Thread Tools
Old September 16, 2002, 23:06   #1
GodKing
Civilization III Democracy GamePtWDG RoleplayInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityC3CDG The Lost BoysCiv4 SP Democracy GameC4DG SarantiumC4WDG CalysiumC4BtSDG Templars
Emperor
 
GodKing's Avatar
 
Local Time: 04:07
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
Germans to re-occupy Munich site
It is confirmed. The Germans are sending a settler through our territory toward the former site of Munch, which our glorious armies razed in our brief border conflict.

France is sending a settler to the area near Timeline. We should not allow this to occur. We have a settler waiting in Rouge, I suggest we beat the frogs to the punch, as that is what the settler was built for.

I see the settler originally built to prevent the Germans from this is now on Uber Isle. What happened to change the plans? We risk war if we tell the Germans to take a hike (they are very pissed off at us) and we have no way of stopping them other than war. I am upset at this turn of events. How did we let it happen? Why did the plans for this settler change? We needed him to secure this area as the dye is too tempting to prevent any other civ from settling there. With the dye and the close proximity to Berlin, it will be very difficult to prevent a culture flip of Nap.

So, do we risk war now? Or do we let them get the spot and hope that Nap remains loyal while attempting to flip this New Munich? Any other ideas? I was leaning toward building Sun Tzu there to help culturally protect it, but now I will place it in Uberville instead.

This is very serious. How did we fail and how can we keep it from occuring in the future?
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:

As long as I could figure a way to hump myself, I would be OK with that
--Con
GodKing is offline  
Old September 16, 2002, 23:21   #2
Aggie
Civilization III PBEMPtWDG Glory of WarCivilization III Democracy GameC4DG SarantiumPtWDG2 TabemonoInterSite Democracy Game: Apolyton Team
King
 
Aggie's Avatar
 
Local Time: 03:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
There is no danger Godking, with the immennient expansion of our nearby cities and also geofront after temple(i hope it is rushed soon). The area will be too small. Remember when borders are just seprated by one the game tends to merge, that leaves very few squares. As far as putting Sun Tsu in Napolitan it is a good thing you didn't, that city is too close to our enemies. Uber is the best choice and that is where I would have urged it regardless. So relax its ok.
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Aggie is offline  
Old September 16, 2002, 23:42   #3
WhiteBandit
Civilization III MultiplayerCivilization III Democracy GameCivilization III PBEMInterSite Democracy Game: Apolyton TeamPtWDG RoleplayPtWDG2 SunshineC3C IDG: Apolyton Team
Prince
 
WhiteBandit's Avatar
 
Local Time: 00:07
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Southern California
Posts: 979
Eh, the Germans are still going to settle there in the mean time. Loveshack's borders won't expand for another 39 turns, Napoleton in 25 and Geofront in 13 + 10 (account for building temple), so 23. It will take the Germans at most 7 - 9 turns to settle that empty spot near Loveshack, then we still have to wait for a culture flip as well. Even though it is in our favor, we still will have to wait for it to happen and who knows when that could be. In the meantime, we can cut the Germans off from dyes by axing the road we just created North of Napoleton? Eh. I think we should still build a settler somewhere and try to settle that spot if possible.
__________________
First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!

(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen: Hehe! | DaveRocks! or something. ;)
WhiteBandit is offline  
Old September 17, 2002, 00:00   #4
Aggie
Civilization III PBEMPtWDG Glory of WarCivilization III Democracy GameC4DG SarantiumPtWDG2 TabemonoInterSite Democracy Game: Apolyton Team
King
 
Aggie's Avatar
 
Local Time: 03:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
But seeberg,gaia,uber will eliminate a large chunk AND i suspect we will rush temple very soon in geofront, thus long before they get there there will be nothing but a few squares to settle, in fact settleing there is a waste of a settler for us.
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Aggie is offline  
Old September 17, 2002, 00:14   #5
Duddha
Civilization III Democracy GameInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton Team
Prince
 
Duddha's Avatar
 
Local Time: 00:07
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Los Angeles
Posts: 570
I think it would be very fitting to put Sun Tzu in Uber. Our culture will eat up any German city. Not a problem.
Duddha is offline  
Old September 17, 2002, 00:30   #6
Apocalypse
Alpha Centauri Democracy GameCivilization III Democracy GameCivilization III MultiplayerCivilization III PBEMMacInterSite Democracy Game: Apolyton TeamCivilization II MultiplayerCivilization IV: MultiplayerCiv4 SP Democracy Game
Emperor
 
Apocalypse's Avatar
 
Local Time: 03:07
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Texas
Posts: 4,253
I'd rather have it in Geofront.
__________________
"Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
Apocalypse is offline  
Old September 17, 2002, 02:21   #7
Aro
lifer
PtWDG Glory of WarC3C IDG: Apolyton TeamC4DG Gathering StormCiv4 SP Democracy Game
Emperor
 
Aro's Avatar
 
Local Time: 05:07
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
There’s a lot of “species” (copyrights to Panag ) invading our Empire. You can see a large map here . The map is big, and you will have to scroll.
Here is a thumbnail:
Attached Thumbnails:
Click image for larger version

Name:	empire170adthumb.jpg
Views:	92
Size:	99.7 KB
ID:	24567  
__________________
RIAA sucks
The Optimistas
I'm a political cartoonist
Aro is offline  
Old September 17, 2002, 02:32   #8
nz_upy
Warlord
 
nz_upy's Avatar
 
Local Time: 08:07
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Some backwater sheepstation in the wop wops
Posts: 108
If the German Settler is that much of a problem could we not divert a unit of some kind to shadow the settler so that it cant enter the unclaimed space?
nz_upy is offline  
Old September 17, 2002, 03:28   #9
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 09:07
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
I haven't kept track for a while, due to a vacation trip. I think the situation is serious, and we should block out the settler shuttle by all means. If possible, peacefully, by building a mobile wall of units. Do we have some units, preferrably horsemen nearby? If not, all others will do (except WCs), including workers. In the meantime, we should close the gap with our own settler ASAP. To leave luxuries in unsettled terrain attracts settler shuttles like moths to the light.
Harovan is offline  
Old September 17, 2002, 03:51   #10
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 02:07
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
It looks as if 6 units would completely preclude any settlement. Only 3 would be required to make the Germans do the futile shuffle.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old September 17, 2002, 06:03   #11
Shiber
Civilization III Democracy GamePtWDG2 Cake or Death?InterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC3C IDG: Apolyton Team
Emperor
 
Shiber's Avatar
 
Local Time: 10:07
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Haifa, Israel
Posts: 5,474
IMHO we have to settle the site before the Germans do to completely block off their options. The only way to get there before the Germans do is to switch production in Geofront to settler, rush it and send it ASAP. I believe this would take 4 turns.
IMHO Loveshack is not an option. We'll be there too late.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Shiber is offline  
Old September 17, 2002, 06:50   #12
GhengisFarb™
lifer
Civilization III Democracy GamePtWDG Glory of WarCivilization II Democracy GameCivilization III PBEMC3C IDG: Apolyton TeamCiv4 SP Democracy Game
Deity
 
GhengisFarb™'s Avatar
 
Local Time: 02:07
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
Switch BHQ to a settler and rush it for 72 gold before ending the turn. Then send it to one tile north of where Munich was. We'll be there in 4 turns.
Attached Thumbnails:
Click image for larger version

Name:	newmunich.gif
Views:	66
Size:	172.8 KB
ID:	24578  
GhengisFarb™ is offline  
Old September 17, 2002, 07:02   #13
GhengisFarb™
lifer
Civilization III Democracy GamePtWDG Glory of WarCivilization II Democracy GameCivilization III PBEMC3C IDG: Apolyton TeamCiv4 SP Democracy Game
Deity
 
GhengisFarb™'s Avatar
 
Local Time: 02:07
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
We also have to fill that gap between Port Rouge and Timeline exactly two tiles east of Rheims. We have to wait one turn to start because our settler has once again gone on strike and REFUSES to move. (ARRGH!, That's the second one that's done this!)
Attached Thumbnails:
Click image for larger version

Name:	gapone.gif
Views:	66
Size:	206.5 KB
ID:	24581  
GhengisFarb™ is offline  
Old September 17, 2002, 07:37   #14
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 09:07
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
Good points, Shiber and GhengisFarb.
Harovan is offline  
Old September 17, 2002, 07:59   #15
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 10:07
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
hi ,

fill that gap !

and we should have a couple spare settlers in reserve from now on , ....

have a nice day
Panag is offline  
Old September 17, 2002, 09:25   #16
Aro
lifer
PtWDG Glory of WarC3C IDG: Apolyton TeamC4DG Gathering StormCiv4 SP Democracy Game
Emperor
 
Aro's Avatar
 
Local Time: 05:07
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
Ghengis and Shiber are right, as always. The Ghengis plans to fill the two gaps can be implemented in the next turchat, and I agree with Panag, too. If possible, we need at least two more settlers (maybe three) to fill new gaps (and for Uber Isle). In the French case, is vital to us make this connection with the mainly portion of our Empire.
__________________
RIAA sucks
The Optimistas
I'm a political cartoonist
Aro is offline  
Old September 17, 2002, 10:00   #17
=OttomusCeasar=
PtWDG Glory of WarCivilization III Democracy GameCivilization III PBEMCivilization III Multiplayer
Warlord
 
=OttomusCeasar='s Avatar
 
Local Time: 08:07
Local Date: November 1, 2010
Join Date: Sep 2002
Location: What? You want to visit?
Posts: 269
Quote:
Originally posted by GhengisFarb
We also have to fill that gap between Port Rouge and Timeline exactly two tiles east of Rheims. We have to wait one turn to start because our settler has once again gone on strike and REFUSES to move. (ARRGH!, That's the second one that's done this!)
Is there some bug in the game that won't allow settlers to move the first turn after they're created?
__________________
Proud member of the Hawk Party.
=OttomusCeasar= is offline  
Old September 17, 2002, 10:09   #18
Aggie
Civilization III PBEMPtWDG Glory of WarCivilization III Democracy GameC4DG SarantiumPtWDG2 TabemonoInterSite Democracy Game: Apolyton Team
King
 
Aggie's Avatar
 
Local Time: 03:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
Here is a map of current borders(yellow) and future borders(red) after uber,seeberg,gaia and geofront expand(I'll assume we'll rush temple we need that soon borders), the hatched areas are the place where the comp fills a border if borders are close(this is the only place that I could be wrong, it tend to remeber the comp will fill ina border if there is a 1 square corridor between borders. This map shows why I see no danger, though i might move a pike or 2 or 3(see NYE post) to delay the settler.
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Aggie is offline  
Old September 17, 2002, 10:16   #19
=OttomusCeasar=
PtWDG Glory of WarCivilization III Democracy GameCivilization III PBEMCivilization III Multiplayer
Warlord
 
=OttomusCeasar='s Avatar
 
Local Time: 08:07
Local Date: November 1, 2010
Join Date: Sep 2002
Location: What? You want to visit?
Posts: 269
Quote:
Originally posted by Aggie
Here is a map of current borders(yellow) and future borders(red) after uber,seeberg,gaia and geofront expand(I'll assume we'll rush temple we need that soon borders), the hatched areas are the place where the comp fills a border if borders are close(this is the only place that I could be wrong, it tend to remeber the comp will fill ina border if there is a 1 square corridor between borders. This map shows why I see no danger, though i might move a pike or 2 or 3(see NYE post) to delay the settler.
Aggie
What map?
__________________
Proud member of the Hawk Party.
=OttomusCeasar= is offline  
Old September 17, 2002, 10:17   #20
Aggie
Civilization III PBEMPtWDG Glory of WarCivilization III Democracy GameC4DG SarantiumPtWDG2 TabemonoInterSite Democracy Game: Apolyton Team
King
 
Aggie's Avatar
 
Local Time: 03:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
oops here is the map
here is the map
Attached Thumbnails:
Click image for larger version

Name:	munich.jpg
Views:	39
Size:	316.0 KB
ID:	24592  
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Aggie is offline  
Old September 17, 2002, 10:26   #21
=OttomusCeasar=
PtWDG Glory of WarCivilization III Democracy GameCivilization III PBEMCivilization III Multiplayer
Warlord
 
=OttomusCeasar='s Avatar
 
Local Time: 08:07
Local Date: November 1, 2010
Join Date: Sep 2002
Location: What? You want to visit?
Posts: 269
That's still a pretty big gap and it has a luxury resource in the gap. I've seen the AI found cities right on my borders and steal territory from me, so I believe they will continue to this area until a city is located there.

If we try to herd them we will be using several units that could be killing Persians instead!
__________________
Proud member of the Hawk Party.
=OttomusCeasar= is offline  
Old September 17, 2002, 10:31   #22
OPD
Civilization III Democracy GameC3CDG Blood Oath HordePtWDG Gathering StormPtWDG2 Mohammed Al-SahafInterSite Democracy Game: Apolyton Team
King
 
OPD's Avatar
 
Local Time: 08:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
Does the CP have any plans to rush a stlr in Neo, Geo or gaia?
__________________
Are we having fun yet?
OPD is offline  
Old September 17, 2002, 10:41   #23
Aggie
Civilization III PBEMPtWDG Glory of WarCivilization III Democracy GameC4DG SarantiumPtWDG2 TabemonoInterSite Democracy Game: Apolyton Team
King
 
Aggie's Avatar
 
Local Time: 03:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
Quote:
Originally posted by OPD
Does the CP have any plans to rush a stlr in Neo, Geo or gaia?
I hope not, what we need to do is rush the temple, that in my opinion will do it. The only place I would rush a settler is Loveshack and that not until they get to 3. I don't see the danger, even if they do go there and I would take bets they won't, so what. The city is virtually surronded with many squares in our borders, culture flip is inevitable and if it doesn't we take when we attack germany(yes I have a plan for germany, but it will require knights, how appropriate that I am planning our first blitzkrieg for germany, yes I love irony). I will push for the german invasion right after the american invasion is done, lets face it they will hit us if we don't hit them.
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Aggie is offline  
Old September 17, 2002, 11:10   #24
=OttomusCeasar=
PtWDG Glory of WarCivilization III Democracy GameCivilization III PBEMCivilization III Multiplayer
Warlord
 
=OttomusCeasar='s Avatar
 
Local Time: 08:07
Local Date: November 1, 2010
Join Date: Sep 2002
Location: What? You want to visit?
Posts: 269
GF suggested rushing a settler in BHQ somewhere, I believe he said it would take four turns to get to the site.
__________________
Proud member of the Hawk Party.
=OttomusCeasar= is offline  
Old September 17, 2002, 12:15   #25
Donal Graeme
Civilization III Democracy Game
Warlord
 
Donal Graeme's Avatar
 
Local Time: 00:07
Local Date: November 1, 2010
Join Date: Jul 2002
Location: California
Posts: 277
Rushing a temple would be better, as it would preclude the Germans from taking a good portion of that area. At the same time however, we can have one of our cities start working on a settler. If we are smart we can use 3 units to try and block the germans from moving their settler. We should be able to occupy the 'settler shuttle' until our settler is finished.

BTW, what do you mean, the settler is on strike?
__________________
2nd Minister of the Economy in the 1st Apolytonia Civ 3 Democracy Game.
Founder and editor of the Berserker Bugle
Donal Graeme is offline  
Old September 17, 2002, 12:24   #26
GhengisFarb™
lifer
Civilization III Democracy GamePtWDG Glory of WarCivilization II Democracy GameCivilization III PBEMC3C IDG: Apolyton TeamCiv4 SP Democracy Game
Deity
 
GhengisFarb™'s Avatar
 
Local Time: 02:07
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
Quote:
Originally posted by Donal Graeme
BTW, what do you mean, the settler is on strike?
For the second time in a row a settler was built and he will not move. He refuses to do anything put stay in the city that built him.

(I'm inclined to believe that MWIA just ended his turn without moving him again)
GhengisFarb™ is offline  
Old September 17, 2002, 12:45   #27
Aggie
Civilization III PBEMPtWDG Glory of WarCivilization III Democracy GameC4DG SarantiumPtWDG2 TabemonoInterSite Democracy Game: Apolyton Team
King
 
Aggie's Avatar
 
Local Time: 03:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
I believe in the euphotia of victory that happened, I usually fortify units i don't plan on using just in case.
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Aggie is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:07.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team