Thread Tools
Old October 11, 2002, 17:23   #1
planetfall
Prince
 
planetfall's Avatar
 
Local Time: 02:15
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
Editor corruption option: minimal?
I have read lots of posts about corruption, but do no remember this item being discussed before.

As most of you know, the key variables for corruption are:

1. Optimal Number of Cities {OCN}
2. police stations
3. courthouses
4. distance from capital,
5. the percentage of corruption set in editor.

Now, also in the editor you have the option of checking "reduces corruption" to any city improvement.

I had assumed any improvement checked to reduce corruption would be about as effective as courthouse/police. However, that is not the case. I set a 3rd improvement, cathedral, to also reduce corruption.

I had two 35-30 shield generating cities each producing 9 red shields after courthouse and police. I added cathedrals in both. One city reduced corruption by 1 shield. The other by 0 shieleds.

Conclusion: setting another improvement to "reduce corruption" will have such a minimal effect you may want to forgo that option.

Has anyone seen a stronger effect of adding "reduce corruption" to a city improvement?

-- PF
planetfall is offline  
Old October 12, 2002, 11:23   #2
benjdm
Chieftain
 
Local Time: 09:15
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Upstate NY
Posts: 30
I have modified a scenario so that most buildings reduce corruption and it does work pretty well. Did you start a new game with your edited rules ? If the game is already started, the edited rules don't apply, just the original rules.
__________________
Over, under, around, or through
benjdm is offline  
Old October 12, 2002, 13:33   #3
Random Passerby
Warlord
 
Local Time: 09:15
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 187
Actually, yes, setting "reduce corruption" makes it equivalent to courthouse or police station. The problem is that it's a diminishing returns affair; as I understand it, the first "reduce corruption" improvement a city has will cut the corruption in half. The second one will cut the (total) corruption by two-thirds, the third will cut the total corruption by three-fourths, and so on.
Random Passerby is offline  
Old October 12, 2002, 17:16   #4
miccofl
Civilization III PBEM
Prince
 
miccofl's Avatar
 
Local Time: 04:15
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
You forgot 6: Forbidden Palace (don’t give that attribute to more than one building – you won’t be able to build either.)
You are better off raising the optimal number of cities or reducing the corruption slider. I haven’t had any better luck than you with the reduce corruption attribute.
miccofl is offline  
Old October 12, 2002, 20:23   #5
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 05:15
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
If ya don't like corruption just turn the slider down...
Jon Shafer is offline  
Old October 14, 2002, 16:33   #6
planetfall
Prince
 
planetfall's Avatar
 
Local Time: 02:15
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
Quote:
Originally posted by Random Passerby
Actually, yes, setting "reduce corruption" makes it equivalent to courthouse or police station. The problem is that it's a diminishing returns affair; as I understand it, the first "reduce corruption" improvement a city has will cut the corruption in half. The second one will cut the (total) corruption by two-thirds, the third will cut the total corruption by three-fourths, and so on.

1. I thought Soren said the effect of both Police and Courthouse was equal.

2. I expected this:
Reduce Corruption Improvements Corruption
1 {courthouse } C/2
2 {+police} C/3
3 {+cathedral} C/4

So if corruption is 30, then and initial corruption is 28

Improvement reduce_by change total_corruption_reduced
1 14.00 14.00
2 9.33 4.67 18.67
3 7.00 2.33 21.00
4 5.60 1.40 22.40



benjdm
Yes, this is the effect after starting a new game. I wonder if the effect is effected by distance from the capital. FP is on other continent and Palace was just relocated to larger continent.


miccofl
and 7. we love ya babe day.

trip
Goal is not to reduce corruption but rather to understand the effect of checking "reduce corruption" in the editor on game play.

others
Sounds like no one really knows for sure. Looks like we will have to collect some more data on further games.


--PF
planetfall is offline  
Old October 14, 2002, 17:43   #7
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 05:15
Local Date: November 1, 2010
Join Date: Mar 1998
Posts: 5,360
Another corruption thread! I've got to post here!
So here we go:

The "reduces corruption" flag does two things:
1) It cuts distance corruption in half
2) It increases the OCN by 25%.

So if you have two such buildings in a city, you will have one fourth of the distance corruption and a 50% greater OCN for that city.

If you have three such buidings, you will get one eighth of the distance corruption and 75% greater OCN.

And so on...

Last edited by alexman; October 14, 2002 at 18:11.
alexman is offline  
Old October 14, 2002, 17:58   #8
planetfall
Prince
 
planetfall's Avatar
 
Local Time: 02:15
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
Alexman,

Ok that makes sense. Much more than guessing at how it works.

I wonder if anyone has, just for the heck of it, played a game with corruption at 200%.

Anyway, thanks. But I am not sure about your examples. It seems like it works more like:
initial ending
OCN OCN
0 20 25
1 25 31.25
2 31 38.75
3 38 47.5


I'll bite, how did you get 4 flags in your avatar?


--PF
planetfall is offline  
Old October 14, 2002, 18:13   #9
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 05:15
Local Date: November 1, 2010
Join Date: Mar 1998
Posts: 5,360
Quote:
Originally posted by planetfall
I'll bite, how did you get 4 flags in your avatar?
It's just a custom avatar. I got kinda used to my old non-custom one, so I just added the flags.
alexman is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:15.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team