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Old October 20, 2002, 12:08   #1
kobayashi
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9 tile Planets
Just what the title says (in this case Earth, VSD included just to show the relative size of planets to units). What do you think?
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Old October 20, 2002, 12:11   #2
klesh
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Jesus, that looks stunning.
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Old October 20, 2002, 12:28   #3
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Great work Kobay. It looks like a work of art. I could have something like that hanging on my wall
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Old October 20, 2002, 12:37   #4
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Sweet. Do all the planets look the same (or maybe 2 types, hills/mountains)?
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Old October 20, 2002, 12:56   #5
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I came up with the idea to allow sizeable planets (cities) without having supporting nearby planets which land units could hop to.

Too bad this means there are onyl three types of planets (hills, mountains and forests). Probably four when I piece together the right combo of rivers, river mouths and the left over single mt, hill and forest tiles.
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Old October 20, 2002, 14:42   #6
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Is that normal zoom? At any rate, it looks very impressive.
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Old October 20, 2002, 16:04   #7
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Yep, looks really good
Quote:
Originally posted by Goingonit
Sweet. Do all the planets look the same (or maybe 2 types, hills/mountains)?
Hm, there should be more different types possible, you can also use normal terrain squares in that way...
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Old October 20, 2002, 23:00   #8
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Don't know what you mean? Sacrifice 9 terrains to make another planet type?

I think four planet types as I mentioned above is roughly the max. Besides, I'll be needing various terains for things like moons, wormholes, galactic barriers etc for the project the planets are intended for.
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Old October 20, 2002, 23:02   #9
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Quote:
Originally posted by St Leo
Is that normal zoom? At any rate, it looks very impressive.
for scale, think of the white cross as one tile.
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Old October 21, 2002, 00:23   #10
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Nice looking, but that's nothing new...

I did it in my recent Wing Commander scenario and I know I got the idea from somebody else.

I did it mostly for stars and large gaseous planets for scale.

Looks nice though.
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Old October 21, 2002, 04:46   #11
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He's doing his Stargate SG-1 scenario! Yay!
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Old October 21, 2002, 05:46   #12
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some time ago I have short tested a sci fi mod see this preview.
Nameark Galaxy

For more information contact owner of this site.
http://www.civ2.here.de
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Old October 21, 2002, 05:48   #13
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2 nd. screenshot
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Old October 21, 2002, 08:30   #14
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that'd be the one...
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Old October 21, 2002, 12:46   #15
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Just where might one get this Wing Commander - I would like to steal the wormhole looking river.
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Old October 21, 2002, 14:42   #16
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Kobayashi, it might also interest you to learn that there's a Stargate scenario on the website that Thoddy posted. It'd serve as the perfect example of what not to make your scenario like.
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Old October 21, 2002, 19:36   #17
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Quote:
Originally posted by kobayashi
Don't know what you mean? Sacrifice 9 terrains to make another planet type?

I think four planet types as I mentioned above is roughly the max. Besides, I'll be needing various terains for things like moons, wormholes, galactic barriers etc for the project the planets are intended for.
You can sacrifice four terrains to make another 4 tile planet, and use the rest for moons etc. Of course not, when you already planned to use those terrain otherwise...Ok, maybe this wasn´t that helpful...
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Old October 22, 2002, 01:05   #18
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You can get my wing commander scenario from civfanatics. It doesn't have the same graphics from above but I do have a wormhole/jump-point style graphics in the pack that are similar to to above photos.
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Old October 22, 2002, 01:08   #19
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More technical infos on this stuff?
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Old October 22, 2002, 09:58   #20
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Quote:
Originally posted by Prometeus
More technical infos on this stuff?
Which stuff? If you mean how to do the 9 tile planet, see this article I wrote last year.

http://sleague.apolyton.net/Guides/sldt_terrain2.shtml

it only describes the four tiled terrain but its basically the same idea.
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Old October 22, 2002, 11:02   #21
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Grazie, Koby!
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Old October 23, 2002, 10:46   #22
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Finally got the fourth planet. It consists of four river mouths, a river on swamp, one each of mt, hill, forest and swamp. (i.e. its only got 5 tiles - a low resource food planet, but I intend to make swamp have high minerals and money to compensate)
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Old October 23, 2002, 16:08   #23
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Just think, in ToT those planets would be in 24-bit beauty.
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Old June 3, 2003, 09:04   #24
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Looks pretty cool. Has anyone ever tried exploiting the different coastline designs to make planets *slightly* larger in appearance? Obviously you'd have to have a very generic atmosphere effect surrounding the worlds, but it might have limited applications.
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Old June 6, 2003, 18:06   #25
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I tried modifying the coast graphics and it is very painstaking (with them being split intwo two...) if you arwe doing more than just altering to create another normal coast...

they could be used to create a sort of 'atmosphere' around the planets also... but it would also show up in the moons
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Old August 14, 2003, 11:56   #26
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link to the demo set for the 4 giant planet set.

http://www.civfanatics.net/uploads5/KobiPlanets.zip
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