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Old October 22, 2002, 10:07   #1
Kirov
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Sixth sense
MrClever (sputum@peoplepc.com) - Gaians
Hercules (cathal.mullaghan@ntlworld.com) - Hive
Kirov (walterschellenberg@yahoo.ca) - University
Zefir (zefir@space.pl) - Morganites
DarthMaur (tomek_kulesza@yahoo.com) - Spartans
Ksev (kaare-margrethe@tdcadsl.dk) - Believers
Thrar (thrarxx@hotmail.com) - Peacekeepers

Tau Ceti (larsheg@sensewave.com) will be safeguarding our passwords, please e-mail it to him as soon as you make your first turn.

SMAC v. 4.0
Difficulty: Transcend
Planet: large with all factors standard

One for all: Allow cooperative victory : YES
Do or Die: Dont restart eliminated players : NO
Look First: Flexible starting locations : YES
Tech Stagnation: Slower research rate : NO
Spoils of War: steal tech when conquer base : YES
Blind Research: Cannot set precise research goals : NO
No unity survey: World map not visible : YES
No unity scattering: Unity pods only at landing site : YES
Bell Curve: No random events : YES

Our old thread can be found here.

Rules about exploits and bugs, based on PBEM tournament rules:

Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to this thread.

Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.

Inserting Stockpile Energy into the build queue after a military unit is forbidden.

If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.

If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.

Upgrading units with the design workshop is allowed at end of turn only. However, supply crawlers upgraded in this fashion can still be used to advance Secret Projects in the same turn.

Communications only allowed between factions that have obtained each others' commlink frequencies in-game.

Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)

Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.

Last edited by Kirov; October 23, 2002 at 13:08.
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Old October 22, 2002, 10:12   #2
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First turn sent to Gaians.
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Old October 22, 2002, 15:27   #3
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Good job Kirov...
Lets roll guys and try to play one turn a day if possible.
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Old October 22, 2002, 15:52   #4
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At last
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Old October 22, 2002, 17:30   #5
Kirov
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Tau Ceti's e-mail is: larsheg@sensewave.com (I have also edited my above post), don't forget to send him your passwords.
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Old October 22, 2002, 18:27   #6
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Yippee. Well done everyone for staying with it and well done Kirov and Tau Ceti for assistance (don't forget to email those passwords).
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Old October 22, 2002, 19:38   #7
Kirov
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And please, always post on this thread whenever you send turn to the next player. I have enough of PBeMs I have to wonder where the turn is and when I will obtain it.
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Old October 23, 2002, 05:46   #8
Thrar
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plz change my email to thrarxx@hotmail.com, my other address seems to have problems with .zip attachments.
One turn a day is very optimistic, but it would be cool if we could get 3-4 per week .
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Old October 23, 2002, 09:46   #9
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Turn sent to Kirov
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Old October 23, 2002, 09:53   #10
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Although it doesn't matter too much except for transmission time. How do players want to pass the turn, zipped or unzipped?
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Old October 23, 2002, 10:55   #11
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Unzipped.
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Old October 24, 2002, 09:16   #12
Kirov
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Sent to Zefir (Morganites).

Unzipped.

Thrar, I've already changed your e-mail in the main post.
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Old October 24, 2002, 10:08   #13
Zefir
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Turn sent to Darth Maur.
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Old October 24, 2002, 17:59   #14
Kirov
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I'm not sure guys if you know how slow it will be. 1 turn per week woudn't be that unusual...

hmmm.....

Anyway, turn sent to Ksev the pious

I have strange starting location. Not even one unity pod i could see, but OTOH 4 bonus resources...
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Old October 24, 2002, 18:04   #15
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Next time that bloody Kirov forgets to logout his bloody self from my computer, i'm gonna kick his ass.
It was me, DarthMaur, of course, who posted previous message.
Jesus
===
I'm not sure guys if you know how slow it will be. 1 turn per week woudn't be that unusual...

hmmm.....

Anyway, turn sent to Ksev the pious

I have strange starting location. Not even one unity pod i could see, but OTOH 4 bonus resources...
===

And yes, me, Kirov and Zefir all know each other IRL. Prepare to be assimilated
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Old October 24, 2002, 20:47   #16
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My, what a surprise. Doesn't bother me. I 'm just looking for a good multiplayer game. A chance to try all that stuff about popping and trawlers.

One advantage is that you guys are all, more or less in one place. Your turn rate though should be faster.
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Old October 24, 2002, 21:26   #17
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Depends what you mean by one place. We don't exactly live in one happy commune

Actually, i have no idea where Kirov lives. Once here, once there. Hard to tell.

And i was joking. We aren't allied (well, at least i and Zefir are not).

Yes, yes, i know i should have my turn done much earlier...
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Old October 25, 2002, 03:03   #18
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"And i was joking. We aren't allied (well, at least i and Zefir are not)."

... yet ;)
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Old October 25, 2002, 10:49   #19
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2102 sent to MrClever.
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Old October 25, 2002, 18:57   #20
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Please confirm you have sent your password to Tau Ceti. If we can speed the turns, it will be better for the game: 7 player games apparently are very slow.
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Old October 26, 2002, 00:21   #21
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I believe I was sent the wrong turn.
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Old October 27, 2002, 18:46   #22
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Hello?
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Old October 27, 2002, 19:27   #23
Hercules
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Come on guys this is the slowest start in the history of Apolyton I wouldn't be surprised.
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Old October 27, 2002, 21:58   #24
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Hey, I know! But I got the wrong file. The file I got had me at the end of my last turn.
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Old October 27, 2002, 22:04   #25
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Hey, I sent the turn. It'll say I reloaded it, but I don't particularly give a damn about that.
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Old October 27, 2002, 22:10   #26
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What was the turn number/ what was the year. So far there has only been one turn.
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Old October 27, 2002, 22:15   #27
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2102.sav. Yeah, it was right after I'd gone last turn. This save comes to me, and says my units had already moved. I was confused, so I just monkeyed around with it until I was able to move. As I said, it'll say I reloaded, but I'm not concerned about that. This game has been stalled for so long, I'm not going to stall it even further.
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Old October 27, 2002, 22:59   #28
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Yes the turn came to me alright with the reload message. No problem we're all learning.

Lets get the turn naming convention consistent. The turn should come to you with your game name or abbreviation in the name. when you save and exit the game will suggest the next player. Change the save file to the next players name at this point. For example :
The game is Sixth sense, save the game as six-herc-2xxx.sav if sending to me. I will send the game to kirov as six-kirov-2xxx.sav. (where 2xxx is the year) Because the first turn started with Mr Clever his turn will start with a new year.

Last point put Sixth Sense in the subject box so that the recipient will know what game the turn is from. Important when involved in several games at once.
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Old October 27, 2002, 23:02   #29
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Oh. Turn 2102 to Kirov
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Old October 28, 2002, 15:26   #30
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no idea what might have been wrong with your turn. When the enter password screen popped up after i finished my turn, i hit save and exit.
There are only 2 files related to our game in my save directory (my 2101 turn and that one) so i am pretty sure i sent the right one.
I hope next round will be ok, otherwise i dunno.
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