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Old November 5, 2002, 15:53   #31
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Quote:
Originally posted by Randolph
I don't think that the religious trait directly reduces WW, it:
1) Reduces the cost of religious structures by 50% (temples, cathedrals)
2) Makes your anarchy phase only 1 turn.

Good point about the hoplite triggering a too-early GA, that would certainly be a down side.
Of course it doesn't relieve WW, but it means that if the govt crashes, its one turn to communism or republic. not 6-7 turns of wasted production.

I can see this as a "dirty" trick, can't you? refusing to grant peace in a stalemate in order to cause 6 turns of anarchy? religous civ would protect against that.
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Old November 5, 2002, 16:01   #32
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being non-religious can be a problem in MP, you can loose a war without any serious battles being fought. In SP , who cares, but aginst other intelligent (, yeah right), this can be a problem.

The hoplite could very well be the best unit in MP IMO. No ones gonna even think about attacking you. (except for the reason mentioned, but, they will realise however, it will probably cost them very dearly. So who will catch the bullet? So other players can profite from it??



Not building it to soon, is a way to avoid an early GA , beelining for replublic is an alternative one (IMO any GA, once you get republic is a good one (not allways perfect, mind you) , provided you don't suffer any/too much WW.

Personnally, my last game was with Babs (sc+rel)(bowman2.2.1), and I must say, I was/am very pleased with them.
Cheap buildings overall (paradoxial: I think this is the best combo for a warmonger (less time needed to build, more time to make units)

Maybe divide a couple off major tasks. Let's improvise
They will wanne best mates for a long time( better trade deals?)
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Old November 5, 2002, 16:04   #33
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Quote:
I can see this as a "dirty" trick, can't you? refusing to grant peace in a stalemate in order to cause 6 turns of anarchy? religous civ would protect against that.
yes and no, once fighting stops, WW goes down again (slowly, but it will)
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Old November 5, 2002, 16:18   #34
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Quote:
Originally posted by alva848


yes and no, once fighting stops, WW goes down again (slowly, but it will)
Yes, but why stop till our enemy is in ruins, people overturning cars and setting banks on fire. Nuclear meltdowns


WW does go down, but since its so dependent on the other civs and their war policies, I would be afraid of what could happen.
6 consecutive turns of anarchy would stall our war.

granted, I'm probably over analysing this, probablywon't be much of a factor, but I just wanted the discussion out on the table, as it were.

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Old November 5, 2002, 16:49   #35
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absoluteley right

I was taking in terms, when used against us



btw: any updates when these forums will be private?
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Old November 5, 2002, 16:51   #36
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Quote:
Originally posted by alva848
absoluteley right

I was taking in terms, when used against us



btw: any updates when these forums will be private?

point

hopefully soon
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Old November 5, 2002, 20:27   #37
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Room for one more?
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Old November 5, 2002, 20:29   #38
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great

I was thinking about pm' you
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Old November 5, 2002, 20:35   #39
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It'd be odd to play on the same team in a DG, but against each other in a PBEM. Cool, though.

Yes, I will study you closely in a DG until I can predict your every move!
It's all part of my cunning plan.
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Old November 5, 2002, 20:57   #40
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You're welcome FP. This team is getting very good.
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Old November 5, 2002, 20:59   #41
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Although if I'm joining then the talent of the team will be dragged down.

But, yeah, we're gonna kick ass!
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Old November 5, 2002, 21:15   #42
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Welcome to the team
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Old November 5, 2002, 22:20   #43
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Old November 6, 2002, 05:19   #44
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I think so. Room for one more before 10.

Then... do we want a limit?
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Old November 6, 2002, 06:42   #45
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I still say Carthage is a great choice, regardless of what type of map. Their Numidian unit 2/3/1 is a good early defense unit that will keep our lands safe from encroaching enemies. But notyoueither you seem to be pretty dedicated to the Romans, eh? If you guys don't really want Carthage then no big deal, I've just been rooting for them since this all started....

Between 10 and 12 would be good I think as far as a limit goes. 11 would be good, as it being an odd number that could help with majority/minority votes on elections or agendas in the future....

Speaking of which, we have to create a constitution don't we..?
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Old November 6, 2002, 06:46   #46
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The goal of this team seems worthy enough of joining I'm in.
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Old November 6, 2002, 06:49   #47
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I rather think a simple convention of civility towards all will do with a small group.

Anarchy is a strange and often misunderstood term. It boils down to developing consensus. Not everyone will ever get what they want. But as a group of reasonable individuals, I think we can figure out the ways to get along and get the job done. Getting the job done would mean bringing the silver home for alva to guard.

As far as the Romans are concerned... this is not just my team, so I do not think to foist my preference on all. But yes, I do favour the Legions for myself. Kind of helped begin the cult to them that is still evident from time to time in some places here abouts...
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Old November 6, 2002, 06:52   #48
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Quote:
Originally posted by Meshelic
Between 10 and 12 would be good I think as far as a limit goes. 11 would be good, as it being an odd number that could help with majority/minority votes on elections or agendas in the future....
I agree with this. 11 or 13 members would be better than 10 or 12.

I don't really mind what Civ we have, but I think it should be Religious. We'll need the culture, cheap temples/cathedrals for happiness and short anarchy IMHO.

I'll go with the consensus, however.
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Old November 6, 2002, 06:52   #49
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Quote:
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The goal of this team seems worthy enough of joining I'm in.
OK. That makes 10.
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Old November 6, 2002, 06:57   #50
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What about Celts, mil/rel, no anarchy, cheap barracks & uu 3/2/2 gaelic swordsman. Ofcourse Legions have more charisma but commercial trait.. hm
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Old November 6, 2002, 07:01   #51
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We are examining the worthiness of various civs. I think we will do more by PM in the next few days...
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Old November 6, 2002, 07:04   #52
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Can two teams pick the same Civ? Does PTW support that?

If not then we should 1) decide ASAP so someone else doesn't steal it. 2) make sure we check someone else hasn't picked it already.

If we can both pick the same Civ then ignore me.
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Old November 6, 2002, 07:04   #53
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Quote:
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Speaking of which, we have to create a constitution don't we..?
No. Neither do we have to create a $mini-game.
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Old November 6, 2002, 07:07   #54
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About the civ to choose: What about making a PM'd poll of preferred traits and then let's choose our civ out of the winning 2 (or if the civ is occupied, of the 1st and 3rd or so on). If several civs are tied (as it's in mil/rel for instance), choose the one with the best ancient UU (crucial in MP).
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Old November 6, 2002, 07:08   #55
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constitution =

We're all reasonable people here, I think we can regulate ourselves.

Besides, if we will (eventually) get a private team forum then someone (NYE?) can always ask Markos to remove a trouble-maker's ability to view the forum if for any reason they ruin the game for the rest of us. That won't happen, though.
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Old November 6, 2002, 07:16   #56
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Quote:
Originally posted by FrustratedPoet


I agree with this. 11 or 13 members would be better than 10 or 12.

I don't really mind what Civ we have, but I think it should be Religious. We'll need the culture, cheap temples/cathedrals for happiness and short anarchy IMHO.

I'll go with the consensus, however.
I'll go with consensus as well, but I think in one way or another the best traits to tye in somehow are religious, commercial, or industrial. Ixnay on the militaristic expansionists.... although a military civ would be acceptable too... well hell, I suppose it doesn't matter...

I do like the Romans as well though, have beaten the gave every time I've played as them, so they've got my vote. I was just hoping to be one of the new civz....
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Old November 6, 2002, 07:18   #57
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One thing I just do not get is how come Frustrated Poet gets a cool custom avatar as a Prince, and yet I as a Prince cannot? And it's not just him, but I've noticed this in alot of other threads as well! Something sheisty in my opinion...


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Old November 6, 2002, 07:20   #58
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500 posts are required to get a custom avatar.

You need 92 more.
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Old November 6, 2002, 07:49   #59
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So when does a Prince become a King?
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Old November 6, 2002, 07:52   #60
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1000 posts.

It's all in the site FAQ. The link is at the top of the page.

The one about the Titles is here:
http://apolyton.net/forums/misc.php?...=faq&page=4#45
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