Thread Tools
Old October 23, 2002, 20:09   #31
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Thanks for your explanations on the turns, adaMada & TKG, that clarifies a few things... I think the best solution would be to play for a certain number of turns, but have the exact number depend on the in-game situation. In the early game it's probably easily possible to play 20 in one stretch without having too much exciting stuff happening, later on in the game a lot of things can happen in just five turns...

Quote:
Originally posted by adaMada
To be honest, I quite perfer having a core set of ministers who can delegate responsibilities if need be. Though I understand the reason to have a flexible system, it seems like every distruction/creation of a ministry will be a fight, and I think it'll be inefficent in that people won't want to get rid of ministries as soon as they become obsolete, and ministries will only become obsolete or needed slowly -- there probably won't be any one huge event that'll signal the need or lack of for a minister. That's why I like assigning the base powers to four elected officials, and letting them 'delegate down'.
I read the new C3DG constitution and I must say I really like that system too (In large outlines It's quite similar to the ACDG Constitution BTW )

mapfi,
I guess we'll have to have a vote on that voting issue The only problem is, will that vote be an anonymous one or not?

Gilgamensch,
I guess were gonna have to have a brainstorm session on names

On the government choosing: I meant that I think the President (or whatever he'll be called) should be responsible for running polls and stuff on this issue. It goes without saying that all players should be consulted on this issue. But rather than leaving it to the Minister of Domestic Affairs (or whoever) to advise the President on this, the President could work on this himself. But when polls don't give conclusive results or there is no time for polls, the President could decide for himself...

Quote:
One thing I would like to 'change' is, to move the part 'what to do with conquered cities' over to the Supreme Commander. I would say it is his call to enslave a resisting population or enlarge our Empire.
I disagree, that city could become a vital part of the economy, as could the slaves that can come from it when the population is enslaved or the gold/PW when it's razed. The Supreme Commander has nothing to do with the economy, so such an important economic decision should not be his call IMHO.

Quote:
All 'moves' from the GD and PA's do be posted before, so that WE could run a poll/meeting at a certain time....whatever..., trying to stop an action which WE wouldn't like ( like with 66%/75% majority). WE are ruling (I hope )
IMHO ALL decisions by the cabinet normally have to be approved by the General Assembly of citizens. Only if unexpected things happen in the middle of playing the game should they be able to make their own decisions...
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old October 24, 2002, 01:58   #32
Gilgamensch
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
King
 
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
Locutus,

Normally throughout history, yes the Supreme commander had general orders how to 'take care' of new citizens, but their were many occasions, even in recent history, were those 'suggestions' were not followed by the local military command.

So in other words, yes the PA/GA (or whatever ), could give the general order, but I think, the decision at the moment of freeing our neighbours, should be taken by the commander, according to the guidelines/commands given by the government. Afterwards we can always bring up a jury/tribunal/.... which will decide if our (ex-)supreme-commander was within his limits or if he should be executed right away.

This would, I think, keep the people a bit more involved also on the military site........

Leaving in general the 'final' decision to the GA, I think is not such a good idea. JUST imaging we would have a corrupted idiotic stupid .... (I think you know what I mean) GA, he could, with overruling, bring us down to zero. And we would have not a lot of chance (in short time) to stop him from doing it. If we distribute the 'power' a bit between the top, would work out better.
BUT still: final decision should be to US, the 'civilisation.

For the names: I will open up two new threats (no polls yet) were we can discuss our names (country/government)

Was to late for one Turambar was quicker here they are:

discuss our name

Discuss our leaders name

Last edited by Gilgamensch; October 24, 2002 at 02:26.
Gilgamensch is offline  
Old October 24, 2002, 03:08   #33
Rasbelin
Emperor
 
Rasbelin's Avatar
 
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Nov 1999
Posts: 3,801
I could be interested being a historian or newspaper editor (or whatever news manager you have), but as you may understand, I'm working on other things too, so I assume I won't have time for that much participation in the CtP2DG as a governmental person, but the suggestions posted so far have been IMO good. At least I second Lemmy's minister suggestions.
__________________
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
Rasbelin is offline  
Old October 24, 2002, 03:39   #34
Turambar
Call to Power II Democracy GameCivilization II PBEMCall to Power Democracy GameCTP2 Source Code Project
Prince
 
Local Time: 09:42
Local Date: November 1, 2010
Join Date: Apr 2002
Location: England
Posts: 310
Perhaps if we plan to take a city before the turns are played out, a poll could go up to let people decide what to do with it before it is taken?
Turambar is offline  
Old October 24, 2002, 07:30   #35
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 06:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
My votes:

Positions as needed, yey! decided by poll created by the President when he wants to (or is forced to want by the citzens )
Public save games. yey! Why hide???
No constitution, yey! Just a few law (about 5) should be ok. We could add more as time goes. But i dont want to bother reading something like a constitution or even trying to do one :yuk:
Official Historian needed, yey! But volunteers could narrate some happenings (specially the ones that wnat this position in the next elections).

Keep in mind we need attractive stuff for new citzens to come. Not repellers

The so wanted minister of foregn relations has to have the power over trade too since those two stuff has to be related. I dot think it is too much to him to choose the research from time to time So the locutus minister is fine.
But i think he should also control the special units except the settlers and transporters.
And I think research should go for the Minister who deals the macromanagement (domestic affairs now) so this make the Minister of Trade and Diplomacy only electable after having meeting with more than two civs or after having a straight relation with one or have a special unit and meet a civ. We shouldnt start with one.

But i would split the Misnister of domestic affairs into two:
Misnister of macromanagement --> for empire tabs, science, and PW issues)
Misnister of Micromanagement --> Manage all cities (this really is too much work we do need a separate minister for this)

I still feel divide by who should control settlers and conquered cities

Istead of supreme commander. I rather call him Minister of defense.

So here is the summary for a the start:
President
Minister of Micromanagement (or whatever you want to call)
Minister of Macromanagement (or whatever you want to call)
Minister of Defense.
Official Historian.

--Minister of foreigh Relations on hold)
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand

Last edited by Pedrunn; October 24, 2002 at 09:57.
Pedrunn is offline  
Old October 24, 2002, 09:18   #36
Gilgamensch
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
King
 
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
Pedrunn is quite right, why not having only a few laws and let's add on later (if needed). Western hemisphere was using for quite a while only 10 laws .

Pegrunn I gonna copy your suggestions (names) over to the other threat.

And Turambar: Your idea 'would' reflect that WE are the soldiers as well So the MoD/supreme commander gives the order and we decide if we follow, sounds like fun , espacially if we don't follow his orders ......
Gilgamensch is offline  
Old October 24, 2002, 10:38   #37
centrifuge
Call to Power PBEMCall to Power II MultiplayerCTP2 Source Code Project
Prince
 
centrifuge's Avatar
 
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
Quote:
Originally posted by Gilgamensch
Western hemisphere was using for quite a while only 10 laws .
Assuming that you are talking about the United States Bill of Rights, this is not accurate. The Bill of Rights is the first 10 amendments to the constitution
centrifuge is offline  
Old October 24, 2002, 10:53   #38
Lemmy
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Spartans
King
 
Lemmy's Avatar
 
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
Maybe a breakdown of all the areas and the workload is usefull
Different areas

Empire setting
- wages, rations, workday, pw percentage, government type (little work, a few polls now and then)
City build orders (lot of work, organizing polls etc)
Military units - land, sea and air units, creating armies (lot of work, polling on targets, and army composition)
Special units - Settlers, Diplomats, Clerics etc(little work, depending on the amount of units)
Trade - creating trade routes (very little work, polling on trade routes when there are caravans)
Science - choosing techs to research (very little work, a poll once every few turns)
Foreign Affairs - trading maps, creating treaties etc. (little work at first, could become more later on)
Terraforming/Infrastructure - farms, mines, roads etc.(lot of work, many polls needed, on avg one for each city, if there is enough PW off course)
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
Lemmy is offline  
Old October 24, 2002, 10:59   #39
Lemmy
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Spartans
King
 
Lemmy's Avatar
 
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
Then the positions and their responsebilities could be:

President
- Empire settings (little work)
- Running the game (lot of work?)

Minister of Defense
- Military Units (lot of work)
- Special units (not so much work)

Minister of Domestic Affairs
- City build orders (lot of work)
- Science (little work)

Minister of Infrastructure
- Terraforming/Infrastructure (lot of work)
- Trade (little work)
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
Lemmy is offline  
Old October 24, 2002, 11:28   #40
J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
 
J Bytheway's Avatar
 
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
Quote:
Originally posted by centrifuge
Assuming that you are talking about the United States Bill of Rights, this is not accurate. The Bill of Rights is the first 10 amendments to the constitution
I thought he meant the 10 commandments. But they were hardly in the western hemisphere...
J Bytheway is offline  
Old October 24, 2002, 11:41   #41
centrifuge
Call to Power PBEMCall to Power II MultiplayerCTP2 Source Code Project
Prince
 
centrifuge's Avatar
 
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
Good point, they are the basis for many laws of western civilization (but hemisphere?)
centrifuge is offline  
Old October 24, 2002, 15:35   #42
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
I just think the military commander has enough power with all the combat units at his disposal, so don't give him the special units.

I don't want our LAUWF (Lemurian Agency for Uncoventional WarFare) to be ruled by the armed forces!
mapfi is offline  
Old October 24, 2002, 15:42   #43
child of Thor
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
 
child of Thor's Avatar
 
Local Time: 09:42
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
The 'Kings' power should be reflected in the type of government we run with in the actual game - so i would guess that in the early stages his power would be greater rather than less. As we evolve into more modern forms of government the democratic process should expand and the people's voice should have more power (or be made to seem to have more power ). So a despot is actually that and a Democracy is what it is? This also may be more fun to play as power struggles between the Ruler and his people could have a chance to flourish. I mean are YOU going to be happy working 14hr days for low wages?
And positions will evolve as the government structure gets more complex.
Hmmm maybe this would be too much work for the trial game???? Maybe later?
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

Bush's Republican=Neo-con for all intent and purpose. be afraid.
child of Thor is offline  
Old October 24, 2002, 16:15   #44
adaMada
Civilization III Democracy GameTrade Wars / BlackNova TradersPtWDG RoleplayRise of Nations MultiplayerInterSite Democracy Game: Apolyton Team
King
 
adaMada's Avatar
 
Local Time: 04:42
Local Date: November 1, 2010
Join Date: Mar 2000
Location: "The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Posts: 1,848
Quote:
Originally posted by Locutus
I read the new C3DG constitution and I must say I really like that system too (In large outlines It's quite similar to the ACDG Constitution BTW )
Trying to check this once a day. If anyone has any questions for me and I seem to be forgetting to check this thread, feel free to poke me with a stick or PM (whichever is more convienent).

I honestly don't know what the ACDG constitution is like -- never played AC, so I can't really follow the stuff going on there . Having said that, on ours -- the latest, most ironed out draft will be posted sometime in the next few days. There will probably be some sort of graphical aid to the new governmental powers posted around the same time (any subscribers to the Jungle Gazette probably have a rough idea of what I mean, though they don't know everything ), and that might help you guys come up with a plan, since it outlines the most important powers of our government while also not requiring that you read eight pages of text .

Just FYI.

-- adaMada
__________________
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
adaMada is offline  
Old October 24, 2002, 16:45   #45
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Good analysis, Lemmy I must say I *really* like that suggestion for ministers, but there's one problem: you left out Diplomacy. It would make a lot of sense to put Diplomacy and Unconvential Warfare under the position of a new minister: the Minister of Foreign Affairs (after all, UW deals with foreign nations and it can greatly affect diplomacy). Although I *really* like such a system, it does mean our government has 5 rather than 4 cabinet members...

I really like the Civ3 system of allowing the ministers to appoint lackeys deputies when things get too busy as well, it combines the advantages of creating ministers when they needed and having a fixed core group of ministers.

One important thing we haven't discussed yet is the judicial branch: the Supreme Court (or whatever we want to call it). I'll start a seperate thread about that so we can limit this discussion to the executive branch of government.

CoT,
Hmm, in itself a nice idea but the game we play is a Democracy Game, so even though our in-game government may not always be a democracy, we should at least ensure the organisation in the forum in Democratic. If the Ministers get too much power and abuse it, it won't exactly encourage non-government members to participate and polls and stuff (since they probably won't be listened to), which takes away much of the fun.

Pedrunn,
Every game needs rules, including the Democracy Game. In our game these rules are set in the Constitution, we can't do without it. Of course, our Constitution doesn't have to be nearly as long and complex are a real constitution or even the C3DG Constitution (or the CFC one ), but we do need to establish what rights and duties everyone has and what procedures to follow to play this game properly. The ACDG and C3DG Constitutions merely state what responsibilities the 3 branches of government have (executive (ministers), legislative (citizens) and judicial (judges)) and how elections, impeachment and conflicts of laws should be handled. All these things have to be arranged in our game as well, or chaos will inevitably follow.

Turambar,
That goes without saying. But the issue here is, who should be responsible for holding that poll? (And who should decide when a city is taken unexpectedly when there's no time for a poll).

Gilgamensch,
Hmm, although I agree that impeaching ministers or commanders from time to time can be fun, I think we shouldn't deliberately design the rules to promote ministers to abuse their powers. Since the decision of what to do with a new city affects the economy and the economy only (well, in the long run anyway), such a decision should not be made by the military. But I guess we're gonna have to have a poll on that
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

Last edited by Locutus; October 24, 2002 at 17:00.
Locutus is offline  
Old October 24, 2002, 16:48   #46
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Crosspost: adaMada, I'm VERY eagerly looking forward to your new Constitution and particularly that graphical tool you mention
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old October 25, 2002, 00:11   #47
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 06:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
Quote:
Pedrunn,
Every game needs rules, including the Democracy Game. In our game these rules are set in the Constitution, we can't do without it. Of course, our Constitution doesn't have to be nearly as long and complex are a real constitution or even the C3DG Constitution
I started to brainstorm something about constitution and looking the other games constitution. Therefore i take back what i have said before. The constituition is needed and isnt 10 laws that will be enough. We need a nice one and deeply thought one. I am already having some ideas and even feel a bit excited to do so. So should we wait a thread from you about it first or maybe have different therads for different points of it?
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand

Last edited by Pedrunn; October 25, 2002 at 00:23.
Pedrunn is offline  
Old October 25, 2002, 00:22   #48
Dale
Emperor
 
Dale's Avatar
 
Local Time: 19:42
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
Are we the Plebians going to be able to revolt, overthrough the government and form our own Communist society?

Oh, and when we get to the extreme centralist govs (communism, fascism, technocracy), if we make a suggestion against the President's are we going to be locked up, strung out and quartered?
Dale is offline  
Old October 25, 2002, 05:31   #49
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Quote:
Originally posted by Pedrunn
I started to brainstorm something about constitution and looking the other games constitution. Therefore i take back what i have said before. The constituition is needed and isnt 10 laws that will be enough. We need a nice one and deeply thought one. I am already having some ideas and even feel a bit excited to do so.
I thought I was in for a tough battle with you to get any kind of rules laid down Good to hear you changed your mind and GREAT to hear you have some ideas and are actually excited about this

Quote:
So should we wait a thread from you about it first or maybe have different therads for different points of it?
Okay, time for a note of caution, not just for you but more for everyone with a CtP2 background (who may expect me to take the initiviative in important developments) and everyone else who might be a little shy. I want to clearly state this: this is a DEMOCRACY game, EVERYONE is equal, including yours truly. I don't have time to run this game on my own and CERTAINLY wouldn't want to do so. This game is doomed to fail if I have to do everything myself. So please, DO feel free to start your own initiatives, open discussions on features that this DG should have, organize polls, argue with or critize me when I'm all wrong, etc, etc. Things started by 'newbies' are just as important as things started by long-time veterans or staff members (just look at the original DG thread: it was started by SMIFFGIG, a relative newbie to CtP2 - if he hadn't started it and if Wise Ass (another relative n00b) hadn't bumped it, we almost certainly wouldn't be posting here now). I know some of the people here wouldn't hesitate to do some or all of these things (from time to time, anyway) but I'm getting the distinct feeling that too many people are too often looking at me to take the lead. I think this is already bad enough in the CtP2-General and Creation forums, but in the Democracy Game this will considerably slow things down and in the end probably lead to the failure of this game. We play this game with a group, so the initiatives should come from the entire group (or at least from more than 1 person).

(Oh, and don't be afraid to spam the forum with a dozen or so threads like I did yesterday, spam is allowed in Democracy Games - to a certain extend anyway )

So in short, yes, feel free to start your own thread

Dale,
Hmm, I find your continuous fascination with government types such as fascism and communism slightly worrisome I won't be voting for you as President
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old October 25, 2002, 06:46   #50
Dale
Emperor
 
Dale's Avatar
 
Local Time: 19:42
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
President eh..............

Don't worry mate, you're safe. I don't have time to be El Presidente.

But if I did, you'd all be....... HAHAHAHAHAHAHA!!!

But seriously, I'll shutup now.
Dale is offline  
Old October 25, 2002, 10:49   #51
Lemmy
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Spartans
King
 
Lemmy's Avatar
 
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
Quote:
Good analysis, Lemmy I must say I *really* like that suggestion for ministers, but there's one problem: you left out Diplomacy. It would make a lot of sense to put Diplomacy and Unconvential Warfare under the position of a new minister: the Minister of Foreign Affairs (after all, UW deals with foreign nations and it can greatly affect diplomacy). Although I *really* like such a system, it does mean our government has 5 rather than 4 cabinet members...
well i just assumed we would be at constant war with everyone
But if we put foreign affairs and special units under another minister, that minister isn't needed from the start, the few special units, settlers, can be handled by the president or MoDA.
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
Lemmy is offline  
Old October 25, 2002, 12:10   #52
Zaphod Beeblebrox
Call to Power II Democracy Game
King
 
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
well, reading through this whole thread there is one question not at all discussed so far:
do we want a centralistic or a federal state?
in the later case there should be mayors or something like that controlling the different towns/regions. perhaps it would be interesting to assign the registered citizens to those cities (by random or by choice, another interesting question) so they might get real different opinions on matters of the whole state. regional interests might often contradict statewide interests.
Zaphod Beeblebrox is offline  
Old October 25, 2002, 12:56   #53
centrifuge
Call to Power PBEMCall to Power II MultiplayerCTP2 Source Code Project
Prince
 
centrifuge's Avatar
 
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
Good Idea Zaphod, Though the amount of participants required to have mayors is probably beyond our limits. Though I do like that Idea... Each participant gets his own city, nice...
centrifuge is offline  
Old October 25, 2002, 13:17   #54
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
Quote:
Originally posted by centrifuge
Good Idea Zaphod, Though the amount of participants required to have mayors is probably beyond our limits. Though I do like that Idea... Each participant gets his own city, nice...
My own city what would be the first thing I would do? Yes rename it to:

Martin-Gühmann-Stadt (XXX)

where XXX is the old name. Or do I need to make a poll first about it. I hope not.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old October 25, 2002, 13:29   #55
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Lemmy, good point. Initially the MoD could do that, we could appoint a full-fledged Foreign Minister only later on when the game requires it...

Yes, having senators/governors (we'll need like 100 people if we want to play with mayors ) is in itself a nice idea but IMHO we may not have enough people to do that properly. It would probably be best to give the Domestic Minister control of all cities and allow him to appoint governers to help him when the number of cities starts to grow too large. But then those governors would really have to be the deputies of the Domestic Minister (like any minister can presumably assign deputies for whatever tasks he sees fit), not like on CFC where they get actual power of their own and also take a seat in the Senate and get seperate voting rights or something... For the time being I fear we may have too few people for that.

The idea of giving each citizen a 'home town' to create regional interests is nice though... I can already hear the inhabitants of Apolytown screaming for a Theater for their entertainment while the people of Thebes demand Apolytown starts cranking out military units to defend the Thebans against Barbarian incursions
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old October 25, 2002, 16:59   #56
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
I think the foreign minister should be around from start. We don't know when we'll meet the first civ and then the next few turns are quite decisive for our foreign policy. E.g. map trading comes up right then, same with giving away gifts.
To let the MoD do that is going to make this position less interesting because you'll end up with whatever was decided by the warmonger per se... I do want a MoD that is concentrating on domination but that might not be the goal of the minister for foreign relations.
I don't think it'd be a bad thing that this minister wouldn't have much to do till that First Contact (OT: just aired tonight - live long and prosper...). I don't think we'll have difficulty filling positions now but later on! And if I do apply for a position I'll want one with a small workload, like a few others I'd guess.
mapfi is offline  
Old October 25, 2002, 17:06   #57
J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
 
J Bytheway's Avatar
 
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
I'm sure a foreign minister could find things to do prior ro contact, like preparing rules of engagement for the MoD, arguing for exploration (like the Civ2 foreign minister always was before you meet anyone) and so forth.
J Bytheway is offline  
Old October 27, 2002, 22:10   #58
adaMada
Civilization III Democracy GameTrade Wars / BlackNova TradersPtWDG RoleplayRise of Nations MultiplayerInterSite Democracy Game: Apolyton Team
King
 
adaMada's Avatar
 
Local Time: 04:42
Local Date: November 1, 2010
Join Date: Mar 2000
Location: "The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Posts: 1,848
Quote:
Originally posted by Locutus
Crosspost: adaMada, I'm VERY eagerly looking forward to your new Constitution and particularly that graphical tool you mention
Well -- I just totally forgot this thread existed for two days or so . Remembered now, and just wanted to say that the newest draft still isn't out yet, though it could be at any time -- tonight, tomorrow, and beyond. (Hopefully one of the earlier rather than the later ).

-- adaMada
__________________
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
adaMada is offline  
Old October 27, 2002, 23:47   #59
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 06:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
You may want to check what we have so far and give us a suggestion:
Polls
http://apolyton.net/forums/showthrea...threadid=65510
Court
http://apolyton.net/forums/showthrea...0&pagenumber=1
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old October 28, 2002, 17:32   #60
adaMada
Civilization III Democracy GameTrade Wars / BlackNova TradersPtWDG RoleplayRise of Nations MultiplayerInterSite Democracy Game: Apolyton Team
King
 
adaMada's Avatar
 
Local Time: 04:42
Local Date: November 1, 2010
Join Date: Mar 2000
Location: "The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Posts: 1,848
I'm about to look at both now.

Our new constitution and unofficial chart are now posted, at http://www.apolyton.net/forums/showt...hreadid=65747. The Chart fully illustrates the distribution and balance of power between branches of the government, and it might help you guys in making your own.

-- adaMada
__________________
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
adaMada is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:42.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team