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Old September 15, 2002, 22:21   #1
Wormwood
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Paratroopers taking Cities
I tried to drop some paratroopers into an undefended city, and after the dropping animation, it say that the drop failed. I tried it a few times, to see if it's a random event, but it appears it is not. Is there any means of changing this, or any chance that this will work from time to time, or will I just have to unlearn my old civ2 concepts of paratroopers?
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Old September 16, 2002, 06:42   #2
Laertes
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Can you drop them on an adjacent tile and then move them in?

(I am only guessing, have not built any paratroopers myself)
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Old September 16, 2002, 07:58   #3
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Unlearn. The city is still considered an enemy.
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Old September 16, 2002, 08:13   #4
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No. Paras always lose their moves after landing. You could try to give them 2 moves, which would leave them with 1 move after a jump, but I'm not 100% sure it would work.
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Old September 16, 2002, 08:54   #5
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Hurricane: So you drop your paras, wait one turn and attack/move?(If they are alive..)

Sounds risky. BTW, I'm also member of 'I haven't built any paratroopers yet'-club.
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Old September 16, 2002, 09:24   #6
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Isn't it just removing the old civ2 exploit?
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Old September 16, 2002, 10:32   #7
Wormwood
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I never really thought of it as an exploit. I usually use them to secure out of the way cities that it would be too much trouble to send troops over by transport, or for 1 tile islands that only marines could take. I figure that it's such a weak unit that it might get that one benefit. Oh well.
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Old September 16, 2002, 13:13   #8
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That is what I used paras for in civ2, drop them down to newly capture/built far flung cities. In civ3 I have yet to make one.
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