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Old September 2, 2002, 00:29   #1
Alexander's Horse
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What are we going to do when our computers get too fast to play civ II?


The day is coming. I just loaded the first Close Combat on my current PC, which is about the same vintage as Civ II, and it played at hyper speed, totally useless.


What are we gonna do?
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Old September 2, 2002, 00:31   #2
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How does that effect turn based games?

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Old September 2, 2002, 01:23   #3
Alexander's Horse
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Well you can't play civ I on a current PC can you.
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Old September 2, 2002, 04:29   #4
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Don't through your old computers out, save them just for civ2

or perhaps slow the new ones down while playing civ 2

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Old September 2, 2002, 12:21   #5
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keep your old puter....but then again..we shan't play civ2 forever......the torch will pass....*ducks before someone chucks fruit*
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Old September 2, 2002, 13:41   #6
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*anticipates War's duck and hits him anyway with several rotten tomatoes*

For TBS the speed thing is not an issue. Other incompatibilities are possible, I guess, but there are always emulators.
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Old September 2, 2002, 20:19   #7
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Re: What are we going to do when our computers get too fast to play civ II?
Quote:
Originally posted by Alexander's Horse


The day is coming. I just loaded the first Close Combat on my current PC, which is about the same vintage as Civ II, and it played at hyper speed, totally useless.


What are we gonna do?

Come into the 21st century and (foolishly) buy Civ III?
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Old September 2, 2002, 20:24   #8
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Coming from a guy who can't play many of his old faves due to new computer (Colonization, Great Naval Battles, Centurian) I think I'll just keep one that will play Civ 2.

Civ 3... No thanks.
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Old September 2, 2002, 21:44   #9
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Why on earth would we buy computers that dont play civ?
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Old September 3, 2002, 11:11   #10
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For civII, I can't see any problems arising from faster processors. Until they get a working/tested version of MP for III, no interest here.

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Old September 3, 2002, 11:19   #11
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Incompatabilities in the relatively near future aren't inconceivable.........even now civ2 runs under protest under the 32-bit operating systems with some hardware configurations.
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Old September 3, 2002, 14:10   #12
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Another reason to start throwing our weight after Freeciv perhaps? That one is future proof
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Old September 3, 2002, 14:12   #13
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But you think everything is a reason to start throwing our weight behind freeciv!
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Old September 3, 2002, 15:11   #14
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Well, you gotta plan for the future.

That original Civ2 game concept is still kicking after 7 years is proof that it's damn close to perfect! (Ever noticed that most people still play with original rules?) But not even the mighty Civ2MP will stay with us forever...
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Old September 3, 2002, 16:30   #15
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People in China have long been using 'Speed Gear' to adjust gaming speed -- you can play as fast as 256 times of normal speed, or as low as 1/256 of it. So there will be no problem in the future.
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Old September 3, 2002, 17:12   #16
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Speed gear, is that something like that old "moslow" dos utility?

I don't think the actual problem is speed (Civ2 is turnbased afterall). It's the problem that certain apps need a lot of tinkering to get them running properly under WinXP.
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Old September 3, 2002, 18:30   #17
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I believe the problem will not be the speed of the computer but the software we get given to us from micro$oft.
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Old September 5, 2002, 01:59   #18
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You take your Civ2 CD with you and you demand they install and play it before you buy their equipment.The consumer must demand their purchase be Civ2 compliant.

I have 2.42,FW and MGE running on XP with no problems or fixes at all.

If MS makes future OS's non Civ2 compliant,then you don't use the OS.
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Old September 5, 2002, 02:47   #19
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i think i will stick to civ3 when my comp gets too good for civ2... by then the PTW expansion will be out and i can DL it from some krack site LOL
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