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Old October 15, 2002, 18:44   #1
Jon Shafer
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Making Resources 'Untradable'
Part of my the scenario I'm working on requires me to make it so that you can't trade resources from one city to another. Has anyone figured out a way to do this?
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Old October 15, 2002, 19:04   #2
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Sorry Trip, this is a "really stupid" response, but the best I can come up with:
Make each city a separate civ...
... that doesn't work either, does it.

In civ3, I think not at all.
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Old October 15, 2002, 19:08   #3
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There's two ways. Both require custom maps:

1.) Put each civ on its own island. Make harbors and airports either unavailable, or remove the "allow trade" flag from them. This, as far as I can tell, would disable all trade.

2.) Give each Civ all strategic resources near its starting position. They won't trade if they already have it.
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Old October 15, 2002, 19:34   #4
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You see the problem is that what I'm trying to do is add a 'people' resource to every city on the map, so that certain cities can produce units of a particular nationality (requiring the nationality resource to make in each city), but no where else in the country, simulating the ability to build UUs on a city-by-city basis.

So you see, islands, seperate civs and multiple resources don't help that much, but thanks for the suggestions guys.

[Edit]What I mean is untradable from city to city within a civ.[/Edit]

Last edited by Jon Shafer; October 15, 2002 at 19:40.
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Old October 15, 2002, 23:55   #5
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just disallow roads and rails
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Old October 16, 2002, 00:50   #6
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perhaps you could disallow roads. They can be messy anyways.

Maybe you could have certain terrain types that allow movement similar to roads. or give units higher movement rates. This may require changing the terrain graphics to show roads so the game looks good.
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Old October 16, 2002, 09:16   #7
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Dunno how, but wouldn't this make the need for warmongering even higher?
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Old October 16, 2002, 09:59   #8
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I don't think it can be done trip, short of cutting those cities off from the rest of the trade network.
A unit equivalent of the small wonder flag to require all resources to be in the city radius would be the ideal solution for this sort of thing. Perhaps we should push for such a thing if they ever give us a patch or expansion which provides proper events, and other such useful scenerio building tools.

Another idea would be to only allow units to be built in cities with certain improvements. Then they could be attached to unique improvements like the palace, and voila, Royal Guards who can only be built in the capital. Or tanks which can only be built in cities with a factory, and air units which can only be built in cities with airports, and advanced naval units which can only be built in cities with harbors (Battleships, Carriers, subs)... start customising the improvements and the possibilities become endless and very interesting for scenerio creation. [eg: tanks which can only be built in cities which have invested in the very expensive tank factory... make it a small wonder and then finding an enemies industrial heart, and taking out his tank factory becomes a vital part of strategy, to stop those pesky enemy tank led counter attacks... OR a Red Front recreation, where the Soviet Union builds Tankograd, and now has somewhere to build those really nifty advanced tanks which have become attached to the Tankograd wonder...]
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Old October 16, 2002, 13:01   #9
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make no roads.

is it possible to make a terrain have fractional move points?

if not, make it so every 1 move unit has 3 moves and only grassland/plains/whatever take 1 move, everything else takes 3.
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