View Poll Results: What difficulty level should we use?
Beginner 1 5.26%
Easy 0 0%
Medium 0 0%
Hard 0 0%
Very Hard 0 0%
Impossible 18 94.74%
Abstain/Don't Care... 0 0%
Voters: 19. You may not vote on this poll

 
 
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Old October 27, 2002, 11:25   #1
Turambar
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Difficulty?
Haven't seen a poll on this yet. So what difficulty level should we play?
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Old October 27, 2002, 11:34   #2
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Ive seen a poll on it now Impossible. Yes.
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Old October 27, 2002, 11:42   #3
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Impossible gets my vote too.
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Old October 27, 2002, 13:27   #4
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Since we'll be working together...Impossible all the way.
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Old October 27, 2002, 16:41   #5
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We will be discussing virtually everything and there are probably some very good players here, so impossible is the only option I guess.
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Old October 27, 2002, 16:45   #6
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Depends on the mod. But since it's probably gonna be SAP + Goodmod, I'll vote for Deity...
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Old October 28, 2002, 00:10   #7
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impossible. The difficultier the better since it it about 30 people against the machine

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Old October 28, 2002, 01:09   #8
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I think we should be okay, the computer will be using overwhelming force, while we'll be using logic and invention more than anything else, seems its usually the cpu with all the logic. Maybe we're all robots

ps Pedrunn, check your PM's, unless your ignoring me, in which case its fine.
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Old October 28, 2002, 04:16   #9
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I'll think we should try to get crushed on impossible
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Old October 28, 2002, 05:19   #10
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I think the combined IQ of the CTP2 community would be somewhere in the region of 5 000. I think that should be enough to beat the AI on impossible. Maybe.
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Old October 28, 2002, 06:04   #11
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I dont think its really any amount of skill, i know id rather have a huge heap of luck than a heap of skill, especially when the AI is in high frenzy.
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Old October 28, 2002, 13:04   #12
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Well you think you can manage this game on impossible...

Let's see...

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Old October 28, 2002, 14:48   #13
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Impossible, certainly, but, just out of interest - have any of the existing DGs have ever come close to losing? It would be quite embarrasing if we did, but I guess it would be a good advert for the CTP2 AI...
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Old October 28, 2002, 14:52   #14
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We might lose one or two cities, but should be OK, actually maybe we should lose on purpose.
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Old October 29, 2002, 06:47   #15
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Impossible! I think it will be fun to have a struggle to survive and not just a question of 'where to invade next??'
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Old October 29, 2002, 14:31   #16
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Quote:
Originally posted by J Bytheway
Impossible, certainly, but, just out of interest - have any of the existing DGs have ever come close to losing? It would be quite embarrasing if we did, but I guess it would be a good advert for the CTP2 AI...
Actual loosing would be a good advert for my mod. But of course only if we really tried hard and gave our best.

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Old October 31, 2002, 10:12   #17
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impossible, so we can continue blaming each other for our doom for years
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