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Old September 27, 2002, 02:28   #31
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Old September 27, 2002, 08:23   #32
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Since it's early in the game and we only have 7 cities to manage, this shouldn't take long. (Looks like ppl are taking about 8-10 turns?) I should be able to play and post between work/dinner and my weekly sojourn to Ming's place.

Figure about 0100 or so (GMT) tonight, Straybow.
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Old September 27, 2002, 09:15   #33
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I took 14 or 15 turns i think
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Old September 27, 2002, 22:06   #34
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As Promised
will try to write this up quickly. I'm late for the weekly meeting of the Strategic Drink, er, Gaming Society at Ming's. Here's what happened.

450 BC
Not much...

425 BC
Trireme loads NONE horsie at Antigizeh (not noticing the one already aboard
egypt builds Pyramids in Memphis. Other civs shift priorities. Not us.

400 BC
Ooops. bye Mike grows and goes red. Young elvis booked.
Keinkoloss builds Phalanx, starts on Temple

375 BC
Horseback Riding discovered by our wise men.
Lit/Poly/Wheel are only choices. We decide, ummm -- Literacy, of course!
Trireme investigates south island. Horsie disembarks.

350 BC
Marsono builds phalanx, starts temple.
south island revbealed as 7-hex grassland with fish and whale.
One Wonders builds warrior, starts caravan

325 BC
a very boring time...

300 BC
Bye Mike builds camel laden with dye, starts Phalanx
Not the Gardens completes settler, starts phalanx

275 BC
Germans get Philosophy. English build Colossus of York.
Settlers land on South Island.

250 BC
No Lighthouse grows, revolts. elvis impersonator arrives in town.
We are now 400,000 strong.
dye shipment arrives in One Wonders. 10 GP
Settler found Hoover Sucks on south island.

225 BC
Chinese build Hanging Gardens of Beijing.
Japanese, Celts foolishly set to work on Lighthouse.
We stay the course, using our shields more wisely...

-Jrabbit thirsty, head off to top-level strategy session at Ming's...
Attached Files:
File Type: zip queen chief civ ii 225 b.c.zip (14.7 KB, 15 views)
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Old September 29, 2002, 00:40   #35
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Where is Straybow??

Sent file as zip. Need to know if that works ok or if I should save as .sea for you weird PC users out there...
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Old September 30, 2002, 03:53   #36
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Thanks -Jrabbit ... Straybow your turn next

---------------

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Old September 30, 2002, 08:00   #37
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Quote:
Originally posted by -Jrabbit
Where is Straybow??

Sent file as zip. Need to know if that works ok or if I should save as .sea for you weird PC users out there...
I downloaded the zip file and extracted it, I then had to manually change it to a .sav file to play but it worked fine.

Now where the hell is Straybow?
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Old September 30, 2002, 10:02   #38
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Quote:
Originally posted by Hydey

Now where the hell is Straybow?
Send divers to the canal.
I bet they find him there


(Straybow fighting hard to escape the treacherous waters)
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Old September 30, 2002, 10:41   #39
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neh... bet he's at a

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Old October 1, 2002, 06:14   #40
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I have PMed Straybow ...

SG[1]

... he has had time to recover from his
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Old October 1, 2002, 16:33   #41
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Thanks for the PM. Wasn't exactly a Party—a wedding, a gathering of old friends afterwards, etc. Plus Fridays and Mondays I work 2 jobs.

Will start scouting canal locations ASAP.
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Old October 2, 2002, 12:37   #42
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Sorry, NetZIP 6.51 can't handle any of the zipped files posted in this thread. Somebody help?

I did check out the .sav files through b850 for proper canal management.
Keinkoloss should've been built one tile NE. Now we'll have to move our non-Lighthoused, non-Magellaned ships the long way 'round.
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Old October 2, 2002, 16:08   #43
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OK guys, we have a problem --

-Jrabbit your file is NOT a valid zip file - could you send it unzipped? It would also help if you simplified the file name and avoided characters like '.' & '/' which can cause us poor DOS based users some problems.

... and we dragged you away from the , Stray

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Old October 2, 2002, 17:54   #44
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I'll post in various formats tonight. Later, you can tell me what works for you.

BTW, I'll be out of town Friday 10/4, returning Wed 10/9. Will have my laptop with me, but that's NT4 (work machine), so I'll have Web access but no Civ access .
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Old October 2, 2002, 18:48   #45
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I got it to work
Try this , I got the strange -Jrabbit zip file to work so I will post the file in .sav format so the game can move on.
Attached Files:
File Type: sav queen chief civ ii 225 .sav (139.6 KB, 8 views)
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Old October 2, 2002, 23:27   #46
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Thanks Hydey, I was hoping you'd see this.

But I would like to post the various forms of gamesave available to me through my ZipIt utility so we don't have to go through this every time I take a turn. -Jrabbit's future succession gaming (not to mention a quick series of +1 posts) may be at stake.

I tried to upload as a compressed (Zipped) PC exe file, but got this message from Mother Poly...
- - - - -
Forum Message
You have attempted to upload an invalid type of attachment. The valid extensions for attachments are: gif jpg png txt zip bmp jpeg slc net sav scn hot rar wav doc rtf
- - - - -
Oddly, the extension is... zip
Says that should be fine but won't take it. Hmmm
Attached Files:
File Type: zip sticky 225bc.zip (14.7 KB, 7 views)
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Old October 2, 2002, 23:31   #47
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OK, first try was in fact, a .exe file and that's illegal.

My self-extracting archive ( .sea ) is illegal too, so that won't do.

The file in the previous post (Sticky 225bc.zip) should be OK, but it is in essence the same one I previously uploaded, with a simplified name.

OK, one more, then I'm done.

PLEASE SGs, try to d/l these files and tell me which version works in your strange, mysterious, Gatesian world.
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Old October 2, 2002, 23:35   #48
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It would be really cool if this one would prove to be workable. All this is , is a normal Mac MGE savegame, renamed and with a ".sav" appended.

Too easy for it to be right, but what the heck...
Attached Files:
File Type: sav sticky 225bc.sav (139.8 KB, 9 views)
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Old October 2, 2002, 23:36   #49
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Hydey Just managed to open your (Jrabbit) file to look at the game. What did you do to make it work?

Straybow - you're in business!


Order of Play

SG(2) Played
SG[1] Played
Vlad Played
La Fayette Played
Hydey Played
-Jrabbit Played
Straybow

-----------------------------

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Old October 2, 2002, 23:39   #50
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I would appreciate any feedback from the group on what file type I should be posting. I know it means tedious extra download time for you, but I heard Allah will reward the faithful with a boutiful harem in the afterlife, so why not give it a shot.

Seems to have worked for Hydey...

+4
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Old October 2, 2002, 23:42   #51
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Quote:
Originally posted by Hydey

I downloaded the zip file and extracted it, I then had to manually change it to a .sav file to play but it worked fine.
He makes it sound so simple...
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Old October 3, 2002, 10:46   #52
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OK - I too have now unzipped -Jrabbit's original
'zip' file using PowerArchiver - but it failed using Winzip 8 which is the 'industry standard' strange world ...

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Old October 3, 2002, 10:53   #53
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The sticky 225.zip also works - with PowerArchiver - will try with Winzip when i get home...

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Old October 3, 2002, 14:23   #54
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As a Macuser too, I often swich files from PC to Mac and the reverse.
CivIIMac saves files with a long name as "President Alexander 1931 AD" and not "al_1931a".
We have to shorten and simplify the name (many signs are forbidden on DOS/Win, as on MacOS, only the ":" is illegal !), then to add the old century extension .sav, and to post it or to compress it.
In Mac world, the standard is Stuffit, on PC ZIP. But there are good utilities on each platform : ZipIt works on Mac, and AlladinExpander for Windows (and Mac) is far better than Winzip for expanding or decoding any kind of file (zip, sit, cpt, sea, gz, hqx, bin ...).
The only more complex situation is when CivMac does not know directly a PC sav file : Modifying type and creator of a file needs a specific app (there are freewares and sharewares for it).
This post is long but may be usefull for some Mac gamers.
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Old October 3, 2002, 17:22   #55
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NetZIP still says the zips are corrupt, and MGE says Hydey's sav isn't a save file (yes, I renamed it to a valid DOS name). I tried Jrabbit's sav and it would only d/l 13k and then drop out. Download Accelerator usually prevents that sort of thing.

I'll retry from MSIE… (forgive me, God)
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Old October 3, 2002, 17:28   #56
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MSIE says that the d/l can't be performed because of user settings or file is not available from server. I don't believe I have any of MSIE's "protection" features active.
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Old October 3, 2002, 18:23   #57
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save game
I can't get itto any of those files from -jrabbit and when I try the first one again it does not work anymore

I did keep the file I first managed to open and loaded the game and the resaved in a more suitable format.

So try this straybow.
Attached Files:
File Type: sav ch_b225.sav (139.6 KB, 3 views)
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Old October 3, 2002, 18:51   #58
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Straybow If you can't open Hydey's revised save above I can send you a zipped/unzipped file by email.

-----------------------

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Old October 3, 2002, 19:25   #59
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Quote:
Originally posted by Straybow
NetZIP still says the zips are corrupt, and MGE says Hydey's sav isn't a save file (yes, I renamed it to a valid DOS name). I tried Jrabbit's sav and it would only d/l 13k and then drop out. Download Accelerator usually prevents that sort of thing.

I'll retry from MSIE… (forgive me, God)
13K was the compressed file size. The full file was 130-some K.

NOTE TO ALL --
I'm really, really sorry for the high-maintenance nature of my participation. I've played before -- in a Julius game, I believe -- without problems. If it's better that the group move on without me, I have no problem with that.

Mea culpa to all, and to all a good night.
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Old October 4, 2002, 02:59   #60
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Dont worry -Jrabbit...we all learn something from these problems; with succession games this comes with the territory

--------------------------

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