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Old September 26, 2002, 11:58   #61
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Quote:
Originally posted by Tassadar5000
here in Utah all the sims expansions are 50, while the sims is 60
Where do you live?
I live in Perry and I got Civ3 (in ogden) the day it came out for $40, I got the sims expansions for $30-$40 each, yesterday I got Unleashed for $32.94 day it came out here, and the Sims is about $45.

Quote:
Originally posted by WarpStorm
Mike said that setting time rate and date was going to be in. The others weren't.
Was this in the last Chat?
Before that they said that they could not change it, but they could make it say turns instead of years.
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Old September 26, 2002, 12:51   #62
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Quote:
Originally posted by Hagbart







What is the difference of chips and french fries?
Nothing, cept if your in America, where fires are chips, and chips are crisps, and crisps are nothing (They mite also call them crisps). Same goes with in france and germany!
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Old September 26, 2002, 16:19   #63
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Quote:
Originally posted by Level
Quote:
Originally posted by Tassadar5000
here in Utah all the sims expansions are 50, while the sims is 60
Where do you live?
I live in Perry and I got Civ3 (in ogden) the day it came out for $40, I got the sims expansions for $30-$40 each, yesterday I got Unleashed for $32.94 day it came out here, and the Sims is about $45.
I live far away from Perry. And everything here is way expensive. As I said the sims is that, SMAC is 50....theyre trying to make a 50 buck profit off of everythning (except kiddie movies )
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Old September 26, 2002, 16:56   #64
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why doesn't your government buy one copy of the game and distribute it freely to anyone who wants it? :-D
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Old September 26, 2002, 17:32   #65
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lol, you americans pay to much for your games!
Sims expansions where i live are £15, keep in mind that £2 is equil to $3.
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Old September 26, 2002, 18:13   #66
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But how much is gas? I only pay $1.25 a gallon.
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Old September 26, 2002, 18:34   #67
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Quote:
Originally posted by HazieDaVampire
Nothing, cept if your in America, where fires are chips, and chips are crisps, and crisps are nothing (They mite also call them crisps). Same goes with in france and germany!
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Old September 27, 2002, 12:27   #68
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Quote:
Originally posted by HazieDaVampire
Nothing, cept if your in America, where fires are chips, and chips are crisps, and crisps are nothing (They mite also call them crisps). Same goes with in france and germany!
Hm... in Germany we call them "Pommes", which is the french word for apple... comes from "Pommes frites", which is short for "Pommes de terre frites"... which means fried (sp?) potatos...
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Old September 27, 2002, 15:10   #69
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Quote:
Originally posted by redbull
From www.gamesman.co.nz:
There is scenario support
"Full scenario support"? Without forced diplomacy or events scripting? How can one create a historical scenario when you can't replicate the historical conditions? And how can the scenario support be considered 'full', when it is so clearly lacking?
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Old September 27, 2002, 15:13   #70
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Quote:
Originally posted by player1
So is there any chance for post PtW Civ3 patch to fix same bug, or we all need to buy PtW in order to get bug fixed?
better be - it'd be a sneaky and underhand thing to do to make us pay for a bug fix
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Old September 27, 2002, 15:15   #71
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Quote:
Originally posted by WarpStorm
Right now if you have multiple mods on your system you need to keep multiple copies of the various resource files (art, units, terrain, text files, etc.). Mike said he implemented a path scheme where you tell your mod the order of directories to search for files in. This means that you can build mods and share resources without messing up a previous mod or the original files and without having to copy files around.
you could've just said 'modswapper'
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Old September 27, 2002, 15:19   #72
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Quote:
Originally posted by Level
Mike said that setting time rate and date was going to be in. The others weren't.[/q]Was this in the last Chat?
Before that they said that they could not change it, but they could make it say turns instead of years.
Yes, could someone clarify this,

With PTW, will be be able to set what unit of time one turn represents?

Can we set at what points the time intervals change?

And could we have a civ game starting in 1936 and ending in 1945?

Are the new increments from a list, or can you type them?
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Old September 27, 2002, 15:21   #73
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Quote:
Originally posted by Traelin
I completely understand your point about being wary of buying a product before reviews come in, but -- for me -- I've never been disappointed with a Sid Meier product and have faith that PTW will make me happy. They've done a good job in supporting Civ3 so far, so I can't really expect them to keep coming out with patches. Therefore, I'm more than happy to pick up the XP and continue supporting the Civ franchise!
Someone explain to me how Civ3 could be considered a Sid Meier product. Okay, he might have given some pointers - but we all know this is really a Jeff Briggs project.
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Old September 27, 2002, 15:22   #74
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Quote:
Originally posted by The Pioneer
One thinkg that strikes me is that Zulu being an avid Civ3 player and a suppoerts of Firaxis has turned along with some others!
Damn straight. Coracle was right all along, it seems

EDIT: Just to be clear on this, I have indeed been an avid fan of Civ3 and Firaxis. I was perfectly happy to give them the benefit of the doubt, that someday we would indeed be able to create really cool scenarios. Even if only a minority of people would have bothered creating them, I'm sure that a majority of people would have played them. I trusted Firaxis. I kept the faith when all around were losing theirs. But I was let down. Badly.
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Old September 27, 2002, 15:24   #75
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And on a final note - can we set how much of the map is explored by each civ? Wouldn't it be funny if, in a WW2 scenario all the countries had to explore the map and make contact with all the civs? Wouldn't that be funny? Actually, no it wouldn't.
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Old September 27, 2002, 15:29   #76
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hahaha, what you said was so funny!

but your point wasn't!

**** you firaxis! We don't like being screwed around! and we don't care if you take longer to make a game, just as long as its good! CIV3 SHOULD OF HAD MULTIPLAYER, AND ALL THE BUG FIXES, AND BETTER MODERN AGE, AND A FUTURE AGE!
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Old September 27, 2002, 19:13   #77
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Quote:
Originally posted by zulu9812
And on a final note - can we set how much of the map is explored by each civ? Wouldn't it be funny if, in a WW2 scenario all the countries had to explore the map and make contact with all the civs? Wouldn't that be funny? Actually, no it wouldn't.
BUT WE GET DINOSAURS!!!




EDIT: *SARCASM* *SARCASM* *SARCASM*

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Old September 27, 2002, 20:22   #78
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i could of made them for you!
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Old September 27, 2002, 23:10   #79
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Sorry to hear you're disappointed Zulu. However, it is probably unavoidable that some would be. The expansion is focused on MP. Improvements elsewhere as well, but mostly MP.

Civ2 had what, 3 or 4 expansions? I hope that most all reasonable people can be satisfied before the book is finished on 3.
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Old September 28, 2002, 03:15   #80
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Quote:
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i could of made them for you!
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Old September 28, 2002, 04:29   #81
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HazieDaVampire, needs to chill out for a couple of days
Luckily, Apolyton offers that service too....
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Old September 28, 2002, 05:17   #82
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Quote:
Originally posted by notyoueither
Sorry to hear you're disappointed Zulu. However, it is probably unavoidable that some would be. The expansion is focused on MP. Improvements elsewhere as well, but mostly MP.

Civ2 had what, 3 or 4 expansions? I hope that most all reasonable people can be satisfied before the book is finished on 3.
1. Scenarios was a major selling point of PTW, before it was put on this 'wishlist'. So I feel quite justified in expecting a scenario editor, and quite justified in feeling pissed off now that it's not goling to happen.

2. You'd think that Firaxis would learn from one game and apply that knowledge to the next in the series. They already know how to make a scenario editor. Scenario editors for other games have forced diplomacy and events - it's not exactly some big, arcane secret. And I don't particularly feel that I should have to buy 5 products in order to get the full game - you're looking at over £100 there, at full price (maybe £90 if you're lucky) - that's $160!

P.S. congrats on reaching Emperor, btw
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Old September 28, 2002, 10:09   #83
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You see, the biggest error was in early development of Civ3.

It looks like they hardcoded many things pretty early, which makes changes and adaptation to more workable editor more difficult (from programming stand point)

The only strange thing is thay knew about need for scenario editor later.

So it's pretty strage why they did those things in first place.

You could say that they triped themselves.
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Old September 28, 2002, 13:29   #84
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Quote:
Originally posted by player1
You see, the biggest error was in early development of Civ3.

It looks like they hardcoded many things pretty early, which makes changes and adaptation to more workable editor more difficult (from programming stand point)

The only strange thing is thay knew about need for scenario editor later.

So it's pretty strage why they did those things in first place.

You could say that they triped themselves.
nailed it.
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Old September 28, 2002, 13:52   #85
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Does anyone think that Firaxis might be holding back some details of the expansion pack to be a sort of surprise to the consumers?

I hope so because while I'll buy the expansion pack for the MP and the new civs, there's things I felt should've been included that weren't.

Oh, and also for the Airbases too because no Airbases just pisses me off...

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Old September 28, 2002, 14:36   #86
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Oh, I see - I'll spend £20 just in case Firaxis have put in events and forced diplomacy, even though they've already said they haven't? Right...
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Old September 28, 2002, 15:08   #87
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Quote:
Originally posted by MarkG
HazieDaVampire, needs to chill out for a couple of days
Luckily, Apolyton offers that service too....
Yes, you might want to be a bit more specific when you ban someone - I actually thought this was just a warning - Hazie says "Hi", btw...
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Old September 28, 2002, 19:52   #88
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well he doesnt need to worry about it. we most of the time dont forget to unban people
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Old September 28, 2002, 20:57   #89
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Quote:
Originally posted by zulu9812


1. Scenarios was a major selling point of PTW, before it was put on this 'wishlist'. So I feel quite justified in expecting a scenario editor, and quite justified in feeling pissed off now that it's not goling to happen.

Wow. I didn't know that. Jeez. Firaxis continues the rip-off and sinks to levels that surprises even me.
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Old September 28, 2002, 21:02   #90
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Quote:
Originally posted by player1
You see, the biggest error was in early development of Civ3.

It looks like they hardcoded many things pretty early, which makes changes and adaptation to more workable editor more difficult (from programming stand point)

The only strange thing is thay knew about need for scenario editor later.

So it's pretty strage why they did those things in first place.

You could say that they triped themselves.

So all of us who said almost a year ago that Civ 3 was rushed badly to the stores in order to be there for the Christmas buying season were right. Told ya.

The game ripped me off last November being very buggy and beta. It continues to do so being unable to satisfy the demands of the gaming world.

All we can hope for now is Civ 4 comes out within the next few years and it is not made by Firaxis, because if it is I won't buy it.

If PTW has no scenario editor I may as well remove the entire game from my hard drive, as that is the only reason I was keeping it.
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