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Old October 9, 2002, 16:41   #1
Nethog
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Civ 3 Tech Tree and Unit Summary
I have created a tech tree for Civ 3 with all 4 ages shown on a single 8.5"x11" page. I have also created a 1-page detailed unit summary. Both are available as native office files or pdf files on my web site at http://mywebpages.comcast.net/pmm1/games/games.html

The data is applicable to v1.29f.
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Old October 9, 2002, 16:46   #2
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The unit summary is pretty cool, but I think the tech tree would be easier to read if formatted "landscape" style.
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Old October 9, 2002, 20:47   #3
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Well, if you look at my tech trees for Civ 1, Civ2, and SMAC/X they are all bottom up - so I am biased towards this layout. Sorry FNBrown!
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Old October 9, 2002, 20:59   #4
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Good job Nethog.
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Old October 9, 2002, 21:18   #5
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Old October 10, 2002, 12:01   #6
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Quote:
Originally posted by Nethog
Well, if you look at my tech trees for Civ 1, Civ2, and SMAC/X they are all bottom up - so I am biased towards this layout. Sorry FNBrown!
No need to apologize! I'm just used to seeing the tree sideways within the game.
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Old October 10, 2002, 22:36   #7
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I have completely redone the tech tree to be read left to right! Hope you all like this format better.
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Old October 11, 2002, 16:20   #8
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Nethod,

Sorry I don't see the value add. It is great that you have something that works for you and you want to share with others.

Have you seen the reference files available on civfanatics.com?

Now what would be useful is a unit summary that would include
1- the new units coming in PTW
2- the upgrade path of units. Not just X upgrades to Y which upgrades to Z, but
unit cost upgrade_cost_from_base a.d.m
spearman ## -- #.#.#
pikeman ## ## #.#.#
rifeman ## ## #.#.#

Just an idea.

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Old October 11, 2002, 19:15   #9
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Quote by planetfall:
Quote:
Sorry I don't see the value add. It is great that you have something that works for you and you want to share with others.
Well you got it - it works for me and I made it available so others can use it as well if they like - non-interested civers can simply ignore this thread. I have received several compliments from others in other civ forums. Yes I have seen the reference files on civfanatics - I think LoneWolf5050 et al did a great job with the "Civilization III Complete Reference File" however I did not like flipping through 4 pages representing the tech tree and 4 pages showing the units of units (categorized by type, rather then more appropriately by age as I did) - so thats why I basically created my own "single-pager" reference files - two pages vs eight! I am still using the other pages from LoneWolf5050's pack since they ARE very good.

When PTW comes around I'll buy it and update my reference material.

I like your idea of including upgrade costs. Do you know if someone has summarized these costs anywhere? I still like the units categorized by age, but I could add a column next to the upgrade column with the upgrade cost.
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Old October 13, 2002, 22:31   #10
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I have put version 0.91 of the units summary on my website at http://mywebpages.comcast.net/pmm1/games/games.html

New in 0.91 is a graphical representation of unit upgrades as well as upgrade costs. I have also made a few other minor revisions.
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Old October 14, 2002, 12:11   #11
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Ok, now there is value add.

I didn't realize upgrade cost is
2 * (new unit cost - old unit cost)

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Old October 14, 2002, 15:40   #12
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I just posted 0.92 of the unit summary chart on http://mywebpages.comcast.net/pmm1/games/games.html

I added a disband amount column which was generated by the formula 25%*unit cost ROUNDED DOWN to the nearest integer. If anyone spots an exception to this please let me know.

I also added the upgrade cost for archers which I missed in the previous version of the chart.

PF and all - If anyone finds a problem with the upgrade costs predicted by the formula, please let me know.
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Old October 15, 2002, 12:15   #13
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I have updated the Tech Tree to version 0.91 with the following enhancements:

I have added the Cultural value for all Wonders (inc. small) and for non-zero cultural value City Improvements.

Also, I have added a code with the Civ specific ability (e.g. S for Scientific, C for Commercial, etc) for each Wonder to make it easier to plan for Golden Ages.

You can download the tech tree in Powerpoint or Adobe format at http://mywebpages.comcast.net/pmm1/games/games.html
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Old October 17, 2002, 15:14   #14
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I have put a new version of the tech tree (0.92) on my website at http://mywebpages.comcast.net/pmm1/games/games.html

In this version I have added the terrain types where the various strategic resources can be found.

If anyone has good suggestions for additional info they would like to see added to the tech tree please let me know.
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Old October 17, 2002, 15:58   #15
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You did a really nice job with these reference pages Nethog - thanks for sharing. I have a couple of suggestions though for future versions. You might want to include "Wall Street" under BANKING since it's a small wonder that becomes available only once you have this and 5 banks. Also - "Battlefield Medicine" should go under Sanitation since it becomes possible once you can build hospitals and have at least 5 of them. The small wonder "Iron Works" should probably go under STEAM POWER since you can build it only after you've discovered both iron and coal.

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Old October 17, 2002, 21:37   #16
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Lunacy, great suggestions - I have already implemented them - see version 0.93 on my web site.

Thanks!
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Old October 27, 2002, 22:13   #17
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I have put version 0.94 of my Civ 3 tech tree up on my web site at:

http://mywebpages.comcast.net/pmm1/games/games.html

I have added graphical icons representing the various strategic resources required to build units/improvements/etc to the tree, as well as graphical icons representing cultural points. I admit that the icons are small but they look pretty good when printed on my Canon S750 ink jet printer.

As usual feedback is welcomed.
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Old October 27, 2002, 23:17   #18
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I found some minor omissions, so I made the corrections and put up the tree as version 0.95 - sorry!
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Old October 28, 2002, 07:44   #19
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Excellent! loads oof info that FIRAXIS didn't put in the manual. I only hope the PtW manual is as updated, Nethog.

Now all I need is a table to show me how the terrain and city/terrain improvements modify defence/attack and we are all set! (I'm far too lazy to look up and calculate it myself!)
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Old October 28, 2002, 11:52   #20
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There is some stuff in the manual as well as the Prima strategy guide, but due to the game patches many of the unit stats and other info are incorrect.

Anyway, I did find a pretty nice up-to-date set of summary sheets by LoneWolf5050 which you can find here: http://apolyton.net/dir/index.php?si...b_pages&cat=48

My only problem with LoneWolf5050's summary sheets is that they are not very compact (15 pages), the tech tree spans 4 pages, and the units are group by class as opposed to by era (as I have done on my unit summary). So for now I am using my tech tree and unit summary, and LoneWolf5050's summary sheets for all other info.

I am toying with the idea of creating a third sheet that summarizes all other game data eliminating the need to use LoneWolf5050's summary sheets at all. Maybe I can even update the units info sheet to include all the other game data thereby have just 2 sheets to lookup info?
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Old November 11, 2002, 19:44   #21
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Nethog,

RFE's for your one page summary sheets:

1. URL where files available, so don't have to search the forums

2. PDF for tech tree goes beyond printer page boundaries. Please compose for both b/w and color. Getting a little busy for resource icons. The same font and point size as you used for Civ overview in lower right would work well for resources.

Corrections:

Wall Street is now 5 stock exchanges

Smith's doesn't double wealth but pays maintenance.

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