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Old October 30, 2002, 13:56   #1
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patch de PTW
pues eso, no he podido resistir la tentación...

para gozo de algunos, Firaxis, sin estar a la venta el PTW, ya ha sacado el patch 1.04
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Old October 30, 2002, 13:59   #2
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Re: patch de PTW
Quote:
Originally posted by Estilpón
Firaxis, sin estar a la venta el PTW, ya ha sacado el patch 1.04
Joder ... aun cociendose en el horno y ya falla ... pues si que comienzan bien estos de Firaxis
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Old October 30, 2002, 14:01   #3
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JOer Estilpón hemos posteao threads similares y simultáneos y ambos con

Se ve que nos ha impresionado la noticia....
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Old October 30, 2002, 14:01   #4
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hale, ya hay noticia para la web, Alfonso...

Edited: thread cruzada con la de Alfonsus72,

Edited2: ya veo, ya, no sólo la thread, hasta este post!!!
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Israel = apartheid
"Cuando ha adoptado una decisión, el entendimiento humano se apoya en todo lo demás para corroborarlo. Y por grande que sea el número y el peso de casos que caen del otro lado, los pasa por alto o desprecia, o mediante alguna distinción los margina o rechaza, a fin de que la autoridad de su primitiva conclusión permanezca incólume". F.Bacon
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Old October 30, 2002, 14:14   #5
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Estos tipos son increíbles, publican parches antes de publicar el juego. En fin, me lo descargaré para cuando lo tenga
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Old October 30, 2002, 14:23   #6
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La verdad que no sé en que se gastará mas pelas el usuario de Civ3 si en los jodios juegos(quien se los compre) o en bajarse los parches.

Gracias por cerrar el otro thread JB, buen servicio de mantenimiento
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Old October 30, 2002, 15:49   #7
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¡¡¡¡Increíble, pero cierto!!!!

Additions in v1.04f:
* Added autopatching ability via GameSpy
* Added the Pillage ability to Armies
* Added confirmation message for building outposts on top of colonies.
* Added ability to airlift to and from airfields.
* Added ability to airdrop from airfields.
* Added confirmation message for building airfields on top of colonies.

Changes in v1.04f:
* Removed Explore action from Cruise Missiles.

Fixes in v1.04f:
* Fixed several Multiplayer stability issues.
* Fixed bug with being unable to contact players who have used the espionage screen
* Fixed bug that caused players to win when they, in fact, lost.
* Fixed bug with draft button not updating in MP.
* Fixed memory leak with advisor screens.
* Fixed crash with advisor screens.
* Fixed bug with multiple advisor screens being open.
* Fixed bug with era not advancing.
* Fixed crash on replay screen.
* Fixed bug with goody huts not redrawing properly in some cases
* Fixed bug that caused starting locations in scenarios to be incorrect
* Fixed bug that caused civilopedia entries to be incorrect on the espionage screen
* Fixed bug that caused cities with air units to be unable to be captured in Multiplayer.
* Fixed bug that caused air units to not be destroyed if they are not in a city.
* Fixed bug that caused Play-By-Email mode to not function.
* Fixed bug that caused barbarians to receive victory points.
* Fixed typo in password popup.
* Fixed redraw bug that occurred after capturing/destroying airfields, towers, outposts, and colonies.
* Editor: Fixed bug causing invalid prerequisites after changing a tech's era
* Editor: Fixed bug causing commas to be added to some fields on the tech property page
* Editor: Fixed bug causing non-numeric characters to be allowed to be entered on the terrain property page
* Editor: Fixed bug that caused tech rate to have a comma in it




©2001 - 2002 Firaxis Games. All rights reserved.
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Old October 30, 2002, 17:05   #8
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Buf..... 22 asteriscos... Los hay de premio gordo.
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Old October 30, 2002, 18:34   #9
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Me lo voy a bajar, a ver si puedo convertir mi civ 3 en el PTW
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Old October 30, 2002, 18:47   #10
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Jasev, hay algo de material para empezar a trabajar
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Old October 30, 2002, 18:52   #11
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Quote:
Originally posted by WRW
* Fixed bug that caused players to win when they, in fact, lost.


Pues este podrían haberlo dejado como estaba... ¡Tiene mucha coña!
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Old October 30, 2002, 19:09   #12
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Los mapas han pasado (tamaño) de 256x256 a 362x362
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Old October 31, 2002, 03:06   #13
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Quote:
Originally posted by el mencey
Los mapas han pasado (tamaño) de 256x256 a 362x362
¡Enhorabuena Mencey! ¡Qué lo disfrutes!

¿Cual es el próximo que tienes en mente?

Una pregunta, cuando juegas en un mapa predefinido, como la tierra p.e., antes de empezar la partida le puedes decir que los recursos los ponga aleatoriamente ¿no?
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Old October 31, 2002, 04:12   #14
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sí creo que sí...

caramba, eso es un mapa el doble de grande, muuuy grande
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Old October 31, 2002, 04:59   #15
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Quote:
Jasev, hay algo de material para empezar a trabajar
Ahora mismo estoy muy liado
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Old October 31, 2002, 05:16   #16
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Eso de los mapas es una buena noticia
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Old October 31, 2002, 08:26   #17
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¿No salió la noticia de que PTW ya estaba Ship?
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Old October 31, 2002, 08:30   #18
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A mi no me parece mal que saquen parches, lo malo seria que no los sacaran.
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Old October 31, 2002, 08:41   #19
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Lo malo es que los saquen a 2 días de lanzar el juego! No es un comienzo muy promisorio o si?
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Old October 31, 2002, 08:44   #20
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Es una señal de que el PTW es otra chapuza, que no ha sido suficientemente probado y que no han podido depurarlo porque "los de arriba" (IG, supongo) les metían prisa... una vez más
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Old October 31, 2002, 08:51   #21
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Hey Jasev, tienes un par de PM's
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Old October 31, 2002, 10:01   #22
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¿¿¿¿un par????
(yo sólo he visto uno, al menos de tí)
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Old October 31, 2002, 16:32   #23
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Estoy viendo algunos horrores sobre el PTW en los foros anglos.

Aquí va uno de ellos .....

PBEM Bug
Description of problem - When starting a PBEM game if the second player loads the save more than once, they can determine the location of the first player.

Steps to reproduce - Create a 2 player PBEM game and complete the turn of the first player and pick save and exit. Load up the save and you will be prompted to supply a password for player 2. Once this is complete you can do anything with the player 2 units but rather than click end turn just reload the save.

Observed result - When reloading the save a second time instead of going to the supply a password screen for the second player you go to the end turn screen of the first player revealing their location.

Expected result – The password screen should be displayed again. Revealing the location of any of the other players in a PBEM game will be game breaking.

This was done with v1.04



Y otro que dice : "...he tenido un crash en cuanto le dí al boton HOST ..."

Creo que va a pasar un buen rato antes de que podamos jugar en multi. Es escandaloso....

Cuanto le han pagado a los que han hecho los preview
para que no hablasen de estos problemas ? O es que ellos ya tenian el patch v2.45 ?

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Old October 31, 2002, 16:47   #24
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Aquí va otro.....

PBEM Bug
Description of problem - When starting a PBEM game if the second player loads the save more than once, they can determine the location of the first player.

Steps to reproduce - Create a 2 player PBEM game and complete the turn of the first player and pick save and exit. Load up the save and you will be prompted to supply a password for player 2. Once this is complete you can do anything with the player 2 units but rather than click end turn just reload the save.

Observed result - When reloading the save a second time instead of going to the supply a password screen for the second player you go to the end turn screen of the first player revealing their location.

Expected result – The password screen should be displayed again. Revealing the location of any of the other players in a PBEM game will be game breaking.

This was done with v1.04




BUAAAAAAAAAAAAAAAAAAAAAAAA !!!! Perdonad, no puedo evitarlo, snif !

BUUUUUUBUUUUUUUUBUUUAAAAAAAAAAAAAAAAAAA !!!!

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Old October 31, 2002, 16:48   #25
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Me equivoqué, era este :


My Civ3:PtW first impressions!!
I just got the game. As in, 30 minutes ago. Here are my first impressions.


The new intro movie i enjoyed MUCH more than the old one, i especially like the part where the rifleman are jumping over the low wall.

The new intro music, and menu theme, are MUCH better, IMO, even though it is just a somewhat remix version of the old music, i think it has a more modern, all around better vibe to it.

I started a single player game, as the Cartheginians, with all the new Civs, standard map. I didnt play it very long, as i wanted to try multiplayer. The new barbarian Ai is MUCH better IMO. They no longer go directly at the nearest opponent, they avoid attacking on mountains, etc, and sometimes walk right by you towards the weaker unit/s.

"Hannibal, is that a cartheginian hobo near Madrid?"

ALso, id like to mention, the graphics seem much more crisp. They arent completely over hauled, but the landscape, and especially resources, luxury resources seem much more 'in=place' now.

Now, onto MP... This is what ive been looking for... I read everythign here and at Apolyton, didnt believe everythign negative so decided to try myself...hoo boy...

First off, i have to mention the other players in the lobby. LOL! They were very very very pissed off. VERY!!! There is no lobby list, so i cannot see who else is even in the lobby, individual players have the ability to change the text to bold to italic to whatever, by themselves!! I could change it for everyone if i so wanted, this will be sure to anger a lot of people for times to come.

I attampted to join games. three times. I succeeded in one of these attempts. The rest made Civ3 crash. Mind you im on 56k. But this is happening to EVERYONE in the lobby. On my third attempt, i succeeded with some other players that were as aggravted as I by this point. We setup the rules, etc (the chat in game setup is laggy, btw) then proceeded to launch. The launch went through smoothly, i was happy!! Then the game loaded and i got the "Waiting for session to begin..." window. And we waited. And we waited. AND WE WAITED. Finally, we all decided, through the ingame chat, to just quit. The game would not load after 10 minutes (literally, 10 minutes).

Overall, im very happy with the single player improvements.... but Mp...oh god, this is very very bad.. when i say bad, i mean horrible. I cannot, even though i love firaxis and all theyre games, in good trust say this should have been released at this point. The MP is next to completely not workable.

I didnt have any install problems like some people are reporting, or any disc problems. Im running on Windows XP, and the 1.04f patch.


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Old October 31, 2002, 16:53   #26
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A veces no queda más que
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Old October 31, 2002, 16:58   #27
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Deplorable
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Old November 1, 2002, 03:56   #28
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Quod Erant Demostrandum

O sea, que se veía venir
Chapuceros. Una vez más, lanzan al mercado un producto que no ha sido suficientemente probado.
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Old November 1, 2002, 04:11   #29
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Y yo que creía que Benito y Cía eran los más chapuceros del planeta...

Vamos hombre, es que ni sacando el parche a última hora, no han hecho más que el ganso.

¿Y se atreven a llamarse profesionales? Por favor...

Demasiado pronto, demasiado mal.

La ley del mercado será implacable creo
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Old November 4, 2002, 04:28   #30
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Quote:
Originally posted by jasev
Quod Erant Demostrandum

O sea, que se veía venir
Chapuceros. Una vez más, lanzan al mercado un producto que no ha sido suficientemente probado.
Quizá la expresión "demasiado probado" sea "demasiado benevolente". Tampoco parece que haya que ser ningún gurú para probar estas cosas
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