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Old September 2, 2002, 06:38   #1
XOR
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Harbors for not-entirely-coastal cities.
Sometimes (more often than some may think) a non coastal city ends up having like 8 ocean tiles in it's city radius and it would be very nice to be able to build a harbor in the city, even if it does not connect to the commercial network or produce ships.
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Old September 2, 2002, 07:19   #2
Patriqvium
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What I would like to see is a colony-like improvement that would function as a harbor when connected with a road to an inland city. For example, the city of Rome was connected to the sea via the coastal town of Ostia, which was not much more than Rome's portal to the sea.
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Old September 2, 2002, 07:42   #3
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A colony improvement would add the atmosphere of the colonialsim era and would be a great add-on. Personally I like the time of colonialsim and mercantilism very much. And this period was a very very important part of civilization without it America would never looked like it is today.
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Old September 4, 2002, 11:00   #4
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I alwats try and build on coast to avoid the problem.

i.e my land cities don't have costal squares.
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Old September 4, 2002, 11:44   #5
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Quote:
What I would like to see is a colony-like improvement that would function as a harbor when connected with a road to an inland city.
should a city with one of those be able to build ships? the ships would of course appear in the harbour-thingy.
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Old September 4, 2002, 12:09   #6
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To Gangerolf: Maybe you would have to build a certain "Ship-Road" from the city to the external harbour to be able to move the ship from the city to the ocean. This ship-road could be like maximum 2 squares long. Hvad synes du? ("What do you think")

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EDIT2: Modern Greek Isthmós Korínthou, isthmus dividing the Saronic Gulf (an inlet of the Aegean Sea) from the Gulf of Corinth (an inlet of the Ionian Sea). The Isthmus of Corinth connects the Peloponnese with mainland Greece. It is made up of heavily faulted limestone rising from the south in terraces to a bleak, windswept central plateau almost 300 feet (90 m) above sea level. In ancient times ships were dragged over the isthmus in transit between the Saronic and Corinthian gulfs, and in AD 67 the Roman emperor Nero began a canal through it. --Encyclopedia Britannica, on the Corinthian Isthmus
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Old September 5, 2002, 08:25   #7
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Quote:
Originally posted by hetairoi22
To Gangerolf: Maybe you would have to build a certain "Ship-Road" from the city to the external harbour to be able to move the ship from the city to the ocean. This ship-road could be like maximum 2 squares long. Hvad synes du? ("What do you think")
god idé. do you mean a canal?
or do you mean a "ship-dragging road" like the one in greece?
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Old September 5, 2002, 10:13   #8
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I meant the latter, but canals wouldn't be to bad either *hint, hint, Firaxis*

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Old September 5, 2002, 21:41   #9
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Also, cities on inland lakes (only) should be able to build ships, and sea improvements. Its real annoying to have a couple of cities on an inland lake, with one bridgeing the gap to the sea. Yet the other one is completly usesless for sea production! Compare a real life example, Chichgo.
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Old September 6, 2002, 23:54   #10
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I always believed that great buildings like harbors and airports must stay in a respective water/non-hilly terrain more than in a city. If you build one inside a city cultural borders and there isn't another city using the tile it just became the city one's. With this, you can share an airport with more cities or a city with two airports, is by far more real (also, if you connect a harbour/airport with a colony, it is automatically connected).
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Old September 7, 2002, 09:05   #11
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No you can't have a harbor if your city is not by the sea. It would be strange if you could.
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Old September 7, 2002, 10:45   #12
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I asked for something simmilar in the past, but nearly nobody paid me atention

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Old September 7, 2002, 14:04   #13
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I think this topic can only be discussed by people who are too lazy to plan their city locations...
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