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Old October 24, 2002, 07:33   #1
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Next Turnchat Orders - 720AD, 2200GMT Friday
Same deal as usual - turnchat in Undernet room #civ3dem, commencing 2200GMT Friday.

Times:

Friday
GMT 2200
PST 1400
PDT 1500
MST 1500
MDT 1600
CST 1600
CDT 1700
EST 1700
EDT 1800
ARO 2300 - ? Please confirm.
BST 2300

Saturday
Israel 0000
1100 NZ time (President's time)

Place your bets NOW!!!! BANZAI!!!

Err, I mean put your orders here, please.

Don't just assume you can cut and paste your old ones either, although in many cases you WILL be able to do this.

Gracias.
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Old October 24, 2002, 09:32   #2
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It's Saturday 00:00 Israel time for all you Israelies (how many are there in here anyway?). MWIA, you can update the official post with Israel's time, which is GMT +2:00.
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Old October 24, 2002, 10:42   #3
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CP - Orders are Final
These Orders ARE FINAL, I hope I didn't miss something.....

General stuff:

In the Orders, WF refers to Work force allocation/placement. See this image:

For further explanation on this, see this post.


If during the turnchat, any workers that finish tasks that would benifit Production, Trade or Food (in that order of priority, with corruption/waste in mind) increase in a city (cleared jungle, mine or road built, etc.), please change WF allocation to fit the situation. Please, also keep in mind, that some cities are having to maintain a delicate balance between growth & time of build completions. We will be rushing things somewhat, but Some items I don't want to have to rush too soon (because of impending Disorder because a city grew too fast).

Also, If we get a technology at anytime, check for any build changes from WC to Knights that might have happened and change it back.


Approved Rushes: 480-612L awaiting approval for rushes.
Emergency:
None.

Needed:
San Cortez - Cathedral for 280L on Turn 2. Operation Flip ‘em off. Subtract 4/turn.
Contagion - Cathedral for about 200L on Turn 3. FP Buildup. Subtract 24/Turn.

????Postponed? - Geofront - Courthouse for 116L on Turn 4 or Turn 5 for 104L. Subtract 12/turn.????

Throughput: ???
???Oakridge in turn 2 for 16L???
Maybe Mil Units (Aggie’s budget)
Chiquita - turn 2, Musket for 48L.
Tessagrad - Turn 3, Caravel for 36L


Turn 0 (720AD)

Current built/Queue Changes:

Macross City - Add Wealth to Queue (this is used as a placeholder only).
Gaia - Add Cathedral to Queue.
Jerusalem - Add Worker to Queue.
Arbela - Add Aquaduct to Queue.
Ubergorsk - Add Library to Queue.
Neon Uber City - Add Cathedral to Queue.
New York - Dump Queue, Change build to Cathedral, Add Wrk-Court-WC-Lib to the Queue.
These got changed by an Auto Upgrade when we got Nav, so they’re being changed back
Port Rouge - Change Current Build back to WC from Knight.
Termina - Change Current Build back to WC from Knight.
Ubergorsk - Change Current Build back to WC from Knight.

WF allocations:
Ubergorsk - WF to 1-3-8-19-20.
Port of Malignance - WF to 2-5-6-9-10-17-18. Will be Zero Growth until after Courthouse is built.
Gotham - WF to 1-4-5-6-7-8.
Ghengistown - WF to 5-15-16.
Muncie - WF to 2-3-4-7-10-16-18.
Apolyton - WF to 1-2-6-13-15-18-19.
Contagion - WF to 4-5-7-8-10-15-18 + 1Tax. Limiting Growth for the moment.
Gaia - WF to 1-2-5-6-7-8-10-16 + 1Tax + 1Ent.
Port Rouge - WF to 1-2-4-5-6-7-8.
Timeline - WF to 3-4-5-6-11-13-14-20.
Antioch - WF to 2-4-5-8. Will be Zero Growth until #8 is irrigated.

Planned Rushes:
None


Turn 1 (730 AD)

WF allocations:

Chartres (grows to size 3) - WF to 1-3-12.
Jerusalem (Borders Expand) - WF to 1-2-4-5-19-20. More trade, will grow turn after Worker is built.
Geofront (Borders Expand) - WF to 1-4-11.
Napoleton (grows to size 5) - WF to 6-7-9-14-17, will be ZERO Growth until either Tiles are Irrigated or Jungle cleared.
AGC - WF to 2-18.
San Cortez (grows to size 4) - WF to 1-7-8-17
Banana HQ - Marketplace built, WC next in Q - WF to 1-2-5-6-7-8-15. Will be Zero Growth for 2 turns.
Port Rouge - WC built, Cath next in Q - WF to 1-2-5-6-7-8-19.
Termina - WC built, Worker next in Q - WF to 2-3-4-5-8-19. Will be Zero Growth until Worker complete.
Arbela - WF to 2-3-4-6-7-16.
Tessagrad - Market built, Caravel next in Q - WF to 3-4-5-6-14-15-16-17.

Planned Rushes:
None.


Turn 2 (740 AD)

WF allocations:

Ubergorsk - WF to 1-8-14-19-20.
Loveshack (grows to size 5) - WF to 2-3-4-7-10, Will be ZERO growth until Harbor is built.
New York (grows to size 7) - WF to 1-4-5-7-8-9-20, will be ZERO growth until Floodplains are Irrigated.
AGC - Barracks Built, either Spear or Musket next in Q - WF to 2-5.
Hole in Wall (grows to size 6) - WF to 3-6-11-12-14-15.
Gaia - Worker built, WC next in Q - WF to 1-2-5-6-7-8-10-16 + 1Ent.
Timeline - WF to 1-4-5-6-11-13-14-20.

Planned Rushes:
San Cortez - Rush Cathedral for 288L, Court next in Q - No WF changes. DELAYED UNTIL ?740?


Turn 3 (750 AD)

WF allocations:

Chartres - WF to 1-3-5.
Seeburg - WF to 3-4-5-6-8-10-20.
Ubergorsk - WC built, Worker next in Q - No WF Changes.
Jerusalem - Worker built, Harbor next in Q - WF to 1-2-8-19-20.
Loveshack - Harbor built, Worker next in Q - WF to 2-3-4-7-10 .
AGC (grows to size 3) - WF to 2-5-18.
Port of Malignance - Courthouse built, Worker next in Q - WF to 1-2-5-9-10-17-18.
Gotham - Cathedral Built, Worker next in Q - No WF changes.
San Cortez - Cathedral Built, Court next in Q - WF to 1-7-8-17.
Banana HQ - WF to 2-4-5-6-7-8-15.
Termina - Worker built, WC next in Q - WF to 2-3-8-10-19.
Arbela - Worker built, Library next in Q - WF to 1-2-3-7-16.
Timeline - Musket built, Musket next in Q - No WF changes.

Planned Rushes:
Contagion - If Approved, Rush Cathedral for 200L. WF to 1-2-4-5-7-8-10 + 1Tax..


Turn 4 (760 AD)

WF allocations:

Chartres - Temple built, Library next in Q - WF to 1-3-12.
Bacteria (grows to size 5) - WF to 2-3-8-10-20.
Jerusalem (grows to size 6) - WF to 1-2-4-8-19-20.
Chiquta - Musket built, Worker next in Q - WF to 1-4-6-12-13-14.
Boomtown (grows to size 5) - Barracks built, Worker next in Q - 2-3-4-8-15.
Ghengistown (growes to size 4) - WF to 1-2-5-16. Will be Zero Growth until Grassland is Irrigated.
San Cortez (grows to size 5) - WF to 1-6-7-8-17.
Neon Uber City (Borders Expand) - WF to 9.
Here It Is (grows to size 9) - WF to 1-2-3-4-6-9-11-16-20.
Del Monte (grows to size 8) - WF to 1-3-4-5-7-8-14-19.
Banana HQ - WC built, Worker next in Q - WF to 1-2-5-6-7-8-15.
Contagion - If Cath Rush Approved, Cathedral built, Market next in Q. WF to 5-7-8-9-10-11-12-15.
Termina (grows to size 6) - WF to 2-3-8-9-10-19
Susa (grows to size 6) - If WF of 1-6-7-8-16-20 produces 2 shield, put it at that. If NOT, WF to 1-4-6-7-8-20.
Arbela (grows to size 6) - WF to 1-2-3-5-7-16.

Planned Rushes:
Geofront - If funds available, Rush Courthouse for 116L - No WF changes.


Turn 5 (770 AD)

WF allocations:

Seeburg - Cathedral built, Worker next in Q - WF to 3-4-6-8-10-18-20.
Ubergorsk - Worker built, Cathedral Next in Q - WF to 1-3-8-19-20.
Geofront (grows to size 4) - WF to 1-4-5-11, will be ZERO Growth until some Jungle is cleared.
Oak Ridge - Temple built, Worker next in Q - No WF changes.
Welsh Coast (growes to size 5) - WF to 1-8-9-15-16.
Port of Malignance - Worker built, Cathedral next in Q - WF to 1-2-9-10-17-18.
Gotham (this city will grow & shrink at the same time) - Worker Built, Library next in Q - If size 5, WF to1-4-5-6-8; If size 6, WF to 1-4-5-6-7-8.
Termina - WF to 2-3-4-8-9-19.
Tessagrad - Caravel built, Cathedral next in Q - WF to 3-4-5-6-14-15-16-17.

Planned Rushes:
Geofront - If funds available, Rush Courthouse for 104L - No WF changes.



These orders are FINAL, atleast as good as can make it.

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Old October 24, 2002, 12:45   #4
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(current orders are a work in progress)

Specific Orders:

720
730
740
750
760
770

General Orders:

Lux and Resource Trading:
Sell off SaltPeter or Incense (if it reverts) as a part of a major deal to reduce cost of tech, if possible. If not, sell off to nation (other than France!) that will give best possible price.

Lost Civs Trade Policy
Upon contact with a lost civ:
TURN ONE
1) Aquire communications with all lost civs
2) Aquire full WM from lost civs
3) Trade our technology to all lost civs until they have no cash and are unwilling to do any further GPT deals.

(do not trade them contacts)

TURN TWO
1) Establish lux deals with lost civs. Sell our lux, aquire theirs if cost is not prohibitive.
2) Sell new WM to all known civs for full value.
3) Sell contacts to all known civs who will pay full value.

NOTE: Tie new WM and contacts to a tech deal, if possible.

Tech Trades:
Keep an eye out for a good deal on Metalurgy. Try to tie it with a lux renewal, resource deal, or new civ contact deal.

Sell Music Theory if anyone will offers >50g for it.
Sell Other Tech if anyone offers >75g for it.

Tech aquisition priority = Metalurgy, Physics, Printing Press.

Buy any tech if the price is < 500g

Treaties:
none at this time

Do not sign any ROPs or alliances.

Demands: (Give in only if demand is semi-reasonable)
E. Give in: none.
F. Refuse: Rome, Greece, England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois.

Demand that the following civs stay out of our territory: France, Greece, England, Germany, Persia, Russia, Babylon, Iriquois.

Only demand exit if their "invading" units do not posess an immediate threat: all others.

Do not make any long term deals with France, as we may soon invade them

All things left unstated in turnthreads/chats are for Presidential or Public decision. All things specified must be followed unless surprise events have made the orders illogical, harmful, or inappropriate. In that situation the President should end turnthread/chat if any major decision needs to be taken and no representative from the Ministry is present to make the decision. If only a minor decision, the President may use his discretion to change the orders so that they are logical, beneficial, and appropriate.

--Togas.
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Old October 24, 2002, 14:21   #5
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I'll try to be at this chat. A little later 300 or alittle earlier 19/20 Gmt would be easier. These are from cut and paste and I am reediting the orders
When units reach goto location fortify or upgrade if applicable

Turn 0 (720 AD)
Knight 2se of San Cortez se,s
Galley of East coast(GEC) e,e,e
Galley of uber to be decided

Turn 1 (730 AD)
WC in Port Rouge Built(WCPR), this Wc go to HII
WC in Termina Built(WCT) send to Delmonte
2WC’s on go to Contagion reach it
Knight near Chiquita enter Chiquita.
GEC se,se,se
Catapult near opiadium on goto 1 tile sw of poly

Turn 2 (740 AD)
WC on go to Contagioin reaches it(now 3 WC there)
3Knights from Contagion Arrive in Jerusalem
WC in Termina Built(WCT) send to Delmonte
GEC se,se,se
Galler from uber(GFU) e,e,e

Turn 3 (750 AD)
WC from Delmonte reaches Contagion(now 4 there)
2Kights from Arbela/Antioch Reach Jersusalem
Knights in Chiquita and New York Go to 1s of Macross city
GEC se,se,se
GFU e,e,e
WC in Uber(WCU) send to Contagion

From this moment on send all new WC to opidium
Turn 4 (760 AD)
Archers in Port Rouge and HII go to Jerusalem
WCT reaches Delmonte
GEC se,se,se
GFU e,e,e

Turn 5 (770 AD)
There are now 5WC in HII, these need to be upgraded, between now and turn 8
Archers in Jerusalem upgrade to Longbowmen
GEC se,se,se
GFU e,e,e

Turn 6 (780 AD)
Southern Assault force(5knights,3Longbowmen,SAF)) departs Jerusalem
WCs in Delmonte on go to Opidium
GEC se,se,se
GFU e,e,e

Turn 7 (790 AD)
Knights from Chiquita and Delmonte Reach spot 1s of macross city
GEC se,se,se
GFU e,e,e

Turn 8 (800 AD)
Knights in HII go to spot 1s of Macross, there are now 5knights in Macross and 10 Knights just s of it.
SAF arrives 3nw of Amiens
GEC se,se,se
GFU e,e,e


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Old October 24, 2002, 20:11   #6
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Old October 24, 2002, 22:13   #7
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Directives of the Apolytonian Labor General

(Public Works)

Note that I went by ET's current buidl queus and if they change some of the workers I have given orders for may not exist.

Worker/s in red represent Apolytonian (Egyptian) Workers which work twice as fast as Foreign Nationals.

720 AD

3 Foreign workers SW2 (2 tiles SW) of Arbela mine {2 turns}

Worker in Ubergorsk moves E, then E, then E



730 AD

Frenchie 2 tiles NW of Chartres moves SW, then SW, then SW

Worker W of Port Rouge moves E, then NE, then NE

Worker N of Timeline moves SE

2 Foreign workers E/NE of Timeline move SW, then S, then S

Workers N/NE of Gotham clear jungle {2 turns}

3 Foreign workers W of Gotham build road {complete}
3 Foreign workers W of Gotham move SE, then S

Worker in Loveshack moves W, then W, then S

3 Foreign workers N/NE of Loveshack build road {complete}
Worker N/NE of Loveshack moves S, then SE, then E
2 Foreign workers N/NE of Loveshack mine {3 turns}

2 Workers 2 tiles SE of GeoFront move E, then SE
Persian worker 2 tiles SE of GeoFront move E, then E, then irrigates

Worker NW of Port of Malignance moves E, then NE, then NE

2 Workers S/SE of New York move E, then SE, then SE

Worker S of Del Monte moves SE, then SE, then SE
Persian worker S of Del Monte moves N, then N, then NE

Worker S/SE of Del Monte moves SE, then SE, then S

6 Foreign workers SW of Gaia move NE, then N, then mine {complete}

Worker E/SE of Hole in the Wall moves NW, then W, then SW

2 Workers S of Neon Uber City move S, then SE, then E

Worker N of Shiberport irrigates {2 turns}



740 AD

Frenchie in Port Rouge moves SW, then SW, then SW

2 Foreign workers 2 tiles NW of Timeline move E

Worker NE of Timeline moves SE, then S, then E

2 Foreign workers NW of Gotham move NE, then NE

3 Foreign workers W of Gotham move SE, then S

3 Foreign workers 2 tiles N of Termina clear jungle

Worker NW of BHQ moves N, then NW, then N

2 Foreign workers N/NE of Loveshack mine
Foreign worker N/NE of Loveshack move SE, then clears jungle

2 Workers SE of Seeberg move E, then E, then E

Foreign worker NW of New York moves SW, then S

Foreign worker N/NE of Del Monte moves E

Worker W of Gaia moves SE, then SE, then S

Worker 2 tiles SW of Gaia moves E, then S, then SE

Worker in Gaia moves S, then S, then SE

6 Foreign workers N of Gaia move S, then S, then S

Worker 2 tiles NW of Ubergorsk moves NE, then NE, then NE

Foreign worker S of Ghengistown moves W, then irrigates

Worker S of Ghengistown moves E then clears jungle

2 Workers S/SW of Ghengistown build road {complete}

Worker NW of Willsbury moves NE, then N, then W

3 Foreign workers 2 tiles SW of Arbela move NE then mine

1 Foreign workers 2 tiles SW of Arbela moves E

Worker in Arbela moves SW, then SW, then W

Worker SE of Boomtown moves NW, then W

2 Workers NE of Boomtown build road {complete}

Worker 2 tiles SE of Thebes moves NE

Worker SW of Hole in the Wall moves S

Worker 2 tiles NE of Port Rouge moves NW



750 AD

Worker S of Gaia moves S, then S

Worker 2 tiles S of Gaia moves S

6 Foreign workers 2 tiles S of Gaia moves SE, then E, then mine {complete}

2 Workers N/NW of BHQ move SW

American and Persian Worker N/NE of Gotham build Road
1 Worker N/NE of Gotham builds Road {complete}
10 Workers N/NE of Gotham move E

6 Foreign workers S/SW of Gotham clear jungle {4 turns}

4 Foreign workers N/NE of Loveshack move SE then clear jungle {5 turns}

Worker S of GeoFront moves E, then E, then irrigates {1 turn}

2 Workers S/SW of Ghengistown move NE then E, then clear jungle

Worker 2 tiles SE of Ghengistown clears jungle

Persian worker S/SW of Antioch builds road {3 turns}

Worker 1 tile N and 2 tiles E of Contaginon moves W, then W, then SW

Persian worker S of Arbela builds road {6 turns}

2 Persian workers N of Ubergorsk move W then irrigate {2 turns}

2 Workers S of Napoleton move SE, then S, then SE

2 Persian workers 2 tiles SW of New York build mine {6 turns}

Worker in Jerusalem moves SW, then SW

3 Frenchies SW of Jerusalem move SW

Worker and Frenchie N/NE of Port Rouge build road {complete}

2 Foreign workers N of Timeline build road {3 turns}

Worker W of Boomtown irrigates {3 turns}

2 Workers NE of Boomtown irrigate {complete}

Worker N of Shiberport moves SW then mines {3 turns}

Worker E/SE of Thebes builds road {2 turns}

Worker S/SW of Hole in the Wall builds road {2 turns}



760 AD

Jungle Corps I
12 Workers 2 tiles NW of BHQ clear jungle {complete}
2 Workers 2 tiles NW of BHQ build road {complete}

American and Persian Worker N/NE of Gotham moves SW, then SW, then S
Worker N/NE of Gotham move SW, then SW, then S

6 Foreign workers W of Loveshack move E, then S, then S

Foreign worker 2 tiles SW of Ghengistown moves SE then irrigates {4 turns}

Worker 2 tiles SW of Ghengistown moves E, then E, then clears jungle {2 turns}

Worker NW of Contaginon moves SW, then W, then W

3 Foreign workers SW of Arbela move E, then mine {2 turns}

2 Workers NE of GeoFront move S, then SE, then E

Worker and Frenchie N/NE of Port Rouge move SE, then SE, then S

Worker and 3 Frenchies 2 tiles SE of Jerusalem build road {2 turns}

2 Workers NE of Boomtown move NW

Worker in AGC moves S, then S, then SW



770 AD
Worker and Frenchie SW of Port Rouge move SE, then SE, then S

Worker in Gotham moves S, then S, then SE

Worker SW of Gotham moves SE, then S, then SE

2 Foreign workers SW of Gotham move S

3 Foreign workers SW of BHQ move SE

3 Foreign workers SW of BHQ move S, then SE

Jungle Corps I
14 Workers 2 tiles NW of BHQ move S, then S

2 Foreign workers 2 tiles NW of Ubergorsk move W, then N, then clear jungle {2 turns}

Worker in Port of Malignance moves NE, then NE, then NE

2 Workers 2 tiles SW of Ghengistown move E. then E, then clear jungle {complete}

5 Workers 2 tiles SE of Ghengistown move E, then S then clear jungle

Worker 2 tiles N of Willsbury moves S then Clears jungle {2 turns}

Worker W/SW of San Cortes builds road {3 turns}

Worker N of Neon Uber City moves S, then S, then S

2 Workers N of Boomtown build road {complete}

Worker W of Boomtown builds road {2 turns}

Worker E/SE of Thebes moves SE, then S, then SW

Worker S/SE of Hole in the Wall moves N, then irrigates

Last edited by GhengisFarb™; October 25, 2002 at 09:09.
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Old October 24, 2002, 23:57   #8
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I am going to move units except for the galleys and knight near San Cortez and repost the save in this thread. I also will change the Knight build orders to WC build orders, though I might miss one so please look through the save. The game does this change to the more advanced unit everytime you get a new tech. Mostly though I will be doing the goto orders for all the WC and catpults etc. I won't do moves that reveal more of the map or that pass through enemy territory(that's why the knight near san cortez will be moved during the turnchat). The game should be reposted tomorrow morning.
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Old October 25, 2002, 16:49   #9
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I forgot all about the Automatic build upgrades when you get new Techs. I had thought that MrWIA had changed them, but we had just gotten Nav.

In my games, I'm usually building the latest & greatest, so I don't really encounter this.

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Old October 25, 2002, 17:04   #10
Aggie
Civilization III PBEMPtWDG Glory of WarCivilization III Democracy GameC4DG SarantiumPtWDG2 TabemonoInterSite Democracy Game: Apolyton Team
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The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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