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Old October 10, 2002, 14:14   #1
GhengisFarb™
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$Mini-Game TRADING SESSION ELEVEN (11)
Turn 10 closes EXACTLY 72 hours from the post time of this message.

Use this thread for trade proposals only. So, NO DEBATES HERE (except relating to current session rules questions)

For rules, a directory of threads and debates see the thread Main thread and directory

Current Market Assessment:

Turn Number: 11
In Game year: 490 AD
"Market One": Apolyton, Termina, Tassagrad, BHQ, Mystery City(Ghengistown), Chartres, Timeline, Gaia

Total population: 7+7+6+6+6+4+2+1=39

Labor Market
Apolyton Available Labor: 4
Termina Available Labor: 6
Tassagrad Available Labor: 6
BHQ Available Labor: 6
Mystery City Available Labor: 2
Chartres Available Labor: 2
Timeline Available Labor: 7
Gaia Available Labor: 7

(The Labor market is now done on a per city basis. Simply state in the following format, "Hire 1 Labor in Apolyton @ $26 (D:S 1/4 = $25)". To use Vassal labor simply state "Use 1 of my Vassals on my estate.")

Vassals for Auction:
3 Persian
1 French
Total of 4 vassals available for auction.


Commodity Markets
FOOD MARKET
Food demand: 39x2=78 Food supplied: (2x8(city tile)) 16 + 29(fallow)=45
D:S = 78/45= $173


SHIELD MARKET
Shield Demand: 40
Shield Supply: 50
D:S = 40/50 = $80


COMMERCE MARKET
NOTE BASE RATE FOR COMMERCE IS $50
So multiply D:S by 50% for current market price.

Commerce Demand: 39x6=234
Commerce Supplied: (city tiles)17 + 23(fallow)=12
D:S = 234/40 x.50= $138


LITERATURE MARKET
7% x 39 = 3
Libraries= 2
TOTAL DEMAND = 5


ALCOHOL MARKET
{Ale, Beer, Rum, and Wine} Base price $100
Apolyton Market: 4
Termina Market: 12
Tassagrad Market: 12
BHQ Market: 12
Mystery City Market: 1
Chartres Market: 2
Timeline Market: 14
Gaia Market: 14


ALCOHOL MARKET
Wine, Rum, Beer, and Ale.

Set at Pop x 1 for cities 5 and under, Pop x 2 for cities 19 and under, and Pop x 3 for cities 20 and over. The larger/more densely packed the city, the greater the demand fof alcohol.

So a size 5 city would have a demand of 5. A size 6 city would have a demand of 12, and a size 20 city would have a demand of 30.


Use the format provided in the rules to post your proposals.
Name of Player.
Tiles owned
Total stockpile(Including Finished Goods and Vassals)
Total Production
Proposed Transactrions in the following Order:
Food
Shields
Commerce
Finished Goods
Labor/Vassal/Construction


THIS SESSION USES THE FOLLOWING RULES:
Vassals consume 1 food for every 2 vassals. (Examples: 1 vassal consumes 1 food, 2 vassals consume 1 food, 3 vassals consume 2 food, etc.)


CURRENT BUILDINGS AVAILABLE:
RETAIL BUSINESSES
{city only} (Costs 3 shields/labor)

Any "Retail Business" can be expanded into a "Chain Retail Business" for an additional cost of 2 shield/labor which removes the 6 product max (so if the city was size 14 a "retail business" only allows you to sell 6 product at a bonus, but a "chain retail business" would allow you to sell 14)

If you have currently own a retail business you may declare the type it is this turn and it will be fully operational this trading session. (Ie, GhengisFarb has 3 Taverns, 2 Shoppes. Kloreep has 1 Shoppe. notyoueither has 1 Tavern and 1 Shoppe. UnOrthOdOx has 1 Shoppe.) NOTE that the old "Tavern" is now an "Eatery"

When built, you must choose the type of "retail business" it is:

1) "Shoppe" -bonus applies to commerce (same as current Shoppe)
2) "Eatery" -bonus applies to food (same as current Tavern)
3) "Tavern" -bonus applies to food AND alcohol, but must sell at least 1 of each to receive bonus
4) "Bar" -bonus applies to alcohol
5) "Steak House" bonus only applies to Beef (food from tiles with the Cattle resource) but bonus is 75%, not 50%
6) "Hardware Store" 50% bonus applies to shields and halfShields.
7) "Specialty Shoppe" bonus applies to a specific type of commerce (ie, Horses, Dye, Spice, etc) and only that commerce receives the bonus, but the bonus is 75%, not 50%

Any Shoppe, Hardware Store, or Specialty Shoppe in a city with a Marketplace receives an additional 25% bonus, or 75/100% total bonus.

You can cease operations for 1 trading session and convert from one type of "retail business" to another type for a cost of 1 shield/labor.


OTHER BUILDINGS
INN {city only} (Costs 5 shields/labor)
Requires Eatery, Tavern, Bar, and/or Steakhouse in city chosen.
Increases bonus on product sold in Eateries, Taverns, Bars and Steakhouses owned by player in city to 100%.
An Inn requires 1 local labor to operate.

Any Inn can be expanded into an Inn Chain in a specific city for an additional cost of 3 shield/labor which removes the 6 product max (so if the city was size 14 an "inn" only allows you to sell 6 product at a bonus, but an "inn chain" would allow you to sell 14)
An Inn Chain requires 1 local labor to operate.


STOREHOUSE {city or estate} (Costs 2 shields/labor) stores up to 20 commodities (including food). NOTE: you may store up to 10 nonfood items(shields/commerce) in addition to/instead of this 20 storage.


BREWERY {city or estate} (Costs 5 shields/labor)
Allows up to 4 labor to convert up 2 food into 2 Ale {Changed name from mead to ale} per labor (1 to 1 conversion).
And/or convert up 2 Grain(only source is Wheat) into 2 Beer (1 to 1 conversion). Beer sells at 30% bonus.
1) Breweries may only sell their product in a city which contains the source Brewery in its radius, or is connected to the source Brewery by railroad.
2) Until the discovery of Electricity, Ale and Beer MUST be sold the turn after it is produced, it cannot be stored.


Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

Breweries may only sell their product to cities they are in the radius of until the construction of railroad. (So Duff Brewery can only sell alcohol to Tassagrad and Termina)

Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

All alcohol can be sold on either the food OR commerce markets, and is calculated with the alcohol subDemand bonus.

Note that the only forseeable sources of wheat are American territory to the north and Uber Isle to the south.


DISTILLERY{city or estate} (Costs 5 shields/labor)
Allows up to 4 labor to convert 2 Sugar into 2 Rum
Rum sells at 50% bonus.
The sugar must be in the Distillery's possesion at the beginning of the trading session.
Like Wine, Rum can be sold anywhere in the Market and can be stored.

Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

NOTE: Sugar can only be grown in select markets, on grassland and in replacement of food. You must state during the trading session that you are growing sugar instead of food and the sugar can be sold at the end of the session on the commerce market or stored.

So basically Rum is the most profitable but requires the most coordination to produce.[/color]


WIND MILL {city or estate} ( Costs 5 shields/labor)
Allows up to 4 labor to convert 2 grain into 2 flour per labor. Flour sells on the food market at a 50% bonus.


BAKERY {city only} (Costs 4 shields/labor)
Allows up to 4 labor to convert up 2 food into 4 Snacks per labor (1 to 2 conversion).
And/or convert up 2 flour into 6 Pasteries per labor (1 to 3 conversion).

Snacks sell on the commerce market with no bonus. Pasteries sell on the commerce market with a 50% bonus.
Both Snacks and Pasteries may be sold through Shoppes and recieve the Shoppe bonus.


LUMBER MILL {city or estate} (Costs 5 shields/labor)
Requires tile to have river access.

Allows up to 4 labor to convert 1 shield into 2 half-shields per labor. Half-shields function exactly like shields but sell at half the price, representing crafted construction supplies. (Your turning logs (used to build log cabins) into lumber (thinner strips of wood))


RACE TRACK {city or estate} (Costs 5 shields/labor)
Requires 1 labor to operate per every 4 horses and must run at least 2 horses.
Generates 1 commerce per pop of cities with the racetrack in their radius for each labor required and that commerce is considered sold at D:S. The commerce IS considered part of the supply in the D:S calculation (it was from the Pop's disposable income).

(Example if you are running 4 horses, 1 labor, 1 commerce for each pop. Running 5 horses, requires 2 labor, generates 2 commerce for each pop.)

Each horse must come from a different player, no player can enter more than one horse per racetrack. Its up to the racetrack owner on how they want to compensate or hire players to enter horses or amount of purse if offered.

Race results will be determined by a Commisioner who CANNOT enter any horses.

Horses (commerce generated from tiles with the Horse resource) sell on the commerce market with a 30% bonus to final sale price.
Note that currently the only source of horses is notyoueither.
Horses can be kept on any tile that produces a food and as long as only one horse is kept on each tile it has no effect on the tiles food production. For each pair of horses on the same tile, 1 food is consumed.


PAPER MILL {city or estate} (Costs 5 shields/labor)
Requires tile to have river access.

Allows up to 4 labor to convert 1 shield into 2 paper per labor. Paper sells on the commerce market.


BINDERY {city or estate} (Costs 3 shields/labor)
Representing scribes before the printing press

Allows up to 4 labor to convert 1 paper into 1 book (or 2 pamphlets) per labor. Books and Pamphlets sell in the commerce market with the Literature subDemand. Books sell at 150% D/S and Pamphlets sell at 75% of D/S.


PRINTER {city or estate} (Costs 5 shields/labor)
A Binder can be upgraded after the discovery of the Printing Press for 2 shields/labor.

A Printer basically doubles what a labor can do versus a Bindery.

Allows up to 4 labor to convert 2 paper into 2 books (or 4 pamphlets) per labor. Books and Pamphlets sell in the commerce with the Literature subDemand.


Literature subDemand is equal to the market's pop x the literacy rate with an additional +1 added for each library and university in the market. As long as the subDemand is not met, all "literature" products sell at a 50% bonus.[/quote]
I'd be all about a Banana Press making Banana parchement but Jungle tiles jsut don't produce much.



To build a building in a city you must hire at least one labor from that city. Additional labor may be brought in from any noble's estate, but the first labor must be from the city or local authorities will not allow any construction on your building to take place.

The only building that will be "useable" the turn its built is Storehouse. All others technically use the turn to alter/sell products and should be in existence at the beginning of the turn to generate benefits.





ADDITIONAL RULES
Trade proposals
Solution 1:
The solution is generalized and is:

The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.

example:
Market Assesment 4:4=$100
OneGuy offers one commerce and sets a minimum price of $70
SecondGuy offers two commerce and sets a minimum price of $0
ThirdGuy offers one commerce and sets a minimum price of $40

The turn is closed. Final D:S=4:8=$50


We are leaving the Grace Period at 15 turns but operate under the original
rules that you can buy unowned tiles after you have paid off your debt. And you can borrow
money to buy up to 3 new tiles if their total value is less than $1000 or as much as you need
on one tile. (nye- if you make $301 this
turn you can pay off your debt and be eligible to bid on tiles with a government loan)

NO CHANGE TO THE BASE RATE, BUT WE INCLUDE THE PRODUCTION OF UNOWNED TILES IN THE CITY SUPPLY.

We eliminate local vassals, leaving the only source of labor pop from cities and vassals
bought from auctions.




CONSTRUCTION STATUS

Franses has built 4 of ? on a building in a city/estate.
Kloreep has built 1 of 2 on Storehouse on his Estate


COMMERCIAL HOLDINGS (Active during this session)
APOLYTON
GhengisFarb owns a Tavern in Apolyton
notyoueither owns a Tavern in Apolyton
Kloreep owns a Tavern in Apolyton

GhengisFarb owns a Shoppe in Apolyton
notyoueither owns a Shoppe in Apolyton


BHQ
GhengisFarb owns a Tavern in BHQ

GhengisFarb owns a Shoppe in BHQ


TASSAGRAD
GhengisFarb owns a Tavern in Tassagrad

GhengisFarb owns a Shoppe in Tassagrad


TERMINA
Epistax owns a Tavern? in Termina
GhengisFarb owns a Tavern in Termina

Nimitz owns a "Retail Business" in Termina
"Retail Business"

UnOrthOdOx owns a Shoppe in Termina


RURAL HOLDINGS
GhengisFarb owns a Storehouse on tile 026 BHQ N (mountain)
GhengisFarb owns a Brewery on tile Termina ene "Duff Brewery - West"
GhengisFarb owns a Brewery on tile BHQ N "Ghengis Mountain"
GhengisFarb owns a Brewery on tile Apolyton nnw "Duff Brewery - East"

Kloreep owns a Storehouse on tile 006 Apolyton NW11 (mined grass rd)

UnOrthOdOx owns a Lumber Mill on 013 Termina NE1 (jungle)
UnOrthOdOx owns a Paper Press on ??

=OttimusCeasar= owns a Storehouse on tile 022 Tassagrad NW (jungle)





New Players can borrow money to buy up to 3 tiles if their total value is less than $1000 or as much as you need on one tile. You have a 15 turn grace period that is interest free and tax free to pay back the loan. After the 15 turns are over you must pay 10% interest on your outstanding debt each turn.


A) $450 Chartres wnw -Jungle w/ road(1 food, 1 commerce)

B) $200 Chartres nw2 -Jungle(1 food)

C) $450 Chartres W -Jungle w/ road(1 food, 1 commerce)

D) $200 Chartres sw2 -Jungle(1 food)

E) $200 Chartres nnw -Jungle(1 food)

F) $1250 Chartres NW -Grassland(2 food, 2 shields, 1 commerce)

G) $200 Chartres N -Jungle(1 food)

H) $450 Chartres S -Jungle w/ road(1 food, 1 commerce)

I) $500 Chartres nne -Jungle w/ river(1 food, 1 commerce)

J) $200 Chartres NE -Jungle(1 food)

K) $1250 Chartres SE -Grassland(2 food, 2 shields, 1 commerce)

L) $500 Chartres sse -Jungle w/ river(1 food, 1 commerce)

M) $500 Chartres E -Jungle w/ river(1 food, 1 commerce)

N) $750 Chartres se2 -Jungle w/ road & river(1 food, 2 commerce)

O) $500 Timeline wnw - (1 food, 1 commerce)

P) $1000 Timeline wsw - (2 food, 2 commerce)

Q) $750 Timeline nw2 - (2 food, 1 commerce)

R) $500 Timeline W - (1 food, 1 commerce)

S) $500 Timeline sw2 - (1 food, 1 commerce)

T) $1000 Timeline nnw - (2 food, 1 shield, 1 commerce)

U) $500 Timeline NW - (1 food, 1 commerce)

V) $1500 Timeline SW - (3 food, 1 shield, 2 commerce)

W) $1500 Timeline S - (2 food, 2 shield, 2 commerce)

X) $1000 Timeline SE - (2 food, 1 shield, 1 commerce)

Y) $1000 Timeline E - (2 food, 1 shield, 1 commerce)

Z) $500 Timeline ese - (1 food, 1 commerce)


DIRECTONAL LEGEND FOR TILE LOCATIONS
For Example, if the city was Timeline, the Green tile would be "Timeline wnw", and the blue tile would be "Timeline S".

Last edited by GhengisFarb™; October 14, 2002 at 01:05.
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Old October 10, 2002, 14:22   #2
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Player Updates (440 AD)

PRODUCTION: If I've made a mistake let me know.
adaMada (2 food, 1 shield, 1 commerce)

Apocalypse (2 food, 2 commerce)

Captain (2 food, 1 shield, 2 commerce)

civman2000 (2 food, 1 shield, 1 commerce)

Darkness' Edge (4 food, 1 shield, 1 commerce)

Duddha (7 food, 1 shield, 5 commerce)

Epistax (4 food, 1 shield, 2 commerce)

Frances (NO HOLDINGS)

GhengisFarb (19 food, 9 shields, 8 commerce)

jdd2007 (6 food, 1 shield, 5 commerce)

Jonny (4 food, 3 shields, 4 commerce)

Kloreep (4 food, 3 shields, 2 commerce)

Kramerman (NO HOLDINGS)

Nimitz (3 food, 1 shield, 3 commerce)

notyoueither (5 food, 2 shields, 2 commerce, 2 horses)

=OttomusCeasar= (5 food, 1 shield, 2 commerce)

rendelnep (2 food, 1 shield, 1 commerce)

Shiek (NO HOLDINGS)

skywalker (NO HOLDINGS)

Spiffor (1 food, 2 shields, 1 commerce)

UnOrthOdOx (7 food, 4 shields, 5 commerce)

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Old October 10, 2002, 14:29   #3
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Code:
Banana Pastures , Turn 11.  Admin: Nimitiz
Holdings: 
     Tile 031, NW Banana HQ, 2/1/2
     Gotham SE, 1/0/1
Buildings:
     None
Stockpile: 0+0 food    0+0 shields    0+0 commerce
Production:  3 food      1 shields      3 commerce
Cash Change: $0
     0    Selling
     0    Buying
Current Cash: $632     Debt: 0 ()
Selling:
     3 Food  @ min $40 each
     3 Comm  @ min $40 each
     1 shield @ min $40 each
Buying:
If I can W) $1500 Timeline S - (2 food, 2 shield, 2 commerce) bid $1500
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Old October 10, 2002, 14:40   #4
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Looking to hire 4 vassals @ 30 EA.
Looking to buy One Commerce at D/S +$10
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Old October 10, 2002, 15:03   #5
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Bid $250 on tile B
Bid $250 on tile E
Bid $250 on tile G
Bid $500 on tile I
Bid $250 on tile J
Bid $500 on tile M
Bid $500 on tile R
Bid $500 on tile S
Bid $500 on tile U
Bid $1500 on tile V
Bid $1000 on tile Y
Bid $500 on tile Z

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Old October 10, 2002, 15:23   #6
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Ghengis,
Wasn't I originally 2 food, 1 commerce, 1 shield? Did something change on my tile (can't load the sav and check now )

-- adaMada
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Old October 10, 2002, 15:30   #7
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Declairing "Retail shop" a Shoppe.
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Old October 10, 2002, 15:31   #8
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Bid 750 (loan) for N
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Old October 10, 2002, 15:53   #9
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Quote:
Originally posted by adaMada
Ghengis,
Wasn't I originally 2 food, 1 commerce, 1 shield? Did something change on my tile (can't load the sav and check now )

-- adaMada
I'm sorry but your grassland's shield resource disappeared. It appeared on another grassland somewhere else.

Actually, I got you and Apocalypse mixed up when I added his entry so it should be back to normal.
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Old October 10, 2002, 16:16   #10
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Quote:
Originally posted by GhengisFarb

I'm sorry but your grassland's shield resource disappeared. It appeared on another grassland somewhere else.

Actually, I got you and Apocalypse mixed up when I added his entry so it should be back to normal.
Ok . Still 2.1.1, then .

Just to check -- you said 'new players can borrow money from the gov't for bidding on land' in the rules. I'm assuming this applies to old players as well (as it did in the past)? Normal limit of $1000?

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Old October 10, 2002, 16:41   #11
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Quote:
Originally posted by adaMada


Ok . Still 2.1.1, then .

Just to check -- you said 'new players can borrow money from the gov't for bidding on land' in the rules. I'm assuming this applies to old players as well (as it did in the past)? Normal limit of $1000?

-- adaMada
Yes it should be up there with the auction area. $1000 for multiple tiles up to 3, no limit if its used on only 1 tile.
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Old October 10, 2002, 16:43   #12
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House Ghengis Land Holdings in the Province of Mingapulco......Turn #: 011
House Ghengis:
"Ghengis Mountain" -8a- BHQ N (mont), BHQ nnw (jung)
"Jungesse" -8b- Tassagrad W (jungle), Tassagrad NW (jungle)
"Jungundy" -8c- Termina ene (grass), Apolyton nnw (grass), Tassagrad SE (grass), Tassagrad S (grass),
Tassagrad NE (grass)
"Apolyfield" -8d- Apolyton NW (grass)
"Ghengola" -8e & 8f- Mystery N (jung), Mystery S (jung), Mystery SW (jung),
Mystery sw2 (jung)


Managed
for Captain: BHQ W (grass)
for =OttomusCeasar=: Tassagrad N (Grass), BHQ wnw (Jungle), BHQ wsw (Jungle, Gotham NE (Jungle)
Leased
from civman2000: Apolyton nne (grass)
from rendelnep: Termina E (grass)

Stockpile(s):
GhengisFarb Estate:......3 food, 8 shields, 2 commerce (1 halfShield, 8 Ale)
civman2000 Estate:.......0 food, 0 shields, 0 commerce
rendelnep Estate:........0 food, 0 shields, 0 commerce
TOTAL STOCKPILE..........3 food, 8 shields, 2 commerce (1 halfShields, 8 Ale)
--------------------
Captain Estate...........0 food, 0 shields, 2 commerce
--------------------
=OttomusCeasar= Estate...3 food, 1 shields, 0 commerce
STOREHOUSE and 2 vassals
--------------------

Cash: $2602
Debt: $0
Buildings:
STOREHOUSE ON ESTATE OF GHENGISFARB
Banana King Taverns
TAVERN IN TASSAGRAD
TAVERN IN APOLYTON
TAVERN IN BHQ
TAVERN IN TERMINA
Apolytonian Markets
SHOPPE IN TASSAGRAD
SHOPPE IN APOLYTON
SHOPPE IN BHQ

DUFF'S BREWERY(west) in "Jungundy" - Termina ene,
DUFF'S BREWERY(east) in "Jungundy" - Apolyton nnw,
GHENGIS BREWING COMPANY on "Ghengis Mountain" - BHQ N

Vassals:
GhengisFarb Estate: 2 French
TOTAL VASSALS: 2 French

Administered by: GhengisFarb, First Ghengis of House Ghengis
------------------------------------------
Production this turn: 23 food, 11 shields, 10 commerce
Captain's Estate: 2 food, 1 shield, 2 commerce
=OttomusCeasar='s Estate: 5 food, 1 shield, 2 commerce
------------------------------------------
Code:
Proposed Deals: 
--------------
MANAGED ESTATES
Captain sells 2 food @ D/S
Captain sells 1 shield @ D/S to GhengisFarb
Captain sells 4 commerce @ D/S to GhengisFarb
=OttomusCeasar= rents 2 vassals to GhengisFarb @ $20
Vassals eat 1 food
=OttomusCeasar= sells 7 food @ D/S
=OttomusCeasar= sells 2 shields @ D/S to GhengisFarb
=OttomusCeasar= sells 2 commerce @ D/S
--------------
PERSONAL AND LEASED ESTATES

Hire 2 vassals from =OttomusCeasar= at $20 each

Hire 5 labor from BHQ @ no more than $150
Hire 6 labor from Tassagrad @ no more than $150
Hire 5 labor from Termina @ no more than $150
Hire 4 labor from Apolyton @ no more than $150
Hire 1 labor from Timeline @ no more than $150
Hire 1 labor from Gaia @ no more than $150

Use 4 Apolyton labor and 1 Tassagrad labor to build Racetrack
     on tile Apolyton nnw (mined grass road)
Use 5 BHQ labor to build Inn in BHQ
Use 5 Tassagrad labor to build Inn in Tassagrad
Use 5 Termina labor to build Inn in Termina
Use 1 Timeline labor to build "Retail Business" in Timeline
Use 1 Gaia labor to build "Retail Business" in Gaia
Use =OttomusCeasar='s 2 vassals to convert 4 food into 4 Ale in Duff's Brewery (Termina ene)
Use 1 vassal to convert 2 food into 2 Ale in Ghengis Brewing Company (BHQ N)
Use 1 vassal to convert 2 food into 2 Ale in Duff's Brewery (Apolyton nnw)

Excess Vassals eat 1 food
Sell 12 food at $1 minimum
Sell 1 food in BHQ at $1 minimum through Tavern
Sell 2 food in Tassagrad @ $1 minimum through Tavern
Sell 2 food in Termina at $1 minimum through Tavern

Buy 1 shield from Captain @ D/S
Buy 2 shields from =OttomusCeasar= @ D/S

Buy 4 commerce from Captain @ D/S
Sell 16 commerce @ minimum price of $1 through Shoppes

Sell 3 Ale in BHQ at $1 minimum 
Sell 5 Ale in BHQ at $1 minimum through Tavern
Sell 4 Ale in Tassagrad @ $1 minimum through Tavern
Sell 4 Ale in Termina at $1 minimum through Tavern


Pay civman2000 $175 rent 
Pay rendelnep $175 rent 

Bid $5 each on 4 vassals any nationality.
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Old October 10, 2002, 17:18   #13
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Full orders will come later, but until then...

(Assuming we can bid on green tiles, couldn't find anywhere where it said we couldn't, sorry if not)...

Bid $1700 on W
. (previous bid: $1500 by Nimitz)

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Old October 10, 2002, 18:18   #14
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Re: $Mini-Game TRADING SESSION ELEVEN (11)
CURRENT AUCTION STATUS

A) $450 Chartres wnw -Jungle w/ road(1 food, 1 commerce)

B) $200 Chartres nw2 -Jungle(1 food)
...GhengisFarb bid $250

C) $450 Chartres W -Jungle w/ road(1 food, 1 commerce)

D) $200 Chartres sw2 -Jungle(1 food)

E) $200 Chartres nnw -Jungle(1 food)
...GhengisFarb bid $250

F) $1250 Chartres NW -Grassland(2 food, 2 shields, 1 commerce)

G) $200 Chartres N -Jungle(1 food)
...GhengisFarb bid $250

H) $450 Chartres S -Jungle w/ road(1 food, 1 commerce)

I) $500 Chartres nne -Jungle w/ river(1 food, 1 commerce)
...GhengisFarb bid $500

J) $200 Chartres NE -Jungle(1 food)
...GhengisFarb bid $250

K) $1250 Chartres SE -Grassland(2 food, 2 shields, 1 commerce)

L) $500 Chartres sse -Jungle w/ river(1 food, 1 commerce)
...GhengisFarb bid $500

M) $500 Chartres E -Jungle w/ river(1 food, 1 commerce)
...GhengisFarb bid $500

N) $750 Chartres se2 -Jungle w/ road & river(1 food, 2 commerce)
...UnOrthOdOx bid $750

O) $500 Timeline wnw - (1 food, 1 commerce)

P) $1000 Timeline wsw - (2 food, 2 commerce)

Q) $750 Timeline nw2 - (2 food, 1 commerce)

R) $500 Timeline W - (1 food, 1 commerce)
...GhengisFarb bid $500

S) $500 Timeline sw2 - (1 food, 1 commerce)
...GhengisFarb bid $500

T) $1000 Timeline nnw - (2 food, 1 shield, 1 commerce)

U) $500 Timeline NW - (1 food, 1 commerce)
...GhengisFarb bid $500

V) $1500 Timeline SW - (3 food, 1 shield, 2 commerce)
...GhengisFarb bid $1500

W) $1500 Timeline S - (2 food, 2 shield, 2 commerce)
...adaMada bid $1700
...Nimitz bid $1500

X) $1000 Timeline SE - (2 food, 1 shield, 1 commerce)

Y) $1000 Timeline E - (2 food, 1 shield, 1 commerce)
...GhengisFarb bid $1000

Z) $500 Timeline ese - (1 food, 1 commerce)
...GhengisFarb bid $500
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Old October 10, 2002, 18:20   #15
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The Jungle Farm[insert trademark symbol here]

Turn: 11
Administrated by: jdd2007
Holdings:

Buildings: none

Stockpile: empty

Production: 6 food 1 shields 5 commerce

Current Cash: $1500+

Selling:
6 Food @ min $4 each
5 Comm @ min $4 each
1 shield @ min $4 each

Buying:
nothing AT THE MOMENT

i have a question for GF: i want some buildings.
-how many vassals should i buy?
-how much should i pay?
-what buildings do you suggest?
-where should i out them
-could you list my land properties?

thanks a ton
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Old October 10, 2002, 18:32   #16
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Quote:
Originally posted by jdd2007
i have a question for GF: i want some buildings.
-how many vassals should i buy?
Right now they are most useful for labor markets that are small or very competitive. If you simply want to build a building don't buy vassals. If you are going to do resource conversion you might but 2.

Quote:
-how much should i pay?
Depends on what you are using them for. Labor can run as high as $100 a turn. But vassals cost 1/2 the selling price of food per turn.

Quote:
-what buildings do you suggest?
BREWERY. Right now if you are the ONLY Brewery in a market you will get 100% of the money no matter how much you sell. In BHQ with a demand of 12 if I sell 6 ale I will get 12/6 or $200 x 6 = $1200. If I sell 2 I will get 12/2 or $600 x 2 = $1200. As long as you are the ONLY Brewery in that city's radius you are in the money. Now when we have wine that can be sold in any market it may not be so easy.

However, on that one tile of yours that has three radii touching it I would build a Brewery or a Racetrack. We have three people who own horses now.

Quote:
-where should i out them
Timeline and Gaia do not have Breweries yet and their market is 14 (or $1400 a turn).

Quote:
-could you list my land properties?
I will later, I have to go run an errand right now.

Seriously people, why you haven't been building Breweries I don't know.
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Old October 10, 2002, 18:39   #17
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thanks GF.

The Jungle Farm[insert trademark symbol here]

Turn: 11
Administrated by: jdd2007
Holdings:

Buildings: none

Stockpile: empty

Production: 6 food 1 shields 5 commerce

Current Cash: $1500+

Selling:
6 Food @ min $4 each
5 Comm @ min $4 each

Building:
1 Shield of a BREWERY
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Old October 10, 2002, 21:06   #18
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Raising bid on W to $1800.
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Old October 10, 2002, 21:09   #19
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Raising bid on W to $1900

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Old October 10, 2002, 21:10   #20
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Bids:

tile U $500
tile R $500
tile O $500
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Old October 10, 2002, 21:30   #21
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Old October 10, 2002, 23:16   #22
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Ghengis, there seems to be a small problem with the math from turn 10. My reckoning from your posted results.

$775 end of turn 9

390 5 food @ 78
195 5 food bonus
132 2 shield @ 66
218 2 Horse @ 109 to players
84 1 commerce
42 1 commerce bonus
-----
$1061 Total income turn 10

$1836 Balance forward

Your post shows me as income of $606 and balance forward of $1381. Should it be $1836 or $1381? Where is the difference?
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Old October 10, 2002, 23:29   #23
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Any suggestions on what I should do?
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Old October 10, 2002, 23:32   #24
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Apoc. Sell your 2 food and 2 commerce. Min $1 each.

That will get you some cash. Once you have some cash you can plan on buying shields and hiring labour to build improvements.
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Old October 10, 2002, 23:33   #25
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I will buy 1 of your food and 1 of your commerce for D:S + $10 if you wish to earn a small premium.

I can sell them through my buildings for a slightly larger premium.

/Edit. I can take both commerce.
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Old October 10, 2002, 23:40   #26
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Ghengis. I was looking at I, G, and F. Can we reach an arrangement?
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Old October 10, 2002, 23:51   #27
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A) $450 Chartres wnw -Jungle w/ road(1 food, 1 commerce)

bid $450

C) $450 Chartres W -Jungle w/ road(1 food, 1 commerce)

bid $450

D) $200 Chartres sw2 -Jungle(1 food)

bid $200

H) $450 Chartres S -Jungle w/ road(1 food, 1 commerce)

bid $450
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Old October 10, 2002, 23:52   #28
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Lord Dude's Holdings
Turn #: 11
Holdings: 010 Termina NE (mined grass rd), Termina NNW Higher (irrigated grass w/ river rd), Gotham W (jungle w/ river), Gotham NW (jungle w/ river)
Stockpile: 0 food, 0 shields, 0 commerce
Cash: $1022
Debt: -$0

Administered by: Duddha

Production this turn: 7 food, 1 shield, 5 commerce
---
Proposed Deals:

Sell 7 of 7 food @ d/s
Sell 5 of 5 commerce @ d/s
Sell 1 of 1 shields @ d/s
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Old October 11, 2002, 01:21   #29
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I have one vassal for rent this turn at $25

Code:
Estate of Kloreep
Turn #: 011
Holdings: 006 Apolyton NW11 (mined bonus grass rd)
020 Tassagrad SW (mined grass rd)

Stockpile: 0 food, 4 shields, 0 commerce 
Cash: $672
Debt: $0
Buildings: Shoppe in Apolyton
Storehouse on Estate

Vassals: 4 Persian

Administered by: Kloreep 

--- 
Production this turn: 4 food, 3 shields, 2 commerce 
--- 

Proposed Deals: 

2 Food eaten by vassals
Hire 1 labor from Timeline @ max of $100
Use labor and 3 vassals to build Bakery in Timeline (cost: 4 shields)
Sell 2 food @ $70 minimum
Sell 2 shields @ $50 minimum
Sell 2 Commerce through Shoppe @ $20 minimum
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Old October 11, 2002, 01:32   #30
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P) $1000 Timeline wsw - (2 food, 2 commerce)

Bid $1000

Q) $750 Timeline nw2 - (2 food, 1 commerce)

Bid $750
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