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Old October 28, 2002, 23:11   #1
GhengisFarb™
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$Mini-Game TRADING SESSION FOURTEEN (14)
Turn 14 closes EXACTLY 82 hours from the post time of this message.
EDIT:Changed time (longer than expected as I messed up on my time calculation)

Use this thread for trade proposals only. So, NO DEBATES HERE (except relating to current session rules questions)

For rules, a directory of threads and debates see the thread Main thread and directory

Current Market Assessment:

Turn Number: 14
In Game year: 770 AD
"The Market": Apolyton, Termina, Tassagrad, BHQ, Gotham, Chartres, Timeline, Gaia

Total population: 58

Labor Market
Apolyton Available Labor: 7
Termina Available Labor: 6
Tassagrad Available Labor: 8
BHQ Available Labor: 7
Gotham Available Labor: 6
Chartres Available Labor: 3
Timeline Available Labor: 9
Gaia Available Labor: 9

(The Labor market is now done on a per city basis. Simply state in the following format, "Hire 1 Labor in Apolyton @ $26 (D:S 1/4 = $25)". To use Vassal labor simply state "Use 1 of my Vassals on my estate.")

Vassals for Auction:
No vassals available for auction.


Commodity Markets
FOOD MARKET
Food demand: 58x2=116 Food supplied: (2x8(city tile)) 16 + 2(fallow)=18
D:S = 116/18= $644


SHIELD MARKET
Shield Demand: 65
Shield Supply: 73
D:S = 65/73 = $89


COMMERCE MARKET
NOTE BASE RATE FOR COMMERCE IS $50
So multiply D:S by 50% for current market price.

Commerce Demand: 58x8=464
Commerce Supplied: (city tiles)26 + 3(fallow)=29
D:S = 464/29 x.50= $800


LITERATURE MARKET
6% x 58 = 3
Libraries= 2
TOTAL DEMAND = 5


ALCOHOL MARKET
{Ale, Beer, Rum, and Wine} Base price $100
Apolyton Market: 14
Termina Market: 12
Tassagrad Market: 16
BHQ Market: 14
Gotham Market: 12
Chartres Market: 2
Timeline Market: 18
Gaia Market: 18


ALCOHOL MARKET
Wine, Rum, Beer, and Ale.

Set at Pop x 1 for cities 5 and under, Pop x 2 for cities 19 and under, and Pop x 3 for cities 20 and over. The larger/more densely packed the city, the greater the demand fof alcohol.

So a size 5 city would have a demand of 5. A size 6 city would have a demand of 12, and a size 20 city would have a demand of 30.


Use the format provided in the rules to post your proposals.
Name of Player.
Tiles owned
Total stockpile(Including Finished Goods and Vassals)
Total Production
Proposed Transactrions in the following Order:
Food
Shields
Commerce
Finished Goods
Labor/Vassal/Construction


THIS SESSION USES THE FOLLOWING RULES:
Vassals consume 1 food for every 2 vassals. (Examples: 1 vassal consumes 1 food, 2 vassals consume 1 food, 3 vassals consume 2 food, etc.)


CURRENT BUILDINGS AVAILABLE:
RETAIL BUSINESSES
{city only} (Costs 3 shields/labor)

Any "Retail Business" can be expanded into a "Chain Retail Business" for an additional cost of 2 shield/labor which removes the 6 product max (so if the city was size 14 a "retail business" only allows you to sell 6 product at a bonus, but a "chain retail business" would allow you to sell 14)

When built, you must choose the type of "retail business" it is:

1) "Shoppe" -bonus applies to commerce (same as current Shoppe)
2) "Eatery" -bonus applies to food (same as current Tavern)
3) "Tavern" -bonus applies to food AND alcohol, but must sell at least 1 of each to receive bonus
4) "Bar" -bonus applies to alcohol
5) "Steak House" bonus only applies to Beef (food from tiles with the Cattle resource) but bonus is 75%, not 50%
6) "Hardware Store" 50% bonus applies to shields and halfShields.
7) "Specialty Shoppe" bonus applies to a specific type of commerce (ie, Horses, Dye, Spice, etc) and only that commerce receives the bonus, but the bonus is 75%, not 50%.

Any Shoppe, Hardware Store, or Specialty Shoppe in a city with a Marketplace receives an additional 25% bonus, or 75/100% total bonus.

You can cease operations for 1 trading session and convert from one type of "retail business" to another type for a cost of 1 shield/labor.


OTHER BUILDINGS
INN {city only} (Costs 5 shields/labor)
Requires Eatery, Tavern, Bar, and/or Steakhouse in city chosen.
Doubles bonus on product sold in Eateries, Taverns, Bars and Steakhouses owned by player in city but IS NOT cumulative with the bonus from a Marketplace.
An Inn requires 1 local labor to operate.

Any Inn can be expanded into an Inn Chain in a specific city for an additional cost of 3 shield/labor which removes the 6 product max (so if the city was size 14 an "inn" only allows you to sell 6 product at a bonus, but an "inn chain" would allow you to sell 14)
An Inn Chain requires 1 local labor to operate.


STOREHOUSE {city or estate} (Costs 2 shields/labor) stores up to 20 commodities (including food). NOTE: you may store up to 10 nonfood items(shields/commerce) in addition to/instead of this 20 storage.


BREWERY {city or estate} (Costs 5 shields/labor)
Allows up to 4 labor to convert up 2 food into 2 Ale {Changed name from mead to ale} per labor (1 to 1 conversion).
And/or convert up 2 Grain(only source is Wheat) into 2 Beer (1 to 1 conversion). Beer sells at 30% bonus.
1) Breweries may only sell their product in a city which contains the source Brewery in its radius, or is connected to the source Brewery by railroad.
2) Until the discovery of Electricity, Ale and Beer MUST be sold the turn after it is produced, it cannot be stored.


Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

Breweries may only sell their product to cities they are in the radius of until the construction of railroad. (So Duff Brewery can only sell alcohol to Tassagrad and Termina)

Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

All alcohol can be sold on either the food OR commerce markets, and is calculated with the alcohol subDemand bonus.

Note that the only forseeable sources of wheat are American territory to the north and Uber Isle to the south.


DISTILLERY{city or estate} (Costs 5 shields/labor)
Allows up to 4 labor to convert 2 Sugar into 2 Rum
Rum sells at 50% bonus.
The sugar must be in the Distillery's possesion at the beginning of the trading session.
Like Wine, Rum can be sold anywhere in the Market and can be stored.

Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

NOTE: Sugar can only be grown in select markets, on grassland and in replacement of food. You must state during the trading session that you are growing sugar instead of food and the sugar can be sold at the end of the session on the commerce market or stored.

So basically Rum is the most profitable but requires the most coordination to produce.


WIND MILL {city or estate} ( Costs 5 shields/labor)
Allows up to 4 labor to convert 2 grain into 2 flour per labor. Flour sells on the food market at a 50% bonus.


BAKERY {city only} (Costs 4 shields/labor)
Allows up to 4 labor to convert up 2 food into 4 Snacks per labor (1 to 2 conversion).
And/or convert up 2 flour into 6 Pasteries per labor (1 to 3 conversion).

Snacks sell on the commerce market with no bonus. Pasteries sell on the commerce market with a 50% bonus.
Both Snacks and Pasteries may be sold through Shoppes and recieve the Shoppe bonus.


LUMBER MILL {city or estate} (Costs 5 shields/labor)
Requires tile to have river access.

Allows up to 4 labor to convert 1 shield into 2 half-shields per labor. Half-shields function exactly like shields but sell at half the price, representing crafted construction supplies. (Your turning logs (used to build log cabins) into lumber (thinner strips of wood))


RACE TRACK {city or estate} (Costs 5 shields/labor)
Requires 1 labor to operate per every 4 horses and must run at least 2 horses.
Generates 1 commerce per pop of cities with the racetrack in their radius for each labor required and that commerce is considered sold at D:S. The commerce IS considered part of the supply in the D:S calculation (it was from the Pop's disposable income).

(Example if you are running 4 horses, 1 labor, 1 commerce for each pop. Running 5 horses, requires 2 labor, generates 2 commerce for each pop.)

Each horse must come from a different player, no player can enter more than one horse per racetrack. Its up to the racetrack owner on how they want to compensate or hire players to enter horses or amount of purse if offered.

Race results will be determined by a Commisioner who CANNOT enter any horses.

Horses (commerce generated from tiles with the Horse resource) sell on the commerce market with a 30% bonus to final sale price.
Note that currently the only source of horses is notyoueither.
Horses can be kept on any tile that produces a food and as long as only one horse is kept on each tile it has no effect on the tiles food production. For each pair of horses on the same tile, 1 food is consumed.


PAPER MILL {city or estate} (Costs 5 shields/labor)
Requires tile to have river access.

Allows up to 4 labor to convert 1 shield into 2 paper per labor. Paper sells on the commerce market.


BINDERY {city or estate} (Costs 3 shields/labor)
Representing scribes before the printing press

Allows up to 4 labor to convert 1 paper into 1 book (or 2 pamphlets) per labor. Books and Pamphlets sell in the commerce market with the Literature subDemand. Books sell at 150% D/S and Pamphlets sell at 75% of D/S.


PRINTER {city or estate} (Costs 5 shields/labor)
A Binder can be upgraded after the discovery of the Printing Press for 2 shields/labor.

A Printer basically doubles what a labor can do versus a Bindery.

Allows up to 4 labor to convert 2 paper into 2 books (or 4 pamphlets) per labor. Books and Pamphlets sell in the commerce with the Literature subDemand.


Literature subDemand is equal to the market's pop x the literacy rate with an additional +1 added for each library and university in the market. As long as the subDemand is not met, all "literature" products sell at a 50% bonus.[/quote]
I'd be all about a Banana Press making Banana parchement but Jungle tiles jsut don't produce much.



To build a building in a city you must hire at least one labor from that city. Additional labor may be brought in from any noble's estate, but the first labor must be from the city or local authorities will not allow any construction on your building to take place.

Labor for Rural Businesses must come from vassals or a city that has the tile in question in its city radius.

The only building that will be "useable" the turn its built is Storehouse. All others technically use the turn to alter/sell products and should be in existence at the beginning of the turn to generate benefits.





ADDITIONAL RULES
Trade proposals
Solution 1:
The solution is generalized and is:

The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.

example:
Market Assesment 4:4=$100
OneGuy offers one commerce and sets a minimum price of $70
SecondGuy offers two commerce and sets a minimum price of $0
ThirdGuy offers one commerce and sets a minimum price of $40

The turn is closed. Final D:S=4:8=$50


We are leaving the Grace Period at 15 turns but operate under the original
rules that you can buy unowned tiles after you have paid off your debt. And you can borrow
money to buy up to 3 new tiles if their total value is less than $1000 or as much as you need
on one tile. (nye- if you make $301 this
turn you can pay off your debt and be eligible to bid on tiles with a government loan)






CONSTRUCTION STATUS

Franses has built 4 of ? on a building in a city/estate.


COMMERCIAL HOLDINGS (Active during this session)
APOLYTON (Marketplace)
notyoueither owns an Eatery(Marketplace) in Apolyton

GhengisFarb owns a Tavern(Inn) in Apolyton

GhengisFarb owns a Shoppe(Inn) in Apolyton
Kloreep owns a Shoppe(Marketplace) in Apolyton
notyoueither owns a Shoppe(Marketplace) in Apolyton
UnOrthOdOx owns a Shoppe(Marketplace) in Apolyton

GhengisFarb owns a Inn in Apolyton


BHQ
GhengisFarb owns a Tavern(Inn) in BHQ

GhengisFarb owns a Shoppe(Inn) in BHQ

GhengisFarb owns a Inn in BHQ


TASSAGRAD
GhengisFarb owns a Tavern(Inn) in Tassagrad
UnOrthOdOx owns an Eatery in Tassagrad

GhengisFarb owns a Shoppe(Inn) in Tassagrad

GhengisFarb owns an Inn in Tassagrad


TERMINA (Marketplace)
Epistax owns a Tavern? in Termina
GhengisFarb owns a Tavern(Inn) in Termina

GhengisFarb owns a Shoppe(Inn) in Termina
Nimitz owns a Shoppe(Marketplace) in Termina
UnOrthOdOx owns a Shoppe(Marketplace) in Termina
Kloreep owns a Shoppe(Marketplace) in Termina


GhengisFarb owns an Inn in Termina


TIMELINE (Marketplace)
GhengisFarb owns a Shoppe(Inn) in Timeline
Kloreep owns a Shoppe(Marketplace) in Timeline
notyoueither has built 1 of 3 of a Shoppe in Timeline

Kloreep owns a Bakery in Timeline

GhengisFarb owns an Inn in Timeline


GAIA
Jonny owns an Eatery in Gaia

GhengisFarb owns a Shoppe(Inn) in Gaia
GhengisFarb owns a Dye Shoppe(Inn) in Gaia
Jonny owns a Shoppe in Gaia
Jonny owns a Hardware Store in Gaia
=OttomusCeasar= has built 1 of 3 on a Shoppe in Gaia
UnOrthOdOx owns a Book Store in Gaia

GhengisFarb owns an Inn in Gaia
UnOrthOdOx owns a a Bindery in Gaia



GOTHAM
GhengisFarb owns a Shoppe in Gotham


CHARTRES
GhengisFarb has built 2 of 3 on a Tavern in Chartres


RURAL HOLDINGS
adaMada owns a Brewery on Timeline nnw

GhengisFarb owns a Storehouse on tile 026 BHQ N (mountain)
GhengisFarb owns a Brewery on tile Termina ene "Duff Brewery - West"
GhengisFarb owns a Brewery on tile BHQ N "Ghengis Mountain"
GhengisFarb owns a Brewery on tile Apolyton nnw "Duff Brewery - East"
GhengisFarb owns a Brewery on tile Gotham wsw
GhengisFarb owns a Racetrack on tile Tassagrad nnw "Ghengis Gardens"

Kloreep owns a Storehouse on tile 006 Apolyton NW11 (mined grass rd)
Kloreep owns a Lumber Mill on Timeline wsw

=OttimusCeasar= owns a Storehouse on tile 022 Tassagrad NW (jungle)
=OttomusCeasar= owns a Brewery on Gaia NW

UnOrthOdOx owns a Lumber Mill on 013 Termina NE1
UnOrthOdOx owns a Paper Press on 013 Termina NE1
UnOrthOdOx owns a Bindery on 013 Termina NE1
UnOrthOdOx owns a Storehouse on 013 Termina NE1


DIRECTONAL LEGEND FOR TILE LOCATIONS
For Example, if the city was Timeline, the Green tile would be "Timeline wnw", and the blue tile would be "Timeline S".

Current Land Holdings..........
1)adaMada
2)Captain
3)civman2000
4)Darkness' Edge
5)Duddha

..."Dudeville"
6)Epistax
..."Epistan Plantation"
7)Franses..Lost last holdings in the War of 310 AD
8)GhengisFarb
9)jdd2007
..."The Jungle Farm"
10)Jonny
11)Kloreep
12)Kramerman
..Lost last holdings in the War of 310 AD
13)Nimitz
14)notyoueither

..."The Mustang Ranch"
15)Rendelnep
..."Sam's Minor Land Holding"
16)Shiek..Lost last holdings in the War of 310 AD
17)skywalker..Lost last holdings in the War of 310 AD
18)Spiffor
..."Woodworks"
19)UnOrthOdOx
..."The Gazette Ranch"
20)=OttomusCeasar=
21)Apocalypse
22)Randolph



New Players can borrow money to buy up to 3 tiles if their total value is less than $1000 or as much as you need on one tile. You have a 15 turn grace period that is interest free and tax free to pay back the loan. After the 15 turns are over you must pay 10% interest on your outstanding debt each turn.


O) $1250 Gaia N (2 food, 3 commerce)

S) $1500 Gaia SE (2 food, 1 shield, 3 commerce)


Any new player may bid and any current player that has no outstanding debt can bid.

Last edited by GhengisFarb™; November 1, 2002 at 09:28.
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Old October 28, 2002, 23:43   #2
Nimitz
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Code:
Banana Pastures , Turn 12.  Admin: Nimitiz
Holdings: 
     NW Banana HQ, 2/1/3
     Gotham SE, 2/1/3
     Timeline S, 2/2/3
Buildings:
     Shoppe in Termania
Stockpile: 0+0 food    0+0 shields    0+0 commerce
Production:  6 food      4 shields      9 commerce
Cash Change: $0
     0    Selling
     0    Buying
Current Cash: $1900     Debt: 2000
Selling:
     12 Food  @ min $30 each
     8 shield @ min $30 each
     18 Comm  @ min $30 each
Buying:
Bidding 1500 on S) $1500 Gaia SE (2 food, 1 shield, 3 commerce)
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Old October 29, 2002, 00:08   #3
Jonny
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Estate Jonny, Turn 14
Holdings: Apolyton SW; Termina NW2 Higher; Chartres SE2; Chartes E; Chartes NE
Administered By: Jonny
Buildings: Hardware Store in Gaia, Shoppe in Gaia, Eatery in Gaia
Stockpile: 0 food, 0 shields, 0 commerce, 2 vassals
Production This Turn: 8 food, 5 shields, 11 commerce
Current Cash: $2298
Debt: $0

Transactions this Turn:
One food is eaten by vassals.
Sell 7 food on the open market @ $1 minimum. (sell all that I can through eatery)
Sell 1 shields on the open market @ $1 minimum. (through hardware store)
Sell 9 commerce on the open market @ $1 minimum. (sell all that I can through my shoppe)
Hire 2 labor in Gaia at $250 maximum (each)
Use 1 labor, 1 vassal, 2 shields to expand my Shoppe in Gaia into a Shoppe Chain
Use 1 labor, 1 vassal, 2 shields to expand my Eatery in Gaia into a Eatery Chain

Genghis: Is it possible that I could buy your tile ESE of Chartes (it is a jungle/river tile possibly with a road) from you so that almost all of my territory would be connecting?
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Old October 29, 2002, 00:27   #4
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Quote:
Originally posted by Jonny
Genghis: Is it possible that I could buy your tile ESE of Chartes (it is a jungle/river tile possibly with a road) from you so that almost all of my territory would be connecting?
Make me an offer.
Bid $1300 on O
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Old October 29, 2002, 00:39   #5
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Quote:
Originally posted by GhengisFarb
Make me an offer.
Well, since it's just a little patch of jungle, I'll buy it for $650.
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Old October 29, 2002, 08:25   #6
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Player: Randolph
Tiles owned: Gaia W
Total stockpile: 1 shield
Total Production: 2 food, 1 shield, 3 commerce
Proposed Transactrions in the following Order:
Food: sell 2 food @ min $1
Shields: buy 1 shield @ max $122 (keep the 1 I produce)
Commerce: sell 3 commerce @ min$1
Finished Goods: none
Labor/Vassal/Construction:
Hire 3 labor from Gaia @ max $122
Build Shoppe in Gaia with 3 shields and 3 labor
Other: race horse (Theodosius) at Ghengis Gardens

Last edited by Randolph; October 29, 2002 at 12:42.
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Old October 29, 2002, 14:54   #7
=OttomusCeasar=
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Posts: 269
Total production: 13 food, 2 shields, and 7 commerce(common)

Stockpile: 2 shields
Vassals: 2

TRANSACTIONS:
Vassals eat 1 food
Hire 6 labor in Gaia at $200 max
Use 1 vassal in Brewery to change 2 food into 2 "Ceasar's Gold" Ale
Use 1 labor and other vassal to complete Tavern in Gaia (called it a shoppe last turn- my bad)
Use 5 labor to build Inn in Gaia
Sell 11 food at D/S
Buy 3 shields at D/S
Sell 7 commerce at D/S
If GhengisFarb's offer is still good I would like to buy a horse from notyoueither.
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Old October 29, 2002, 18:41   #8
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Estate of Kloreep
Turn #: 014
Holdings: 006 Apolyton NW11 (bonus grass rd mine)
020 Tassagrad SW (grass rd mine)
Timeline wsw - (grass rd irr river)
Timeline nw2 - (grass rd mine river)
Gaia E - (grass rd mine)

Stockpile: 0 food, 0 shield, 1 commerce, 2 halfshields, 8 snacks
Vassals: 4 Persian
Production this turn: 11 food, 5 shields, 12 commerce
Cash: $486
Debt: $0
Buildings: Shoppe in Apolyton
Storehouse on Estate (006 Apolyton NW11)
Bakery in Timeline
Lumber Mill (Timeline wsw)
Shoppe in Timeline
Shoppe in Termina

Administered by: Kloreep

---
Proposed Deals:

2 Food eaten by vassals
Sell 1 food @ $30 minimum
Sell 1 shield @ $50 minimum
Sell 11 commerce @ $30 minimum through Shoppes(Marketplace) (stockpile 1 commerce)
Sell 7 snacks @ $20 minimum through Shoppes(Marketplace)
Sell 1 snack on normal market @ $20 minimum
Hire 4 labor in Timeline @ $130 max
Hire 5 labor in Tassagard @ $130 max
Hire 3 labor in BHQ @ $130 max
Use 4 vassals to work 4 shields in Lumber Mill into 8 half-shields
Use 4 labor in Timeline to bake 8 food in to 16 snacks
Use 3 labor in BHQ to build a shoppe using 3 half-shields
Use 3 labor in Tassagrad to build a Shoppe using 3 half-shields
Use 2 labor in Tassagrad to build a Storehouse on 020 Tassagrad SW using 2 half-shields.
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Old October 30, 2002, 00:53   #9
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The winning horse receives 25% of the proceeds, second place receives 10%, and third place receives 5%.
(21 commerce equivilent)


Horses entered in first Race:
1) Theodosius (by Randolph)
2) Ulfias (by UnOrthOdOx)

That was it. Not even notyou either wanted to enter a horse.

Oh well in the first Quarter Length the standings are:
2) Ulfias is ahead by 2 (rolled a 5)
1) Theodosius (rolled a 3)
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Old October 30, 2002, 09:33   #10
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House Ghengis Land Holdings in the Province of Mingapulco......Turn #: 014
House Ghengis:
A lot of tiles.


Managed
for Captain: BHQ W (grass)
Leased
from civman2000: Apolyton nne (grass)
from rendelnep: Termina E (grass)

Stockpile(s):
GhengisFarb Estate:......4 food, 0 shields, 0 commerce ( 8 Ale)
civman2000 Estate:.......0 food, 0 shields, 0 commerce
rendelnep Estate:........0 food, 0 shields, 0 commerce
TOTAL STOCKPILE..........0 food, 0 shields, 0 commerce (8 Ale)
3 vassals
--------------------
Captain Estate...........0 food, 0 shields, 0 commerce
--------------------

Cash: $37,353
Debt: $0
Buildings:
STOREHOUSE ON ESTATE OF GHENGISFARB
Banana King Taverns
TAVERN IN TASSAGRAD, APOLYTON, BHQ, AND TERMINA
Apolytonian Markets
SHOPPE IN TASSAGRAD, APOLYTON, BHQ, TERMINA, GOTHAM, TIMELINE, AND GAIA

Ghengis Dye Guild (Speciality Shoppe) in Gaia

Milton Hotels
INN IN TASSAGRAD, APOLYTON, BHQ, TERMINA, TIMELINE, AND GAIA

DUFF'S BREWERY(west) - Termina ene,
DUFF'S BREWERY(east) - Apolyton nnw,
GHENGIS BREWING COMPANY on "Ghengis Mountain" - BHQ N
GOTHIC BREWING COMPANY on Gotham wsw


Vassals:
GhengisFarb Estate: 2 French. 2 Babylonian
TOTAL VASSALS: 4

Administered by: GhengisFarb, First Ghengis of House Ghengis
------------------------------------------
Production this turn: 50 food, 20 shields, 42 commerce, 12 Dye(commerce)
Stockpile: 4 food, 8 Ale
*includes leased estates

Captain's Estate: 2 food, 1 shield, 3 commerce
------------------------------------------
Code:
Proposed Deals: 
--------------
MANAGED ESTATES
Captain sells 2 food @ D/S
Captain sells 1 shield @ D/S 
Captain sells 3 commerce @ D/S 
--------------
PERSONAL AND LEASED ESTATES


Hire 3 labor from BHQ @ no more than $500
Hire 3 labor from Tassagrad @ no more than $500
Hire 1 labor from Termina @ no more than $500
Hire 2 labor from Apolyton @ no more than $500
Hire 1 labor from Timeline @ no more than $500
Hire 2 labor from Gaia @ no more than $500
Hire 3 labor from Chartres @ no more than $500
Hire 6 labor from Gotham @ no more than $500

Use 1 labor from BHQ to operate Racetrack
Use 1 labor from BHQ to operate Inn
Use 1 labor from Tassagrad to operate Inn
Use 1 labor from Termina to operate Inn
Use 1 labor from Apolyton to operate Inn
Use 1 labor from Timeline to operate Inn
Use 1 labor from Gaia to operate Inn

Use 1 Chartres labor to finish Tavern in Chartres
Use 2 Chartres labor and 1 vassal to build Inn in Chartres
Use 3 Gotham labor to build Tavern in Gotham
Use 2 Gotham labor and 3 vassals to build Inn in Gotham
   
Use 1 labor from Gotham to convert 2 food into 2 Ale in Gothic Brewing Company (Gotham wsw)
Use 2 labor from Tassagrad to convert 4 food into 4 Ale in Duff's Brewery West(Termina ene)
Use 1 labor from BHQ to convert 2 food into 2 Ale in Ghengis Brewing Company (BHQ N)
Use 1 Apolyton labor to convert 2 food into 2 Ale in Duff's Brewery East(Apolyton nnw)

Vassals eat 2 food
Sell 38 food at $1 minimum
Sell 4 food in Apolyton at $1 minimum through Tavern
Sell 4 food in BHQ at $1 minimum through Tavern
Sell 4 food in Tassagrad @ $1 minimum through Tavern
Sell 4 food in Termina at $1 minimum through Tavern

Sell 8 shields @ D/S

Sell 6 commerce @ minimum price of $1 through Shoppe 
Sell 36 commerce @ minimum price of $1 through Shoppes(Inn)
Sell 6 Dye(commerce) @ minimum price of $1 through Speciality Shoppe(Inn) in Gaia
Sell 6 Dye(commerce) @ minimum price of $1

Sell 2 Ale in Apolyton at $1 minimum through Tavern
Sell 2 Ale in BHQ at $1 minimum through Tavern
Sell 2 Ale in Tassagrad @ $1 minimum through Tavern
Sell 2 Ale in Termina at $1 minimum through Tavern


Pay civman2000 $175 rent 
Pay rendelnep $175 rent
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Old October 30, 2002, 09:34   #11
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MARKET STATUS UPDATE

Labor Market
Apolyton Available Labor: 7
GhengisFarb is hiring 2 labor @ $500 max

Termina Available Labor: 6
GhengisFarb is hiring 1 labor @ $500 max

Tassagrad Available Labor: 8
GhengisFarb is hiring 3 labor @ $500 max
Kloreep is hiring 5 labor @ $130 max

BHQ Available Labor: 7
GhengisFarb is hiring 3 labor @ $500 max
Kloreep is hiring 3 labor @ $130 max

Gotham Available Labor: 6
GhengisFarb is hiring 6 labor @ $500 max

Chartres Available Labor: 3
GhengisFarb is hiring 3 labor @ $500 max

Timeline Available Labor: 9
GhengisFarb is hiring 1 labor @ $500 max
Kloreep is hiring 4 labor @ $130 max

Gaia Available Labor: 9 Demand:12 Minimum Wage: D/S 12/9=$133
GhengisFarb is hiring 1 labor @ $500 max
Jonny is hiring 2 labor @ $250 max
=OttomusCeasar= is hiring 6 labor @ $200 max
Randolph is hiring 3 labor @ $122 max


Land Auction


O) $1250 Gaia N (2 food, 3 commerce)

...GhengisFarb bid $1300


S) $1500 Gaia SE (2 food, 1 shield, 3 commerce)

...Nimitz bid $1500


The winning horse receives 25% of the proceeds, second place receives 10%, and third place receives 5%.
(21 commerce equivilent)


Horses entered in first Race:
1) Theodosius (by Randolph)
2) Ulfias (by UnOrthOdOx)


Oh well in the first Quarter Length the standings are:
1) Theodosius is ahead by 1 (rolled a 6(3+6=9))
2) Ulfias (rolled a 3(5+3=8))

Last edited by GhengisFarb™; October 30, 2002 at 19:35.
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Old October 30, 2002, 14:27   #12
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Quote:
Originally posted by =OttomusCeasar=
Total production: 13 food, 2 shields, and 7 commerce(common)

Stockpile: 2 shields
Vassals: 2

TRANSACTIONS:
Vassals eat 1 food
Hire 6 labor in Gaia at $200 max
Use 1 vassal in Brewery to change 2 food into 2 "Ceasar's Gold" Ale
Use 1 labor and other vassal to complete Tavern in Gaia (called it a shoppe last turn- my bad)
Use 5 labor to build Inn in Gaia
Sell 11 food at D/S
Buy 3 shields at D/S
Sell 7 commerce at D/S
If GhengisFarb's offer is still good I would like to buy a horse from notyoueither.
Change to:
Hire 6 labor in Gaia at $300 max
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Old October 30, 2002, 20:05   #13
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It looks like there will be 5 French vassals available for auction in the next session.
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Old October 30, 2002, 21:08   #14
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Quote:
Originally posted by GhengisFarb
It looks like there will be 5 French vassals available for auction in the next session.
I think we captured 7 workers; there were 4 around Rheims, 1 on a saltpeter resource, and 2 more in one of the other two cities we captured.
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Old October 30, 2002, 21:46   #15
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NYE, I'd be interested in buying a horse. If we do buy one, do we pay you on a turn by turn basis or is it a one time fee?

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Old October 30, 2002, 23:25   #16
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Quote:
Originally posted by Kloreep
I think we captured 7 workers; there were 4 around Rheims, 1 on a saltpeter resource, and 2 more in one of the other two cities we captured.
According to the game report, we captured 1, then 2 more, then another 2 in a city.

If we captured more than 5 please let me know.


Quote:
Originally posted by adaMada
NYE, I'd be interested in buying a horse. If we do buy one, do we pay you on a turn by turn basis or is it a one time fee?

-- adaMada
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Old October 30, 2002, 23:34   #17
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Quote:
Originally posted by GhengisFarb

Doesn't NYE have horses, and aren't some for sale? (Commerce D/S + bonuses?) Or am I going crazy?

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Old October 30, 2002, 23:44   #18
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Quote:
Originally posted by adaMada


Doesn't NYE have horses, and aren't some for sale? (Commerce D/S + bonuses?) Or am I going crazy?

-- adaMada
Why are you paying on a turn by turn basis? Can't you afford to purchase 1 commerce?
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Old October 30, 2002, 23:52   #19
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Quote:
Originally posted by GhengisFarb
According to the game report, we captured 1, then 2 more, then another 2 in a city.

If we captured more than 5 please let me know.
Actually, it looks like we captured 8! In the 790 AD save, we had 7 French slaves; in the most recent 820 AD save, we have 15.
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Old October 30, 2002, 23:53   #20
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Quote:
Originally posted by GhengisFarb

Why are you paying on a turn by turn basis? Can't you afford to purchase 1 commerce?
Oh, no, sorry. Miscommunication .

I was asking NYE what the deal was -- if it was one commerce for one horse or if it was one commerce per turn for one horse .

If he says it's a flat rate of one commerce per horse (which is my understanding), then I'd obviously take the deal . If it is one more turn, on the other hand, then that'd be a bit different .

Also, I'll be posting both my and UnOrthO's transactions tomorrow afternoon. Just for general knowledge.

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Old October 31, 2002, 00:20   #21
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Quote:
Originally posted by Kloreep


Actually, it looks like we captured 8! In the 790 AD save, we had 7 French slaves; in the most recent 820 AD save, we have 15.
Did they post the log anywhere? Why can't we get an accurate report on workers anymore?
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Old October 31, 2002, 02:13   #22
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ada, 1 horse for 1 commerce plus horse bonus.

I sell 'em on the market, you can buy 'em on the market.
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Old October 31, 2002, 02:30   #23
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Code:
House Julian
Turn 14.

Holdings: 
     "The Mustang Ranch" - 001, Apolyton N, Grass w Horse 2/1/2
                         - 002, Apolyton NE, Grass 2/2/1
     "The Back 40" - xxx, Gotham N, Jungle w river 1/0/1
                   - xxx, Chartres NW, Grass 2/2/1
                   - xxx, Chartres N, 1/0/0
                   - xxx, Chartres NNE, Jungle w river 1/0/1
     "Land needing Name" - xxx, Gaia NE, Grass w river 3/0/2
                         - xxx, Gaia NE2, Grass w river & Dye 3/0/4
Buildings:
     Eatery in Apolyton "Mustang Sally's"
     Shoppe in Apolyton "Blessings of Ceres Fine Goods"
Stkp:  0 food    1 shields    1H commerce
Prod: 15 food    5 shields    11 commerce
                               3 H
                               4 D
Vassal: 1 Persian

Cash: $3929
Debt: $0
Selling:
     6 Food @ DS through Eatery
     9 Food @ DS
     4 Shield @ DS
     6 Comm @ DS through Shoppe
     5 Comm @ DS
     4 Horse @ DS
     4 Dyes @ DS
Buying:
     Nothing
Construction:
     Shoppe in Timeline 2 Shield +1 Labourer +1 Vassal
     Hire 1 labour from Timeline @ D:S + 5
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Old October 31, 2002, 09:18   #24
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Kloreep, would you be interested in trading the tiles below at THE END of this turn? Next turn they will be exactly the same as the road and mine on my tile NW of Apolyton will have been completed. This will consolidate some of our tiles together. (I believe you would have to build your storehouse on a different tile, or have me build one on my tile for an equal trade)
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Old October 31, 2002, 09:18   #25
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Here's a map
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Old October 31, 2002, 10:15   #26
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damnit, since I'm obviously not going to get any labor in Gaia I'd like to cancel my order to buy 1 shield... but I'll keep my order for labor in gaia just so you bastards will have to pay a little more
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Old October 31, 2002, 17:27   #27
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Eastate of jdd2007
Turn 14
---
Holdings:
-'Jungle Farms inc'
Buildings:
-none
Stkp: 0 food 1 shields 0 commerce
Prod: x food x shields x commerce

Cash: $a lot
Debt: $0
Selling:
Buying:
Construction:

GF, i dont know what to do about building stuff
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Old October 31, 2002, 18:55   #28
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Tile trade: That trade would be fine anytime, but I do want to trade storehouse for storehouse, so you'd have to build one there. (Sorry I can't cancel my own warehouse build, but I'll need the extra space this turn.)

Vassals: Someone (CiverDan, I think) mentioned during the chat that we should keep track of workers for you, but we started counting a little late. IIRC, the count we got was 7, but I'd trust 8 more (a straight comparison between saves).
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Old October 31, 2002, 20:45   #29
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Ghengis won't be able to get to this thread right now, so I'll be closing this. As such, it might get closed a bit late, and Ghengis probably won't be popping in and out with his normal useful pointers.

Just for general information.

-- adaMada

EDIT: 'Closing' meaning just posting "Trading session closed". I honestly can't do all the math and stuff Ghengis does, so I won't even try.
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Old October 31, 2002, 21:02   #30
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I know I'm not starting on one or two buildings that I could, but I want to get these orders done so I can do UnOrthO's.
---------------
Estate of adaMada, Turn 14
Administered by adaMada

Holdings: Chartres nw2, Timeline nnw, Apolyton wnw (Player #1)
Buildings: Brewery on Timeline nnw
Production: 5 food, 2 shields, 4 commerce
Stockpile: 4 shields
Cash: $414
Debt: $0

Proposed deals:

Feed 1 food to vassals
Convert 1 food into 1 ale with 1 worker
Sell 3 food @ min. $1
Sell 4 Commerce @ min. $1
Sell 2 shields
Buy one horse from NotYouEither at Commerce D/S + Horse Bonus

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Last edited by adaMada; October 31, 2002 at 21:49.
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