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Old December 12, 2002, 17:36   #31
Nethog
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PF, glad to hear no comments from you about "clipping margins"

As for the tech calculator, I agree, its better just to use the base values as a guide for trading and research path planning.
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Old December 12, 2002, 17:48   #32
planetfall
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Quote:
Originally posted by Nethog
See http://forums.civfanatics.com/showt...&threadid=29485 for more details on how to calculate actual tech cost.
Above link breaks when clicked on, actual URL is
http://forums.civfanatics.com/showthread.php?s=&threadid=29485
http://forums.civfanatics.com/showth...threadid=29485
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Old December 13, 2002, 05:04   #33
l.galant
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Thank you very much Nethog for your great job.
You really achieve a "Great Wonder of the World" for civ's players.

Little bug report: On your PTW Unit Summary, you wrote "Samarai" instead of "Samurai".
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Old December 13, 2002, 14:54   #34
Nethog
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Thanks for the compliments l.galant. I fixed the typo in my working copy of the units summary, I won't upload a new version to my website until I make other revisions, or 1 month or so passes. Thanks for finding the typo.
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Old December 14, 2002, 16:47   #35
Panag
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Quote:
Originally posted by planetfall


The game documenters must be the same ignorant people who brought us:


  • AEGIS ships that don't defend vs bombers
  • irrelevant navies
  • minuscule air forces


And who says there is no call for a Civ4?

Have a great weekend.

== PF
hi ,

lets hope they add the option "double defense against airunits" in the next patch , .......

we should also have the option to let several units move at ones to a certain point true the use of a couple clicks with the mouse , like in C&C , ......

have a nice day
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Old December 14, 2002, 17:10   #36
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as the others have said, well done, things like this make it easier for everyone
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