Thread Tools
Old November 4, 2002, 13:19   #31
FlameFlash
Call to Power PBEMAlpha Centauri Democracy GameAlpha Centauri PBEMMacACDG PeaceCall To Power SuperLeagueACDG3 Data AngelsCall to Power MultiplayerCivilization II PBEMCivilization III PBEMCivilization IV PBEMCivilization IV: MultiplayerCivilization III MultiplayerC4BtSDG Team Banana
Emperor
 
FlameFlash's Avatar
 
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
Quote:
Originally posted by ADG


Ok, sure, 100 Lemmings, might be too much, but how about just 20 Lemmings per team
Maybe a setting where it's 20-200 Lemmings so depending on skill level, the size of the level, and the power of the computers involved you could have a small or massive amount of the little guys running around blowing up.
__________________
I'm not conceited, conceit is a fault and I have no faults...

As always, will play after work. I wonder if I'll ever be able to turn that the other way...
FlameFlash is offline  
Old November 4, 2002, 13:25   #32
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 10:50
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Hehe selective offensive nuking would have to be in. Mass nuking in SP was tremendous fun.
DrSpike is offline  
Old November 4, 2002, 13:31   #33
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 11:50
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by FlameFlash
Maybe a setting where it's 20-200 Lemmings so depending on skill level, the size of the level, and the power of the computers involved you could have a small or massive amount of the little guys running around blowing up.
Yeah, would be great...and if the Lemmings have hit points, you should be able to change it, before starting a game, so game 1 could be x players, with 200 Lemmings each (with normal hit points), while game 2 could be x players with 2 Lemmings each (with lots of hit points)...Would be easy to change, and would give two different games: Game 1: Kill many with one shots...Game 2: Hunt your enemy, shoot precicely

Though it might require, that a player can never end up having to weapons/abilities left (of course they might end up to zero, but there should be a timer for each weapong/ability, so you get e.g. 1 bazooka each 30 sec. while you get a SuperLemming each 40 sec...

Oh, and btw, the superLemming could maybe grab (by passing by) an enemy Lemming, and put that Lemming down, somewhere else
__________________
This space is empty... or is it?
Adagio is offline  
Old November 4, 2002, 13:37   #34
FlameFlash
Call to Power PBEMAlpha Centauri Democracy GameAlpha Centauri PBEMMacACDG PeaceCall To Power SuperLeagueACDG3 Data AngelsCall to Power MultiplayerCivilization II PBEMCivilization III PBEMCivilization IV PBEMCivilization IV: MultiplayerCivilization III MultiplayerC4BtSDG Team Banana
Emperor
 
FlameFlash's Avatar
 
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
Now all we have to do is market the game idea somewhere...

I'm already sold on the concept!
__________________
I'm not conceited, conceit is a fault and I have no faults...

As always, will play after work. I wonder if I'll ever be able to turn that the other way...
FlameFlash is offline  
Old November 4, 2002, 13:41   #35
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 11:50
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
too bad Psygnosis doesn't exist anymore...(I can't find their homepage, so I guess they doesn't exist)...does anyone know, if some other company has bought the rights to make a sequel to the game (I don't think there is...but you've got the right to hope...right? )
__________________
This space is empty... or is it?
Adagio is offline  
Old November 4, 2002, 13:44   #36
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 11:50
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by FlameFlash
I'm already sold on the concept!
Me too...I have had this idea in my mind, ever since I got Lemmings 2... (Well...I played my first (and last) Lemmings(1) MP game at the same time I got Lemmings 2...)

Now...if they just had asked me, on how to make a sequel...
__________________
This space is empty... or is it?
Adagio is offline  
Old November 4, 2002, 13:47   #37
FlameFlash
Call to Power PBEMAlpha Centauri Democracy GameAlpha Centauri PBEMMacACDG PeaceCall To Power SuperLeagueACDG3 Data AngelsCall to Power MultiplayerCivilization II PBEMCivilization III PBEMCivilization IV PBEMCivilization IV: MultiplayerCivilization III MultiplayerC4BtSDG Team Banana
Emperor
 
FlameFlash's Avatar
 
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
Quote:
Originally posted by ADG
Now...if they just had asked me, on how to make a sequel...
Can't argue there!
__________________
I'm not conceited, conceit is a fault and I have no faults...

As always, will play after work. I wonder if I'll ever be able to turn that the other way...
FlameFlash is offline  
Old November 4, 2002, 17:08   #38
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 10:50
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
You do realise you guys are near enough describing "Worms"?
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
Dauphin is offline  
Old November 4, 2002, 17:15   #39
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 10:50
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
Dauphin is offline  
Old November 4, 2002, 20:54   #40
FlameFlash
Call to Power PBEMAlpha Centauri Democracy GameAlpha Centauri PBEMMacACDG PeaceCall To Power SuperLeagueACDG3 Data AngelsCall to Power MultiplayerCivilization II PBEMCivilization III PBEMCivilization IV PBEMCivilization IV: MultiplayerCivilization III MultiplayerC4BtSDG Team Banana
Emperor
 
FlameFlash's Avatar
 
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
Well, yes... a good game as well... but I want to see more Lemmings blow up!
__________________
I'm not conceited, conceit is a fault and I have no faults...

As always, will play after work. I wonder if I'll ever be able to turn that the other way...
FlameFlash is offline  
Old November 5, 2002, 10:13   #41
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 11:50
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by Sagacious Dolphin
You do realise you guys are near enough describing "Worms"?
Not exactly...in Worms, you control few worms, who all stand still (untill you move them...when it's YOUR turn), while in Lemmings MP you have Lemmings all over, who always need someone to look out for one, and it's YOUR turn all the time...well...until, your last Lemming is gone...

So it's two different play styles...kinda like the different between TBS and RTS
__________________
This space is empty... or is it?
Adagio is offline  
Old November 5, 2002, 14:00   #42
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 10:50
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
I prefer worms over the lemmings bezerk idea. I just don't like clickfests that much.
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
Dauphin is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:50.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team