View Poll Results: Will you brake alliances?
Yes always!!!!! 6 12.24%
No I will always play fair 11 22.45%
It depends on the situation 28 57.14%
Banana 4 8.16%
Voters: 49. You may not vote on this poll

 
 
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Old October 12, 2002, 19:03   #1
Tassadar500
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How many people will break alliances?
How many people will break alliances in mp? Like ROP or MPP. I know i wont. I can tell you this unless your the super power of game no one will trust you.
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Old October 12, 2002, 22:41   #2
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I'm sorry to say it must depend. I klnow I will always be faithful as long as I can, but sometimes people just push it. (or the chance to make a killing blow in one move is TOO great....)
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Old October 12, 2002, 23:01   #3
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wheres the 'sometimes' option. you have 'always' and 'never'

i will keep them more often than i will break them, so i vote for the second option
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Old October 12, 2002, 23:14   #4
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Umm sometimes is it depends on the situation. I thought that was obvious
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Old October 13, 2002, 02:11   #5
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Quote:
Originally posted by jdd2007
wheres the 'sometimes' option. you have 'always' and 'never'

i will keep them more often than i will break them, so i vote for the second option
You answered your own post.....
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Old October 13, 2002, 02:20   #6
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It depends. I'll be more likely to be friendly and keep my word though.
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Old October 13, 2002, 05:20   #7
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If you are playing with your "normal" bunch, alliances will be kept until the game is in the balance. Playing with strangers... when needed and often
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Old October 13, 2002, 08:11   #8
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I said I never break alliances. Well, actually I did break a MMP once. I had it with England and pretty much everyone else declared war on them in a 16 Civ map. I figured it would be safer to take a reputation hit than face the rest of the world.
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Old October 13, 2002, 12:38   #9
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at jdd2007
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Old October 13, 2002, 12:50   #10
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Shock! I have to rethink my attitude about our modern society! So many honest and fair people around!
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Old October 13, 2002, 13:19   #11
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If my ally is weaker than me then I won't mind breaking an alliance if I feel I have to. if the ally is stronger than me then I'll do everything they say.
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Old October 13, 2002, 15:12   #12
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I would break them if things went wrong, or someone was asking too much of me, or I could just tak them out in 3 turns.
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Old October 13, 2002, 15:56   #13
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I will always do what it takes to win. And i expect my opponents to do the same.
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Old October 13, 2002, 17:28   #14
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at jdd2007
bah, i get this too much.
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Old October 13, 2002, 18:51   #15
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Quote:
Originally posted by Ming
If you are playing with your "normal" bunch, alliances will be kept until the game is in the balance. Playing with strangers... when needed and often
exactly. my little group of friends will probably have game-long alliances, or until one finds out that the other is whoring all the oil
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Old October 13, 2002, 19:12   #16
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Quote:
Originally posted by statusperfect
I will always do what it takes to win. And i expect my opponents to do the same.
Exactly. If someone sees they can gain an advantage, they'll take it, unlike the AI.
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Old October 14, 2002, 00:38   #17
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BTW... anyone knows if PtW will have webcam support so i can see my opponents cry when i crush them?
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Old October 14, 2002, 11:38   #18
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Depends... If I feel like playing a role, I may be totally loyal or totally machiavellic. But generally, I'd look at the situation and try to keep friends.
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Old October 14, 2002, 12:01   #19
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It depends "on the situation". I usually break RoP ( 3-4 times per game ), especially when playing at a higher diff level in which "resource denial" is extremly important, otherwise I play relativately fair. I never make MPP, since I don't like being permanently involved in a modern world war, so I guess that my average number of treaties broken per game is quite reasonable for a hybrid builder/casual warmonger.
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Old October 14, 2002, 14:06   #20
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Well, in this case, the goal is to win the game, so it depends on the type of game.

If someone else does it, then probably all will do it.

Tread carefully, that footprint on your face, means that you been ran over.

Now, with Paint Shop Pro 7 with Animation 3, maybe you all can make flc files of your diplomatic faces and put them in the game. Have to look into that, not sure right now.

But if can, look good!
Poker faces!
Argh faces!
Mad faces!
Happy faces!
Smiley faces!
Crying faces!
Determined faces!

Oh, but then the host of the game would need all your faces. Ah, too much work. Well, maybe someday.

(Smiley goes here!)
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Old October 14, 2002, 15:35   #21
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i would take a digital cam of my face animation and have fire coming out of my nostril for mad mode. that should carry the message.

Game's objective is to win. if you can win without breaking a treaty, you deserve a cookie. If not, well you should have tried backstabbing!
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Old October 14, 2002, 16:02   #22
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Having a reputation as an honest person is ideal, but alliances truly have a shelf-life....just make sure that *you* are the one determining the shelf life and not your enemy.
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Old October 14, 2002, 19:41   #23
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Actually I think it is important to look into the faces thing.... If you're on a netwrok and you can voice chat during diplomacy anyway (I assume), then why not video? It would be cool if there is an option to change the faces of the leaders to premade faces of yourself on your computer. This entire concept might need a new thread....
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Old October 15, 2002, 00:33   #24
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I've never had an alliance last, i'm just a horrible person. I consider myself a pre-emptive pacifist, striking back in self-defense ahead of time. And besides, in the end there can be only one, heh.
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Old October 15, 2002, 05:51   #25
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I will always play fair. i would never once even consider breaking an alliance. You can rely on me to not stab you in the back. Any evidence otherwise is just line noise and can be safely ignored. And that stack of knights which just appeared outside your capital are on their way to attack the guy on teh far side of you, honest.
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Old October 15, 2002, 07:51   #26
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history shows how often treaties can be broken: just consider France and England from medieval to pre-industrial. We can do the same in Civ III, now the good player is always seeking to force his rival to bear the atrocity of a broken treaty.......but this mostly gives only a moral satisfaction: unless launching ICBMs without warning at the end of a game, making occasionally an atrocity ( like eradicating a captured city ) or breaking occasionally a RoP or MPP has LITTLE IMPACT ( one side effect: difficulty for renegotiating the said treaty for the next 100 turns or so ). The "integrity" system could have been more severe.
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Old October 15, 2002, 13:13   #27
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I can't see myself ever breaking alliances. It makes the meaning of the word alliance worthless if you do this.

The only option I could see is if I'm allied with the leader and he starts beating up on the little guys and I don't want him to get to powerful.

But even in that situation, I'd probably wait until the 20 turns are up.
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Old October 15, 2002, 15:27   #28
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Quote:
Originally posted by Dissident
I can't see myself ever breaking alliances. It makes the meaning of the word alliance worthless if you do this.
That's how I feel too...Only in very rare situations, I'll break an alliance...I prefer to be honest and lose, than to be called the winning alliance-breaker
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Old October 16, 2002, 00:12   #29
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I think the key to alliances, as I've learned from other games, is make them reasonable. By that I mean that if you just flat out say that you and your ally agree not to attack each other ever, the odds are that at some point in the game, situations are going to change and someone will be sticking something in someone else's back.

However, if you set simple limits, perhaps with renewable terms, you can get out of your deals while not being considered a filthy liar. i.e., maybe a ten-turn non-agression pact, or an alliance so long as your partner doesn't move any forces along your borders. Stipulations are the key, as I see it.

Of course, if you don't mind the stigma, just nuke 'em when they least expect it. In that case, though, I wouldn't expect any help next game...
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