November 23, 2002, 21:04
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#151
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Warlord
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Philadelphia, PA
Posts: 161
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Quote:
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Do those maps have cities, starting positions etc. ?? If they do, make sure you only select the World Map option when you chose which parts of the BIX to import - the other settings might be conflicting with something in DyP.
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Yeah, I specified for just the World Map. At any rate, I followed Warpstorm's advice, and it worked just fine
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November 24, 2002, 00:31
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#152
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Settler
Local Time: 10:03
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Heidelberg
Posts: 11
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Phew... Looks like I've been having luck living in Germany. I hope Firaxis can (or will) ship us a bug-free (...well... possibly nearly bug-free) version of PTW.
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November 24, 2002, 04:01
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#153
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Settler
Local Time: 10:03
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 3
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I don't know if anyone has tried this but it's just a thought. It worked for me when I did a fresh install of Civ III and then PTW right after. It didn't work when I did an install of PTW with an older Civ III. What I'm getting at is could it possibly be tweaks done to the Civ III on the computer causing PTW to crash?
Just a thought...
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November 25, 2002, 11:14
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#154
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Settler
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Harrisburg, PA
Posts: 14
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Quote:
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Originally posted by Gyromancer
Small complaint: When you move a unit on it's last movement point, the game INSTANTLY recenters on the next unit. (you don't get any time to register what the unit saw with its last move.....) I think a 1/4 to 1/2 second delay would have been nice there.
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This is my biggest problem with the multiplayer version as well. I would like to see the "turn based/none" option function much as the hotseat/single player game. It is frustrating beyond belief to have the enemy attack your units, or yours attack them only to have the screen recentered away so you cannot watch the outcome of the battle!
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November 26, 2002, 10:42
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#155
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Civ4 Scenario Designer
Local Time: 11:03
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Airhose, Denmark
Posts: 145
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@civmackiel:
I loaded the savegame fine and managed to get to next turn without problems, so I think you should try the old uninstall/reinstall routine on Civ3 and PtW
I've attached the savegame - note that i had to accept new research and new production in Arbela, just in cast you want to go change it.
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November 26, 2002, 11:41
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#156
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Settler
Local Time: 11:03
Local Date: November 1, 2010
Join Date: Sep 2001
Posts: 21
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Memory leak.
I played an MP game with 3 humans an 5 AI. After playing for some hours my computer started to swap very much with the virtual memory, I thought this was strange since I have 512 Mb RAM. I was suprised to see that Civ3 had allocated over 1.3 GB of RAM. Don't have a clue which screen that leaks memory.
They don't mention that in the requirements, do they?
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November 26, 2002, 12:56
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#157
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Settler
Local Time: 12:03
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 3
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@isak
Thanks a lot. I've downloaded your save and I hope it'll work. I'll try to reinstall the game.
Thanks again.
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