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Old October 23, 2002, 13:21   #1
GhengisFarb™
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$Mini-Game TRADING SESSION THIRTEEN (13)
Turn 12 closes EXACTLY 77 hours from the post time of this message.
A little longer than normal as I won't be available otherwise.


Use this thread for trade proposals only. So, NO DEBATES HERE (except relating to current session rules questions)

For rules, a directory of threads and debates see the thread Main thread and directory

Current Market Assessment:

Turn Number: 13
In Game year: 720 AD
"The Market": Apolyton, Termina, Tassagrad, BHQ, Gotham, Chartres, Timeline, Gaia

Total population: 54

Labor Market
Apolyton Available Labor: 7
Termina Available Labor: 6
Tassagrad Available Labor: 8
BHQ Available Labor: 7
Gotham Available Labor: 6
Chartres Available Labor: 2
Timeline Available Labor: 8
Gaia Available Labor: 10

(The Labor market is now done on a per city basis. Simply state in the following format, "Hire 1 Labor in Apolyton @ $26 (D:S 1/4 = $25)". To use Vassal labor simply state "Use 1 of my Vassals on my estate.")

Vassals for Auction:
No vassals available for auction.


Commodity Markets
FOOD MARKET
Food demand: 54x2=108 Food supplied: (2x8(city tile)) 16 + 6(fallow)=22
D:S = 108/22= $491


SHIELD MARKET
Shield Demand: 57
Shield Supply: 67
D:S = 43/56 = $85


COMMERCE MARKET
NOTE BASE RATE FOR COMMERCE IS $50
So multiply D:S by 50% for current market price.

Commerce Demand: 54x8=432
Commerce Supplied: (city tiles)26 + 10(fallow)=36
D:S = 432/36 x.50= $600


LITERATURE MARKET
6% x 46 = 3
Libraries= 2
TOTAL DEMAND = 5


ALCOHOL MARKET
{Ale, Beer, Rum, and Wine} Base price $100
Apolyton Market: 14
Termina Market: 12
Tassagrad Market: 16
BHQ Market: 14
Gotham Market: 12
Chartres Market: 2
Timeline Market: 16
Gaia Market: 20


ALCOHOL MARKET
Wine, Rum, Beer, and Ale.

Set at Pop x 1 for cities 5 and under, Pop x 2 for cities 19 and under, and Pop x 3 for cities 20 and over. The larger/more densely packed the city, the greater the demand fof alcohol.

So a size 5 city would have a demand of 5. A size 6 city would have a demand of 12, and a size 20 city would have a demand of 30.


Use the format provided in the rules to post your proposals.
Name of Player.
Tiles owned
Total stockpile(Including Finished Goods and Vassals)
Total Production
Proposed Transactrions in the following Order:
Food
Shields
Commerce
Finished Goods
Labor/Vassal/Construction


THIS SESSION USES THE FOLLOWING RULES:
Vassals consume 1 food for every 2 vassals. (Examples: 1 vassal consumes 1 food, 2 vassals consume 1 food, 3 vassals consume 2 food, etc.)


CURRENT BUILDINGS AVAILABLE:
RETAIL BUSINESSES
{city only} (Costs 3 shields/labor)

Any "Retail Business" can be expanded into a "Chain Retail Business" for an additional cost of 2 shield/labor which removes the 6 product max (so if the city was size 14 a "retail business" only allows you to sell 6 product at a bonus, but a "chain retail business" would allow you to sell 14)

When built, you must choose the type of "retail business" it is:

1) "Shoppe" -bonus applies to commerce (same as current Shoppe)
2) "Eatery" -bonus applies to food (same as current Tavern)
3) "Tavern" -bonus applies to food AND alcohol, but must sell at least 1 of each to receive bonus
4) "Bar" -bonus applies to alcohol
5) "Steak House" bonus only applies to Beef (food from tiles with the Cattle resource) but bonus is 75%, not 50%
6) "Hardware Store" 50% bonus applies to shields and halfShields.
7) "Specialty Shoppe" bonus applies to a specific type of commerce (ie, Horses, Dye, Spice, etc) and only that commerce receives the bonus, but the bonus is 75%, not 50%.

Any Shoppe, Hardware Store, or Specialty Shoppe in a city with a Marketplace receives an additional 25% bonus, or 75/100% total bonus.

You can cease operations for 1 trading session and convert from one type of "retail business" to another type for a cost of 1 shield/labor.


OTHER BUILDINGS
INN {city only} (Costs 5 shields/labor)
Requires Eatery, Tavern, Bar, and/or Steakhouse in city chosen.
Doubles bonus on product sold in Eateries, Taverns, Bars and Steakhouses owned by player in city but IS NOT cumulative with the bonus from a Marketplace.
An Inn requires 1 local labor to operate.

Any Inn can be expanded into an Inn Chain in a specific city for an additional cost of 3 shield/labor which removes the 6 product max (so if the city was size 14 an "inn" only allows you to sell 6 product at a bonus, but an "inn chain" would allow you to sell 14)
An Inn Chain requires 1 local labor to operate.


STOREHOUSE {city or estate} (Costs 2 shields/labor) stores up to 20 commodities (including food). NOTE: you may store up to 10 nonfood items(shields/commerce) in addition to/instead of this 20 storage.


BREWERY {city or estate} (Costs 5 shields/labor)
Allows up to 4 labor to convert up 2 food into 2 Ale {Changed name from mead to ale} per labor (1 to 1 conversion).
And/or convert up 2 Grain(only source is Wheat) into 2 Beer (1 to 1 conversion). Beer sells at 30% bonus.
1) Breweries may only sell their product in a city which contains the source Brewery in its radius, or is connected to the source Brewery by railroad.
2) Until the discovery of Electricity, Ale and Beer MUST be sold the turn after it is produced, it cannot be stored.


Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

Breweries may only sell their product to cities they are in the radius of until the construction of railroad. (So Duff Brewery can only sell alcohol to Tassagrad and Termina)

Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

All alcohol can be sold on either the food OR commerce markets, and is calculated with the alcohol subDemand bonus.

Note that the only forseeable sources of wheat are American territory to the north and Uber Isle to the south.


DISTILLERY{city or estate} (Costs 5 shields/labor)
Allows up to 4 labor to convert 2 Sugar into 2 Rum
Rum sells at 50% bonus.
The sugar must be in the Distillery's possesion at the beginning of the trading session.
Like Wine, Rum can be sold anywhere in the Market and can be stored.

Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

NOTE: Sugar can only be grown in select markets, on grassland and in replacement of food. You must state during the trading session that you are growing sugar instead of food and the sugar can be sold at the end of the session on the commerce market or stored.

So basically Rum is the most profitable but requires the most coordination to produce.


WIND MILL {city or estate} ( Costs 5 shields/labor)
Allows up to 4 labor to convert 2 grain into 2 flour per labor. Flour sells on the food market at a 50% bonus.


BAKERY {city only} (Costs 4 shields/labor)
Allows up to 4 labor to convert up 2 food into 4 Snacks per labor (1 to 2 conversion).
And/or convert up 2 flour into 6 Pasteries per labor (1 to 3 conversion).

Snacks sell on the commerce market with no bonus. Pasteries sell on the commerce market with a 50% bonus.
Both Snacks and Pasteries may be sold through Shoppes and recieve the Shoppe bonus.


LUMBER MILL {city or estate} (Costs 5 shields/labor)
Requires tile to have river access.

Allows up to 4 labor to convert 1 shield into 2 half-shields per labor. Half-shields function exactly like shields but sell at half the price, representing crafted construction supplies. (Your turning logs (used to build log cabins) into lumber (thinner strips of wood))


RACE TRACK {city or estate} (Costs 5 shields/labor)
Requires 1 labor to operate per every 4 horses and must run at least 2 horses.
Generates 1 commerce per pop of cities with the racetrack in their radius for each labor required and that commerce is considered sold at D:S. The commerce IS considered part of the supply in the D:S calculation (it was from the Pop's disposable income).

(Example if you are running 4 horses, 1 labor, 1 commerce for each pop. Running 5 horses, requires 2 labor, generates 2 commerce for each pop.)

Each horse must come from a different player, no player can enter more than one horse per racetrack. Its up to the racetrack owner on how they want to compensate or hire players to enter horses or amount of purse if offered.

Race results will be determined by a Commisioner who CANNOT enter any horses.

Horses (commerce generated from tiles with the Horse resource) sell on the commerce market with a 30% bonus to final sale price.
Note that currently the only source of horses is notyoueither.
Horses can be kept on any tile that produces a food and as long as only one horse is kept on each tile it has no effect on the tiles food production. For each pair of horses on the same tile, 1 food is consumed.


PAPER MILL {city or estate} (Costs 5 shields/labor)
Requires tile to have river access.

Allows up to 4 labor to convert 1 shield into 2 paper per labor. Paper sells on the commerce market.


BINDERY {city or estate} (Costs 3 shields/labor)
Representing scribes before the printing press

Allows up to 4 labor to convert 1 paper into 1 book (or 2 pamphlets) per labor. Books and Pamphlets sell in the commerce market with the Literature subDemand. Books sell at 150% D/S and Pamphlets sell at 75% of D/S.


PRINTER {city or estate} (Costs 5 shields/labor)
A Binder can be upgraded after the discovery of the Printing Press for 2 shields/labor.

A Printer basically doubles what a labor can do versus a Bindery.

Allows up to 4 labor to convert 2 paper into 2 books (or 4 pamphlets) per labor. Books and Pamphlets sell in the commerce with the Literature subDemand.


Literature subDemand is equal to the market's pop x the literacy rate with an additional +1 added for each library and university in the market. As long as the subDemand is not met, all "literature" products sell at a 50% bonus.[/quote]
I'd be all about a Banana Press making Banana parchement but Jungle tiles jsut don't produce much.



To build a building in a city you must hire at least one labor from that city. Additional labor may be brought in from any noble's estate, but the first labor must be from the city or local authorities will not allow any construction on your building to take place.

Labor for Rural Businesses must come from vassals or a city that has the tile in question in its city radius.

The only building that will be "useable" the turn its built is Storehouse. All others technically use the turn to alter/sell products and should be in existence at the beginning of the turn to generate benefits.





ADDITIONAL RULES
Trade proposals
Solution 1:
The solution is generalized and is:

The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.

example:
Market Assesment 4:4=$100
OneGuy offers one commerce and sets a minimum price of $70
SecondGuy offers two commerce and sets a minimum price of $0
ThirdGuy offers one commerce and sets a minimum price of $40

The turn is closed. Final D:S=4:8=$50


We are leaving the Grace Period at 15 turns but operate under the original
rules that you can buy unowned tiles after you have paid off your debt. And you can borrow
money to buy up to 3 new tiles if their total value is less than $1000 or as much as you need
on one tile. (nye- if you make $301 this
turn you can pay off your debt and be eligible to bid on tiles with a government loan)






CONSTRUCTION STATUS

adaMada has built 2 of 5 of a Brewery on Timeline nnw
Franses has built 4 of ? on a building in a city/estate.


COMMERCIAL HOLDINGS (Active during this session)
APOLYTON (Marketplace)
notyoueither owns a Eatery(Marketplace) in Apolyton

GhengisFarb owns a Tavern(Inn) in Apolyton

GhengisFarb owns a Shoppe(Inn) in Apolyton
Kloreep owns a Shoppe(Marketplace) in Apolyton
notyoueither owns a Shoppe(Marketplace) in Apolyton

GhengisFarb owns a Inn in Apolyton


BHQ
GhengisFarb owns a Tavern(Inn) in BHQ

GhengisFarb owns a Shoppe(Inn) in BHQ

GhengisFarb owns a Inn in BHQ


TASSAGRAD
GhengisFarb owns a Tavern(Inn) in Tassagrad

GhengisFarb owns a Shoppe(Inn) in Tassagrad

GhengisFarb owns an Inn in Tassagrad


TERMINA (Marketplace)
Epistax owns a Tavern? in Termina
GhengisFarb owns a Tavern(Inn) in Termina

GhengisFarb owns a Shoppe(Inn) in Termina
Nimitz owns a Shoppe(Marketplace) in Termina
UnOrthOdOx owns a Shoppe(Marketplace) in Termina

GhengisFarb owns an Inn in Termina


TIMELINE (Marketplace)
GhengisFarb owns a Shoppe(Inn) in Timeline

Kloreep owns a Bakery in Timeline

GhengisFarb owns an Inn in Timeline


GAIA
GhengisFarb owns a Shoppe(Inn) in Gaia
Jonny owns a Shoppe in Gaia
Jonny owns a Hardware Store in Gaia
UnOrthOdOx owns a Book Store in Gaia

GhengisFarb owns an Inn in Gaia


RURAL HOLDINGS
GhengisFarb owns a Storehouse on tile 026 BHQ N (mountain)
GhengisFarb owns a Brewery on tile Termina ene "Duff Brewery - West"
GhengisFarb owns a Brewery on tile BHQ N "Ghengis Mountain"
GhengisFarb owns a Brewery on tile Apolyton nnw "Duff Brewery - East"
GhengisFarb owns a Racetrack on tile Tassagrad nnw "Ghengis Gardens"

Kloreep owns a Storehouse on tile 006 Apolyton NW11 (mined grass rd)
Kloreep owns a Lumber Mill on Timeline wsw

=OttimusCeasar= owns a Storehouse on tile 022 Tassagrad NW (jungle)

UnOrthOdOx owns a Lumber Mill on 013 Termina NE1
UnOrthOdOx owns a Paper Press on 013 Termina NE1
UnOrthOdOx owns a Bindery on 013 Termina NE1
UnOrthOdOx owns a Storehouse on 013 Termina NE1


DIRECTONAL LEGEND FOR TILE LOCATIONS
For Example, if the city was Timeline, the Green tile would be "Timeline wnw", and the blue tile would be "Timeline S".

Current Land Holdings..........
1)adaMada
2)Captain
3)civman2000
4)Darkness' Edge
5)Duddha

..."Dudeville"
6)Epistax
..."Epistan Plantation"
7)Franses..Lost last holdings in the War of 310 AD
8)GhengisFarb
9)jdd2007
..."The Jungle Farm"
10)Jonny
11)Kloreep
12)Kramerman
..Lost last holdings in the War of 310 AD
13)Nimitz
14)notyoueither

..."The Mustang Ranch"
15)Rendelnep
..."Sam's Minor Land Holding"
16)Shiek..Lost last holdings in the War of 310 AD
17)skywalker..Lost last holdings in the War of 310 AD
18)Spiffor
..."Woodworks"
19)UnOrthOdOx
..."The Gazette Ranch"
20)=OttomusCeasar=
21)Apocalypse

22)Randolph

New Players can borrow money to buy up to 3 tiles if their total value is less than $1000 or as much as you need on one tile. You have a 15 turn grace period that is interest free and tax free to pay back the loan. After the 15 turns are over you must pay 10% interest on your outstanding debt each turn.


A) $1000 Chartres NE (2 food, 2 commerce)

C) $1000 Timeline NE (2 food, 2 commerce)

E) $750 Gaia wnw (1 food, 2 commerce)

O) $1250 Gaia N (2 food, 3 commerce)

Q) $750 Gaia nne (1 food, 2 commerce)

S) $1500 Gaia SE (2 food, 1 shield, 3 commerce)

V) $1250 Gaia E (2 food, 1 shield, 2 commerce)


Any new player may bid and the following current players meet the requirements to bid (no debt):

Captain (Cash $2279, Debt $0)
civman2000 (Cash $925, Debt $0)
Duddha (Cash $1054, Debt $0)
Epistax (Cash $395, Debt $750)
Frances (Cash $405 in Royal Treasury)
GhengisFarb (Cash=$13,510, Debt=$0)
jdd2007 (Cash $3006, Debt $0)
Jonny Cash $1936, Debt $0)
Kloreep (Cash $820, Debt $0)
Nimitz (Cash $1858, Debt $0)
rendelnep (Cash $700, Debt $0)
Shiek (Cash $153 in Royal Treasury)
skywalker (Cash $405 in Royal Treasury)
UnOrthOdOx (Cash $949, Debt $0)

Last edited by GhengisFarb™; October 23, 2002 at 19:04.
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Old October 23, 2002, 13:44   #2
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PUBLIC NOTICE:


If anyone wants to buy horses from notyoueither to enter them in races at my racetrack I will pay all the bonuses (shoppe and horse) so that you simply have to pay the final D/S price for commerce.

You have to state this turn if you are going to enter a horse in next turn's races as the race will take place during the trading session. I will not race any horses myself so as to remain impartial and will determine the race as follows:

Each horse entered will roll a d6 (rolled by me) for each of 4 quarterlengths. At the end of each quarterlength I will post the current status. The horse's position in the race is determined by the total of its dice rolls.

The greater the total the faster it has ran. So if there were two horses and for the first quarter horse1 rolled a 5 and horse2 rolled a 2 then horse1 would be winning by 3.

In the second quarter if horse1 rolled a 1 and horse2 rolled a 6 horse2 would be winning by 2 (horse2 is 2+6-8 and horse1 is 5+1=6).

The winning horse receives 25% of the proceeds, second place receives 10%, and third place receives 5%.

I own 1 horse and will rent it for racing each turn to ever bids the highest (simply say you wish to bid $5 or whatever to rent my horse) and the fee will be due this turn (the turn before the race).


Ghengis Gardens is in Tassagrad, BHQ, and Gotham's city radii so the proceeds of a race this turn would have been the $ equivilent of 21 commerce.

Last edited by GhengisFarb™; October 23, 2002 at 13:53.
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Old October 23, 2002, 14:45   #3
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Estate of Kloreep
Turn #: 012
Holdings: 006 Apolyton NW11 (mined bonus grass rd)
020 Tassagrad SW (mined grass rd)
Timeline wsw - (grass rd river)
Timeline nw2 - (grass river)

Stockpile: 0 food, 1 shield, 0 commerce
Vassals: 4 Persian
Production this turn: 8 food, 3 shields, 9 commerce
Cash: $820
Debt: $0
Buildings: Shoppe in Apolyton
Storehouse on Estate
Bakery in Timeline
Lumber Mill (Timeline wsw)

Administered by: Kloreep

---
Proposed Deals:

2 Food eaten by vassals
Sell 2 food @ $40 minimum
Sell 9 commerce @ $20 minimum (7 through shoppe, 2 on normal market)
Bid $1250 on V, Gaia E
Hire 3 labor from Termina @ $100 max
Hire 5 labor from Timeline @ $100 max
Use 4 vassals to convert 4 shields to 8 halfshields in my Lumber Mill
Use 3 labor in Termina to build a Retail Business (Shoppe) using 3 half-shields
Use 3 labor in Timeline to build a Retail Business (Shoppe) using 3 half-shields
Use 2 labor in Timeline to convert 4 food to 8 snacks in Bakery
---

Edit: These orders had incorrect production stats. New orders posted.
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Last edited by Kloreep; October 24, 2002 at 17:10.
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Old October 23, 2002, 15:25   #4
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Proposed Deals:

Obviously I’m now at this and still a bit uncertain, but it sounds very interesting, and I’d like to start. It sounds like I can barrow as much as I want for one square so:

bid $1500 on I, Gaia W

Last edited by Randolph; October 23, 2002 at 20:46.
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Old October 23, 2002, 16:32   #5
adaMada
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One question about the rules... If we started building something last turn with local (city) labor, can we continue building with any vassals we own, or do we have to buy another city labor so that the city will allow us to continue building ?

Either way, I have a busness proposition for anyone interested. I'd like to stike a deal for someone to buy one labor in Timeline for me for my use this turn (Value last turn: $100). In return, I'd be willing to offer either two food (Value last turn: $144) or one food and one commerce (Value last turn: $169). (Both for your use this turn). Either could be worth more if you have improvements. Unless you forsee any major changes to the market in the next few turns, you should make a profit off this deal, and it is well worth it for me to be able to finish my building this turn (which I cannot do presently, as I have no cash). I'd be willing to entertain any other offers anyone might have that leaves me with the same end result.

I would also be interested in selling some of my other production to players for use this turn, and would be willing to consider selling them below last turn's D/S. This could easily be a great deal for anyone who makes a good proposal, and I have one or two ideas that would require some money this turn so I would be willing to consider deals that I normally would not.

Any takers? (Ghengis, if I'm breaking the rules here, please let me know.)

-- adaMada
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Old October 23, 2002, 16:55   #6
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Gazette Estates.

Current Stockpile: 0 food, 0 shield, 0 Commerce, 4 paper, 4 books, 4 half-shield, 1 horse, 6 vassals

Current Production: 6(9 - 3 for vassals) food, 6 shield, 13 commerce.

$949 cash, $0 debt

Proposed transactions:

Sell 6 food @ $1 min
Sell 6 Commerce through Shoppe @ $1 min
Sell 4 Books Through Bookstore @ $1 min
Sell 7 Commerce @ $1 min
Buy 3 Shields @ D/S
Hire 3 Labor from Gaia
Hire 4 Labor from Termina @ 130 max
Hire 4 labor from Apolyton @ 130 max
Work 3 labor and 3 shields in Gaia to build bindery
Work 4 Apolyton labor and 1 vassal using 4 half shield and one shield to build Shoppe in Apolyton
2 Termina labor work 2 shield in paper press
2 termina labor and 1 vassal work 3 shield in lumber mill
4 vassals work 4 paper in bindery making books

*If newer people need labor from any of these cities and there is none left, I can alter where I build things or what labor I use where.
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Last edited by UnOrthOdOx; October 24, 2002 at 10:36.
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Old October 23, 2002, 17:05   #7
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I am becomming annoyed with this...

double post...
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Old October 23, 2002, 17:51   #8
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Changing around some labor orders to fit with Unortho's. (Hiring one less in Termina, one more in Timeline)

Quote:
Hire 2 labor from Termina @ $100 max
Hire 6 labor from Timeline @ $100 max
Use 3 vassals and 1 labor from Timeline to convert 4 shields to 8 halfshields in my Lumber Mill
Use 2 Termina labor and 1 vassal to build a Retail Business (Shoppe) in Termina using 3 half-shields
Use 3 labor in Timeline to build a Retail Business (Shoppe) using 3 half-shields
Use 2 labor in Timeline to convert 4 food to 8 snacks in Bakery
Edit: These changes have been incorporated into my new orders with updated production.
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Old October 23, 2002, 19:03   #9
GhengisFarb™
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Quote:
Originally posted by adaMada
One question about the rules... yada yada yada...
(condensed to save trees)
-- adaMada
You don't have to have cash just don't go negative as you will probably make more than enough to cover it is as you did last time. The only reason you don't have cash is because I thought you wanted to pay off all your debt as soon as possible, but I can reverse that and leave you with the $468 in cash and $714 in debt.


Quote:
Originally posted by Randolph
Proposed Deals:

Obviously I’m now at this and still a bit uncertain, but it sounds very interesting, and I’d like to start. It sounds like I can barrow as much as I want for one square so:
---
Usually if a new player wants a tile we will sell it to you and allow you to use it that turn.

Estate of Randolph
Turn #: 013
Holdings: Gaia W
Stockpile: 0 food, 0 shield, 0 commerce
Vassals: none
Production this turn: 2 food, 1 shields, 3 commerce
Cash: $0
Debt: $ 1500
Buildings: none

Here's a revised map with Randolph on it as 22.
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Last edited by GhengisFarb™; October 23, 2002 at 19:19.
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Old October 23, 2002, 19:17   #10
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Estate of Randolph
Turn #: 013
Holdings: Gaia W
Stockpile: 0 food, 0 shield, 0 commerce
Vassals: none
Production this turn: 2 food, 1 shields, 3 commerce
Cash: $5
Debt: $ 1500
Buildings: none
Horses: 1 (Theodosius)
Proposed transactions:

Sell 3 commerce at $1 min
Sell 2 food at $1 min
stockpile 1 shield

other:
Race horse (Theodosius)

Administered by: Randolph

Last edited by Randolph; October 23, 2002 at 20:45.
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Old October 23, 2002, 19:25   #11
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Quote:
Originally posted by GhengisFarb

You don't have to have cash just don't go negative as you will probably make more than enough to cover it is as you did last time. The only reason you don't have cash is because I thought you wanted to pay off all your debt as soon as possible, but I can reverse that and leave you with the $468 in cash and $714 in debt.
Ok . Paying off the debt was a good thing, and I'm glad you did it. I'll be sure to keep my total transactions under the amount I'm sure to make (unless something goes seriously wrong ).

-- adaMada

EDIT: I remember seeing NYE post his terms for buying his horses, but does anyone remember which trading session he posted them in? I can't find them in the Turn Twelve thread...
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Old October 23, 2002, 19:27   #12
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so thats why you wanted that tile GF!! the horses!!! i didnt know they were there. if i had seen this map, i wouldnt have sold the tile.
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Old October 23, 2002, 19:49   #13
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no GF has a track, he is just trying to get people to buy horses from NYE.

Since I have a vested interest in this as well, I wish to purchase a horse for Randolph on the condition he races it next turn.

And I will race my horse: Ulfias

$5 to anone who knows where that name comes from.
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Old October 23, 2002, 20:01   #14
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Quote:
Originally posted by jdd2007
so thats why you wanted that tile GF!! the horses!!! i didnt know they were there. if i had seen this map, i wouldnt have sold the tile.
There aren't any horses, that's the racetrack I built last turn. I told you a long time ago you should build a racetrack on that tile since its in 3 different cities' radii.

The icons are what people have built, the stack of lumber is a Lumber Mill, the paper is a Paper Mill, the scroll is a Bindery, the racehorse is a Racetrack, and the barrel is a Brewery.

The only horses in the current market all come from nye and I've offered to pay the bonuses for anyone who buys them from nye.

Another good site for a racetrack is adaMada's tile between Termina and Apolyton. It would use the combined pop of both to generate proceeds.

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Old October 23, 2002, 20:04   #15
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I accept the horse.

Ulfias: from Arthurian legend, a Roman raised by Goths.
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Old October 23, 2002, 20:07   #16
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Excellent.

Not often do I find someone who knows such obscure Arthurian references. One of my many hobbies is collecting books on Arthurian legend.

$5 for you.
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Old October 23, 2002, 20:18   #17
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Quote:
Originally posted by GhengisFarb

There aren't any horses, that's the racetrack I built last turn. I told you a long time ago you should build a racetrack on that tile since its in 3 different cities' radii.

The icons are what people have built, the stack of lumber is a Lumber Mill, the paper is a Paper Mill, the scroll is a Bindery, the racehorse is a Racetrack, and the barrel is a Brewery.

The only horses in the current market all come from nye and I've offered to pay the bonuses for anyone who buys them from nye.

Another good site for a racetrack is adaMada's tile between Termina and Apolyton. It would use the combined pop of both to generate proceeds.
Very good point . If we ever have enough horses about, I'm likely to build one (from what I understand, if I own two horses and that racetrack, I'm going to make something in the range of 11 commerce per turn (assuming the pop numbers haven't changed from that map you posted, which they probably have) -- not nearly as nice what you got from jdd, but nice all the same ), but I won't try to get into a bidding war with you . (In several turns, I should be turning a nice profit, but I doubt I'll ever be able to catch up to you ).

-- adaMada
EDIT: Nevermind, just read that bit about no player being able to own more than one horse on a track. Oh well -- owning one alone would make a really nice sum, and my 'jackpot' would be smaller but (as such) there'd be less competition... another good idea I'll probably steel from you, Ghengis .
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Old October 23, 2002, 20:29   #18
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As normal, if there are any problems with this, let me know. As soon as I crunch some mental numbers on the horses and find out what NYE's selling for, my orders may be changing, but until then...

EDIT: Ghengis, one question. The rules for breweries say "Allows up to 4 labor to convert up 2 food into 2 Ale {Changed name from mead to ale} per labor (1 to 1 conversion). " Does that mean that it's one labor to convert one food to one ale, or two? -- ada

-----------------
Estate of adaMada, Turn 13
Administered by adaMada

Holdings: Chartres nw2, Timeline nnw, Apolyton wnw (Player #1)
Production: 5 food, 2 shields, 4 commerce
Stockpile: 2 halfshields, 3 shields
Cash: $0
Debt: $246

Proposed deals:

Complete construction of BREWERY on Timeline nnw.
-- Hire one labor in Timeline ($130 max)
--- If labor hired, use one stockpiled halfshield for supplies
-- Use two vassals
--- Use one stockpiled halfshield and one shield
-- Building Complete!
Feed 1 food to vassals
Sell 4 food @ min. $1
Sell 4 Commerce @ min. $1
Stockpile 2 shields

-- adaMada --
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Old October 23, 2002, 23:03   #19
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Quote:
Originally posted by adaMada
EDIT: Ghengis, one question. The rules for breweries say "Allows up to 4 labor to convert up 2 food into 2 Ale {Changed name from mead to ale} per labor (1 to 1 conversion). " Does that mean that it's one labor to convert one food to one ale, or two? -- ada
Each labor can convert 1 food to 1 ale OR 2 food to 2 ale. The 1 to 1 means you get 1 ale for every 1 food you convert. A single labor can do up to 2 conversions.
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Old October 23, 2002, 23:21   #20
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Quote:
Originally posted by UnOrthOdOx
Work 4 Apolyton labor and 1 vassal using 4 half shield and one shield to build Shoppe in Apolyton
[/b]
Why is it taking you 5 labor/shields to build a Shoppe?

I don't think you have any vassals anymore since you didn't feed them last turn..................

Not many people can survive for over 100 years with no food...........
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Old October 23, 2002, 23:31   #21
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Estate Jonny, Turn 13
Holdings: Apolyton SW; Termina NW2 Higher; Chartres SE2; Chartes E
Administered By: Jonny
Buildings: Hardware Store in Gaia, Shoppe in Gaia
Stockpile: 0 food, 0 shields, 0 commerce, 2 vassals
Production This Turn: 6 food, 5 shields, 9 commerce
Current Cash: $1936
Debt: $0

Transactions this Turn:
One food is eaten by vassals.
Sell 5 food on the open market @ $1 minimum.
Sell 2 shields on the open market @ $1 minimum. (through hardware store)
Sell 9 commerce on the open market @ $1 minimum. (sell all that I can through my shoppe)
Hire 1 labor in Gaia at $250 maximum
Use 1 labor, 2 vassals, and 3 shields to build a retail business in Gaia. It is a "Eatery."
Bid up to $1500 on tile A (chartres NE)


Bold indicates things that have been changed since the original post.

Last edited by Jonny; October 25, 2002 at 18:47.
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Old October 23, 2002, 23:36   #22
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Re: $Mini-Game TRADING SESSION THIRTEEN (13)
MARKET STATUS UPDATE

Labor Market
Apolyton Available Labor: 7
UnOrthOdOx is hiring 4 labor @ $130 max

Termina Available Labor: 6
Kloreep is hiring 2 labor @ $130 max
UnOrthOdOx is hiring 4 labor @ $100 max

Tassagrad Available Labor: 8

BHQ Available Labor: 7

Gotham Available Labor: 6

Chartres Available Labor: 2

Timeline Available Labor: 8
adaMada is hiring 1 labor @ $100 max
Kloreep is hiring 6 labor @ $100 max

Gaia Available Labor: 10
Jonny is hiring 1 labor @ $150 max
UnOrthOdOx is hiring 3 labor @ $100 max


Land Auction

A) $1000 Chartres NE (2 food, 2 commerce)

...Jonny bid $1500

C) $1000 Timeline NE (2 food, 2 commerce)

E) $750 Gaia wnw (1 food, 2 commerce)

O) $1250 Gaia N (2 food, 3 commerce)

Q) $750 Gaia nne (1 food, 2 commerce)

S) $1500 Gaia SE (2 food, 1 shield, 3 commerce)

V) $1250 Gaia E (2 food, 1 shield, 2 commerce)

...Kloreep bid $1250

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Old October 23, 2002, 23:49   #23
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Quote:
Originally posted by GhengisFarb

Each labor can convert 1 food to 1 ale OR 2 food to 2 ale. The 1 to 1 means you get 1 ale for every 1 food you convert. A single labor can do up to 2 conversions.
Ohh. I see now. Awsome . (I won't have to go bidding into the sky for more labor once someone else builds a brewery there ).

Thanks again Ghengis . (Am I the only American who thinks of the old Wyane's world skits from Saturday Night Live when I see that icon?)

-- adaMada
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Old October 23, 2002, 23:59   #24
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Old October 24, 2002, 00:05   #25
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Minor note: I'm only hiring 2 labor in Termina, since I increased my hiring in Timeline to 6. (This way, both Unortho and I get all the labor in Termina we want.)
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Old October 24, 2002, 09:34   #26
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Quote:
Originally posted by GhengisFarb

Why is it taking you 5 labor/shields to build a Shoppe?

I don't think you have any vassals anymore since you didn't feed them last turn..................

Not many people can survive for over 100 years with no food...........

Yes I did: From last turn:

Quote:
Production: 8 food (11 - 3 for vassals), 4 shield, 11 commerce
That is how I have always listed it, you want it different?

Ooops, let me make some adjustments. Changes in bold


New Transactions
Sell 3 food @ $1 min
Sell 6 Commerce through Shoppe @ $1 min
Sell 4 Books Through Bookstore @ $1 min
Sell 7 Commerce @ $1 min
Buy 4 shields @ D/S
Hire 3 Labor from Gaia @ $130 Max
Hire 4 Labor from Termina @ 130 max
Hire 2 Labor in Tassagrad @ $130 Max
Hire 3 labor from Apolyton @ 130 max
Work 3 labor and 3 shields in Gaia to build bindery
Work 3 Apolyton labor using 3 half shields to build Shoppe in Apolyton
Work 2 Tassagrad labor and 1 vassal using 1 half shield and 2 shield to build an eatery
2 Termina labor work 2 shield in paper press
2 termina labor and 1 vassal work 3 shield in lumber mill
4 vassals work 4 paper in bindery making books
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Old October 24, 2002, 10:10   #27
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Quote:
Originally posted by UnOrthOdOx
Yes I did: From last turn:

Production: 8 food (11 - 3 for vassals), 4 shield, 11 commerce

That is how I have always listed it, you want it different?
You had a TOTAL production of 8 food. 8-3 for vassals would leave you 5 to sell.


Quote:
Originally posted by UnOrthOdOx Ooops, let me make some adjustments. Changes in bold
New Transactions
Sell 9 food @ $1 min
There it is again, you have a TOTAL production of 9 food, do you have some land tiles not shown on the map?
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Old October 24, 2002, 10:35   #28
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Ok, My mistake, Don't know where I was getting off so far on my food production. Can we just remove the cash from my account then? Or subtract 3 extra food this turn?

And I will go fix that.
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Old October 24, 2002, 11:01   #29
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Quote:
Originally posted by UnOrthOdOx
Ok, My mistake, Don't know where I was getting off so far on my food production. Can we just remove the cash from my account then?

And I will go fix that.
Could you just feed them twice this turn? If I remove the food from last turn it will affect the food price and I will have to recalculate everyone's transactions.

CURRENT PLAYER PRODUCTION

1)adaMada (5 food, 2 shields, 4 commerce)

2)Captain (2 food, 1 shield, 3 commerce)

3)civman2000 (2 food, 1 shield, 2 commerce)

4)Darkness' Edge (4 food, 1 shields, 2 commerce)

5)Duddha (15 food, 4 shields, 20 commerce)

6)Epistax (4 food, 1 shields, 4 commerce)

8)GhengisFarb (45 food, 18 shields, 38 commerce, 12 Dye(commerce))

9)jdd2007 (12 food, 1 shields, 15 commerce)

10)Jonny (6 food, 5 shields, 9 commerce)

11)Kloreep (9 food, 3 shields, 10 commerce)

13)Nimitz (6 food, 4 shields, 9 commerce)

14)notyoueither (15 food, 4 shields, 11 commerce, 3 Horses(commerce), 4 Dye(commerce))

15)Rendelnep (2 food, 1 shields, 2 commerce)

18)Spiffor (1 food, 2 shields, 2 commerce)

19)UnOrthOdOx (9 food, 6 shields, 14 commerce)

20)=OttomusCeasar= (13 food, 2 shields, 7 commerce)

21)Apocalypse (2 food, 4 commerce)

22)Randolph (2 food, 1 shield, 3 commerce)

I made have made mistakes, so you might want to doublecheck.

Last edited by GhengisFarb™; October 24, 2002 at 14:16.
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Old October 24, 2002, 12:03   #30
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House Ghengis Land Holdings in the Province of Mingapulco......Turn #: 013
House Ghengis:
A lot of tiles.


Managed
for Captain: BHQ W (grass)
Leased
from civman2000: Apolyton nne (grass)
from rendelnep: Termina E (grass)

Stockpile(s):
GhengisFarb Estate:......0 food, 0 shields, 0 commerce (1 halfShield, 8 Ale)
civman2000 Estate:.......0 food, 0 shields, 0 commerce
rendelnep Estate:........0 food, 0 shields, 0 commerce
TOTAL STOCKPILE..........0 food, 0 shields, 0 commerce (8 Ale)
3 vassals
--------------------
Captain Estate...........0 food, 0 shields, 0 commerce
--------------------
=OttomusCeasar= Estate...0 food, 0 shields, 0 commerce
STOREHOUSE and 2 vassals
--------------------

Cash: $13,510
Debt: $0
Buildings:
STOREHOUSE ON ESTATE OF GHENGISFARB
Banana King Taverns
TAVERN IN TASSAGRAD, APOLYTON, BHQ, AND TERMINA
Apolytonian Markets
SHOPPE IN TASSAGRAD, APOLYTON, BHQ, TERMINA, TIMELINE, AND GAIA

Milton Hotels
INN IN TASSAGRAD, APOLYTON, BHQ, TERMINA, TIMELINE, AND GAIA

DUFF'S BREWERY(west) in "Jungundy" - Termina ene,
DUFF'S BREWERY(east) in "Jungundy" - Apolyton nnw,
GHENGIS BREWING COMPANY on "Ghengis Mountain" - BHQ N

Vassals:
GhengisFarb Estate: 2 French. 2 Babylonian
TOTAL VASSALS: 4

Administered by: GhengisFarb, First Ghengis of House Ghengis
------------------------------------------
Production this turn: 49 food, 19 shields, 44 commerce, 12 Dye(commerce)
*includes leased estates

Captain's Estate: 2 food, 1 shield, 3 commerce
------------------------------------------
Code:
Proposed Deals: 
--------------
MANAGED ESTATES
Captain sells 2 food @ D/S
Captain sells 1 shield @ D/S 
Captain sells 3 commerce @ D/S 
--------------
PERSONAL AND LEASED ESTATES


Hire 2 labor from BHQ @ no more than $150
Hire 3 labor from Tassagrad @ no more than $150
Hire 1 labor from Termina @ no more than $150
Hire 2 labor from Apolyton @ no more than $150
Hire 1 labor from Timeline @ no more than $150
Hire 2 labor from Gaia @ no more than $150
Hire 2 labor from Chartres @ no more than $150
Hire 6 labor from Gotham @ no more than $150

Use 1 labor from Chartres and 4 labor from Gotham to build Brewery
     on tile Gotham wsw 
Use 2 Gotham labor and 1 vassal to build Shoppe in Gotham
Use 1 Gaia labor and 2 vassals to build Specialty Shoppe in Gaia
Use 1 Chartres labor and 1 vassal to build Tavern in Chartres

Use 1 labor from BHQ to operate Inn
Use 1 labor from Tassagrad to operate Inn
Use 1 labor from Termina to operate Inn
Use 1 labor from Apolyton to operate Inn
Use 1 labor from Timeline to operate Inn
Use 1 labor from Gaia to operate Inn


Use 2 labor from Tassagrad to convert 4 food into 4 Ale in Duff's Brewery West(Termina ene)
Use 1 labor from BHQ  to convert 2 food into 2 Ale in Ghengis Brewing Company (BHQ N)
Use 1 Apolyton labor to convert 2 food into 2 Ale in Duff's Brewery East(Apolyton nnw)

Vassals eat 2 food
Sell 23 food at $1 minimum
Sell 4 food in Apolyton at $1 minimum through Tavern
Sell 4 food in BHQ at $1 minimum through Tavern
Sell 4 food in Tassagrad @ $1 minimum through Tavern
Sell 4 food in Termina at $1 minimum through Tavern

Sell 6 shields @ D/S

Sell 20 commerce @ minimum price of $1 
Sell 24 commerce @ minimum price of $1 through Shoppes(Inn)
Sell 12 Dye(commerce) @ minimum price of $1 through Shoppes(Inn)

Sell 2 Ale in Apolyton at $1 minimum through Tavern
Sell 2 Ale in BHQ at $1 minimum through Tavern
Sell 2 Ale in Tassagrad @ $1 minimum through Tavern
Sell 2 Ale in Termina at $1 minimum through Tavern


Pay civman2000 $175 rent 
Pay rendelnep $175 rent

Last edited by GhengisFarb™; October 26, 2002 at 21:50.
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