Thread Tools
Old September 8, 2002, 13:25   #31
XOR
Warlord
 
XOR's Avatar
 
Local Time: 07:35
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Venezuela
Posts: 200
The Great Wall, to hold back mounted units from coming in trough land borders.
XOR is offline  
Old September 8, 2002, 14:49   #32
Dida
Prince
 
Dida's Avatar
 
Local Time: 07:35
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 604
XOR, you idea about Great Wall is totally wrong. It not only stop mounted unit, but also foot soldiers from coming throgh. It also help transport troops alone the wall, from Eastern China to Western China rapidly. It also help the communication, (smoke during the day and fire at night). There are many points in building the Great Wall, and it did more than just stoping the mounted units from coming through.
For Sun Tsu, it is sure that the book is not complete. But you are completely wrong if you think you can get everything about war from a book that is 50 pages thick. (the english version could be slightly thicker). His strategy applies more than just to war making. Many Japanese business leader use it as guide in conductiing their business.
__________________
==========================
www.forgiftable.com/

Artistic and hand-made ceramics found only at www.forgiftable.com.
Dida is offline  
Old September 16, 2002, 11:12   #33
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 09:35
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Re: Re: Re: Re: Re: The Great Wall.
Quote:
Originally posted by XOR


hi ,

how do I create farms on the editor?

how do I create advanced mines in the editor?

how do I make it so rairoads only change transportation and not the food and production?

how do I create airbases? (as tile improvement, like in Civ2)

how do I create trenches?

how do I make Paratroopers be able to airdrop from ANY city instead of needing airports?

how do I make bombers and paratrooper have a range of more than 8?

and how do I make the Great Wall prevent enemy mounted units from crossing trough land borders?

have a nice day
hi ,

stick around on this site and learn , ......

have a nice day
Panag is offline  
Old September 16, 2002, 14:05   #34
XOR
Warlord
 
XOR's Avatar
 
Local Time: 07:35
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Venezuela
Posts: 200
Re: Re: Re: Re: Re: Re: The Great Wall.
Quote:
Originally posted by panag


hi ,

stick around on this site and learn , ......

have a nice day
I am affraid the editor cannot do any of those things.
XOR is offline  
Old September 18, 2002, 04:49   #35
igloo_boy
Settler
 
Local Time: 07:35
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Vancouver
Posts: 13
I am in complete agreement with the arguement for making the manhattan project a small wonder.
Just because the knowledge of e=mc^2 is available to every country doesnt mean they can skip the costly development of nuclear weapons.
For exaple, look at the issue with Iraq right now. The US wants to invade Iraq and halt construction of the Iraqi "manhattan project" (Bagdad project?.)
I could see some interesting late game situations involving the denial of nuclear weapons to opponent civs, especially in PTW.
__________________
"We sense that life is a dark comedy and maybe we can live with that. However, because the whole thing is written for the entertainment of the gods, too many of the jokes go right over our heads."
igloo_boy is offline  
Old September 18, 2002, 08:05   #36
Martinus Magnificus
Chieftain
 
Martinus Magnificus's Avatar
 
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Nijmegen, Netherlands
Posts: 89
I totally agree about the effects of wonders being not realistic, but they are fun. With the Manhattan Project, however, I'm not satisfied. It should be small wonder, just like the intelligence agency. It would add a lot more strategy to the game. Also, the UN wonder should have more effects, like peacekeeping actions, agreements on the reduction of arms, pollution agreements, etc.
Martinus Magnificus is offline  
Old September 18, 2002, 22:57   #37
brianshapiro
Warlord
 
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Berkeley
Posts: 158
shouldnt the Internet be a small wonder , it looks as if it will be in the game as a large wonder. every nation can build an internet structure ; i guess the first has the great advantage though as it is
brianshapiro is offline  
Old September 19, 2002, 00:07   #38
jkelly
Chieftain
 
jkelly's Avatar
 
Local Time: 02:35
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Cambridge, MA
Posts: 61
Women's Suffrage (OT)
Quote:
What? The US was the first to allow women to vote. The rest came right after, but the rest did come and did allow women to vote.
Xor, this isn't accurate. New Zealand, in 1893, was the first country to give women the right to vote. It wasn't until 1920 that women got the vote in the US, two years after they got the vote in the United Kingdom and in Canada.

As an aside, you're not the only one who questions the continued relevancy of _The Art of War_, but, game-wise, it does only effect ground troops, as has been pointed out.
__________________
"It might be a good idea." -- Mahatma Gandhi, when asked what he thought of Western Civilization.
jkelly is offline  
Old September 19, 2002, 17:56   #39
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 09:35
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Re: Re: Re: Re: Re: Re: Re: The Great Wall.
Quote:
Originally posted by XOR


I am affraid the editor cannot do any of those things.
hi ,

yes the editor can do some great things , .....

check on this site and you shall find more tools then a human has fingers , ........

the editor is going to be more enhanced in the short future , .....

there is a chat friday the 20/09 (1600 apo time)on this site , check it out , ....

have a nice day
Panag is offline  
Old September 20, 2002, 00:49   #40
Bolt
Chieftain
 
Bolt's Avatar
 
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 47
how do I create airbases?

Done in PTW

but the rest of the things in your list can't be done with the editor and latest patch (to my knowledge).
Bolt is offline  
Old September 21, 2002, 00:13   #41
Zero
PtWDG Glory of WarInterSite Democracy Game: Apolyton TeamACDG The Human HiveC3C IDG: Apolyton TeamACDG3 SpartansPtWDG2 Monkey
King
 
Zero's Avatar
 
Local Time: 02:35
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
i dont think we should be worrying about realistic value of wonders when the pyramid provides free granary. The more realistic is always welcomed but there is a point to where it takes fun out of game and just gets plaining annoying to balance issues just to make realisitc. the point of game is kinda of provide at least a bit of alternate reality.

for all those realism fanatic... how fun would civ be if it was exactly like history? meaning if you chose romans your empire will fall by germanic barbarians ina predestined time. wouldnt be much of a game would it.

if i may add one thing about sun tzu. someone before got the idea right, sun tzu is not about war at specific time in specific location. so XOR is right that it doesnt apply in modern era. It doesnt apply to ancient wars, medieval, modern and future upcoming wars. its a general idea principle thats important and its you who read thats supposed to take the learning of the old and apply it. In fact sun tzu isn't even about war if u really think about it. For instance you can apply sun tzu to anything from range of chess, checkers, civ3, fight with your girlfriend, solving crime, and list is endless.

When I read sun tzu the foreword mentioned sun tzu's version of philosophy revised for business world.

Last edited by Zero; September 21, 2002 at 00:22.
Zero is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:35.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team