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Old November 10, 2002, 16:50   #31
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Well my Allies tend to give away granted Techs, generally they end up to small to do any decent research and stab me constantly even by such things as pacting with another Nation i'm at War with etc.
When Popbooming its more efficent to have the Base itself than greating commerce income with it.
You seem to have Nicer AIs then me and no I never do Atrocities.
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Old November 12, 2002, 16:48   #32
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I have occasionally had submissives turn on me, but by then it's so late in tha game that they are easy to subdue again. The additional commerce income almost always outweighs the nuisance of new seabases (that's what IoD's are for).
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Old November 12, 2002, 17:40   #33
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Also it will easy our Terraform Up/down projects, but thats another matter.
Because Morgan (for instance) won't be barging colony pods in on us? Something more arcane?
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Old November 12, 2002, 19:29   #34
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Building Landbriges can get difficult with Pactees Land nearby.

@Earwicker: You want to build IoD's for releasing near seabases?
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Old November 13, 2002, 13:02   #35
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Building Landbriges can get difficult with Pactees Land nearby.
Understood.

But once we are trying to act according to our values in a democratic setting (or even in single player) shouldn't we take on the burden of out-developing a submissive rather than doing a scorched-earth policy?
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Old November 13, 2002, 13:05   #36
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oops. -double post deleted-
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Old November 13, 2002, 14:48   #37
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@Earwicker: You want to build IoD's for releasing near seabases?
Not at the moment (even if we did have the tech). We haven't seen the threat so far, but we should be prepared to discuss the possibility as it often comes to that.

Depending upon how close to shore the submissive (or simple friendly-for-now neighbor) builds the seabase, I've found that it is absolutely worth building an insurance IoD or two to release - does a nice job of removal. A brand new, too-close-in sea base can rob you blind of all a coastal base's kelp and energy. I hate to tie up production as much as the next guy, but must consider that sort of base construction as a hostile act. If we can respond without going into vendetta, so much the better.

Imagine if a pactmate were to float his sea colony pod through New Suez, into the Freshwater Sea, and set up Morgan Hydroponics there . . .
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Old November 13, 2002, 17:46   #38
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Quote:
Originally posted by Earwicker

Imagine if a pactmate were to float his sea colony pod through New Suez, into the Freshwater Sea, and set up Morgan Hydroponics there . . .
Perish the thought... I think I agree with Earwicker, while it seems like hostile action, so is building a base that cuts into our production zone. If it solves our little problems without war, then I'm all for it (not needed at the moment of course).
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Old November 13, 2002, 17:50   #39
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But... but... will you slaughter 10000 citizens just like that?
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Old November 13, 2002, 17:55   #40
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With the possibility of using IoD's, pacting defeated factions is not as risky as one can think.
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Old November 13, 2002, 18:45   #41
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But... but... will you slaughter 10000 citizens just like that?
If it's a choice between that or breaking the pact and slaughtering the whole of their faction, i chose to kill that 10000.
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Old November 14, 2002, 05:53   #42
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Well said, Drogue.
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Old November 14, 2002, 09:10   #43
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If it's a choice between that or breaking the pact and slaughtering the whole of their faction, i chose to kill that 10000.
Absolutely! Besides, in an extreme case of resource stealing, tens of thousands of own citizens might starve.

A contingency I hope we do not have to face, but one we should at least be ready for . . .
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Old November 14, 2002, 14:06   #44
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Technical Question: Wont Morgan (hypotetically speakin') try to build the same Base again and again and such be pratically stagnating?
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Old November 14, 2002, 16:40   #45
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Possibly, but it takes time for him to build a new base, and if weve expanded a bit by then, he won't be able to (if he does, another IoD is needed!)
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Old November 15, 2002, 08:50   #46
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And eventually we'll have a beefed-up industry and possibly brood pits, so building I0D's won't be too time-consuming. Conversely, AI even with production cheats, it will take him quite some time to re-build and move each CP. Much more disruptive for him than for us.
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Old November 15, 2002, 09:58   #47
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Brood Pits?
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Old November 15, 2002, 20:59   #48
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Earwicker, this is SMAC.
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Old November 15, 2002, 22:39   #49
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Ah the old brood pits. Every base should have one
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Old November 16, 2002, 03:01   #50
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If possible, that is.
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Old November 16, 2002, 04:35   #51
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LOL
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Old November 16, 2002, 11:53   #52
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ah, brood pits. they're really great. combined with ascentic virtues, units overseas under FM don't cause drones in the bases that have them (-2 police)

really the only way to have a sizeable air force with market. another reason i think we should play smax if we ever have another DG (main reason being bug fixes though)
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Old November 16, 2002, 11:57   #53
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If we play another ACDG, I'd suggest a PBEM as Civ3 has now. If we can find enough people that is.
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Old November 16, 2002, 12:10   #54
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hmm, a PBEMDG? cool, i'll have to check it out. that's just the PTWDG though right?
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Old November 18, 2002, 09:39   #55
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Quote:
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Earwicker, this is SMAC.
ahhh, I forgot. Beeg bummer!

Even so, sacrificing a few turns of production in exchange for dozens of former-turns and decades of base growth is a reasonable exchange.
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