ok
you know the 8 civs
2 new units: medieval infantry and guerilla (swordsmen can upgrade now)
3 new terrain improvements: outpost, radar, airfield
3 new city improvements: commercial dock, civil defense, stock exchange
1 new wonder: the internet (research lab in each city)
new victory conditions:
victory points, capture the princess, regicide, mass regicide, elimination
new espionage screen
new scenario screen, makes switching mods a breeze, very easy to use
many mods some with new units/maps/techs included
also snoopy's and warpstorm's and a few other terrain types included. other maps as well
trade advisor screen includes current deals
new preferences menu, easier to use
can turn culture flips off at startup screen
can increase max range of airpower to 256 (or whatever)
commands:
auto bombard
auto precision bombing
group movement improved-can move same type or entire stack
can rename all units
can cycle through cities and units with a click
game improvements that I've noticed:
-can get cities from huts
-barbs are much more effective-break into groups, pillage instead -of attacking superior force
-AI seems to be a much better defender, I've had many problems trying to crack early cities even (on monarch) 4 spears per city at 500bc (i think)
I'm sure there's other stuff I'm forgetting, but this is a start.
oh yeah, the manual is slim, slightly out of date in some of the numbers.
I much prefer the new version of the game. the new menus are nice.
The best part to me is the modswapping ability-no longer a pain or worries of messing up the game.