Thread Tools
Old October 24, 2002, 04:35   #1
ramses II.
Prince
 
ramses II.'s Avatar
 
Local Time: 10:47
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Essen, Germany
Posts: 331
5 Specials in a city
Posted this thread already at CFC.

I'm not quite sure, but I remember a game where I had a city very close to the date line. It had 5 specials.
Did you ever notice this?
__________________
There are no silly questions - only silly answers
<a href="http://www.sethos.gmxhome.de">Strategy Guide</a>
ramses II. is offline  
Old October 24, 2002, 07:18   #2
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
If you have a five special city please post it so we can all have a look

Near the dateline the specials can appear in unusual places but never 5 for one city.

------------------

SG(2)
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old October 24, 2002, 10:29   #3
solo
Apolytoners Hall of Fame
King
 
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
I have tried in vain to accomplish this using the map editor, by varying the world sizes, but could not find a way. With that editor you'll see the clear special pattern and how it is clipped at the 0 meridian. If it overlapped there instead, more than 4 specials might appear in a city, but it doesn't overlap. So until a save is posted showing 5 specials in one city, I am a doubter.
solo is offline  
Old October 24, 2002, 15:48   #4
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
ramses II - if you start a game and go into cheat mode to reveal the map you will find that the dateline is always in the area with the most ocean. If too much land is present then canals appear cutting away the terrain.

------------------------

SG(2)
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old October 24, 2002, 16:08   #5
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
I too have tried many times in vain ...

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old October 24, 2002, 18:53   #6
Hydey
Civilization II Democracy GameCivilization II Multiplayer
Emperor
 
Hydey's Avatar
 
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
Please posts some nice screen shots to back up your claim.
__________________
The difference between genius and stupidity is that genius has its limits

Hydey the no-limits man. :(
Hydey is offline  
Old October 25, 2002, 00:50   #7
Straybow
Civilization II Succession GamesSpanish CiversPtWDG2 TabemonoAlpha Centauri Democracy GameNationStatesGalCiv Apolyton EmpireTrade Wars / BlackNova TradersCivilization II Democracy Game
Emperor
 
Straybow's Avatar
 
Local Time: 02:47
Local Date: November 1, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
Yeah, because of the pattern you can't have 3 from one side and 2 from the other side of the zero meridian. You can easily have 1 closer than the pattern would normally allow, but snagging 3 from one pattern precludes any arrangment of 2 from across the meridian falling within the same city's radius.

Has anyone here tried FreeCiv? They use a random dispersal of specials. It's quite possible to have more than 4 in a city radius. I haven't been able to get it working on my Win95 PC, which is a bummer.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
Straybow is offline  
Old October 25, 2002, 15:14   #8
Elephant
Prince
 
Elephant's Avatar
 
Local Time: 04:47
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Phila PA
Posts: 828
Guess us perfectionists wont be trying FreeCiv - give me those predictable specials and huts...
Elephant is offline  
Old October 25, 2002, 19:49   #9
Straybow
Civilization II Succession GamesSpanish CiversPtWDG2 TabemonoAlpha Centauri Democracy GameNationStatesGalCiv Apolyton EmpireTrade Wars / BlackNova TradersCivilization II Democracy Game
Emperor
 
Straybow's Avatar
 
Local Time: 02:47
Local Date: November 1, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
No!! Gotta love the perfectionist hunt for city sites with so many possibilities for special combinations!
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
Straybow is offline  
Old October 27, 2002, 13:50   #10
Caesar the Great
Emperor
 
Caesar the Great's Avatar
 
Local Time: 04:47
Local Date: November 1, 2010
Join Date: Apr 1999
Location: New York
Posts: 5,117
well that would mean that if you built a city on a special you'd have another special in your radius.. so if any example of this could be found 5 specials in a city would be possible, until then i doubt it can be done
Caesar the Great is offline  
Old October 28, 2002, 01:55   #11
ramses II.
Prince
 
ramses II.'s Avatar
 
Local Time: 10:47
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Essen, Germany
Posts: 331
It's possible, with a map editor, for example.
__________________
There are no silly questions - only silly answers
<a href="http://www.sethos.gmxhome.de">Strategy Guide</a>
ramses II. is offline  
Old October 28, 2002, 05:10   #12
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Ramses - just because we have never succeeded does not mean it is impossible - but you must understand our scepticism until such a game is posted ...

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old October 30, 2002, 19:56   #13
debeest
Prince
 
Local Time: 01:47
Local Date: November 1, 2010
Join Date: May 2000
Posts: 717
If it's possible with a map editor, we'd love to have you show us.
debeest is offline  
Old November 1, 2002, 15:25   #14
Elephant
Prince
 
Elephant's Avatar
 
Local Time: 04:47
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Phila PA
Posts: 828
I tried getting five specials in one city by exploiting the "dateline" using the Map Editor and did not succeed. I used all the "resource seeds" between 1 and 64 (at some point it repeats, I'm not sure where). While that did NOT work, something else interesting came up. It's easier to see than explain:



The buffalo appears on the "dateline" at (0,26). It is shared between both city radii (city center marked with grass). Most interestingly, the city to the left has two specials that are only one square apart. This might allow a Size 1 OCC working two specials...

Last edited by Elephant; November 1, 2002 at 16:03.
Elephant is offline  
Old November 1, 2002, 17:21   #15
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
See the OCC-1 thread
Quote:
Originally posted by the Scouse Gits
Another thought triggered by Ramses quest for the illusive 5 special site:

How would OCC1 play on those funny sites near the date line where it is possible to found on a special and have a second (possibly if not preferably also in use by another civ) within the city radius? Two silk would be nice, but a better combination might exist...

SG[1]
and the damning response ...
Quote:
Originally posted by samson
As for the DateLine thing, it is extremely rare on a small map for the dateline to cross land squares. And even rarer to get a starting location near it. I have never seen a random map generate a location with two trade specials that could be worked by a size1 city. Of course, you could create one with the map editor.

However, a second trade special would not be of great help in size1 OCC anyway. With a single trade special you can reach a 3 turn tech rate. To reach the next quantum research state (2 turns/tech) you need a size 4 city with at least 3 trade specials and a Railroad trade bonus connection to a foreign city. 1 turn/tech requires a full blown city.
The SGs one glass down - several to go
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old November 2, 2002, 08:39   #16
Hydey
Civilization II Democracy GameCivilization II Multiplayer
Emperor
 
Hydey's Avatar
 
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
Quote:
Originally posted by Scouse Gits

The SGs one glass down - several to go
I am worse than you
__________________
The difference between genius and stupidity is that genius has its limits

Hydey the no-limits man. :(
Hydey is offline  
Old November 2, 2002, 10:47   #17
Caesar the Great
Emperor
 
Caesar the Great's Avatar
 
Local Time: 04:47
Local Date: November 1, 2010
Join Date: Apr 1999
Location: New York
Posts: 5,117
i only see the special overlap in the map editor, but not in the game
Caesar the Great is offline  
Old November 3, 2002, 11:53   #18
solo
Apolytoners Hall of Fame
King
 
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
Caeser,

I believe most of the special pattern widths divide evenly into the widths of the standard size maps used by the game, making the patterns seamless at the 0 degree meridian.

Elephant,

You can get a lot of strange lineups by also varying map widths, but since patterns are clipped at the meridian, it is very unlikely (I don't dare say impossible!) that doing this while varying the seed will give you a map with 5 specials within the range of one city. Keep trying, though! I'd love to see an actual example of this "myth".
solo is offline  
Old November 4, 2002, 03:52   #19
ramses II.
Prince
 
ramses II.'s Avatar
 
Local Time: 10:47
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Essen, Germany
Posts: 331
Look at Elephant's picture. If the field left beyond the buffalo would be gras, it could be a hidden special - et voila!
__________________
There are no silly questions - only silly answers
<a href="http://www.sethos.gmxhome.de">Strategy Guide</a>
ramses II. is offline  
Old November 4, 2002, 12:12   #20
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 04:47
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
It can't be a hidden special, it's not in the pattern.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:47.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team