Thread Tools
Old September 24, 2002, 14:29   #1
Artifex
Prince
 
Local Time: 08:30
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Kentucky USA
Posts: 388
Militaristic, Industrious, Religious are so far ahead of the other traits
Why have they even included the other ones? They need to be drastically beefed up, or just taken out alltogether.

Expansion is a joke, I find it amusing so many over on the play the world boards are in love with that trait. I think it just stinks.
Artifex is offline  
Old September 24, 2002, 14:56   #2
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 04:30
Local Date: November 1, 2010
Join Date: Mar 1998
Posts: 5,360
Since 1.29f I think the traits are one of the most balanced aspects of civ3.

Each and every one of them shines under certain conditions (map settings, difficulty level, game beginning/end).

Give me a trait combo and I will give you a situation where it's better than any other combo!
alexman is offline  
Old September 24, 2002, 15:07   #3
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
Are you just trolling, Artifex? You just did this same thread on the PTW board?

Yes, I like expansionistic. Commercial works good for big empires (especially in Democracy). Scientific is okay. What's not to like about 3 free techs and dirt cheap libraries?
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old September 24, 2002, 15:12   #4
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
Expansionist is an awesome ability, even with medium size maps. Only on truly tiny maps does it start to migrate towards mediocre. The ability to always get a benefit out of huts and to have a great 2-move unit for exploring and settler placement from the start is quite formidable. I can't imagine why you don't like it.

Scientific and Commercial, however, need some beefing up.
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Cyclotron is offline  
Old September 24, 2002, 15:14   #5
vondrack
lifer
InterSite Democracy Game: Apolyton TeamCivilization III PBEMCivilization IV PBEMPtWDG Legoland
Emperor
 
vondrack's Avatar
 
Local Time: 09:30
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
Alexman is correct. I have played and won games with more than half of the civs and I haven't found a single trait/combo significantly worse than another. It makes the gameplay DIFFERENT though. And that is what traits were meant for, I guess. If you believe that militaristic, industrial, and religious rock, then use and enjoy them. But others may prefer different traits, sometimes maybe even because of a greater challenge. If you keep winning the game easily with civs enjoying the traits you value most, try winning with a civ that has none!

I definitely see the traits as one of the best implemented innovations in Civ3 (1.29f, that is). It is a huge improvement over the uniformity of civs in Civ2, fortunately introducing no unwanted side-effects or related issues.
vondrack is offline  
Old September 24, 2002, 15:20   #6
Arc
Chieftain
 
Local Time: 08:30
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 36
When is the watercolor terrain mod complete warp? I can't wait for it !
Arc is offline  
Old September 24, 2002, 16:09   #7
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 04:30
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
I like them all (now that Com has been fixed). You just have to known how to use them.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
Old September 24, 2002, 16:19   #8
player1
Emperor
 
player1's Avatar
 
Local Time: 10:30
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
Quote:
Originally posted by cyclotron7
Scientific and Commercial, however, need some beefing up.
Commercial did got beefed up iwth 1.29f patch.

And I like it.

Although not as much as I like Religious and Industrial trait.

Scientific is not that good in SP (although it's handy to get several free tech to trade with AI), but it would be good in MP, were players are forced to discover their own techs.
player1 is offline  
Old September 24, 2002, 16:29   #9
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 04:30
Local Date: November 1, 2010
Join Date: Mar 1998
Posts: 5,360
Quote:
Originally posted by player1
Scientific is not that good in SP (although it's handy to get several free tech to trade with AI), but it would be good in MP, were players are forced to discover their own techs.
Scientific is actually better than Religious on lower difficulty levels where the human does most of the research on his own.
alexman is offline  
Old September 24, 2002, 16:29   #10
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
I can just see that MP game where everyone sets their research slider to zero like some people do now. While some tech trading might go on between human players, I know that it'll have to be a pretty good deal for me to trade with another human.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old September 24, 2002, 17:10   #11
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:30
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
129f did make commercial viable, just not my choice. I never have cared for expansionist, I agree that it is good that we have them all to choose from. I down grade Religous as well, since I do not need to switch governments more than once. My prefernce is Mil and Ind, the warmongers friends. Below Monarch, none of it really matters much, but from there and up it is so hard to over come the improved chances for elites and chances for leaders. I am willing to concede to Exp trait if it does give a big increase in the chance to get a settler form a hut, that would be huge.
vmxa1 is offline  
Old September 24, 2002, 18:12   #12
Zero
PtWDG Glory of WarInterSite Democracy Game: Apolyton TeamACDG The Human HiveC3C IDG: Apolyton TeamACDG3 SpartansPtWDG2 Monkey
King
 
Zero's Avatar
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
Does anyone have down low specific information on how traits modify their respective field? For example, how much % corruption commercial cuts down, how much better chance mil is etc...
__________________
:-p
Zero is offline  
Old September 24, 2002, 22:04   #13
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 10:30
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
When civ3 came came out I started out as the French, and it was ok, since then I when for mil, indus, or religious.Following the majroroty here on the boards.

Just a couple of weeks ago, (1.29) i went for commercial again, and did it rock or what!!!!!! (emperor)
This IS one might trait IMHO!!!
But it depends on he game, that is true, but even then
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old September 24, 2002, 22:50   #14
Jethro83
Prince
 
Jethro83's Avatar
 
Local Time: 18:30
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
Since 1.29, Militaristic/Commerical has become one of my favourite trait combos. Since I've turned warmonger, the reduced corruption helps immensely when I've conquered a massive amount of territory with my superior military (derived from both the Legionaire and the Militaristic trait). By the time I reached the modern era last time (on Regent), I was far ahead of the competition in every demographic (rapid progress afforded by immense income). With Smith's Trading Company, having a massive military under Republic/Democracy is all the more viable, as there is rarely ever a shortage of money.

So for a warmongering type like me who likes to conquer and hold huge amounts of territory, this trait combo is definitely one of my favourites.

Apart from that, I like Militaristic/Industrious, Militaristic/Religious, Industrious/Religious and Expansionist/Industrious.

Of course, that is because that suits my styles of play.
Jethro83 is offline  
Old September 24, 2002, 23:47   #15
Tuberski
 
Tuberski's Avatar
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
I have never had much success with militaristic Civs, so militaristic is way down on my list.
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
Tuberski is offline  
Old September 25, 2002, 03:04   #16
Alinestra Covelia
ACDG The Human HiveRise of Nations Multiplayer
Queen
 
Alinestra Covelia's Avatar
 
Local Time: 04:30
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 5,848
Militaristic is poor, in my opinion. Many of the other traits give you something that is impossible to replicate any other way. Militaristic just gives you cheap improvements (often redundant, given the Militaristic wonders you can build) and vaguely speeded up unit improvement (which other civs could get anyway through fighting that little bit more often than you).
__________________
"lol internet" ~ AAHZ
Alinestra Covelia is offline  
Old September 25, 2002, 03:19   #17
The Puny Celt
Settler
 
The Puny Celt's Avatar
 
Local Time: 18:30
Local Date: November 1, 2010
Join Date: Jul 2002
Location: The SS Planetary Party Lounge!
Posts: 27
I used to think Expansionist was the weakest, but in my last game (Americans) I got a settler from a goodie hut in 3950BC and had my second city established in 3900BC! And never looked back from that early lead.

Also in a thread from a couple of months - "A reconsideration of Expansionist trait" or something like that - one of the posters, Monkspider, wrote about the benefits of expansionist trait in city placement. I found that too in my last game; it enabled me to grab lots of luxury resources all around my continent and then build inwards, and it worked a treat.

My only complaint about Expansionist now is that whereas all the other traits continue to give benefits throughout the game, the Expansionist trait gives pretty much all its benefits in the early game and then becomes redundant.
The Puny Celt is offline  
Old September 25, 2002, 03:24   #18
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 01:30
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
To appreciate all the civ characteristics, I have gone over to Random Civ at the beginning of the game. Great for having different styles of games, as well as being shocked when an improvement is cheaper/more expensive than I have gotten used to!
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old September 25, 2002, 07:26   #19
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
Quote:
Originally posted by The Puny Celt
My only complaint about Expansionist now is that whereas all the other traits continue to give benefits throughout the game, the Expansionist trait gives pretty much all its benefits in the early game and then becomes redundant.
This is true, but the head start you got continues throughout the whole game. In your own example, you said you never looked back.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old September 25, 2002, 07:49   #20
player1
Emperor
 
player1's Avatar
 
Local Time: 10:30
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
I don't know.

In several games Expansionist was usefull for me, but in seveal other games it was comnpletly USELESS to me too.

The real probelem with it is that in times it is uesfull, it realy not soo much special.

So risk doesn't pay off in long run:
-you can get a good result (but not too good)
-or you can get wasted trait

I't like playing some gamble game in which you invest in 100$, and there is 50% chance to get 150$ in return or loose all.

Statistickly speaking you are losing.

Last edited by player1; September 25, 2002 at 07:54.
player1 is offline  
Old September 25, 2002, 08:33   #21
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
My experience with it is more like you gamble $100 and there is a 50% chance to get $200 in return, 35% chance to get $500 in return and a 15% chance to lose the whole pile.

In the long run, in my experience, I find that it pays off well.

It is now my second favorite trait. Industrious has a slight edge, because it is always good in all situations.

Industrious-Expansionistic rocks hard on nearly every map (yes, if you got stuck on a tundra island that can only support 3 cities tops and no goody huts in the sea with no other land in sight, it'd suck, but so would anything).
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old September 25, 2002, 08:34   #22
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
It's a shame that the Americans (Industrious-Expansionistic civ) have the worst UU.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old September 25, 2002, 08:38   #23
Zachriel
King
 
Zachriel's Avatar
 
Local Time: 04:30
Local Date: November 1, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
On large maps with plenty of huts, the Expansionist trait has obvious benefits. But even on smaller maps, Expansionist aids the early rush. Knowing where the nearest rival capital is can allow you to cripple at least one rival before the middle of the Ancient Age.

Rushing will dominate the early game in multi-player. Against a strong opponent, if you see his Scout, you better prepare your defense. Here is a game where the early rush was made possible by the Expansionist trait; and where without the trait, the game was untenable.

http://www.zachriel.com/gotm5/
Zachriel is offline  
Old September 25, 2002, 10:36   #24
Lucarse
Warlord
 
Lucarse's Avatar
 
Local Time: 08:30
Local Date: November 1, 2010
Join Date: Sep 2002
Location: United Kingdom EX New Zealand
Posts: 118
Nice new Avatar warp storm! how can i tell how close i am to 500 posts i want one too whaaaaa!!!
__________________
If he is taking his ease, give him no rest. If his forces are united, separate them. Attack him where he is unprepared, appear where you are not expected - SunTzu
Lucarse is offline  
Old September 25, 2002, 10:48   #25
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
63, it in your profile
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old September 25, 2002, 12:52   #26
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Maybe this is mean for me to say, but it seems to me that people who say that Expansionist is useless have no idea how to use it effectively. (note: this is not directed at people who don't like to use it, as everyone has their own preferences)

Expansionist is very effective in the hands of someone who knows how to use it. I would argue that this trait rewards the better players. It requires thought and strategic planning to use well and to its advantage. I view the other traits as fairly brainless. They give great benefits, cheaper buildings or what have you, but they are background effects. Religious actually takes some of the thought out of the game, as you no longer have to worry about a poorly timed revolution.

Expansionist you have to use effectively from year 1. If you sit on it, it will be worthless but if you can use it effectively it can turn into an overwhelming advantage. All ancient techs for free. I probably get at least 500-1000 gold early in the game (coupled with a 0 tech rate makes for a huge bank) Reconnaisance. Communications. and army of conscript warriors roaming around (can pick off a lonesome settler here and there early on).

Early control of the game.

For example: in my latest game, I sent off my scouts. They found several luxuries nearby (3 types, one of which was a cluster of 5) . I planted cities there when I had the chance, parking a conscript warrior (that I got for free) on each to guard. I then found other luxuries so that by 1 ad, I had ALL luxuries. Granted, I only had 1 or 2 of most. This meant that my cities were obscenely happy nearly the whole game. Coupled with techs at least 3 ahead of the nearest and a bank of probably 1500 at the start of the middle ages was just a huge lead.

Granted, that was on Monarch

On upper levels, the free techs are much more important as I can't get the ai to trade me anything, even if I have knights and they have tanks.


I'll stop now
asleepathewheel is offline  
Old September 25, 2002, 13:06   #27
Zero
PtWDG Glory of WarInterSite Democracy Game: Apolyton TeamACDG The Human HiveC3C IDG: Apolyton TeamACDG3 SpartansPtWDG2 Monkey
King
 
Zero's Avatar
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
hey guys everyones been talking of new improved commercial trait in 1.29..... but wat was exactly changed? please be more specific?
__________________
:-p
Zero is offline  
Old September 25, 2002, 13:15   #28
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 03:30
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Quote:
Originally posted by Calc II
hey guys everyones been talking of new improved commercial trait in 1.29..... but wat was exactly changed? please be more specific?
I'll give a try, though I may be off here

Increased optimal cities. was 12.5% more, now 25%

anything else? am i incorrect, just did a quick scan of the issue.
asleepathewheel is offline  
Old September 25, 2002, 15:45   #29
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:30
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
The early settler from a hut can come to any trait, I had only my second one ever on my current EMP game on std map, first hut I entered. This very powerful, if anyone can show that Expansion trait leads to more of them, then I will agree it is powerful. Otherwise, I don't really see it. It seems plain enought that you will get more elites and hence more leaders as a Mil civ and that is all game long and is very powerful. A key leader at a pivitol point in the game can be a major factor. At Monarch and above it may be your best chance to get some of the wonders in the first two ages. Especially above Monarch. It is no fun seeing the wonders build by the AI, one after another.
vmxa1 is offline  
Old September 25, 2002, 16:31   #30
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 04:30
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
asleepatthewheel,

You're right about the increase in the OCN bonus, but I believe commercial civs were also given an additional +1/+2 commerce per city/metropolis.

As to the topic, well, those are my favorite traits, but I think Artifex overstates his point.

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:30.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team