19:13
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Still waiting to win on Thinker..... 0_o

Hey - I don't often have the chance to play AC.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old September 15, 2002, 05:03   #25
Adalbertus
Prince
 
Adalbertus's Avatar
 
Local Time: 08:13
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
Quote:
I have only ever beaten the game on Transcend as the Hive. I have never been able to adequately balance Psyche in the SE settings for the other factions - something that you have to be able to do when your faction doesn't rely on Police to keep order.
Try the specialist approach: Crawl food and turn most of your citizens to specialists (librarians early on, engineers with fusion), after your bases reach size 5. If you have the patience to rule many bases, make as many bases as possible (ICS). Try to get the anti-drone projects (HGP, VW).
__________________
Why doing it the easy way if it is possible to do it complicated?
Adalbertus is offline  
Old September 16, 2002, 10:44   #26
Ogie Oglethorpe
ACDG3 Spartans
Emperor
 
Ogie Oglethorpe's Avatar
 
Local Time: 07:13
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Marietta, GA
Posts: 3,521
Transcend is the only way I play.

Aside from a couple of stupid games where I thought myself invincible and for instance raised a land bridge to let my missile rovers open a can of whoopass on the Usurpers(without probe infiltrating them first) only to find their chaos penetrators decimating my 10+ speeders invasion force. Then sit back and watch the horror of the inevitable humanesque tactics of air cover and speeders take base after base in my homeland.

Normally speaking though, I can say my record is very very heavily weighted in win collumn verses the loss collumn. ( and of the losses it almost always comes down to a stupid mistake).
__________________
"Just puttin on the foil" - Jeff Hanson

“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
Ogie Oglethorpe is offline  
Old September 16, 2002, 12:51   #27
knowhow2
King
 
knowhow2's Avatar
 
Local Time: 08:13
Local Date: November 1, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
Quote:
Originally posted by Alinestra Covelia
I have only ever beaten the game on Transcend as the Hive. I have never been able to adequately balance Psyche in the SE settings for the other factions - something that you have to be able to do when your faction doesn't rely on Police to keep order.

Rec com, Holo the, etc build them!
knowhow2 is offline  
Old September 16, 2002, 13:15   #28
Tommara
Chieftain
 
Local Time: 07:13
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 30
Quote:
Originally posted by Alinestra Covelia
I have only ever beaten the game on Transcend as the Hive. I have never been able to adequately balance Psyche in the SE settings for the other factions - something that you have to be able to do when your faction doesn't rely on Police to keep order.
Heh, I've only beaten the game as University and would probably get my butt kicked if I played the Hive => it just depends on what you're used to. Although you are right - without Police control, your own population is your worst enemy until you learn to keep them happy.

So naturally, I switch to Free Market as soon as I can to get the negative 5 police rating. Heck, I already suck at police control, how can it get much worse?* I also generally don't allocate anything to Psych unless it's just going to waste in Research and Energy nor do I use any punishment (not even sure if I could if I wanted to, due to my social settings.)

How does it work? Obviously, I can't take offensive military action at first. So I take a purely defensive route.

With respect to research, I make a beeline for formers, Secrets of the Human Brain, Free Market, Wealth. I switch to Free Market and Wealth as soon as I have the energy to do it. Those research choices also give me probe teams, crawlers, and last but not least, lots of cash. The key is to spend the cash, which as I noted above, is critical to success with these social settings.

Recreation commons is the first building I build, which I generally time to appear before population size 2 (and the first drone) or shortly thereafter to avoid significant loss of productivity from losing a worker to drone control. I'll build crawlers as long as my formers can keep up and up to the point where I start doing enough eco damage to force a fungal pop. (That way, all my tree farms, once I research it, count towards increasing clean minerals.) Obviously, I'm using the crawlers to farm minerals, rather than allowing me to lay-off my workers.

I'm usually able to build both The Human Genome project and The Virtual World, which of course, really helps a lot. As does the project, whose name escapes me, that nets you new colony sizes of 3. These projects not only overcome the effects of a poor Police rating, they over-compensate, except for the inability to take offensive military action. I use the cash that Free Market and Wealth gets me to rush build the projects, or lacking the cash, will sacrifice crawlers to the building fund. I may even start building a project I don't want, like Empath Guild (as University, I don't need to obtain technologies from other factions.) so that I've got a lot of minerals saved up for a project I *do* want.

If I'm attacked, I simply start building probe teams. I then use cash to subvert the invaders to being my defensive force.

*Edited note: that actually makes sense if you think about it. Kinda the opposite of diminishing returns - there's diminishing punishment as well.

Last edited by Tommara; September 16, 2002 at 13:23.
Tommara is offline  
Old September 16, 2002, 13:59   #29
CEO Aaron
ACDG3 Morgan
King
 
CEO Aaron's Avatar
 
Local Time: 07:13
Local Date: November 1, 2010
Join Date: Aug 2002
Location: A right bastard.
Posts: 1,058
I currently play Thinker. While I believe I _could_ win on Transcend, and plan to do so as soon as I refine my game more, I currently find the outcome of my games more dependent on my opening position than on any difficulty settings. If I begin relatively isolated, the game is mine, but if I have neighbors, I'll blow my early game killing them while a third faction cleans up on Secret Projects and tech. My situation becomes even worse if I'm stuck on a small island, which seems to happen to me more often than not.

Its all very well to say 'rush to Industrial Automation', but sometimes I really just can't. And when I can't, I invariably get fried.
CEO Aaron is offline  
Old September 16, 2002, 17:28   #30
baturkey
Settler
 
Local Time: 07:13
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 3
Don't wory about losing the SP race early on. Why build projects when you can seize them?
baturkey is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:13.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team