September 25, 2002, 08:25
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#1
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Settler
Local Time: 08:32
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Vienna,AT
Posts: 7
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help for Network-play
Hi!
I've a big Problem.
I'm trying to play CTP2 on 2 PC's but after about 5 turns it starts to resynchronize EVERY turn. After about 30 turns the game crashes to the desktop (anything only on the client, host is stabile). We've tried IPX an TCP, set the swap-file to 512, 1024 and even 2048; set desktop res. to 16 Bit (i've read this on the activision-site). No change at all. smaller maps, less Players .. same result.
On the support-page they tell me that if the game resyncs too often i should play at times where the servers are not so busy .. LOL .. I'm playing LAN, there should NEVER be any resync ...
Please!!! Any Ideas ??? Thx !
A Lost Soul
PS: Using WinXp, but problems where the same with Win98SE
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September 25, 2002, 11:38
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#2
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Deity
Local Time: 01:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Hello LMO, it sounds like you haven't edited your userprofile.txt - On line 35 from the bottom of the file, change: DebugSlic=Yes to DebugSlic=No.
Your userprofile.txt can be located at the following location: X(Drive Letter)://Program Files/Activision/Call To Power 2/ctp2_program/ctp/userprofile.txt
NOTE: If you have just loaded the game on your computer, there will not be a userprofile.txt until you setup and launch your first game. In this case, you would simply setup a singleplayer game and launch it. When it's your turn, exit the game. The userprofile.txt file will now be available for editing.
What mods (if any) are you trying to play with?
Even though you are on a LAN, you can (and will) still get resyncs...but hopefully not bad enough to crash your game.
Oh, and prior to starting your LAN game, make sure ALL other programs that you might have running on your computer(s) are shutdown/turned off (ie, MSN Messanger, ICQ, Realplayer, etc.)
Hope this helps.
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"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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Last edited by Wittlich; September 25, 2002 at 11:44.
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September 27, 2002, 09:28
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#3
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Settler
Local Time: 08:32
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Vienna,AT
Posts: 7
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Hi!
Just wanted to thank you for your help, although i already did those steps you mentioned
But i solved the problem (by accident)
It was just ONE option .. 'show enemy moves' ...
i re-activated it on the host, and everything works fine.
we've now about 250 turns without even one resync.
now i'm happy again
thx a lot
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September 30, 2002, 16:59
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#4
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Moderator
Local Time: 08:32
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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Sheesh...all these horror stories about MP games....I am almost scared to say it, but Nancy and I are gonna attempt a MP game this evening on our home network....my fingers are crossed!
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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September 30, 2002, 20:47
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#5
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Settler
Local Time: 08:32
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Vienna,AT
Posts: 7
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I'm with you
and if it doesn't work ... don't throw your PC out of the window
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October 1, 2002, 12:14
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#6
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Moderator
Local Time: 08:32
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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Happy to report that our first experiment on the ol' home network went smooth as glass! We didn't play the game completely out, but fiddled with it for 2.5 hours and it was a blast! Planning to continue those experiments this weekend....
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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October 1, 2002, 13:02
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#7
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Emperor
Local Time: 08:32
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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Vel,
Yeah i've managed to get my girlfreind to play over LAN as well - she usually like games like pharoah but seems to be taking a shine to CTP2
This game is a blast over LAN, as the game continues to be improved and changed this is really the best way to play - the poor AI just can't compare to a human adversary!(plus it's great to team up to create a new world order)
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Bush's Republican=Neo-con for all intent and purpose. be afraid.
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October 1, 2002, 17:02
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#8
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Settler
Local Time: 08:32
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Vienna,AT
Posts: 7
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by the way
whats your expirience with correct trade and science-values on remote-ps's ?
the tech-advances always need much longer (and with 8 rounds left it is next round finished) and with 13 caravans i'm not able to build a trade-route wich needs 10 caravans ??? ... but only on the remote-PC.
or is it just me?
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October 1, 2002, 17:12
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#9
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Deity
Local Time: 01:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Quote:
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Originally posted by Lord Master of Order
by the way
whats your expirience with correct trade and science-values on remote-ps's ?
the tech-advances always need much longer (and with 8 rounds left it is next round finished) and with 13 caravans i'm not able to build a trade-route wich needs 10 caravans ??? ... but only on the remote-PC.
or is it just me?
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Nope, it's not just you. When ever the game resyncs, the time for the tech advance (on the remote machine) gets reset back to the original time that it would have taken (as if you just started researching the advance) - But don't worry the remote machine will finish the research in the orginal time frame...but yes, it IS rather disturbing....
Concerning caravans - Again, when the game resyncs, the caravans in use and number available gets messed up (on the remote computer). Even though you show 13 caravans available, you actually do not have that many and so the route requiring 10 caravans can not be started (since you most likely have under 10 available). The thing to do is build more caravans. Utilize the caravans available and caravans in use only as a guide.
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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