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Old September 21, 2002, 06:17   #1
player1
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Some things I found out in recent chat
Medivial Infantry is 4/2/1, cost 40, needs Iron
Guerrila is 6/6/1, cost 90, needs nothing

Galic Swordsmen is 3/2/2, cost 50, needs Iron (replaces Sworsmen)
Bezerk is 6/2/1, cost 60, Amphibious, needs Iron (can be changed before release)

Numbian Mercenacy replaces Spearmen and is 2/2/1, cost 30 (a little bit costly for Spearmen UU, also can be changed before release)

Last edited by player1; September 21, 2002 at 16:18.
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Old September 21, 2002, 06:45   #2
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Thx for the info player1. The new UU's sounds great.
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Old September 21, 2002, 08:12   #3
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The Numidian Merc seems too high priced to me.

The Berserk will kick serious ass throughout the middle ages and into the industrial ages.
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Old September 21, 2002, 08:57   #4
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Great info Player1, thanks. It is very much appreciated by those of us who went to the pub instead of going to the chat last night.

I agree with WarpStorm. The Berzerk is going to kick some MAJOR ass, especially on island maps where it's Amphibious ability and high attack will make for excellent "smash-and-grab" raids.
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Old September 21, 2002, 11:13   #5
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On any map, it'll kick. All coastal cities will be subject to attack. And we know nobody builds navies to stop it from happening. (Well, they might if they know hte VIkings are in the game).
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Old September 21, 2002, 12:00   #6
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Heh heh...I think I know what civ I'm playing first!!
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Old September 21, 2002, 12:54   #7
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Quote:
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Heh heh...I think I know what civ I'm playing first!!
Yeah... and I know which ass I will kick first!
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Old September 21, 2002, 15:59   #8
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No, it's wrong, Beserker is 6.2.1
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Old September 21, 2002, 16:08   #9
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double post
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Old September 21, 2002, 16:09   #10
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XOR's right, it is 6/2/1/amphib, still ass-kicking though
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Old September 21, 2002, 16:22   #11
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Quote:
Originally posted by WarpStorm
double post
Ops...

Fixed!
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Old September 21, 2002, 16:27   #12
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Things that wont happen in PTW:
- Changes to polution/ Global warming
- Changes to railroad movement or production bonuses.
- Cities producing leaders. (What was in one of the screenshots must have been an edited rules scenario).
- Ground units with invisibility hidden nationality.
- Maps larger than 362x362 (this size will probably not be available in the initial release, but it's the maximum indexable size)
- Gengis Khan being in the list of Chinese GL names.
- New Govt types.
- New different Civ traits.
- Unit trading.
- Attack helicopters, eiffel tower (they are in the box just cause they look pretty).
- Dynamic joining of games (if a player is not present to load a game to continue with it, all his units vanish and all his cities turn into ruins).

Things that will:
- More range to air units.
- An actual espionage screen instead of a series of dialog boxes.
- Stock exchange, commercial harbor, the Internet.
- Radar towers, watch towers, rural airbases.
- Scenarios will be playable online. If you create a scenario the game will automatically redistribute it (the bic file only) to players who join your game, but it wont distribute other types of file, if you want to use other types of files you will have to distribute them by other means (website, IRC, for example) but you can still use them.
- Different types of MP gameplay. Including both simultaneous turns and normal turn rotation as it is in SP. There will be many ways of setting up gameplay and winner rules.
- Starting from an andvanced tech level (medieval, industrial, etc) instead of ancient will be possible only trough scenarios, but it will be possible. (so Germans and Americans might still be usefull... k, Germans only)
- NEW MOD METHOD: This allows you to make a separate directory for your mods instead of having to change the existing Civ3 files. This way you can have both normal and MOD gameplay.

Things that MIGHT or not happen:
- Ruins giving defense.

What else?

Last edited by XOR; September 21, 2002 at 16:37.
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Old September 21, 2002, 16:36   #13
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Quote:
Originally posted by XOR
- Unit trading.
Although there is still possibility of having it as a MP-only (human vs human) option.
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Old September 21, 2002, 16:41   #14
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Quote:
Originally posted by player1


Although there is still possibility of having it as a MP-only (human vs human) option.
Let me correct, no military unit trading, just workers like it is now. In the initial release they said (so far) there will be no unit trading. It may come later with a new version patch (I thinkg it will come, but I'm personally not very enthusiastic about it).
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Old September 21, 2002, 17:01   #15
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XOR, that was a fairly good summary of the chat. A lot of things will be in.

BTW, as Speedy said, most Firaxians and beta testers prefer Expansionistic civs for MP and America is expansionistic (their UU still blows, though).
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Old September 21, 2002, 17:09   #16
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unit trading
Correct me if I'm wrong, but unit trading will already be available to Multiplayer (at least units you can capture ) - you simply chat with the person you want to trade with, arrange a trade - lets say 50 gold for an art. - you just give 50 gold to them for free, and in return they let you declare war, capture that unit, then make peace after. Yeah, it sucks to do it that way, but it's extremely possible.

I just don't know why the %)((#$)@(%**@#_! they didn't put in diplomacy settings. Oh, right, it's on the "Wishlist". That says to me "Wish for it all you want, it'll only exist on a list though". It'll never happen, just as unit trading won't. Anything that's been on the wishlist hasn't been pulled through, it's just a PR term for "No - cool idea, but we didn't do it."

-Rflagg.
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Old September 21, 2002, 17:10   #17
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Medieval infantry costing 40 means no more use for longbowmen (unless you have no Iron).
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Old September 21, 2002, 17:19   #18
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Unless you have no Iron is the key, XOR.
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Old September 21, 2002, 17:39   #19
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rflagg, the wish list is just that, the things Firaxis wish they had the time and money to get in. They will try to implement these when there is time and money to do so. Like Mike said, and I quote:

Quote:
(20/09|17:01) Mike, when you say wishlist you mean that these may be post-PTW release, right?
.
.
.
(20/09|17:02) WarpStorm> It's *technically* possible that items still on the wishlist will be implemented in PTW but more likely that they would surface in a patch or future expansion
.
.
.
(20/09|17:02) though we are still implementing things on the wishlist now
(20/09|17:02) Cool!
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Old September 21, 2002, 18:43   #20
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Player1, XOR and Warpstorm, my thanks for your effort

Some news seem promising: a good enhancement over the original game (and you know I'm not a player who judge Civ III without some critics ).

My best hope is for that
Quote:
Including both simultaneous turns and normal turn rotation as it is in SP.
I really think can become one of the most relevant change in Civ III gameplay
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Old September 22, 2002, 09:43   #21
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Simultaneous turns will do two things for gamplay, speed it up and add an extra element of strategy. How would it add an extra element of strategy? Timing will now be a factor.
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Old September 22, 2002, 10:38   #22
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Will there be a FW like scenario editor in civ3? I mean an official editor where you can easily and fast place cities, units, title improvements, sizes of cities and where you can easily change the graphics of the game(or putting them in bmp format so you can change them with paint)?

That is actually the thing I care most about I loved the FW made scenarios in civ2.

edit: and will PTW contain scenarios?
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Old September 22, 2002, 10:54   #23
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You can change every graphics in Civ3 already, even if tools to edit them aren't shipped with the game (you have to open the graphic file with a separate grphics editor)
As they didn't speaak about it, I doubt the'll implement a FW-like scenario editor. I hope there will be some small improvements to the editor's interface, but I'm sure there won't be drastic changes.

And thanks guys for the summary
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Old September 22, 2002, 11:32   #24
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Doesn't the current editor do the things that you are asking for, kolpo?

The two big gripes people have now are a lack of support for setting diplomatic stances in the editor and support for triggered events in the editor. I personally feel these should eventually be provided. My gut feel is that the diplomatic stances shouldn't be real hard, triggered events OTOH...
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Old September 23, 2002, 07:29   #25
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Quote:
Originally posted by WarpStorm
Doesn't the current editor do the things that you are asking for, kolpo?

The two big gripes people have now are a lack of support for setting diplomatic stances in the editor and support for triggered events in the editor. I personally feel these should eventually be provided. My gut feel is that the diplomatic stances shouldn't be real hard, triggered events OTOH...
Oh just found out he does that now, was some patches ago i checked it. But how can I chnage grapics of units?
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Old September 23, 2002, 07:51   #26
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You will need to download Flicster and get yourself a paint program.
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Old September 23, 2002, 09:30   #27
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No pre-set diplomacy or events. *sniff, sniff*

So other than MP, and some minor changes, what's the point in getting PTW?

One question on the simulationous turns. As I heard, every unit and city will have it's own timer (if you move a unit, the timer will reset and you won't be able to move it again until the timer runs out again). If this is so, won't it drastically reduce the speed of the game? So many units and cities who's timers need contant updating, and that over the internet? I hope it works, but if it's coded as badly as the rest of Civ3 (speed-wise) I remain skeptical.

Anyway, I won't buy it until pre-set diplomacy and events are included.
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Old September 23, 2002, 11:21   #28
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Quote:
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Anyway, I won't buy it until pre-set diplomacy and events are included.
That is of course your right. Really, the main point of this expansion is the multiplayer stuff and the new tribes. If you aren't interested in those things, this may not be for you.

There are many enhancements that have been mentioned, new techs, buildings, game play modes, airfields, scenario management tools, merging of wonder traits, flat maps, radar towers, time limits and victory locations, to name a few, but the main thrust of this expansion is the multiplayer capability.
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Old September 23, 2002, 11:24   #29
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There are two types of simultaneous turns in PTW, simultaneous and turnless. Simultaneous is still turn-based but you can move every unit in the order you want simultaneously with everyone else. Turnless gets rid of the turns totally. Each unit and city is on a separate timer.
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Old September 23, 2002, 12:11   #30
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I forgot to say, PtW will include over 40 maps and scenarios. (I dont know how many are maps and how many are scenarios)
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