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Old October 2, 2002, 19:05   #1
Makahlua
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Old October 3, 2002, 04:19   #2
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I'd recommend the Merchant Exchange or the Human Genome Project at this point. The Virtual World will help later once we start building Network Nodes en masse, but for now I think we need the cash more.

The Virtual World is ahead in the polls now, though, so I guess I shouldn't hold my breath.
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Old October 3, 2002, 05:54   #3
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we are currently building the WP after that maybe TBIBTU is ready to build an SP soon but i dont want to stun NA with more SP after the WP
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Old October 3, 2002, 08:47   #4
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The canal base will also have many mireals really soon, probably more than TBIBTU. Maybe we should keep TBIBTU for more and more CPs
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Old October 3, 2002, 09:56   #5
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that would be ok too but to be sure I want a deep pressure dome there as soon as possible
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Old October 3, 2002, 10:08   #6
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What for ? Recycling tanks are enough, theres no need of Pressure Dome there
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Old October 3, 2002, 10:09   #7
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Actually, having looked at the save I see that UNPD is already size 3 and growing another point in 2 turns - if it keeps that kind of growth rate up, it would be a another place for generating more colony pods NA or TBIBTU could pick up HGP while we wait for VW to be available (which could be built in new Suez with it's mineral riches) That also gives us time to get a few nodes online as well - I'm thinking at least in NA, TBIBTU and UNPD. And do we need to upgrade our garrisons yet? UNPD would take only 6 turns to prototype it and they could escort the next CP as well.

Here's the current city standings:

New 'Poly (3, next pop 12) : (Done: tanks/1 scout(def)/2 scout(exp)/2 formers, working on: WP 17)
TBIBTU (3, next pop 7) : (Done: 1 scout(def)/2 scouts(exp)/1 former, working on: tanks 9)
UN Pizza (3, next pop 2) : (Done: 1 scout (def)/2 formers, working on: nothing 0)
New Suez (1, next pop 13) : (Done: 1 scout (def from NA)/1 former, working on: rec tanks 8)
Antioch (1, next pop 11) : (Done: 1 scout (def from TBIBTU), working on: formers 2)

edit: He's probably worried about future sea level rising, but that's a -long- way off, I'd think?
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Old October 3, 2002, 10:15   #8
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Nice idea, except that we dont need to upgarde our garrisons.

About Sea Level rising, its way too early to build any pressure dome !! Our citizens want to live on fresh air and fresh water, not living in a giant tin !
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Old October 3, 2002, 10:19   #9
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i put NS on rectanks because i didnt knew what to build
so that maybe be changed the garrison there has to come from there too i think so relocate the homebase for the scout is a must. and it needs a dome for the time when the waterlevel rises

for antioch the same for the garrison

UNPD can build a CP now it think

TBIBTU can finish the tanks and start building a networknode/SP/CP one of those three


thats is what i think
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Old October 3, 2002, 10:39   #10
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There's a definite lack if Colony Pods in your list above, Makahlua. We need them more than anything at this point! We can always use our existing Formers to do stuff that would beat a Recycling Tanks out for quite a while - but we must have more bases! Moremoremoremore! More people for me to..... socially engineer.

Merchant Exchange would be nice if we find a decent spot for it, but it is of less use to us then prebuilding the VW or other SP. And HGP? I still don't see why that is even remotely important to a faction that gets happy citizens with normal growth! If we start building HGP, as soon as we get the ability to build a different SP, ANY SP, we should change to that.
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Old October 3, 2002, 10:43   #11
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i agree with MWIA that we need more CPs much more UNPD and TBIBTU are great for it and NS can build one soon enough (right now )
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Old October 3, 2002, 10:56   #12
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So, home base the two scouts and start terraforming NS for a future SP, then:

NA: Net Node after the WP is finished
TBIBTU: finish tanks? (yes/no) Then cp + escort, & net node
UNPD: cp+escort then a net node
Antioch: cp + escort after formers done
NS: cp+ escort (changing from the tanks in NS) then start prebuild of VW

Is that enough pods now?
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Old October 3, 2002, 10:57   #13
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yes! for that is
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Old October 3, 2002, 11:09   #14
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Quote:
Originally posted by Makahlua
So, home base the two scouts and start terraforming NS for a future SP, then:

NA: Net Node after the WP is finished
TBIBTU: finish tanks? (yes/no) Then cp + escort, & net node
UNPD: cp+escort then a net node
Antioch: cp + escort after formers done
NS: cp+ escort (changing from the tanks in NS) then start prebuild of VW

Is that enough pods now?
I guess that'll have to do....

Only joking - looks excellent.
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Old October 3, 2002, 17:09   #15
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I sense an opportunity to preach my thin expansion ideology.

What's the sudden need for Network Nodes? Our scientific production is too low to justify them. I say build CP/Scout/CP/Scout in UNPD and CP/Scout/Formers/CP/Scout in TBIBTU.

Those two bases are growing too quick. We have no need for large bases right now. We need to spread and claim as much territory as possible if we ever want to stand a chance against the Hive. Random television transmissions we have picked up indicate that that self-declared "Chairman" Yang has a large population and a huge industrial power, and that he isn't willing to rejoin under the United Nations mission leadership.

As for that former, we need more terraforming power to
a) build a road network to speed up colonization and
b) plant forests and build farms to support our exploding population.
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Old October 3, 2002, 20:33   #16
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Quote:
Originally posted by Maniac
I sense an opportunity to preach my thin expansion ideology.
I think I have been subscribing to that ideology for a while here, Maniac....

Quote:
What's the sudden need for Network Nodes? Our scientific production is too low to justify them. I say build CP/Scout/CP/Scout in UNPD and CP/Scout/Formers/CP/Scout in TBIBTU.
I would like to see a Network Node planned now for the Artifact (unless we are forced to use it to rush WP or later, VW), and some more later on, but only after a few more Bases are set up that can keep the colonization rate up. Just to apply a little Civ3 nous here, the best nuts-producing bases need to be CP-farms, and a few others Former-farms. The other Bases, particularly central ones like TBIBTU and NA should increasingly start to concentrate on facilities and SPs as our borders extend away from them.
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Old October 3, 2002, 22:35   #17
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Any space for the odd probe in there
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Old October 3, 2002, 22:43   #18
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We'd only have ourselves to probe at the moment.
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Old October 3, 2002, 23:42   #19
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Think of it as advanced planning/preparation for more artifacts - instead of having to wait for a node to be ready, we'll be able to get some tech right away I was thinking of returning to the cp/escort queue when they were done, (and we could pop out a set between the WP & node in NA as well)
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Old October 4, 2002, 06:38   #20
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Quote:
I think I have been subscribing to that ideology for a while here, Maniac....
I noticed. My post wasn't directed specifically to you.

Quote:
The other Bases, particularly central ones like TBIBTU and NA
TBIBTU isn't a central base yet. The northwestern direction is still empty. One Network Node in New Apolyton seems sufficient for now. Besides, there's no need to cash in those artifacts right away. So it's not a problem when we find a second artifact but don't have a network node ready.
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Old October 4, 2002, 07:44   #21
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i agree that atleast NA may start building its infrastructure and stuff TBIBTU have to wait atleast one CP more and UNPD has to build atleast 2 more (entire western flank can be settled) and i want one in NS as soon as possible
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Old October 4, 2002, 08:29   #22
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Maniac: Yeah - TBIBTU isn't central yet, but it is in MY future for the UN. When it IS, that's when it will have a Node.
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Old October 5, 2002, 14:01   #23
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Bump!

Maka, your list looks good, but i'd put an SP in TBIBTU instead of network node.
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Old October 6, 2002, 05:21   #24
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Heh, you guys seem to like I do in SP - each base needs to produce 2 pods untill the continent is full

A revised list for the current bases:

NA: Finish WP, net node, back to cp/escort
TBIBTU: cp + escort, SP (definetly VW!!) replacement former?, cp/escort
UNPD: cp+escort (2x) -then- a net node
Antioch: finish skirmisher, cp + escort (2x)
NS: cp+ escort (2x), get ready for next SP

All subject to emergency needs, of course Any requests from the DEI or DPO for units I need to fit in before forwarding this to the orders thread??
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Old October 6, 2002, 06:08   #25
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I like it but i think DE or lemmy will start asking for some units but i dont know. I like it big time! i will start an orders thread today!
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Old October 8, 2002, 11:42   #26
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We seem to be building recycling tanks at New Suez but not yet at TBIBTU or UNPD. Land's sakes alive!! I strongly believe we will regret losing steps on this resource production. Once the "recycling tank gravy train" rolls in (about 40 turns after they are produced) the 'tanks are giving us a moderate boost of cost-free, worker-independent resources.
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Old October 9, 2002, 09:49   #27
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I won't start another comparison between the benefits of more Rec Tanks or more Formers/CPs.
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Old October 9, 2002, 12:01   #28
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I won't start another comparison between the benefits of more Rec Tanks or more Formers/CPs.
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Old October 15, 2002, 16:13   #29
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I'd like to propose the following build orders for Wednesday's playsession.

Concordia: Switch from formers to rec tanks and hurry it when 10 minerals are reached.

Tacticus Academy: hurry the former, start rec tank production and hurry it when 10 mins is reached.

Antioch: CP/Escort/Rec tanks (rush it)

TBIBTU: CP/Escort/Rec tanks (rush it) /Formers
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Old October 15, 2002, 19:18   #30
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Looks good to me Maniac - had a busy weekend of packing, so I'll grab the game after tomorrow's chat and see if I can come up with more for the Sat Game
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