Thread Tools
Old September 26, 2002, 06:34   #31
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
hm, Dale just write your news item yourself and mail it to Locutus or MarkG and it'll be up in no time, I'm sure
mapfi is offline  
Old September 29, 2002, 07:56   #32
SMIFFGIG
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
Prince
 
SMIFFGIG's Avatar
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
Colonies
This code could be very useful if Colonies cant be made to work exactly as in civ3 ie Get worker to go and build it like a settler builds a city.


Instead you could make the colonie a TI and use say the worker unit from civ3 (when its converted) and call him a colonist, he could then go out to a good and would allow u to lay the colonie where he is. He would then dissapear
__________________
Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
SMIFFGIG is offline  
Old October 8, 2002, 03:56   #33
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
PTW Chat
Since probably most of you guys don't bother to read that (I for one like to stay all knowing...) here's what being persistent can get those programmers saying:
from the PTW-Chat Log on Civfanatics:

[17:51] <@Chieftess> Damnit_this_is_PROPAGANDA: Soren or Mike, what do you think of "Public Works" ala CTP2? DO you think
it's better in some ways than the current worker-system?...
[17:51] <+Mike_Breitkreutz_FIRAXIS> Prop: never playerd CTP2
[17:52] <+Soren_Johnson_Firaxis> well, it is definitely different... i can see the advantages (of PW), but in my mind, workers are one of the few core civ concepts, so we kept them
...
Mike has no clue... are we suprised? No, not after reading IW's signature so often.
Now I would have expected them to tell of the advantages of the worker system because there certainly are some, like having to protect the workers, stealing them from an enemy, use them to transfer pop, not being able to build at any place but only where you're actually present with a unit (I'd call that more realistic)
...
[17:58] <@Chieftess> Damnit_this_is_PROPAGANDA: Well, to explain it, in CTP2, you set a certain ammount of money into public Works, which is basically like the worker-system, except there are no workers on screen. Depending on much you spend, it'll take either faster or slower to produce that improvement(i.e. farms, roads, mines).
[17:59] <+Soren_Johnson_Firaxis> prop: our general design philosophy is to try not to abstract too much information to not scare away new users. we prefer to have units DO things. make the game more concrete
[17:59] <+Soren_Johnson_Firaxis> but i do understand the management benefits
[18:00] <+Mike_Breitkreutz_FIRAXIS> But then there are the players who like to micromanage every little aspect of the game...
...
so PW is too abstract and it's not micromanagement? Ok, hear what they say after Prop keeps asking:
...
[18:04] <@Chieftess> Damnit_this_is_PROPAGANDA: You still micromanage. In order to get the proper use of out of improvements, you need to place them in a beneficial place. It's really no different to the worker-system. Just that you can set a tax on PW, so that you can get the faster and most beneficial output out of it.
[18:05] <+FXS_Speed_Bump> Prop: You do it your way...I'll do it mine I prefer to make my own decisions
...
I mean, why don't they even argue their case??
...
[18:06] <+Soren_Johnson_Firaxis> prop: it is similar and probably wrongly maligned... i'm saying that it's a difference between being concrete and being abstract for a new user. We chose the former
...
So basically - Soren would probably have liked to implement it but it's probably a copyright issue, or what?
Because, honestly otherwise with that concrete-abstract-arguement they are saying that CivIII is a game for _______. And this from the programmers.

edit: the asking guy's name didn't display in the post - now it does...

Last edited by mapfi; October 8, 2002 at 05:31.
mapfi is offline  
Old October 8, 2002, 05:03   #34
Devil of Truth
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Prince
 
Devil of Truth's Avatar
 
Local Time: 09:54
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Keep honking... I'm reloading.
Posts: 351
CTP2 : 1 - Civ3 : 0
When will they ever learn? Anything they can do, we can do better!
__________________
If something doesn't feel right, you're not feeling the right thing.
Devil of Truth is offline  
Old October 8, 2002, 05:18   #35
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 04:54
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
Either he doenst know what he says or is hiding what he thinks.

I take the last.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old October 8, 2002, 07:06   #36
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 09:54
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by Devil of Truth
CTP2 : 1 - Civ3 : 0
When will they ever learn? Anything they can do, we can do better!
Wrong...this is how the score looks like:

CTP2 : 0 - Civ3 : 1 (if we only talks about the PW vs workers)

The reason (that the scores looks like that): Civ3 didn't implent the pw system (Thank God for that)

But what Firaxis says, is wrong...he says they kept the workers (settlers) because people like micromanagement...sure, micromanagement is good, but with the pw system, micromanagement just goes WAY too deep (= too much micromanagement)
__________________
This space is empty... or is it?
Adagio is offline  
Old October 8, 2002, 07:20   #37
Turambar
Call to Power II Democracy GameCivilization II PBEMCall to Power Democracy GameCTP2 Source Code Project
Prince
 
Local Time: 07:54
Local Date: November 1, 2010
Join Date: Apr 2002
Location: England
Posts: 310
Quote:
pw system, micromanagement just goes WAY too deep (= too much micromanagement)
Sorry but that makes no sense to me. In Civ3 you have to send up to 200 workers (depending on empire size and game stage etc) round you empire in order to build farms / roads etc where as in Ctp 2 you just have to click where you want roads etc to be providing you have enough pw.

How can Public Works be MORE micromanagement?
Turambar is offline  
Old October 8, 2002, 07:25   #38
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 09:54
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
In Civ3, they have the automation tool (one click, and done), but even without the automation, it's easier, since you don't have to keep an eye on you pw each turn, and then when having enough money to buy a road, you click tons of times...just to be able to make ONE road...
__________________
This space is empty... or is it?
Adagio is offline  
Old October 8, 2002, 07:27   #39
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
So instead of keeping an eye on PW, you keep an eye on all 40 workers. Simple.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old October 8, 2002, 07:30   #40
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
Not another one, please!!

I was only trying to get this thread back up with some valuable info.
And I thought it was interesting the programmers didn't defend their choice but found lame excuses, as ADG noticed too. As I pointed out there certainly are valuable reasons for the worker system and I think CivIII system is a big improvement over the CivII one. So why aren't they convinced of their own work?

Soren at least tries to make some sense... but Mike - I personally think it's a shame developping such a game without knowing the big games of the genre. Of course you often better start from scratch when designing - but when polishing things off it's pure stupidity not to look at other solutions and tweaks that others have come up with. - and as for Speed_Bump, whoever from Firaxis that is, his comment is a disgrace to the team.
mapfi is offline  
Old October 8, 2002, 07:34   #41
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 09:54
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by mapfi
Not another one, please!!
ok, I'll try
__________________
This space is empty... or is it?
Adagio is offline  
Old October 8, 2002, 07:36   #42
Turambar
Call to Power II Democracy GameCivilization II PBEMCall to Power Democracy GameCTP2 Source Code Project
Prince
 
Local Time: 07:54
Local Date: November 1, 2010
Join Date: Apr 2002
Location: England
Posts: 310
EDIT: Post removed to get back on topic .
Turambar is offline  
Old October 8, 2002, 07:41   #43
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
Thanks, because we all know the arguements and we know we have different opinions so we should just let it rest besides maybe making fun of each other from time to time
mapfi is offline  
Old October 8, 2002, 08:13   #44
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
You started it mapfi

Actually i think basically Mike "ive never played it" Breitkreutz from Firaxis has his head in the sand and Soren was told to stick to the gameplan from the beginning although we can tell he likes PW, he just wants to get paid.

CtP2 1 - 1 Civ3 Soren's sat on the center spot and Mike hasnt seen the ball yet.

*Back on topic*
Who regularly uses this mod then?
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old October 8, 2002, 09:06   #45
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
don't blame me. I didn't start a comparison discussion, just a harmless post...

So IW, when are you going to adjust your signature - Mike "never playerd CTP2" Breitkreutz ?

And I wonder - do you think it's been Sid's decision to have those workers as Maq suspects? Or was it only a copyright's issue? If so, if Vel acquires the source code he could let them use it in CivIV then

It's like so not going to happen that I use this mod - then I'd rather play CivIII again(*shudder*). I wonder though too, if anyone has tried it seriously - ADG?
mapfi is offline  
Old October 8, 2002, 09:08   #46
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
*shrug* goes without saying, surely?
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old October 8, 2002, 09:13   #47
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 09:54
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by mapfi
It's like so not going to happen that I use this mod - then I'd rather play CivIII again(*shudder*). I wonder though too, if anyone has tried it seriously - ADG?
I haven't had the time yet, been to busy with school, but next week, it's of school, so I think (hope) I'll have some time there then...
__________________
This space is empty... or is it?
Adagio is offline  
Old October 8, 2002, 09:15   #48
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Quote:
*shrug* goes without saying, surely?
Indeed it does go without saying, in fact id be suprised if Mike Berkawitz has played Civ2.

I havent tried this mod yet, i was just looking for someone to tell me theres something here for the PW converted.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old October 8, 2002, 19:48   #49
centrifuge
Call to Power PBEMCall to Power II MultiplayerCTP2 Source Code Project
Prince
 
centrifuge's Avatar
 
Local Time: 00:54
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
I've tried it... It's a nice combo of moving the worker while having to save PW... So it's still better than the Civ3 sytem
centrifuge is offline  
Old October 9, 2002, 07:42   #50
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 09:54
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
You mean you still have to save pw, to be able to use the worker?
__________________
This space is empty... or is it?
Adagio is offline  
Old October 9, 2002, 08:53   #51
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
I had a look at Dale's code and yes you have to, but it's easily diabled by giving you lots of PW free. Just include the following lines in the CW_civworker.slc:
Code:
HandleEvent(BeginTurn) 'FreePW' pre {
  if (IsHumanPlayer(player[0])) {
     SetPW(player[0], 50000);
  }
}
This will set your PW every round back to 50000. I don't know if the AI would handle that properly, but just omit the if... to enable it for it too.
mapfi is offline  
Old October 9, 2002, 09:55   #52
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 09:54
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Ok, thx
__________________
This space is empty... or is it?
Adagio is offline  
Old November 26, 2002, 06:39   #53
Straybow
Civilization II Succession GamesSpanish CiversPtWDG2 TabemonoAlpha Centauri Democracy GameNationStatesGalCiv Apolyton EmpireTrade Wars / BlackNova TradersCivilization II Democracy Game
Emperor
 
Straybow's Avatar
 
Local Time: 00:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
I would be more interested in a SMAC Terraformer (no pop point lost, no city building) than a Civ3 Worker, and not as a replacement to PW but as a supplement. Think of it this way: PW is primarily the population living in the tiles improving their own lands, while a Terraformer is the application of a dedicated workforce to government mandated tasks.

I would use them to prepare city sites outside the borders, build roads and rails into enemy territory, or even to help weak allies. To make it work there has to be a way to place improvements anywhere on the map but only with the Former, then it has to be "free," all without messing up the rest of the PW system.

We can already build a fortress anywhere near a friendly unit. Expand that to allow all other improvements in the same tile as the Former. When you start building an improvement you can have the code add the required number of PW if there isn't a way to conditionally eliminate the cost.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
Straybow is offline  
Old November 26, 2002, 19:39   #54
child of Thor
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
 
child of Thor's Avatar
 
Local Time: 07:54
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
I like Straybows idea of using a settler type unit(within the context of this mod ) in a freindly nations territory to help with tile improvements.
Of course using PW in the same way would also be cool and something to do late game with your pile of PW?
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

Bush's Republican=Neo-con for all intent and purpose. be afraid.
child of Thor is offline  
Old November 26, 2002, 21:01   #55
SMIFFGIG
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
Prince
 
SMIFFGIG's Avatar
 
Local Time: 08:54
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
Yea i like Straybows idea too, very good. The Civ3 worker unit could be converted and used too, but i doubt its various animation would be able to get to work (eg Mining when mining, farming when farming you get the idea)

-James
__________________
Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
SMIFFGIG is offline  
Old December 23, 2002, 16:12   #56
Straybow
Civilization II Succession GamesSpanish CiversPtWDG2 TabemonoAlpha Centauri Democracy GameNationStatesGalCiv Apolyton EmpireTrade Wars / BlackNova TradersCivilization II Democracy Game
Emperor
 
Straybow's Avatar
 
Local Time: 00:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
Hello? Any of you modmasters tried a hand at this yet? It doesn't look like there've been many takers for the full Civ3 Worker mod… this would be better anyway.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
Straybow is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:54.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team