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Old February 14, 2003, 06:07   #181
Mercator
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I think the new terrains are far better.
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Old February 14, 2003, 07:23   #182
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Quote:
Originally posted by ottok
I MEAN WHAT PROGRAM THESE CHANGES ARE DO.



These changes are for my "Roman Empire" scenario.

The scenario will cover the whole history of the Roman Empire from 228Ad to 1453Ad.



Next week i will post several normal gameplay screenshots.
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Old February 15, 2003, 07:56   #183
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Quote:
Originally posted by Palaiologos

These changes are for my "Roman Empire" scenario.

The scenario will cover the whole history of the Roman Empire from 228Ad to 1453Ad.
Next week i will post several normal gameplay screenshots.
I KNOW, but i ask what PROGRAM you use make gifs?

Not paint?
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Old February 15, 2003, 15:52   #184
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MS paint.

I then rename the file extenson from .bmp to .gif.

But the graphic files for my scenario are all in bmp format.
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Old February 15, 2003, 16:57   #185
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I then rename the file extenson from .bmp to .gif.

Ah, no wonder your "gif"s are enormous.
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Old February 15, 2003, 17:18   #186
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If you can't do it in Assembly, it's not worth doing?

j
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Old February 15, 2003, 17:42   #187
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Quote:
Originally posted by St Leo
I then rename the file extenson from .bmp to .gif.

Ah, no wonder your "gif"s are enormous.


Yes they are.


It is just that Coreldraw10 shows the civ2 pallete distorted.
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Old February 15, 2003, 21:56   #188
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Quote:
Originally posted by Palaiologos
And the new graphics version....
The new graphics look good. Just for curiousity, would it be possible to match the cities of Parthia/Persia to the land terrain?

A much darker terrian i think would really make the land shine.

Our the Persian cities from Stefan Hartel?
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Old February 15, 2003, 21:59   #189
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I could darken your terrain if you want.
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Old February 16, 2003, 06:55   #190
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Quote:
Originally posted by Palaiologos
MS paint.

I then rename the file extenson from .bmp to .gif.

But the graphic files for my scenario are all in bmp format.
not windows paint?

hello,i want know,FW or MGE...

if you want i can make FW version if you make it mge
Maybe
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Old February 16, 2003, 09:04   #191
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Quote:
Originally posted by Civfan


The new graphics look good. Just for curiousity, would it be possible to match the cities of Parthia/Persia to the land terrain?

A much darker terrian i think would really make the land shine.

Our the Persian cities from Stefan Hartel?



Hm.....

You think so? I will loose nothing to try.

Yes they are Stefan's cities.
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Old March 4, 2003, 14:31   #192
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Reffering to your post where you are writing that you seek a potential co-designer i would offer myself to help you. Although i am not very good in drawing/painting units, citys or other graphics i could help you to create events, place units citys and last but not least testing the map.
There is also another thing ...
You have writed that you don't want shore bombardemenst. You can simply prevent ships from bombarding shore by giving them the "U-Boat ability"
Also the map seems to be rather small perhaps it would be better to use a larger one.

good luck and may the force be with you

"Pro patria et fide"
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Old March 10, 2003, 15:34   #193
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Nikolaj, i have send you both an e-mail and private message.
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Old March 17, 2003, 10:51   #194
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Bugs
- Praetorians change to Limitanii ( think this shouldn't be)
- tech tree isn't ready
- In the second part of the scenario I was able to build the Hanging Gardens, King Richard's Crusade and Collossus
I would rename them and place them in some citys
- Germans and Franks only show a low agressivity. Most of their units are moving and moving and moving ...

I suggest also to place Budapest one square to the southwest in and to place a city in Dacia
(for example Porolissum)

you can find good icons for the wonders and/or city improvements in Berns Brosings Imperium Romanum scn. if you want i can post them or send them to you per e-mail


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Old March 17, 2003, 11:19   #195
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Trajan rulez !!!!

Excellent maps of the Roman Empire
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Old March 17, 2003, 14:32   #196
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Quote:
Originally posted by NikolajRomanov
Bugs
- Praetorians change to Limitanii ( think this shouldn't be)
Yes.This way the battle of Milvian bridge can be represented.

Quote:
- tech tree isn't ready

I know.....

Quote:
- In the second part of the scenario I was able to build the Hanging Gardens, King Richard's Crusade and Collossus
I would rename them and place them in some citys

Err.... have you read my e-mail? Techs and wonders are not ready.
Any suggestions for the wonders?And how the hell were you able to build them.The production capability of the Empire can not afford it.

Quote:
- Germans and Franks only show a low agressivity. Most of their units are moving and moving and moving ...
Deity difficulty only.I really hope you used delevent after the first era.

Quote:
I suggest also to place Budapest one square to the southwest in and to place a city in Dacia
(for example Porolissum)
Hmm... perhaps.As i do not have civ2 available here i can not reply with certainty.Truth is that Budapest is not exactly where i would like it to be.


Quote:
you can find good icons for the wonders and/or city improvements in Berns Brosings Imperium Romanum scn. if you want i can post them or send them to you per e-mail
e-mail.



What about the other events?

Did the Vandals wrecked havoc in Hispania? I trust they cross into Africa afterwards, right?
Is the Chalons campaign represented correctly?
Did the Goths cross the danube in 378AD as they should do?


e-mail me ideas for wonders and techs.
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Old March 18, 2003, 05:45   #197
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Wonders you can implent :
Collossus in Rhodos (Collossus); will be obsolete after Arabians/Turks conquer Rhodos ,

Collosseum in Rome (Shakesspeare's Theatre or Hanging Gardens) ; obsolete after Christianisation of the Empire,

Hagia Sophia (Johannes S. Bach's Cathedral); can be build when Justinian is crowned,

Constantine's Pillar (King Richard's Crusade); can be build after foundation of Constantinople,

Diocletian's Reforms (Leonardo's Workshop or Darwin's Voyage) ; can be build after Diocletian is crowned will be obsolete after Constantine is crowned,

general Citizenship in Rome (Cure for Cancer); obsolete after Rome is conquered by the Barbarians

Hadrian's wall or Limes either in York/Eburacum or Mainz/Mogontiatum (Great Wall); will be obsolete after Mogontiatum or Eburacum is conquered

Christian Empire (no Idea); buildable after Constantine is crowned
I know that under Theodosian the Christianity was Roman Empire's official Religion but I think it's suitable because the process of "building" a "Christian Empire" already has began under Constantine

if I will have more Ideas I will post them
ps. I have changed some city names and the position of Budapest/Aquincum for myself and saved it under another name I also have included Porolissum (in Dacia) and Dura (in Northern Mesopotamia) but it is a little bit mofified version (slightly changed units, tech tree form "Imperium Romanum" and Icons from "Imperium Romanum") it is also set in another time : shortly before Trajan's Invasion of the Parthian Empire
But if you want i could include changes of Budapest's location and the city in Dacia in your scn.
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Old March 18, 2003, 05:49   #198
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Here are the icons used by Bernd Brosing
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Old March 18, 2003, 05:56   #199
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sry but my E-Mail acc @ freenet didn't send my e-mail corectly
perhaps the server has some problems
bäää

ps. Palpatine rulez 2
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Old March 19, 2003, 11:23   #200
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If your e-mail does not work, send PMs.

Excellent icons, thanks.

I like a lot of your wonder ideas.

I have implemented Diocletean reforms however, as a technology.

More on friday, when i will get back home.
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Old April 1, 2003, 20:02   #201
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So... Whats the status on this thing Palaiologos, I cant wait to play it
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Old April 12, 2003, 19:51   #202
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Working on it.
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Old June 5, 2003, 01:05   #203
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hey, hows things going?
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Old June 9, 2003, 05:14   #204
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Slowlly.

Its that blasted tech tree!
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Old June 10, 2003, 04:12   #205
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Hmm..... i finished the tech tree. All it took was 8-9 hours of concetrated work
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Old June 11, 2003, 08:33   #206
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yikes, just thinking of that much time is a killer. Congratulations
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Old June 14, 2003, 12:40   #207
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So are you still planning on ending the scenario in 1453AD?
It would be a very interesting scenario if done properly.
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Old June 14, 2003, 18:54   #208
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I second that. Nice Jap game refference, Valuk (I guess)
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Old June 19, 2003, 14:57   #209
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Quote:
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So are you still planning on ending the scenario in 1453AD?

Yes.
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Old July 5, 2003, 05:30   #210
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Sorry for my originality, Palaiologos, but...

what about your work ?..

I know, the question is really boring, but I (and the others too, I suppose...) can't resist, I'm too interested to "Roman Empire".

Now I stop myself.
But I repeat: HAVE A GOOD JOB !!! (Not only the job, of course!)

The world is waiting for it...
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