Ministers,
Please post your orders here:
and make your feelings known on this issue:
http://apolyton.net/forums/showthrea...3&#post1260027
I WILL update this over time, it is a work in progress!
General Orders for the TurnThread
No tech trading is available, to our knowledge, at this time.
If our dyes become tradable, trade for tech. If no decent tech trade can be worked out, set aside trade and we will propose it a few turns later.
Tech trade priority: Chivalry, Theology, Engineering.
Do not approve RoP offers or calls for alliance.
General Policy on Demands (ignore if appropriate):
Give in: Rome, Iriquios, Greece.
Refuse: England, France, Aztecs, America, Russia, Babylon.
Do not agree to Peace with Germany until after Munich is captured/destroyed.
Do not agree to Peace with Persia until after Sidon and Tyre are captured/destroyed.
Stop researching Engineering.
Swtich to Theology.
If Theology is obtained, switch to Education.
If Education is obtained, switch to Chivalry.
I advise you to trade for a tech if trade is reasonable.
Galley reference table:
* Tile A: either the tile S or SE of Apolyton (doesn't matter). It is safe for a galley to end its turn in here.
* Tile B: the tile SE SE of Apolyton (contains a whale resource).
* Tile C: the tile SE of tile B.
* Tile D: the tile SE of tile C.
* Tile E: one of the coastal tiles which we can barely see. It is safe for a galley to end its turn in here.
* Galley 1: empty at the beginning of the manoeuvre.
* Galley 2: contains a settler and possibly another unit (another settler or woker or somthing, up to president and SMC!) at the beginning of the manoeuvre.
210 B.C.
A)
City Planner Orders:
1) Change Government to Monarchy. Note, I am not sure how monarchy will effect build times for some cities. Please use your judgement if there is something that is not accounted for.
B)
MOE Orders:
1) Set Slider bar to 9/1/0
C)
Worker Orders:
1)
Termina : Cancel orders and move West
2)
Banana HQ : Worker SW moving to stack near Termina
3)
Loveshack : Worker stack W clearing Jungle
4)
Napoleton : Worker stack S
5)
Seeburg : Worker stack S, SW waiting for orders
6)
Del Monte : Worker in Del Monte
7)
Here It Is : Worker in Here It Is
8)
Marseilles : 2 workes in Marseilles
9)
Timeline : Worker stack E clearing jungle.
10)
Gaia : Worker NE building road Worker stack NW waiting for orders
D)
SMC Orders:
1) Elite Sword in Here it is nw,n
2) Sp in Uber n,n,ne
3) Sp in poly given to MIP for guarding settler.
E)
FAM Orders:
1) Establish an Embassy in Tenochtitian. This will cost 57g. Take a screen shot of the city to post to the board.
F)
IE Minister Orders:
1) Move both Galleys to Tile A, end turn.
190 B.C.
A)
City Planner Orders:
1) Apolyton - Switch worker from one of the forest tiles to the (W, NW) tile.
2) Port Rouge - Start on settler immediatly.
3) Chiquita - Request to purchace temple. If so, start on Frobidden Palace (I have started a discussion on this)
4) Seeberg - Switch immediatly to warrior (SMC request). Purchase if possible.
5) Napoleton - Request to purchase walls. If so, start barracks.
6) Geofront - Start temple.
7) Ubergorsk - Request to purchace barracks. If so, horse next.
8) Loveshak - Keep working most efficiently, given growth and jungle clearing consideration.
9) HereItIs - Temple. Request to purchase, if so next library (culture)
10) Marsailes (Jerusalem?) - Temple. Request to purchase, if so next spear.
11) Rouen (Egads?) - Spear.
12) Cherbourg (do we wish to rename this city provided we may give it away?) - note, as discussed
http://apolyton.net/forums/showthre...threadid=60671, we will keep this city until someone invades the territory. DO NOT risk another war. Give it away only if necessary. Use as a tool in diplomacy with the germans or give to whomever will be most pissed off if someone attacks it (ie russia if rome attacks).
start on spear. Don't bother purchasing.
B)
MoE Orders:
1) Slider bar maintains 9/1/0
C)
Worker Orders:
1)
Termina : Build road NW, NW to connect Chartres. France will ask you to leave, just ignore them, it should be fine.
2)
Napoleton : Build Road (After Completion, clear jungle unless threatened)
3)
Seeburg : Move stack SW
4)
Del Monte : Move W
5)
Here It Is : Join worker stack near Marseilles
6)
Marseilles : Move NW
7)
Gaia : Move worker stack S, leave worker building road
D)
SMC Orders:
1) SP on workers w of loveshack goto Gaia and fortify.
2) Sword NW Loveshack se
3) Warrior near Antioch e
4) Sp e,e of Loveshack goto Geofront and fortify
5) Sp sw of geofront go n
6) Sp se Napolitan into napolitan and fortify
7) Elite Sword n,nw,nw(to Marselles)
Archer stack Breaks up
8) 1 Archer to Rouen
9) 1 Archer to Here it is
10) 1 Archer to Orleans
Sword Army breaks up
11) 3/4 Sword to Rouen for garrison
12) 4/5,4/4 Sword move into Marselles
The goal is to have Spear/Sword and Archer in each city, except Marselles will have 2 Swords
E)
FAM Orders:
1)
Before executing Shiber's Maneuver and moving any of the ships, Execute the following map trading plan, obtain the most gold possible.
First the trading round: (the following nations do not have any gold right now, but they may get a little by next turn. Charge them for our TM if possible. All of the nations below are willing to trade their WM for our TM as of 290 BC)
Sell Aztecs our TM for their WM.
Sell Iroquois our TM for their WM.
Sell France our TM for their WM.
Sell Russia our TM for their WM.
Sell Babylon our TM for their WM.
2)
Second, the selling round:
Sell England our WM for their WM (as of 290 BC they would not settle for our TM. Trade them WM for WM but charge them for the exchange)
(The following nations have money and will pay. Charge them the full amount for our newly improved map)
Sell Rome our WM for as much as possible.
Sell Greece our WM for as much as possible.
Sell America our WM for as much as possible.
F)
IE Minister Orders:
1) Both galleys are in tile A. Load Units (settler and spearman) into Galley 2 and end turn.
2) Galley 1 travels to tile C and ends its turn. This is the risky phase, since there's a 50% chance that the galley would sink (but at least it's empty). It's also the only risk involved in this plan.
3) If the galley sinks, build a new galley and start again. If it doesn't, move on to Turn 3:
170 B.C.
A)
Worker Orders:
1)
Seeburg : Build Road
2)
Del Monte : Build Road (Continue to build road toward Chiquita. W, NW)
3)
Marseilles : Build road (Connects Greece). After road is built, clear jungle
4)
Gaia : Worker Stack clear Jungle, Worker NE
B)
MoE Orders:
1) Slider Bar 9/1/0
C)
SMC Orders:
1) Fortify Sword in Loveshack
2) From marselles the 2 elite and 4/4 sword move e,ne(this is now SW2)
3) Fortify spear beween geofront and napolitan(if neither threatened move it so support city(that way any attack will face 2 spears.)
4) Move spear from Gaia to between seeberg and Gaia, to cover both. Road should be done soon.
5) Spear from geofront n,n(when road is completed it can cover either geofront or napolitan)
D)
IE Minister Orders:
1) Galley 2 travels to tile B.
2) The settler and the other unit (if any) onboard galley 2 moves to galley 1.
3) Galley 2 travels back to tile A or another coastal or city tile, thus ending the turn safely.
4) Galley 1, now carrying cargo, moves to tile E, thus also ending its turn in safety.
5) When we get there land the settler, whatever is there, unless there is another civ, or if there is a great risk from barbarians, but since we have a spearman we should be OK.
E)
City Planner Orders:
1) Apolyton - If we loose the galley, switch from horse to galley.
2) Tassagrad - Grow. Work best tile.
3) Chiquita - Culture
4) Del Monte - Grainery. Will grow turn 2. Work mined road south near Gaia
5) Gaia - War effort
6) Timeline - Culture
7) Seeberg - war effort/defence
8) Napoleton - war effort
9) Geofront - war effort
10) Ubergorsk - war effort
11) Loveshak - harbor next
12) Munich(?) - culture
13) HereItIs - Temple. Request to purchase, if so next library (culture)
14) Marsailes (Jerusalem?) - Temple. Request to purchase, if so next spear.
15) Rouen (Egads?) - Spear should have a shield built up now, so request to purchase. If so, then temple.
150 B.C.
A)
City Planner Orders:
1) Termina - Start on war chariot.
2) Apolyton - Start on sun tzu war accademy
3) HereItIs - culture
4) Marsailes (Jerusalem?) - Culture
5) Rouen (Egads?) - Culture
6) Cherbourg (next name appears to be "Another Glorious City") - Culture
C)
MOE Orders:
1) Slider bar at 9/1/0
D)
Worker Orders:
1)
Loveshack : Move S, Clear Jungle NE Banana HQ
2)
Timeline : Move S
3)
Gaia : Worker Build Road
E)
SMC Orders:
1) Move Sword Army(SA) + Loveshack SP e,n
(Note: Don't move spear if enemy near loveshack
2) SW2 ne
1. SW2 e
2. Horse nw of BHQ to point 2e of Loveshack or with army if attack not complete and no peace with germany.
130 B.C.
A)
City Planner Orders:
1) Termina - Something with culture
2) Apolyton - Sun Tzu. If we fail in this, then hopefully we will be able to jump into leo's
3) Tassagrad - War effort
4) BHQ - War effort
5) Port Rouge - Culture
B)
MOE Orders:
1)Slider bar at 9/1/0
C)
Worker Orders:
1)
Timeline : Clear Jungle
D)
SMC Orders:
1) Attack Munick
2) Remaining SA units e
3) SW2 e(this force is ultimately headed for timeline, but goto would take them through french territory)
4) Horse from Apolyton to just NW of BHQ
110 B.C.
A)
City Planner Orders:
B)
MOE Orders:
1)Slider Bar at 9/1/0
C)
Worker Orders:
D)
SMC Orders:
1) All offensive units on east front proceed toward Geofront, to gather for persian attack. If units see enemy archers they can destroy do so.