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Old November 19, 2002, 09:49   #31
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Quote:
Originally posted by Archaic

GT's already adressed most of this, but anyway, In the short term. Over the long term, the progress of a Free Market means we produce less Eco Damage relative to what we did before, because it hastens research into new, safer and cleaner methods of production through simple market forces. (ie. We might produce the same or more eco-damage, but we would be producing *less* ecodamage per mineral. The basic principle holds for real life as well, as you'd see if you bothered to do your research.)
I'm not doubting that we produce less eco damage per mineral, however we produce more overall. By its nature, if the more eco damage we have done in the past means it takes more minerals to do so in the future (as in FM) then we have produced more *overall*. The absolute amount of damage we have done is greater, and thus, is IMO bad. In SMAC terms, this means that sea levels will have risen more overall, even though it takes more to get them to rise any further. The simple fact that FM has a large negative Planet effect seems to show that it is supposed to damage the environment more, in absolute terms.

In real life I'm sure there are FM ways to reduce pollution (tradable permits etc), but in general countries that are have a freer market (the USA for example) produce more pollution and damage the environment more then countries where markets are more controlled (such as Scandinavia or most of the EU). This is partly, IMO, because of a laissez faire approach to businesses pollution regulation, and partly because of an unwillingness to tax fossil fuels and make consumers pay the total social cost. America even has a President who was (or still is?) a director of an oil company, and a government official in charge of a pollution regulation body (can’t remember his name) who believes that Carbon Dioxide is not a pollutant, and does not damage the environment, because it’s naturally occurring!

"The basic principle holds for real life as well, as you'd see if you bothered to do your research" – If you’d read my posts you’d realise I never said that we’d be producing less eco-damage per mineral under FM, merely that we would produce more eco damage overall. And anyway, just because someone has an different opinion to yours, doesn't mean they don’t know what they’re talking about. It simply means there are 2 sides to the argument, and probably is a reflection on the differences of what we were taught.
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Old November 19, 2002, 22:30   #32
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Yes I'll run as for Director of Social Engineering. The time seems right. There has been a good informative debate on the merits and demerits of different social engineering approaches.

The fact is you can win (by conquer or by Ascent ) the SP game reasonably easy at (thinker level) with a green approach: it's a more stimulating challenge as many of you know already.

I 've looked at the constitution again and I don't know what the overall policy objective is.
To win Yes but to win what:
The distruction and submission of all other factions?
Cooperative achievement of Ascent ( with as many factions as possible, allowed)
Saving the Planet from environmental disaster.

In keeping with the peacekeeping outlook on life I suspect it is not a militant subjugating outcome we are looking for.

At this stage in the game our faction surely has the capability of looking beyond simple survival and a crude conquer/win scenario.
It is time we discussed our vision for the planet.

PS (I think it is important players distinguish between strongly held personal beliefs and the limits of the game's parameters). Some players in my view stray into RL politic outlooks too easily.

For instance much discussion rightly, on the fate of the drone and his/her kith and kin, but what about the, probably, over taxed middle income specialist.
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Old November 20, 2002, 08:36   #33
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Quote:
Originally posted by Drogue


I'm not doubting that we produce less eco damage per mineral, however we produce more overall. By its nature, if the more eco damage we have done in the past means it takes more minerals to do so in the future (as in FM) then we have produced more *overall*. The absolute amount of damage we have done is greater, and thus, is IMO bad. In SMAC terms, this means that sea levels will have risen more overall, even though it takes more to get them to rise any further. The simple fact that FM has a large negative Planet effect seems to show that it is supposed to damage the environment more, in absolute terms.
The absolute amount of damage we have done is far less. By doing more damage now, we do less damage than we would later for the same minerals.

For a very basic example

Say we produce 10 Eco Damage now under FM, and none under Green. Under the same ones 200 years down the track, but with minerals about 4 times what they currently are, we still produce 10 with FM, but we produce something like 200 with Green, because we had absolutly no pops. Get the picture?

That was of course a basic example, and I'm not attempting to make the numbers exactly right, only to give a general idea of what's going on.


Quote:
In real life I'm sure there are FM ways to reduce pollution (tradable permits etc), but in general countries that are have a freer market (the USA for example) produce more pollution and damage the environment more then countries where markets are more controlled (such as Scandinavia or most of the EU). This is partly, IMO, because of a laissez faire approach to businesses pollution regulation, and partly because of an unwillingness to tax fossil fuels and make consumers pay the total social cost. America even has a President who was (or still is?) a director of an oil company, and a government official in charge of a pollution regulation body (can’t remember his name) who believes that Carbon Dioxide is not a pollutant, and does not damage the environment, because it’s naturally occurring!
You've looked at a *very* short term. Perhaps you should look at a longer term perspective, like I said the principle holds for? Say....Industrial Revolution to now.

Quote:
"The basic principle holds for real life as well, as you'd see if you bothered to do your research" – If you’d read my posts you’d realise I never said that we’d be producing less eco-damage per mineral under FM, merely that we would produce more eco damage overall. And anyway, just because someone has an different opinion to yours, doesn't mean they don’t know what they’re talking about. It simply means there are 2 sides to the argument, and probably is a reflection on the differences of what we were taught.
No matter if there's 2 or 20 sides to every arguement, only 1 is right, and to think any different is a logical fallacy. There is no "golden middle ground". You fail to grasp that we would *not* be producing more eco damage overall by trying to prevent eco damage happening in the first place. The only way to do that, even under green, is to restrict the mineral output, an unacceptable position. Producing the mineral levels we require, over the long term, by allowing eco damage now, we'll reduce the amount of eco damage we create in future. By having no eco damage now, we *won't* be able to prevent eco damage in future except through the unacceptable solution of restricting mineral output.
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Old November 20, 2002, 12:42   #34
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Quote:
Originally posted by Archaic
The absolute amount of damage we have done is far less. By doing more damage now, we do less damage than we would later for the same minerals.
I'm not disputing that. But that is not what absolute means. By doing more damage now, we do less later for the same minerals is perfectly true. However, the total, the absolute amount of damage, ie. The total number of pops, is greater. If at some point under Green we had done more total pops, then per mineral we would do less damage than under FM. I can assure you, if you run Green, over the course of the game you will have less pops than if you had run FM. Worse Planet rating = More total pops.


Quote:
Originally posted by Archaic
For a very basic example

Say we produce 10 Eco Damage now under FM, and none under Green. Under the same ones 200 years down the track, but with minerals about 4 times what they currently are, we still produce 10 with FM, but we produce something like 200 with Green, because we had absolutly no pops. Get the picture?

That was of course a basic example, and I'm not attempting to make the numbers exactly right, only to give a general idea of what's going on.
That's simply not true, we would have some pops under Green, just fewer. So if the amount of eco damage under Green ever rose above the amount under FM (like it has to in your example, since 200 is more than 10) then Green would be having more pops, and thus would over time reverse this, before the total number of pops under green reached the level it would be under FM. And even if the total number of pops under Green rose higher to that under FM, then for each mineral produced there is less eco-damage under Green. Combined with the higher Planet rating, this would lead to *much* less eco damage, overall or per mineral. I would even doubt (and i'd like to see an example of this) that the rating would ever go higher under Green than FM, simply because the higher Planet rating would be more beneficial than the number of pops earlier in the game, and as such would have more effectin keep eco-damage to a minimum. Quite simply, if you have a better Planet rating, you do less damage to the environment. I think that seems the only logical explaination.


Quote:
Originally posted by Archaic
You've looked at a *very* short term. Perhaps you should look at a longer term perspective, like I said the principle holds for? Say....Industrial Revolution to now.
No I didn't, I took a realistic time length (I think America has been both one of the most FM major industrialised nations, and one of the biggest environmental destroyers) for at least 50 years. And the theory wouldn't matter for the Industrial Revolution, since there we simply didn't pollute the environment as much then. There wasn't global warming or anything to worry about. The theory holds true for all the time since we 1st knew about global warming and eco-damage. The freer the market, the more eco damage done, because of the less controls on it.


Quote:
Originally posted by Archaic
No matter if there's 2 or 20 sides to every arguement, only 1 is right, and to think any different is a logical fallacy. There is no "golden middle ground". You fail to grasp that we would *not* be producing more eco damage overall by trying to prevent eco damage happening in the first place. The only way to do that, even under green, is to restrict the mineral output, an unacceptable position. Producing the mineral levels we require, over the long term, by allowing eco damage now, we'll reduce the amount of eco damage we create in future. By having no eco damage now, we *won't* be able to prevent eco damage in future except through the unacceptable solution of restricting mineral output.
No, there is very rarely a *right* answer. There are almost always options with some positive and some negative options, and thus some people opt for one option, others for another. Its very nieve, and logically false to believe there is an absolute best or right answer, and absolute wrong answers to everything. Sure in Academia maybe, but there are different styles of doing things, different objectives. Yes the main way to produce less eco damage is to reduce mineral output. But according to the Advanced Dormula in Datalinks, if you have a Planet rating of 3 or higher, you have no eco damage (multipling by 0) if its -2 (the equivilent FM amount, being 5 (or it 7) lower than what it would be under Green) you multiply by 5. Hence having a higher Planet rating (by running Green vs FM) leads to a lower level of eco-damage. And though more pops earlier means less pops later, if the total number of pops while running a higher Planet rating, exceeds the total number of pops running a lower Planet rating, then there will be more free minerals, and less damage per mineral under the higher Planet system. This means that by just running a higher Planet rating, but keeping everything else the same, it is impossible to have more pops *in total* at any point in the game.

You fail to grasp that, all other things being equal, having a higher Planet rating, means you have less absolute eco damage. Anything else would simply defy logic.
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Old November 20, 2002, 12:46   #35
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Sorry for hijacking your forum Herc. < rant over >

As for victory conditions, I think we should go for victory by ascent as I think Peacekeepers shoudl strive for a higher goal. And it takes longer, hence more playing time Even if it seems though victory by diplomacy is meant for us, It seems a little too easy somehow. And even if we win, when Planet eventually blooms, we will all die unless we Transcend.
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Old November 20, 2002, 14:04   #36
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No one is contesting that ecological damage increases the threshold for future damage. What has been said is that the total amount of damage done to the environment is greater -- i.e., if you count the amount of eco-damage per turn, and total it, that figure is greater.

Why on earth is restricting the amount of minerals produced an unacceptable position? In New Apolyton, we are presently using an ungodly amounbt of minerals to build a Supply Crawler aimed at funneling more minerals into production. It isn't safe and it isn't sane. What use are all those minerals, aside from creating global warming so we can sun ourselves in wondeful UV rays, in our beachfront houses?
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Old November 20, 2002, 14:15   #37
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Quote:
Originally posted by AdamTG02
No one is contesting that ecological damage increases the threshold for future damage. What has been said is that the total amount of damage done to the environment is greater -- i.e., if you count the amount of eco-damage per turn, and total it, that figure is greater.

... so we can sun ourselves in wondeful UV rays, in our beachfront houses?
In fact- soon to be submerged beachfront houses. We'll need to get pressure domes into several bases' build queues if we insist on pushing that eco-damage threshhold very far at all.
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Old November 20, 2002, 16:52   #38
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Thanks Adam, you summed up in a few lines what I couldn't say in many

hope you'll all support Herc - fighting for a sensible Planet rating!!! (and free eco-friendly Black Stuff )
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Old November 21, 2002, 02:08   #39
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I'm not disputing that. But that is not what absolute means. By doing more damage now, we do less later for the same minerals is perfectly true. However, the total, the absolute amount of damage, ie. The total number of pops, is greater. If at some point under Green we had done more total pops, then per mineral we would do less damage than under FM. I can assure you, if you run Green, over the course of the game you will have less pops than if you had run FM. Worse Planet rating = More total pops.
The extra number of pops is irrelevant. The fact that they're more spread out is what makes the difference, because, as I said, global warming is induced by x number of pops in x turns, not the total number of pops throughout the game.
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Old November 21, 2002, 08:13   #40
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Quote:
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The extra number of pops is irrelevant. The fact that they're more spread out is what makes the difference, because, as I said, global warming is induced by x number of pops in x turns, not the total number of pops throughout the game.
OK, but under FM wouldn't there be a large amount of pops nearer the begining and less later as apposed to a relatively steady stream throughout under Green. Therefore FM still produces more global warming.
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Old November 21, 2002, 09:49   #41
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True, FM increases the risk we run for global warming. But the rising of the seas is not inevitable, and careful management of ecodamage is possible and essential under FM just as it is under Green. You'll just see a higher ED number in FM (for a given amount of minerals or terraforming) than you would under Green, so need to be extra-cautious. Whatever our economic model, we'll need to be mindful of the overall ED numbers.

At this point, how many pops have occurred? The first is necessary for the planet-calming effects of TF to kick in. We should not be too cautious of pops, just cognizant of their frequency - especially before TF's are built and we have no way of controlling the damage.

I would hope we could find a means of balancing increasing production through time with limiting harmful effects on the planet. Green or FM, the construction of helpful facilities benefits us more faction-wide than waiting for multiple pops (and risking drowning).
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Old November 22, 2002, 01:46   #42
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OK, but under FM wouldn't there be a large amount of pops nearer the begining and less later as apposed to a relatively steady stream throughout under Green. Therefore FM still produces more global warming.
No, because they are spread out enough to avoid it more or less entirely, as long as we apply some common sense.
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Old November 22, 2002, 10:11   #43
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This from a discussion about production at New Apolyton . . .
Quote:
Maybe build the CDF first, but the amount of eco-damage there is simply too much!! I mean 80 !!!!!
That would be a good indicator of what we mean by too much ecodamage! I hope we can pursuade the Directors to reallocate mineral crawling to avoid such extremes!
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Old November 22, 2002, 11:16   #44
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As do I. However, if people feel we need the CDF so urgently, we could rehome the crawlers in a couple of turns, or rehome some of them (rehome the 6 mineral mine near NS to NS). We need to spread production around, but if we have a powerhouse for SP building, it may help others agree to reduce prodution in other bases. Although 80 is simply too high.
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Old November 22, 2002, 11:45   #45
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The directors are already convinced. DBTS and Joeno just forgot to rehome those crawlers.
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Old November 22, 2002, 21:33   #46
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Well done guys
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Old November 22, 2002, 21:43   #47
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Earwicker: Your outlook seems very much in parallel with the 'Save the Environment Party (STEP) perspective. If you have not already done so take a look at the earlier contributions to this thread. Recent members Drogue and Adam? have presented a formidable case to the extent that even Archaic is having to do some homework.
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Old November 22, 2002, 22:05   #48
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Earwicker: You will note that our party (we are not a single issue party) is democratic by inviting criticism and discussion on latest releases. The contributions, already submitted to this thread, show the calilbre of debate. More later
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Old November 23, 2002, 01:21   #49
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Herc, are you just against FM and extensive terraforming, or you will also vote for Green, Xeno Dome, breeding Mind Worms and the like?
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Old November 23, 2002, 15:23   #50
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Personally, I'm against FM and extensive terraforming, and for building Tree Farms, Hybrid farms, Paradise Gardens etc., Green Economics (although Planned is useful near the start) a high Planet rating and victory by Transcendance.

If we run Green then we shouldn't need to breed MW, we can just find them and capture them. Herc is also (I believe) against removing much of the Fungus. While I agree in theory, some fungus needs removing to stop worm rape or invisible enemy units. However once we have (hopefully) a higher Planet rating it can be very beneficial, since we can find and capture more worms.

This is just my opinions however, and because we are more of a collection of like-minded individuals, we have no *official* party line.

Basically, if it harms the Planet unnecessarily, I'm against it.
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Old November 23, 2002, 16:26   #51
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Quote:
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Basically, if it harms the Planet unnecessarily, I'm against it.
How would you define unnecessary? Since a capitalist would argue that industrial development and the fulfillment of the wants of the people for a profit thus ensuring a healthy economy is necessary, etc. The term is rather vague.
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Old November 23, 2002, 18:21   #52
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Since it would all depend on the circumstances, it was meant to be vague If I think the pros, the extra development or industry etc., outweigh the environmental damage, then I'm for it. However I think the price for environmental damage is very high, so if an action results in eco-damage, there would have to be considerable pros for me to believe it worthwhile.

Basically, I think harming the planet is bad, but sometimes (very rarely) it is necessary.
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Old November 23, 2002, 18:51   #53
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Why do you see ecodamage as being so bad? As long as it is kept low, it's negative impact is very minor.
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Old November 23, 2002, 19:17   #54
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Well, since I'm roleplaying the game as much as playing it for victory (lets face it, were going to win, it's only thinker) and we've just arrived, I think we have a responsibility to take care of the Planet. We're the people that don't belong here, what right to we have to invade Planet and mess up its whole eco-system. I keep thinking fo the quote from The Matrix "Humans are like viruses, they find a habitat, use up all the resources and then move on" (or something alongthose lines) I think we need to find our equilibrium and live in harmony with Planet. Every pop means were out of sequence with Planet, and that isn't good, and it isn't fair
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Old November 23, 2002, 19:21   #55
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But every pop also nrings us closer into sequence with Planet, as we learn more about it and adjust matters accordingly. That way, both we and the Planet are better off, as Planet is suffers less damage, and we can safely produce more.
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Old November 23, 2002, 19:48   #56
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I disagree... I think every pop we have simply means that Planet is more used to it and so it harms it less, and that is why it does less eco-damage. I think the idea that in harming Planet you make it more resistant is like giving someone a disease because then they become resistant to it. You forget that the damage has already been done.
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Old November 23, 2002, 20:01   #57
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Planet isn't the only thing we have to worry about. We have to think of our own needs as well, and if causing some ecodamage now means we cause less permanently for the same amount of production, I see no reason why this should be a bad thing.
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Old November 23, 2002, 22:32   #58
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Mein General you are repeating the same argument again and again. Also
Quote:
We have to think of our own needs as well,
What exactly are those needs that can not be achieved by the path suggested by Drogue, myself and others.

Note also the actual words ECO DAMAGE. meaning damage to the ecosystem.
Your approach to the game seems to be the 'fastest path to conquer' approach. You can't wait to do battle and earn some purple stars or whatever. Fine, join Miriam or the Hive.

What actually is your vision for the planet and it's inhabitants. Is it Eudaimonia but no fungus, or mindworms to be about the place.

You've seen what a jolly bunch those mind worms can be when on our side but at the same time I don't want to give rise to the circumstances where there is rampant and unchecked worm birth and then where there is a benefit to us slaying them. The real benefit to our society is when, you call it 'capture', we know it as 'harmonisation'. they live happily alongside and indeed play their part in defending the nation.

I repeat what is your vision for this planet? sir
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Old November 23, 2002, 23:02   #59
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Quote:
Mein General you are repeating the same argument again and again.
That's the generally accepted course when your arguments haven't been refuted yet. Perhaps this is a situation you have yet to experience.

Quote:
What exactly are those needs that can not be achieved by the path suggested by Drogue, myself and others.
The ability to maintain decent production levels in the late-game without seeing mindworms rip our faction apart.

Quote:
Note also the actual words ECO DAMAGE. meaning damage to the ecosystem.
Yes, and?

Quote:
Your approach to the game seems to be the 'fastest path to conquer' approach. You can't wait to do battle and earn some purple stars or whatever. Fine, join Miriam or the Hive.
What, exactly, has given you that impression? I have never implied anything of the sort.

Quote:
What actually is your vision for the planet and it's inhabitants. Is it Eudaimonia but no fungus, or mindworms to be about the place.
A planet where we can live with a propserous economy and industry without cowering in fear of the native life. I don't want to see them exterminated unnecessarily, but I don't see why we should tolerate them attacking us either. And that's all they've done so far.

Quote:
You've seen what a jolly bunch those mind worms can be when on our side
I've seen only death and destruction brought by those worms. I see no reason to tolerate this.

Quote:
The real benefit to our society is when, you call it 'capture', we know it as 'harmonisation'. they live happily alongside and indeed play their part in defending the nation.
Yes, we can benefit from controlling mindworms, but that doesn't make them any less dangerous, especially when we can breed them in the lab without any of the risks of capturing them in the wild.
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Old November 24, 2002, 12:03   #60
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Quote:
Originally posted by GeneralTacticus
Planet isn't the only thing we have to worry about. We have to think of our own needs as well, and if causing some ecodamage now means we cause less permanently for the same amount of production, I see no reason why this should be a bad thing.
We won't cause less permanently because we're not just saying lets have less eco-damage now, we'll argue later to reduce eco-damage aswell. Basically I don't see why we need to have more than one or two pops throughout our whole time on Planet, if at all!

We can win, by transcendance, without a single pop, and live in harmony with Planet. That is my vision for the Peacekeepers. What right do we have to arrive uninvited and wreck the fragile eco-system.
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