Thread Tools
Old October 20, 2002, 13:17   #1
walruskkkch
King
 
walruskkkch's Avatar
 
Local Time: 04:37
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Now Appearing Nightly at the Stardust lounge
Posts: 1,656
What may be an obvious question.
Has anyone else had a unit die after being stationed for a prolonged time in a jungle?
walruskkkch is offline  
Old October 20, 2002, 13:44   #2
Dominae
BtS Tri-LeaguePtWDG Gathering StormC4DG Gathering StormApolytoners Hall of Fame
Emperor
 
Dominae's Avatar
 
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 7,017
Yes, although I don't know if it has to be a prolonged time. Maybe the chances do increase with time, but I'm not about to test it out.


Dominae
Dominae is offline  
Old October 20, 2002, 13:58   #3
candybo
Warlord
 
candybo's Avatar
 
Local Time: 04:37
Local Date: November 1, 2010
Join Date: Jun 2002
Location: NC
Posts: 129
I've seen it a couple of times. Don't quote me on this, I haven't done the math, but I think it works more or less as follows: The less advanced a unit is, the more likely it is to perish, up until the advent of modern, mechanized units. This is strictly supposition on my part, based on common sense, which as we all know, may have ABSOLUTELY NOTHING to do with it!!! Rumble on!
candybo is offline  
Old October 20, 2002, 14:04   #4
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 04:37
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
yea ive seen that, it's like disease in a city.

really pissed me off too, i had a fortress at a choke point once.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old October 20, 2002, 15:55   #5
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 04:37
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Yes, I've lost a warrior here and there to that.
asleepathewheel is offline  
Old October 20, 2002, 16:22   #6
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 02:37
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
To fortify a unit in the jungle is to risk disease. AFAIK it loses 1 hit point at a time. Once you achieve Medicine or Sanitation (probably the latter), jungle is no longer a problem. Of course, by then you have probably cleaned most of it up.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old October 20, 2002, 16:39   #7
Playa del Carmen
Warlord
 
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 141
I've had my warriors die/have hitpoints decreased while fortified in jungles. Actually, a very cool feature when you think about it.
Playa del Carmen is offline  
Old October 20, 2002, 16:44   #8
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 04:37
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Quote:
Originally posted by Playa del Carmen
I've had my warriors die/have hitpoints decreased while fortified in jungles. Actually, a very cool feature when you think about it.
Yeah, I wish that it would come into play more. I would love to use jungle as a border if it injured or killed intruders more often. Hmm. workers would have to be resistant as they could never clear or road then. Are they resistant now? I think so.

I would also like it if tundra acted the same way, ala Russian Winter effect.
asleepathewheel is offline  
Old October 20, 2002, 16:55   #9
Playa del Carmen
Warlord
 
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 141
Quote:
Originally posted by asleepathewheel


Yeah, I wish that it would come into play more. I would love to use jungle as a border if it injured or killed intruders more often. Hmm. workers would have to be resistant as they could never clear or road then. Are they resistant now? I think so.
Yes, that would be great.

I've never seen a worker die, so I think they must be resistant. But I don't fortify my workers in jungles much anyhow- they're usually chopping away clearing the jungle.

Quote:
I would also like it if tundra acted the same way, ala Russian Winter effect.
That would be refreshing (no pun intended)- the environment affecting the units more.
Playa del Carmen is offline  
Old October 20, 2002, 22:24   #10
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 02:37
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Workers don't have hit points, so they cannot lose any.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old October 21, 2002, 04:08   #11
Sean
Prince
 
Local Time: 09:37
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
Lost a calvary once. It was defending a risky beachead of cities...Havn't made that mistake again.
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
Sean is offline  
Old October 21, 2002, 06:48   #12
Chemical Ollie
King
 
Chemical Ollie's Avatar
 
Local Time: 11:37
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Hooked on a feeling
Posts: 1,780
Haven't even heard of it. But it sounds like a logic feature. If they bothered to put it in, they should make the risk higher. Now it wount affect your tactics at all.
__________________
So get your Naomi Klein books and move it or I'll seriously bash your faces in - Supercitizen to stupid students
Lord know, I've made some judgement errors as a mod here. The fact that most of you are still allowed to post here is proof of that. - Rah
Chemical Ollie is offline  
Old October 21, 2002, 06:54   #13
aahz_capone
Alpha Centauri PBEMCivilization III MultiplayerNationStatesApolyton UniversityDiplomacy
Prince
 
aahz_capone's Avatar
 
Local Time: 10:37
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
I've lost hit points to a jungle, but never an entire unit.

I would love to see the idea of interactive environment! Russian winter, burning desert (see the French foreign legion melt away!), poisonous swamp where conquistadors could get lost looking for the lost city of gold!

Maybe this is possible in a scenario with the new PtW editor?
aahz_capone is offline  
Old October 21, 2002, 08:15   #14
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 10:37
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
Never seen it myself but I think it was mentioned in the manual. It's an excellent idea though, but the enviromental factor should perhaps be a bit more aggressive, AND include deserts and tundra.
__________________
Don't eat the yellow snow.
bongo is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:37.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team