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Old August 31, 2002, 11:57   #1
muxec
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Patch idea: City improvements have negative effect
Now the only negative effect that can be set to building is polution. I think that few options should be added to civ3edit.
Allow make improvements with negative money effects. For example i want "Huckers union" as small wonders that makes citizen happy but reduce tax revenu.
Or allow building that decrease other factor for example Sewer system that reduce pollution but also reduce food in water.
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Old August 31, 2002, 16:22   #2
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Re: Patch idea: City improvements have negative effect
Quote:
Originally posted by muxec
Now the only negative effect that can be set to building is polution.
That's not true, there's a number of negative values you can add. You just haven't been trying hard enough.
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Old August 31, 2002, 18:54   #3
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One suggestion I would say is take the Matt. Project wonder and do this:


Unhappy In All Cities: 4


Works for me.
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Old August 31, 2002, 19:06   #4
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Well, I would never build the Manhat. Project if it had that drawback. Every game, I could wait for the AI to build it for me...
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Old August 31, 2002, 19:40   #5
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Does the AI build it?

BTW, How does the AI rate wonder priority?
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Old August 31, 2002, 20:17   #6
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I would like to see Matt Proj not allow others to build nukes. Make everyone build it beofre they can have nukes.
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Old September 1, 2002, 00:22   #7
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Agreed. It should be a minor wonder.
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Old September 1, 2002, 07:27   #8
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Can't you have negative culture points too??

It's a while since I last checked the editor, but IIRC it was possible back-then.
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Old September 1, 2002, 08:20   #9
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Yes negative culture is also good idea. For example Whorehouse improvement "kill" one culture per turn
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Old September 1, 2002, 11:36   #10
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And who is going to build these improvements of yours, knowing their detremental? If you want to use negative values, you have to tie it into a structure that someone has to have.

And yes, you can have negative culture numbers, however it won't actually shrink your existing culture. It will just nullify some of the culture that another structure develops.
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Old September 3, 2002, 09:41   #11
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Quote:
Originally posted by muxec
Yes negative culture is also good idea. For example Whorehouse improvement "kill" one culture per turn
Why would that make other people less likely to love your cities?
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Old September 3, 2002, 09:51   #12
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Re: Patch idea: City improvements have negative effect
Quote:
Originally posted by muxec
Or allow building that decrease other factor for example Sewer system that reduce pollution but also reduce food in water.
Why should the Sewer system decrease food production? Nobody eats the things in the sewer as far as I know.
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Old September 3, 2002, 09:56   #13
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Casino's: culture - 1
gold + 2
Just an example btw

(please don't start about the great cultural achievements of Vegas )
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Old September 3, 2002, 09:58   #14
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Quote:
Originally posted by cyclotron7
Well, I would never build the Manhat. Project if it had that drawback. Every game, I could wait for the AI to build it for me...

Who said anything about me building it.


The ultamit revenge, take a wonder, give it 10 unhappy in all cities and 100 maintainence costs and ride out to the sunset a winner.
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Old September 3, 2002, 13:13   #15
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I can't imagine an example of "negative" culture. Could somebody clarify how culture could be reduced?
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Old September 4, 2002, 12:22   #16
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Quote:
Originally posted by cyclotron7
I can't imagine an example of "negative" culture. Could somebody clarify how culture could be reduced?
There's all sorts of examples. For instance, the Nazis burning books in huge bonfires, because they were considered racially impure. The Chinese Cultural Revolution, where many artists and intellectuals were executed or imprisoned for expressing values other than those held by the state. Even the McCarthy hearings in the US during the fifties. Many artistic types were blacklisted and unable to pursue their crafts. You don't have to go to far to find examples where a nation's culture was suppressed because it didn't always favour the prevailing views of the society. A more modern day example was the Taliban. They didn't even allow people to play music.
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